# Welcome to Mane City

<figure><img src="/files/aKPIMj41g4XMgpFwKFz0" alt=""><figcaption></figcaption></figure>

## Introduction

Welcome to *Loaded Lions: Mane City*, an innovative Web3 game that combines engaging gameplay with blockchain technology to create an immersive and interactive gaming experience. In this captivating virtual world, you can build your dream city from the ground up, strategise your growth, and compete against other players for fantastic rewards.


# Origin Story

<figure><img src="/files/Pr3xeOxELmxWA9ZxDPEo" alt=""><figcaption><p>The Great CRO-ssing</p></figcaption></figure>

There was once a pride of Lions, a brave, bold, and loaded bunch who were truly living their best lives. Then came the day they'll never forget, with a strange portal in their mansion's arcade summoning 10,000 unique cubs from the future to the present.

Known as the 'Cyber Cubs', these feisty and intelligent felines shared that great treasures and endless opportunities could be found in a land known as Cronos. With that said, there was nothing left but for the Lions and Cubs to pack up and set off on a great adventure together.

After arriving, the Loaded Lions and Cyber Cubs knew right away that Cronos had immense potential. They wasted no time at all in reconstructing their mansion, determined they would soon get to build the city of their dreams.

With Mane City up, running, and prospering, the Lions and Cubs invited the citizens of Cronos in. Because wealth begets wealth, right? In this land of big dreams and even bigger opportunities, every Cronos citizen can be a tycoon and build a thriving metropolis. The ground glows at night, the economy is always booming, and the city never sleeps!

<br>


# Gameplay Overview

<figure><img src="/files/7aGcDVCosrI60R8vo5fp" alt=""><figcaption></figcaption></figure>

*Loaded Lions: Mane City* is designed to keep you **engaged and constantly progressing**. It all begins with a plot of Land, which passively generates Diamonds and allows you to build Businesses. Businesses continually generate Cash (At the very beginning, Businesses will generate Gold, Gold is the most basic Cash) , and as you accumulate Cash, you can upgrade your Businesses, increasing the amount of Cash they produce.

With the Cash accumulated, you will be able to purchase and install Furniture in your Mansion to level up. This then helps you unlock new Blueprints. These Blueprints grant you access to even more Businesses, allowing you to expand your empire and upgrade your Businesses even quicker. Remember that the **strategic management of your Diamond supply will be crucial** to optimise your gameplay progression in the long-run. Immerse yourself in Loaded Lions: Mane City's dynamic economy, where each step brings you closer to becoming a Web3 video game tycoon.

When life gets busy, don't worry! There are **many ways to enjoy the game**. Your city will continue to earn Diamonds and Cash even while you're away. This lets you stay on top of things, even when you’re busy with work, college, or other IRL commitments.

Dive into the captivating world of *Loaded Lions: Mane City*, and find out what it takes to become a tycoon in the sections that follow.


# Getting Started&#x20;


# Entering Mane City

{% hint style="info" %}
[This page](https://mane.city/) is our one and only website. It’s where you can obtain an overview of *Loaded Lions: Mane City*, visit our social media pages, and of course, **access the game**.
{% endhint %}

When you first launch Mane City Mobile on your mobile device, you'll encounter a loading screen and be prompted to sign in using your Google or Apple account. The loading process typically takes less than a minute, ensuring a smooth start to your adventure.

As you expand your virtual realm, more in-game assets get added, which may slightly lengthen loading times. Rest assured that we will continually optimise the game to provide you with the best experience possible. With that said, rest assured that we will continually optimise the game to provide you with the best experience possible. More information on several key areas are provided below:

<details>

<summary>Supported Operating Systems and Devices</summary>

Mane City Mobile is available on iOS (iPhone and iPad, iOS 15+) and Android (Android 9+).

</details>

<details>

<summary>Companion Website</summary>

To use your NFTs in-game, visit the companion website at <https://companion.mobile.llmanecity.com/> and sign in with the same Google or Apple account you used to sign up in the app. Within the companion website you can link your wallet to your account. Any integrated NFT held in your linked wallet can then be equipped directly inside the game. You can also purchase Vouchers through the companion website.

</details>

<details>

<summary>Supported Cryptocurrency</summary>

Mane City Mobile does not require any purchase to play. Vouchers can be purchased through in-app bundles via Google Play or the Apple App Store, or through the companion website.

</details>

<details>

<summary>Full Game Access</summary>

Mane City Mobile is open to everyone! Download the app from Google Play or the Apple App Store and sign up with your Google or Apple account. No cryptocurrency or NFT is required to start playing.

For those eager to hit the ground running, the Referral System gives new players an instant reward for using a friend's referral code! Check the Referral System section for full details.[Discord community](https://discord.com/invite/manecity)

Want an even bigger edge? Check out our integrated NFT collections and further guidance in this playbook. By linking your wallet through the companion website, you can equip these NFTs and gain exclusive in-game benefits.integrated NFT collections and further guidance in this playbook.&#x20;

</details>

<details>

<summary>Linking Your Wallet via the Companion Website</summary>

To use your NFTs in-game, go to <https://companion.mobile.llmanecity.com/> and sign in with the same Google or Apple account you used in the app. From there, link your wallet to your account. Any integrated NFT in your linked wallet will automatically be available to equip in the game.

You can only link one wallet at a time.

</details>

<details>

<summary>Gameplay Objective</summary>

*Loaded Lions: Mane City* offers players a world of possibilities, allowing you to shape your gaming experience and pursue objectives that resonate with your passions and skills. We’ve broadly defined several paths for you under the [Playstyles](/desktop/gameplay/playstyles) section, but ultimately, the choice is yours!

Forge your own path and redefine success in this captivating Web3 game. 💪&#x20;

</details>

<details>

<summary>Tutorial</summary>

A specially designed tutorial is prepared for everyone accessing the game for the first time. Before diving into the exciting adventure that awaits you, it's essential to familiarise yourself with *Loaded Lions: Mane City*’s mechanics and features. The tutorial helps you get started in the best way possible.

</details>

<details>

<summary>Unlocking the Market</summary>

Unlocking the Market will be crucial to selling your assets and capitalising on lucrative deals to ensure the prosperity of your city. Navigate the Market with skill and strategy to unlock your full potential as a Mane City tycoon.

&#x20;Players must satisfy either of the following prerequisites in order to sell on the Market:

* Purchasing **200M diamonds** in total
* More comming soon.

<br>

</details>


# Referral System

Share the fun and earn rewards! Mane City Mobile has a Referral System that rewards both you and the friends you invite.

#### Your Referral Code

Every player gets a unique referral code as soon as they create their account. You can find yours in the Referral Menu inside Settings. Share it with friends who haven't started playing yet!

#### Using a Referral Code

Just started playing? Head to the Referral Menu in Settings within your first 3 days and enter a friend's code. You'll instantly receive 1M Diamonds — a huge head start for building your city!

#### Rewards for Inviting Friends

Every time one of your invited friends reaches level 15, you unlock a milestone reward. There are 5 milestones in total, each one bigger and better than the last. Claim them from the Referral Menu once they unlock:

• 1 friend reaches level 15 → 2 hours of Cash Income Boost on all businesses

• 2 friends reach level 15 → 7 Sakura Boosters

• 3 friends reach level 15 → 4 hours of Cash Income Boost

• 4 friends reach level 15 → 100M Diamonds

• 5 friends reach level 15 → Mane Embassy, an exclusive referral-themed business skin!

#### The Mane Embassy Skin

The ultimate referral reward! The Mane Embassy is a unique business skin that can only be obtained by referring 5 friends who reach level 15. You'll see it in the Store under the Skins tab — once it's yours, equip it and show off your status as a top recruiter in Mane City Mobile.

#### How Milestones Are Counted

Your invited friends count toward your milestones only once they actually reach level 15. Reaching level 14 doesn't count — it's level 15 or nothing! Keep encouraging your friends to play and grow, and those milestone rewards will stack up.


# Gameplay


# Loaded Lions: Mane City User Interface

<figure><img src="/files/9ML1EYTkIP9PskDXBciS" alt=""><figcaption></figcaption></figure>

<table data-card-size="large" data-view="cards"><thead><tr><th></th><th data-type="files"></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td>The game's Leaderboard fosters competition and camaraderie among players. In Normal Mode, Leaderboard rankings are continuously updated and they are based on players' <strong>Base Cash generated per second (Exclude all Cash bonuses)</strong> , creating a thrilling chase for the top spot. There may also be special rewards for players at the very top of the Leaderboard! The game also features a special Competitive Mode Leaderboard which is detailed <a href="/pages/gKDmRnGkmwDuM2PKJiKr#competitive-mode-leaderboard">here</a>.</td><td></td><td><a href="/files/wmsn2hjePZ7K1x6Ud2UA">/files/wmsn2hjePZ7K1x6Ud2UA</a></td></tr><tr><td>The top navigation panel contains your live balances for in-game currencies like Cash, Diamonds, and Vouchers. To further enhance your experience, you can purchase Diamonds using CRO and redeem Vouchers for Diamonds or CRO. Optimising your resource management puts you on the fast track to success in the captivating world of Loaded Lions: Mane City.</td><td></td><td><a href="/files/I8a6aRWcK2ZNxhiSmhvv">/files/I8a6aRWcK2ZNxhiSmhvv</a></td></tr><tr><td>The Daily Roar grants each player free spins daily, providing opportunities to earn Cash, Diamonds, Boosters, Attacks, and Defences! Plus, you can purchase additional spins daily.</td><td></td><td><a href="/files/JV0PcPS1uMHdeyTfeuMH">/files/JV0PcPS1uMHdeyTfeuMH</a></td></tr><tr><td><p>Logging in daily grants you useful rewards to help grow your city, ranging from resources to powerful items. As the days go by, the rewards get even better, with special surprises waiting at key milestones.</p><p>You can also choose to double your daily reward using in-game currencies, giving you an extra boost whenever you need it. And if you miss a day, you’ll have the option to catch up and continue your streak. It's all about rewarding consistency and giving you flexibility to play your way.</p><p><br></p></td><td></td><td><a href="/files/eYfZ6PRqZXzFqkuL6KvR">/files/eYfZ6PRqZXzFqkuL6KvR</a></td></tr><tr><td>Your dedicated control centre for viewing and building all the Businesses you own. This menu contains a detailed view of all your Businesses, helping you make informed decisions as you strategise, invest in, and expand your city.</td><td></td><td><a href="/files/0tUSUq56t5v9dbfal1Zi">/files/0tUSUq56t5v9dbfal1Zi</a></td></tr><tr><td>Manoeuvre through your plots of land with ease using the selection buttons at the bottom navigation panel. You can also view your income breakdown and/or add new Arid Plains with this panel. This feature allows you to effortlessly switch between your plots of land, providing you with a seamless way to manage and oversee your expanding empire.<br></td><td></td><td><a href="/files/bYySndfmsMF4FMsDDYjT">/files/bYySndfmsMF4FMsDDYjT</a></td></tr><tr><td>Your Inventory is your storage hub in <em>Loaded Lions: Mane City</em>, keeping all your assets organised for easy access. Within your Inventory, you'll find an array of in-game assets, such as Businesses, Blueprints, Boosters, and Furniture. Manage these resources effectively, as they hold the key to creating a thriving metropolis and achieving success in Mane City.</td><td></td><td><a href="/files/vOAg78lN4szhhKtonsZ7">/files/vOAg78lN4szhhKtonsZ7</a></td></tr><tr><td><p>After you have completed the tutorial, this is where you will land, and also where you will witness your city come to life over time. Here, you'll find your plot of Crypto.com Land, available Business Sites, and Businesses. These can all be customised to suit your <a href="/pages/sekEWV242GygIcexNb36">playstyle</a> and preferences. This dynamic area serves as one of the core gameplay zones, where you'll strategise, build, and interact with your many Businesses to create a thriving metropolis.</p><p></p><p>Embrace the City View as your canvas, where you can sculpt your city to your exact specifications and leave a lasting mark in Mane City!</p><p></p></td><td></td><td><a href="/files/VskISNKFjCtWks1OfsPF">/files/VskISNKFjCtWks1OfsPF</a></td></tr><tr><td>At the bottom right corner, you can visit the Mane Mansion, your very own luxurious home in Mane City. Boasting a wide variety of rooms, your mansion is the perfect canvas for you to showcase your creativity and artistic flair. Outfit each room with your choice of furniture to express your unique style and transform your virtual abode into a reflection of your personality. The Mane Mansion is also a key place for you to earn experience points and obtain more Blueprints for your Businesses.</td><td></td><td><a href="/files/1PKtirZQnjC3GTprRAuu">/files/1PKtirZQnjC3GTprRAuu</a></td></tr><tr><td>Step into the Market, <em>Loaded Lions: Mane City</em>'s premier in-game trading platform. In this bustling marketplace, players buy and sell coveted items like Businesses and Blueprints using Vouchers, each time with a fee. Players must satisfy certain prerequisites in order to sell on the marketplace, but there are no restrictions when buying. Offload spare items, secure new assets, and capitalise on lucrative deals to ensure the prosperity of your city. The Market serves as the central hub for economic activity, fostering a dynamic community of savvy traders. Navigate the Market with skill and strategy to unlock your full potential as a Mane City tycoon.</td><td></td><td><a href="/files/KcskOaXiyhGwIRaOiAak">/files/KcskOaXiyhGwIRaOiAak</a></td></tr><tr><td><p>Your avatar is located at the top left corner, displaying key details such as your username, Avatar Level and in-game income. Delve deeper by clicking on your avatar to access and equip supported NFTs like the ‘Loaded Lions’ and ‘Cyber Cubs’. Not only does this allow you to personalise your virtual presence, <strong>they also grant you valuable in-game bonuses too</strong>. </p><p></p><p>This customisation allows you to express your unique style and flaunt your collectibles while navigating the enthralling world of <em>Loaded Lions: Mane City</em>. In the future, every Avatar Level gained will signify not only your progress and prowess but also translate into a boost in global Cash and Diamond income. Avatar Level is a part of the game’s core mechanics and is not tied specifically to a PFP NFT; you do not need a PFP NFT to increase Avatar Levels. Embrace your avatar as the key to unlocking a rich and engaging Web3 adventure.</p></td><td></td><td><a href="/files/guNDqjM9eNR8EK5gFX5T">/files/guNDqjM9eNR8EK5gFX5T</a></td></tr><tr><td>Your Abilities serve as your formidable arsenal of Attacks and Defences, offering you a wide range of strategic options. Within these Abilities, you will discover five distinct types of Attacks and Defenses, each meticulously crafted to either boost or impede your businesses' Cash and Diamond production in unique ways. Your proficiency in utilizing these Attacks and Defences will directly impact your ascent through the leaderboard ranks.</td><td></td><td><a href="/files/CWWiw4ng2eaFGCBWUUJO">/files/CWWiw4ng2eaFGCBWUUJO</a></td></tr><tr><td>Choose to align with either The Legion or The Void. The total Cash you generate will directly impact the performance of your chosen Faction. Joining a faction grants bonuses to both you and your faction mates! Note that in normal mode, faction switches are limited to once every 30 days, while in competitive mode, faction selections are final for the duration of the event. Choose your side wisely.</td><td></td><td><a href="/files/vGiUQyyvvPTo6y4yUkhr">/files/vGiUQyyvvPTo6y4yUkhr</a></td></tr><tr><td>As players complete specific tasks within Mane City, points will be earned. These points will accumulate, and upon reaching important milestone thresholds, players will be rewarded with in-game bonuses for <strong>Cash, Diamonds, and Furniture EXP</strong>.</td><td></td><td><a href="/files/0kySk3xBILq7ROsWmUva">/files/0kySk3xBILq7ROsWmUva</a></td></tr><tr><td></td><td></td><td><a href="/files/PixSrlKFTosTQ23AWDns">/files/PixSrlKFTosTQ23AWDns</a></td></tr></tbody></table>


# NFT Integrations

## ***Loaded Lions: Mane City*****&#x20;embraces the power of NFTs and their potential to enrich your gaming experience.**

As the game evolves, expect the integration of even more NFTs with diverse functionalities. We are committed to continuously improving and expanding the number of NFTs that are integrated with the game. We want to enable players to fully utilise their digital assets and unlock new possibilities within Mane City. Stay tuned for more updates, as we strive to deliver a captivating and ever-evolving Web3 gaming experience in *Loaded Lions: Mane City*. Note that **in-game benefits may change overtime** due to balancing requirements as the game evolves. Our existing NFT integrations are detailed below:

## Crypto.com Land

Crypto.com **Land (First Frontier and Fractured Fate) NFTs are the most important digital collectibles for&#x20;*****Loaded Lions: Mane City***. Each NFT grants you an additional plot of in-game land to build your city upon, but also passively generates Diamonds. The rarer your Crypto.com Land NFT, the more Business Sites your in-game land has, and the higher your passive Diamond generation rate. Given balancing reasons, each subsequent plot of Land would also generate slightly fewer Diamonds compared to its base value (**very weak diminishing returns**). We want to encourage players to focus on both having more Lands, as well as higher Land rarities.

The rarest Crypto.com Land NFT you own takes the spotlight, being displayed first. For an optimal gameplay experience, Businesses built on each subsequent plot of Land will also generate less Cash, and **diminishing returns here are much higher** compared to Diamond income from Lands. This ensures fair competition among every tycoon in Mane City. You will be able to construct Businesses on up to 10 plots of land. **Every plot of land beyond that only provides passive Diamond generation**. This ensures that even when your empire extends beyond your visible plots of land, your NFTs are still able to contribute to your wealth.

Lastly, don't worry if you don’t have enough Crypto.com Land NFTs to fill all your land plots. As you make your way through the game, you can also unlock more plots of in-game-only land called Arid Plains, albeit with relatively fewer open Sites and lower passive Diamond generation. However, unlocking these will be progressively more challenging, first requiring Cash, then requiring Diamonds and even Vouchers to unlock. And if you’ve already reached the maximum capacity for your visible plots of land, they will still add to your passive Diamond income rate.

👉 Check out the First Frontier Land collection on [Crypto.com NFT](https://crypto.com/nft/collection/8a8a2f71f15cc890f5b6b256c8bf72cd?tab=items) or on [Minted](https://minted.network/collections/cronos/0xe22f2cacf37b708f45a49b0cf5e24fa3ed635612).

<div><figure><img src="/files/JZc7DvfXKmmB6E11L0iU" alt=""><figcaption><p>Crimson Dunes</p></figcaption></figure> <figure><img src="/files/GgjrAJ2hn9n5S7yQtkqc" alt=""><figcaption><p>Alluring Aurora</p></figcaption></figure> <figure><img src="/files/cPa2v4XBnv7WWUWqaX94" alt=""><figcaption><p>Sapphire Lagoon</p></figcaption></figure> <figure><img src="/files/25kMUEP687vX0ffXH5Sq" alt=""><figcaption><p>Molten Cavern</p></figcaption></figure> <figure><img src="/files/3wpPdTWJR8Ldy9ZFKpHB" alt=""><figcaption><p>Blocked Chain</p></figcaption></figure></div>

👉 Check out the Fractured Fate Land collection on [Crypto.com NFT](https://crypto.com/nft/collection/20013a1835e79b767a0e65bb675f30bf?tab=items) or on [Minted](https://minted.network/collections/cronos/0x1a4a2102346533348cac4f7e608d7b5992a1e4ae).

<div><figure><img src="/files/PZw2HlJDAV4a2uEYeVUG" alt=""><figcaption><p>Sapphire Sanctum</p></figcaption></figure> <figure><img src="/files/gQZBW43MiWlx3qvOYkPn" alt=""><figcaption><p>Molten Forge</p></figcaption></figure> <figure><img src="/files/naZzkuZZ7qNJ0B1iykkL" alt=""><figcaption><p>Blocked Nexus</p></figcaption></figure> <figure><img src="/files/3DRlXelxv4G7I9Qxye7K" alt=""><figcaption><p>Stygian Storm</p></figcaption></figure> <figure><img src="/files/d6O89L4sT9lQh8RuZnNC" alt=""><figcaption><p>Lucent Ascent</p></figcaption></figure></div>

## Loaded Lions

When equipped in the game, ‘Loaded Lions’ NFTs will grant you a powerful permanent Cash Bonus, Diamond Bonus, and EXP Bonus. These valuable NFTs significantly enhance your earnings, fueling your progress in Mane City. Maximise your bonuses by **equipping multiple ‘Loaded Lions’** and further amplify your Cash generation capabilities.

👉 Check out this collection on [Crypto.com NFT](https://crypto.com/nft/collection/82421cf8e15df0edcaa200af752a344f?tab=items) or on [Minted](https://minted.network/collections/cronos/0xea1635a0e9344d933df42c0fd494d39bce865dc4).

<div><figure><img src="/files/nVaWfmPWwhM38aSFBc0D" alt=""><figcaption></figcaption></figure> <figure><img src="/files/gYpoqqLoVf6x4g6M8LLe" alt=""><figcaption></figcaption></figure> <figure><img src="/files/31JJmdfP3RMicg3Z6GmT" alt=""><figcaption></figcaption></figure></div>

## Dark Lions

Crafted uniquely compared to the 'Loaded Lions' and 'Cyber Cubs' NFTs, these 'Dark Lions' NFTs offer distinct advantages for Attack abilities. These NFTs play a vital role in the Attack ability by being able to attack your opponents more frequently, reducing Attack costs or extending the duration of effects on your selected opponent.

👉 Check out this collection on [Crypto.com NFT](https://crypto.com/nft/collection/5855701d43bc9a7fea90bd254ebd4b6e?tab=items) or on [Minted](https://minted.network/collections/cronos/0xa8790f65602363ecc614db62731965690faebdf3).

<div align="left"><figure><img src="/files/qcPSFYWBDCFFXU4it73M" alt=""><figcaption></figcaption></figure> <figure><img src="/files/AUER6jCGfC9wFadkCb33" alt=""><figcaption></figcaption></figure> <figure><img src="/files/bZgVZC69hNwlzyuGAPkO" alt=""><figcaption></figcaption></figure></div>

## Cyber Cubs

The ‘Cyber Cubs’ NFTs are also designed to provide a permanent Cash Bonus, Diamond Bonus, and EXP Bonus when equipped, albeit at a slower rate compared to the ‘Loaded Lions’. You can equip multiple ‘Cyber Cubs’, and bonuses are stackable with ‘Loaded Lions’, which will allow you to maximise your game’s Cash generation.

👉 Check out this collection on [Crypto.com NFT](https://crypto.com/nft/collection/366e1c3857fecce971703df888904e86?tab=items) or on [Minted](https://minted.network/collections/cronos/0xe3d53fb80c8cda7bb9b7207cb6b186172bd323cf).

<div><figure><img src="/files/DWdMDq7exEmS3JQJ5kqx" alt=""><figcaption></figcaption></figure> <figure><img src="/files/F8dofYEc50NnUj9FMkC9" alt=""><figcaption></figcaption></figure> <figure><img src="/files/v3501ITWb1dhtvmbW5qN" alt=""><figcaption></figcaption></figure></div>

## Crypto.com Expedition Gear

Enjoy full peace of mind with the ‘Crypto.com Expedition Gear’ backpack NFTs in *Loaded Lions: Mane City*! The backpack NFTs are stackable, with rarer Gear providing a higher offline income duration boost, ensuring that you continue to generate revenue **based on your total income** even when you're busy with real-world commitments. In the future, backpacks’ capacity trait will also be used to enable other important benefits, so stay tuned! Note that based on game balancing needs, diminishing returns may be introduced to Backpacks.

Rest easy knowing that your virtual empire remains productive and prosperous in your absence. The ‘Crypto.com Expedition Gear’ NFTs are designed to complement your gaming experience, allowing you to take care of real-world business while your in-game one thrives. Look forward to **additional uses or benefits** for different types and rarities of ‘Expedition Gear’ in the future!

👉 Check out this collection on [Crypto.com NFT](https://crypto.com/nft/collection/5a4707c6f7143e85a0cfab29436cc72b?tab=items) or on [Minted](https://minted.network/collections/cronos/0xae50f345502ad3395db0099d38692f609f829b58).

<div><figure><img src="/files/TGGcQZgDKY4xAUDBWJ5M" alt=""><figcaption><p>Commuter</p></figcaption></figure> <figure><img src="/files/RIqzxQlMtXuhzFDsISAR" alt=""><figcaption><p>Explorer</p></figcaption></figure> <figure><img src="/files/4ofeRS2o7gOmZKrlOE0Z" alt=""><figcaption><p>Adventurer</p></figcaption></figure> <figure><img src="/files/UbVwfY2M64eAPx8iQuAB" alt=""><figcaption><p>Trailblazer</p></figcaption></figure> <figure><img src="/files/JeWKl1C4gNo8XldkTY8n" alt=""><figcaption><p>Moonwalker</p></figcaption></figure></div>

## Crypto.com Expedition Gear: Tools of the Trade

Indulge in the competitive advantage with the 'Crypto.com Expedition Gear: Tools of the Trade' NFTs in *Loaded Lions: Mane City*! The Tools NFTs are designed for versatility, with the ability to provide **Cash, Diamond, and EXP Bonus** enhancements. Users are encouraged to experiment and mix their tools to discover the most optimal combinations, setting themselves apart from the crowd. Rarer Tools promise even greater bonuses, giving your in-game experience that golden touch. Diminishing returns are applied to each Tool type to maintain game balance.

Each strategic choice you make using the Tools NFTs amplifies your in-game yield, ensuring you get more out of every minute you play. Dive in and dominate, making every second count! During events, for those who are worthy, **exclusive and limited shining Treasures** are up for grabs. These Treasures not only symbolise victory but also offer the **best bonuses** in the game!

In the future, the element of each Tool may come into play, unlocking new dimensions in your gaming journey. Remember, **every element will hold its own significance**, ensuring that all will become just as important in shaping the game's landscape!

👉 Check out this collection on [Crypto.com NFT](https://crypto.com/nft/collection/a020b0c98ff9e71dfa2a0ed4e1ebe9ac?tab=items) or on [Minted](https://minted.network/collections/cronos/0x2e826af64dd027ee7029b87490826b4b95d78dfc).

<div><figure><img src="/files/iJI5pggS8KRp1m1d72Rn" alt=""><figcaption><p>Ember Kris</p></figcaption></figure> <figure><img src="/files/4H5NVcNdrnXPzhY4iG2U" alt=""><figcaption><p>Verdant Vitality Kit</p></figcaption></figure> <figure><img src="/files/CQq5rxz7jnDbl7CIf0YC" alt=""><figcaption><p>Azure Navigator</p></figcaption></figure> <figure><img src="/files/94G3GE8pdHy9cV2LfXW3" alt=""><figcaption><p>Sunburst Stompers</p></figcaption></figure> <figure><img src="/files/4Ag3JxBTn2zxwqONQNT3" alt=""><figcaption><p>Petabyte Puffer</p></figcaption></figure></div>

## Crypto.com Tactical Gear

Prepare for added excitement in Mane City, with the introduction of 'Crypto.com Tactical Gear' NFTs! This Tactical Gear collection consists of Weapons and Armour NFTs meticulously crafted to amplify the effects of Attack and Defence abilities.

As these NFTs and their bonuses can be stacked when equipped, they will play a pivotal role in your strategic approach when confronting opponents utilising Attack and Defence abilities. Stay tuned for upcoming style variations in the near future!

👉 Check out this collection on [Crypto.com NFT](https://crypto.com/nft/collection/fa5927fa201826c362c6421113c73e44?tab=items) or on [Minted](https://minted.network/collections/cronos/0x9ef0662590b985e71cfbd8a3d6305fdf7499a3c6).

<div><figure><img src="/files/wc37CKVbD7w46Q7c7RAZ" alt=""><figcaption><p>Ember Microcomputer</p></figcaption></figure> <figure><img src="/files/tpfmTFqvUF5M44v8GJJn" alt=""><figcaption><p>Verdant Optics</p></figcaption></figure> <figure><img src="/files/WodxrlYWKu5Lv0Cx3dtF" alt=""><figcaption><p>Arctic Forger</p></figcaption></figure> <figure><img src="/files/qWsXLbGRbGfvkNdfUjLz" alt=""><figcaption><p>Sunburst Stream</p></figcaption></figure> <figure><img src="/files/rf5HWSx2OVneQMljXmM8" alt=""><figcaption><p>Petabyte Missiles</p></figcaption></figure></div>

## Partner NFTs coming soon!


# In-Game Currencies

{% hint style="info" %}
The below are **in-game only** and are *not* cryptocurrencies.
{% endhint %}

<figure><img src="/files/I8a6aRWcK2ZNxhiSmhvv" alt=""><figcaption></figcaption></figure>

## Cash

Cash is the core currency of Loaded Lions: Mane City and it serves as the foundation for your virtual empire's growth and development. **Generated exclusively by Businesses, Cash is also used to upgrade them across almost all levels. Additionally, Cash plays a crucial role in obtaining Furniture for the Mane Mansion**, allowing you to customise and enhance your virtual space. Your total Cash income is calculated as the sum of the income from all regions. Strategically manage your Cash and you'll propel your city to new heights. Businesses produce **different Cash for different Divisions**, a Business can upgrade its Division once reaching the maximum Prestige Level for the current Division.

At the very beginning, Businesses will generate Gold, as Gold is the most basic Cash. Businesses in a new Division will provide a new Cash currency, and will cost the new Cash currency to upgrade.<br>

| **Division** | **Cash Name**   |
| ------------ | --------------- |
| 0            | Gold            |
| 1            | Titanium        |
| 2            | (More to come!) |
| ...          | ...             |

## Diamonds

**Diamonds are precious in&#x20;*****Loaded Lions: Mane City*****, being absolutely vital for taking your city’s growth to the next level.** Diamonds can be purchased with CRO on-chain, redeemed with Vouchers, or generated passively by your plots of land. They are essential for upgrading your Businesses to the Milestone and Prestige levels, purchasing Boosters to temporarily increase your Businesses' Cash production, and unlocking Mansion rooms and additional plots of land.

Managing your Diamonds is crucial! They may be abundant when you first start playing *Loaded Lions: Mane City*, but they will become increasingly scarce as you progress through the game. **Learning to balance and allocate Diamonds wisely will be key to your long-term property tycoon success.**

## Vouchers

A Voucher is the most powerful in-game currency in Mane City Mobile. You can obtain Vouchers in two ways: by purchasing Voucher bundles directly in the app (via Google Play or the Apple App Store), or by purchasing Vouchers through the [companion website](https://companion.mobile.llmanecity.com/). Vouchers can also be earned as leaderboard rewards in Competitive Mode events. Vouchers offer players immense power and flexibility.

Vouchers are also the ultimate currency required to unlock even more plots of land. Securing and leveraging Vouchers is essential for unlocking the full potential of your city.

Vouchers can be redeemed for Diamonds at an exclusive rate, allowing players to grow their city even quicker.


# In-Game Assets

{% hint style="info" %}
The below assets are **in-game only** and are *not* available on-chain.
{% endhint %}

## Furniture

<figure><img src="/files/jkeoHBqW8DjTIGCP2M8B" alt=""><figcaption></figcaption></figure>

**Furniture plays a significant role in personalising the Mane Mansion and contributing to your overall progression in&#x20;*****Loaded Lions: Mane City*****.** Every room in your Mansion can be filled with a unique set of Furniture, giving them a unique character and flair.

However, Furniture isn’t just decorative. After purchasing them with Cash and placing them in your Mansion, you'll gain Avatar Experience to increase your Avatar Level. These levels are essential for obtaining new Blueprints for Businesses, and in the future, they will help in providing added Bonuses to the player’s Cash and Diamond income. By carefully selecting and placing Furniture in the Mane Mansion’s rooms, you’re creating a stunning virtual home while progressing through the game.

## Blueprints

<figure><img src="/files/jfOQaltsm8pVSv3BZAYK" alt=""><figcaption></figcaption></figure>

Blueprints in Mane City hold the key to expanding your virtual empire, containing the…well, blueprints to new and exciting Businesses. There are two types of Blueprints available: **Uncommon** and **Legendary**. Both types grant you access to new Businesses, but the Legendary Blueprints offer a much greater chance to obtain a higher-rarity Business.

Depending on your strategy, you can choose to sell your Blueprints and acquire certain Businesses you desire in the Market. Alternatively, you can try your luck by using the Blueprints to potentially unlock a very valuable Business. The choice is all yours and you’re free to customise your approach.

<br>

## Businesses

<figure><img src="/files/vOAg78lN4szhhKtonsZ7" alt=""><figcaption></figcaption></figure>

In the dynamic world of Loaded Lions: Mane City, Businesses play a pivotal role in shaping your virtual empire. With a total of 15 different businesses spread across five rarities (for now!), you'll have ample opportunity to strategise, invest, and grow your city. Each Business occupies a specific number of Sites, adding a layer of complexity as you decide which enterprises to prioritise. Unlocking Sites will also cost progressively more Cash. Please note that a higher-rarity Business might not always be better.

**Businesses are the lifeblood of your city, generating Cash for you.** The rate at which they do so can be increased by upgrading the Business’s level. This increment is randomised within a specified range, and the range becomes proportionately wider the more levels you upgrade at once, so a touch of luck is involved here. This adds an exciting element to the game and challenges players to adjust on the fly.

**Upgrading your Businesses typically requires Cash, with the exception of Milestone levels that need Diamonds as well.** Businesses also feature a Prestige level, allowing you to spend Diamonds to reset their level once they reach a specific level. In return, their base income and income increment per level will greatly increase, enabling you to generate even more Cash. The Milestone and Prestige levels challenge you to be strategic when deploying your resources. Will the upgrade be worth the cost of your Cash and Diamonds? It’s up to you to decide!

## Boosters

<figure><img src="/files/sIWVTIenslNo4msRr38D" alt=""><figcaption></figcaption></figure>

Boosters’ role in *Loaded Lions: Mane City* is to provide you with a substantial increase to your Business’s Cash production rate for a limited period of time. A range of Boosters is available, and each one sports a different duration and power level. Booster applied to a Business will **continue to countdown** both when a Business is in the inventory (Business will not earn income when in inventory) and when players are offline (offline income will be calculated based on the boost, adjusted for time remaining on the boost).

However, Boosters do not affect the base income of a region. This means that activating a Booster will not change which region determines your total income.

Boosters can only be bought with Diamonds and they can be costly to maintain. Therefore, it's essential to use them wisely. They add an extra layer of excitement and strategy to the captivating world of *Loaded Lions: Mane City.* Whether you decide to deploy them early to get a head start or during Competitive Mode events to surprise other tycoons, it’s up to you to make the final call.

## Abilities

<figure><img src="/files/CWWiw4ng2eaFGCBWUUJO" alt=""><figcaption></figcaption></figure>

Within the heart of Mane City lies the powerful Abilities system, a formidable arsenal at your disposal. This system consists of Attacks and Defences, allowing you to attack your opponents' cities or defend your own. There are 5 distinct types of Attacks and Defences, each tailor-made to enhance or hinder your businesses' cash and diamond production in unique ways.

But here's where the thrill intensifies: the **effects of the Abilities are randomised**, adding an element of unpredictability to every move you make. To master this intricate game of strategy, you'll need more than just luck. This is where your **'Tactical Gear' NFTs** come into play, influencing the base Effect Bonus of your Abilities. And don't forget the **'Dark Lions' NFTs**, shaping the Base Cooldown, Duration, and Diamond Cost for Attack abilities. The fate of your city lies in your hands as you harness these Abilities.

Attacks affect 5 out of the 7 regions of the targeted player, selected at random. You can see which regions are affected by hovering over the Attack icons while in the World Map view.

For the ‘Pillagers’, the leaderboard becomes your battleground. Launch Attacks at your opponents, and potentially rise up in the ranks—provided you succeed. **The closer your target ranks to you, the greater the hit rate.** (💡Pro tip: Click on your own position on the leaderboard to easily target those nearby. After all, they say, keep your friends close but your enemies closer.) A successful attack not only hinders your opponent but also grants you a percentage of their Net Effect Bonus, lasting throughout the Attack's duration.

The path to victory is paved with strategy, and your mastery of Attacks and Defences will determine your rise in the leaderboard ranks.

<br>


# In-Game Mechanics

<figure><img src="/files/avX8NzVbymm2Rb1WABw9" alt=""><figcaption></figcaption></figure>

Dive deep into the heart of *Loaded Lions: Mane City* as we unravel the intricacies of its in-game mechanics. Consisting of strategic mechanics, interactions, and calculations, this section deciphers the elements that make our game immersive and captivating.

## Prestige System

Every Business has a specific Max Level, and a particular logic to calculate its Cash and Diamond costs for the Business to get to its Max Level. Once the Max Level is reached, players will have the option to upgrade the Business’ Prestige Level, which is denoted in a medal icon. After upgrading a Prestige Level, the Business Level is reset to Level 1, and its previous Cash income and Cash costs are multiplied by a common multiplier, while Diamond costs to upgrade remain the same.

Before upgrading the Prestige Level, there are also other **prerequisites** that players will need to fulfil. Prerequisites include a certain Avatar Level and having a certain number of other Businesses **placed on a Land or in their inventory** that are of the same or higher in Prestige Levels. These prerequisites encourage the player to expand their empire, and will become increasingly difficult as players climb up the Prestige Levels. Below are further details on how the prerequisites interact with other components of the game:

* **Unrestricted Market purchase:** There are no prerequisites to purchase any Business from the Market
* **Unrestricted placement:** There are no prerequisites to place any Businesses on Land Plots
* **Prestige upgrade:** The player have to satisfy owning a certain number of Business of one Prestige Level below the Prestige Level that the player is trying to upgrade to, as well as having achieved a certain Avatar Level
* **Cash Income debuff:** When placing a Business where its Prestige upgrade prerequisites have not been attained, the Cash Income of that Business will be **temporarily reduced** to the highest Prestige Level of which the prerequisites were already met by the player. An example is provided below for a Player has an Avatar Level of 40, and have a total of 12 Prestige Level 19 Businesses on their Land or inventory:
  * Assume the Player then buys a **Prestige Level 40 Business** off the Market (Prestige Level 40 requires Avatar Level 47 and at least 21 Prestige 39+ Businesses for its full Cash Income) and placed on their Land Plot
  * The Prestige Level 40 Business will only produce an income as if its **Prestige Level 20 of the equivalent Business Level** (The highest Prestige prerequisite that the player satisfies is Prestige Level 20 – Avatar Level 40 and at least 12 Prestige Level 19+ Businesses)
  * The Prestige Level 40 Business will only produce an income as if its Prestige Level 21 if the player **then attains Prestige Level 21 prerequisites** (Avatar Level 40 and at least 13 Prestige 20+ Businesses); by owning another Prestige 20+ Business

## Arid Plains

Arid Plains are the **lowest rarity of in-game Land**, and unlike other Land, it **does not have an NFT counterpart**. Arid Plains are a part of in-game progression, players can unlock multiple Arid Plains, each costing exponentially more in-game currencies to unlock. It’s designed to help players generate more passive Diamond income over time. Players can increase the passive Diamond generation of all Arid Plains by holding at least one NFT Land as well. Arid Plains unlocked in the Normal Mode will also be unlocked in the Competitive Mode and vice versa; allowing players who play a single mode rigorously to benefit in the other mode as well.

With the World Map in play, each of the 7 regions will each have their own Arid Plains, deepening the overall game strategy.

## Currency Units

Cash income scales exponentially in this game. To improve the readability of the quantity of in-game currency income and balances, the game introduces a specific logic for the abbreviations of units that quantifies these numbers; some examples are detailed below:

Abbreviations of smaller numbers that may already be familiar to most players;

* 10^3 = 1K
* 10^6 = 1M
* 10^9 = 1B
* 10^12 = 1T
* 10^15 = 1Q

Higher numbers will be represented by lower-case alphabets; and if the alphabet representation is exhausted, one additional alphabet will be added, and the logic repeats;

* 10^18 = 1a
* 10^21 = 1b
* 10^93 = 1z
* 10^96 = 1aa
* 10^99 = 1ab
* 10^171 = 1az
* 10^174 = 1ba
* 10^249 = 1bz

## Bonuses and Multipliers Interactions

There are two independent pathways that in-game currency can be affected on top of its base generation—Bonuses and Multipliers. **All Bonuses are additively infinitely stackable**; examples that apply Bonuses are Cash Boosters and Bonuses from NFTs. Multipliers on the other hand, as the name suggests, are **multiplicatively infinitely stackable**, an example of a Multiplier is the impact granted by the Prestige System, and the diminishing returns from having multiple plots of Land.

**The equation form of the above is: Final Income = Base income x (1 + BonusA +...+ BonusZ) x MultiplierA x … x MultiplierZ**

For example, if a Business has 100/s in base Cash income, with three sources of Cash income Bonuses of +10%, +50%, and +200% respectively, your total Cash income Bonus would be +10% + 50% + 200% = +260%, resulting in a total of 100/s x (1 + 2.6) = **360/s** in Cash income.

However, if you then upgrade this Business to the same Business Level in a higher Prestige Level that provides a 4x Multiplier, and also shifted the Business to a plot of Land that applies a 0.5 Diminishing Returns Multiplier (or Land Multiplier) on Cash income, the actual Cash income from this Business would be 360/s x 4 x 0.5 = **720/s** instead.

## UI Display for Bonuses and Multipliers

In order to provide a simplified UI on how Bonuses and Multipliers are shown in-game, when you hover over a Business’ Cash income generation, the Prestige Multiplier is displayed as part of the Business’ Prestige base income, and the Land Multiplier is calculated as an additive impact to the rest of the Business’ Cash bonuses. Taking the same example shown above under “Bonuses and Multipliers Interactions” section, it will be displayed as:

* Business’ Prestige base income = Business’ base income x Prestige Multiplier = 100/s x 4 = **400/s**
* Bonuses are listed as percentages from different sources = **+80%**, of which:
  * Additive Bonus source A = 10%
  * Additive Bonus source B = 50%
  * Additive Bonus source C = 200%
  * Land Multiplier (x0.5) = (Land Multiplier - 1) x (1 + Additive Bonuses) = (0.5 - 1) x (1 + 2.6) = -180%
    * In other words, the higher your additive Bonuses, the more negative the Land Multiplier (in-terms of additive Bonus) it will translate into; as it is applied multiplicatively to existing additive Bonuses
* The actual Cash income would still be the same = 400/s + 80% = **720/s**

## Diminishing Returns Multiplier

Diminishing Returns Multiplier (or Land Multiplier) of Diamond and Cash income is determined by an **underlying Diminishing Factor**. For example, if the Factor is 90%, then the Multiplier follows this pattern:

* 1st Land from the left = 90%^0 = 100%
* 2nd Land from the left = 90%^1 = 90%
* 3rd Land to the left = 90%^2 = 81%

## Diamond Bonus Multiplier

Exchange rate to Diamonds will be affected by the Diamond bonus of a player. For example, if Base Voucher to Diamond Exchange Rate is 1:75, player has 50% Diamond bonus, with a Diamond Bonus Multiplier of 200%, then the exchange rate is calculated as follows:

* **Base Voucher to Diamond Exchange rate x (1 + Diamond Bonus x Diamond Bonus Multiplier)** or in this case 1 Voucher can be swapped to 150 Diamonds

If the net amount of Diamond Bonus falls below 0, the Exchange rate will be fixed at its original value (100%).

## Ability Damage Calculation

All **Effect Bonus calculations are additive** (subject to diminishing returns of the same Tactical Gear Type), and those between Defence and Attack cancels out additively.&#x20;

For **Attack side of the equation**, take an example of an **Attacker** who;

* Wishes to use Veil of Venom, which has a Base Attack Effect of decreasing the Cash Income Bonus of all Common Businesses by **10% to 30%**
* Has 3 Venom Vials, which increases the Veil of Venom Attack Effect by (5% to 15%) x (60%^0 + 60%^1 + 60%^2) = (**9.8% to 29.4%**)
* Another 2 Smoke Grenade Launchers, which further increases the Veil of Venom Attack Effect by (10% to 30%) x (60%^0 + 60%^1) = (**16% to 58.8%**)
* The overall Veil of Venom Attack Effect has a;
  * Lower bound of **10% + 9.8% + 16% = 35.8%**
  * Upper bound of **30% + 29.4% + 58.8% = 118.2%**

If the attack was successful, a random number will be rolled in a uniform distribution, assume this to be **110%.** After the Net Effect is calculated, the attack will affect 5 out of the 7 regions of the target, selected randomly.

Now assume that the Defender has an Attack active;

For **Defence side of the equation**, assume the **Defender**;

* Used Gale of Safety to nullify the effects of Veil of Venom, which has a Base Defence Effect of **10% to 30%**
* Has 4 Poison Purifier, which increases the Gale of Safety Defence Effect by (5% to 15%) x (60%^0 + 60%^1 + 60%^2 + 60%^3) = (**10.88% to 32.64%**)
* Another 1 Windstorm Turbine which increases the Gale of Safety Defence Effect by 10% to 30%
* The overall Gale of Defence Defence Effect has a;
  * Lower bound of **10% + 10.88% + 10% = 30.88%**
  * Upper bound of **30% + 32.64% + 30% = 92.64%**

Again, a random number will be rolled in a uniform distribution, assume this to be **50%.** Defensive abilities apply their effect across all 7 regions once activated.

The Net Effect will be **110%-50% = 60%,** the Defender will receive a -60% Cash Bonus additive to the rest of the Cash Bonus (e.g. from 200% to 140%).&#x20;

* The Attacker will also receive -60% x -70% = **42% of Cash Income Bonus** on their Common Businesses for the same duration
  * If an Attacker attacks another player successfully, the Bonus received will stack together additively
* If the Attack lands and **Net Effect is calculated to be smaller or equal to 0%, it will be treated as the attack was blocked and unsuccessful** and the Attack is not applied
* If the Defender uses the Defence after an attack has successfully landed on them by an Attacker, they will negate the negative bonuses based on their roll, however the Attacker still gains the Bonus for the full duration of the attack

## Division Mechanics

All players starts the game with all Businesses at Division 0, players can only upgrade an individual business to the next Division if they satisfy the following requirements;

* Reaches both the **maximum Prestige and Business Level** for that individual Business.
* **Satisfies the Prestige requirement** for the maximum Prestige in the current stage.
* Have sufficient Diamonds for the upgrade.

A Business in a new Division will;

* **Generate a new Cash currency**, that will always have a higher ranking in the Leaderboard than the previous currency.
* **Cost double the new Cash currency** versus the previous Cash to upgrade, and **double the Diamonds** to upgrade Diamond Levels.
* Have a similar Prestige requirement progression, however instead of requiring Business of an earlier Division, it will now require the Business of the same Division as the Business being upgraded.
* Still count towards the Prestige requirement of an earlier Division.

Other aspects;

* Players **cannot purchase a Business in a new Division** from the market unless they already own a Business of that Division.
* Players will c**onsume all the remaining balance** of their currency in the current stage when upgrading a Business to the next Division.
* Players will be granted additional Cash Bonuses, Diamond Bonuses, free Attacks, and free Boosters when attaining certain Prestige Level in the new Division, these **Bonuses are additive and stackable.**

## Business Quality&#x20;

There are a few mechanics in place associated with Quality (more details can be found under “In-Game Parameters - Workshop” section):

* Businesses of a higher Quality **will have a higher upper-bound for Cash Income production** per Business Level upgrade, there are a total of 10 Qualities for each Business.
* Businesses of the same Quality **can be merged** into a higher one by **spending Diamonds**, with an underlying **success rate**.
* **2 of the same Quality Business** is required for merging.
* A successful merge **increases the Quality of the Business by 1**.
* The Business with the higher Division, (if tied then) followed by Prestige and Business Level is higher ‘ranked’ and will determine the resulting Business’ Levels.
* The higher ‘ranked’ Business will be **kept** regardless if the merge is successful.
* The lower ‘ranked’ Business will be **deleted** from the game regardless if the merge is successful.

<br>


# In-Game Parameters

<figure><img src="/files/YuLIkiHyLghsljwO2ieh" alt=""><figcaption></figcaption></figure>

Embarking on your adventure in *Loaded Lions: Mane City*? Start here, where we outline the **foundational parameters** to jumpstart your journey. While this provides the basics, countless deeper intricacies await discovery. Explore with the community, share strategies, and uncover the game's full potential together!&#x20;

{% hint style="info" %}
Please note that these parameters may change overtime (see [patch notes](broken://pages/CMJ0wt809PqzaICTCtZs) for latest changes) due to balancing requirements as the game evolves, but we aim to keep it stable 1-2 weeks ahead of each Competitive Event.
{% endhint %}

## Land Parameters

Land and its Diamond Production are **infinitely additively stackable**, but subject to diminishing returns. These diminishing returns are calculated separately for each region. Available Sites (for building businesses) are only usable for a maximum of 10 plots of Land.

**Land Diamond Diminishing Factor:** 93.75%

**Land Cash Diminishing Factor:** 60%

| **Regions**          | **Rarities** |                                |         |         |         |           |          |            |
| -------------------- | ------------ | ------------------------------ | ------- | ------- | ------- | --------- | -------- | ---------- |
|                      | Arid Plains  | Arid Plains (hold 1+ Land NFT) | Starter | Rare    | Epic    | Legendary | Mythical | Primordial |
| # of Obstacles       | 10           | 10                             | 8       | 6       | 4       | 2         | 0        | 0          |
| **Diamond per hour** |              |                                |         |         |         |           |          |            |
| Crimson              | 215,000      | 240,000                        | 305,000 | 355,000 | 440,000 | 560,000   | 750,000  | -          |
| Aurora               | 215,000      | 240,000                        | 305,000 | 355,000 | 440,000 | 560,000   | 750,000  | -          |
| Sapphire             | 215,000      | 240,000                        | 305,000 | 355,000 | 440,000 | 560,000   | 750,000  | -          |
| Molten               | 215,000      | 240,000                        | 305,000 | 355,000 | 440,000 | 560,000   | 750,000  | -          |
| Blocked Chain        | 215,000      | 240,000                        | 305,000 | 355,000 | 440,000 | 560,000   | 750,000  | -          |
| Lucent Ascent        | 215,000      | 240,000                        | -       | -       | -       | -         | -        | 1,000,000  |
| Stygian Storm        | 215,000      | 240,000                        | -       | -       | -       | -         | -        | 1,000,000  |

## Land Combos Parameters

Having different land rarities within the same region will create Land Combos. These bonuses will apply to all Lands and Businesses in that region. The more different rarities you include, the higher the bonus. Having more than one Land of the same rarity won’t provide any extra effect to the Land Combo.

| Rarities             | Cash Bonus | Diamond Bonus | Cost to Level Up Businesses |
| -------------------- | ---------- | ------------- | --------------------------- |
| 2 Different Rarities | +5%        | -             | -                           |
| 3 Different Rarities | +10%       | 2%            | -                           |
| 4 Different Rarities | +10%       | 5%            | -                           |
| 5 Different Rarities | +10%       | 5%            | -2%                         |

## Primordial Ascension

By owning at least one Primordial Land in a region, players will unlock Primordial Ascension, a special Land Combo that grants enhanced bonuses for that specific region.

* Activated by owning 1 or more Primordial Lands in the same region.
* Bonuses do not stack if multiple Primordial Lands are owned in the same region.
* Bonuses apply only to the region where Primordial Ascension is active.

Primordial Ascension Bonuses:

* +15% Cash Income
* +5% Diamond Income
* -2% Cash Cost to Level Up Businesses

## Business Parameters

Business and its Cash Production are **infinitely additively stackable**, but subject to diminishing returns and available Sites to build on.

**Maximum Prestige level:** 289

<table data-header-hidden data-full-width="true"><thead><tr><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th></tr></thead><tbody><tr><td><strong>#</strong></td><td><strong>Business Name</strong></td><td><strong>Rarity</strong></td><td><strong># of Sites Taken</strong></td><td><strong>Base Cash Production</strong></td><td><strong>Increment Cash Production Per Level</strong></td><td><strong>Base Cash Cost</strong></td><td><strong>Cost Multiplier per Cash Level</strong></td><td><strong>Base Diamond Cost</strong></td><td><strong>Cost Multiplier per Diamond Level</strong></td><td><strong>Max Business Level</strong></td><td><strong>Prestige Cash Multiplier</strong></td><td><strong>Prestige Diamond Cost</strong></td><td><strong>Drop Rate from Uncommon Blueprint</strong></td><td><strong>Drop Rate from Legendary Blueprint</strong></td></tr><tr><td>1</td><td>Cool Cats Lounge</td><td>Common</td><td>1</td><td>4 - 9 / s</td><td>1 - 5 / s</td><td>840</td><td>1.0216x</td><td>2</td><td>1.205</td><td>610</td><td>9.7x</td><td>1.54M</td><td>25.80%</td><td>0.00%</td></tr><tr><td>2</td><td>Barbary Gym</td><td>Common</td><td>1</td><td>5 - 10 / s</td><td>3 - 4 / s</td><td>900</td><td>1.0220x</td><td>2</td><td>1.210</td><td>600</td><td>9.7x</td><td>1.82M</td><td>22.50%</td><td>0.00%</td></tr><tr><td>3</td><td>Flavour Town Diner</td><td>Common</td><td>1</td><td>6 - 10 / s</td><td>2 - 6 / s</td><td>960</td><td>1.0224x</td><td>2</td><td>1.215</td><td>590</td><td>9.7x</td><td>2.17M</td><td>18.20%</td><td>0.00%</td></tr><tr><td>4</td><td>Panthera Power Station</td><td>Common</td><td>2</td><td>14 - 20 / s</td><td>1 - 13 / s</td><td>1020</td><td>1.0225x</td><td>2</td><td>1.220</td><td>610</td><td>9.94x</td><td>4.68M</td><td>8.00%</td><td>0.00%</td></tr><tr><td>5</td><td>Pride Records</td><td>Uncommon</td><td>2</td><td>16 - 22 / s</td><td>4 - 16 / s</td><td>1140</td><td>1.0226x</td><td>3</td><td>1.225</td><td>610</td><td>9.94x</td><td>6.24M</td><td>7.20%</td><td>0.00%</td></tr><tr><td>6</td><td>LL Sports</td><td>Uncommon</td><td>2</td><td>16 - 24 / s</td><td>2 - 19 / s</td><td>1200</td><td>1.0230x</td><td>4</td><td>1.230</td><td>590</td><td>9.94x</td><td>4.94M</td><td>6.50%</td><td>0.00%</td></tr><tr><td>7</td><td>Cyber Bazaar</td><td>Uncommon</td><td>2</td><td>16 - 26 / s</td><td>3 - 18 / s</td><td>1260</td><td>1.0232x</td><td>4</td><td>1.235</td><td>580</td><td>9.94x</td><td>5.59M</td><td>6.30%</td><td>0.00%</td></tr><tr><td>8</td><td>Leo &#x26; Co.</td><td>Rare</td><td>1</td><td>9 - 15 / s</td><td>5 - 11 / s</td><td>1380</td><td>1.0232x</td><td>5</td><td>1.240</td><td>550</td><td>9.96x</td><td>3.50M</td><td>1.30%</td><td>22.50%</td></tr><tr><td>9</td><td>Felis Cineplex</td><td>Rare</td><td>3</td><td>30 - 48 / s</td><td>15 - 30 / s</td><td>1440</td><td>1.0234x</td><td>6</td><td>1.245</td><td>590</td><td>9.96x</td><td>11.78M</td><td>1.85%</td><td>20.80%</td></tr><tr><td>10</td><td>The Lion’s Den Resort</td><td>Rare</td><td>1</td><td>10 - 17 / s</td><td>7 - 10 / s</td><td>1500</td><td>1.0244x</td><td>6</td><td>1.250</td><td>520</td><td>9.96x</td><td>2.87M</td><td>1.00%</td><td>20.70%</td></tr><tr><td>11</td><td>KOTJ Bank</td><td>Epic</td><td>4</td><td>52 - 68 / s</td><td>10 - 62 / s</td><td>1920</td><td>1.02455x</td><td>11</td><td>1.255</td><td>570</td><td>9.985x</td><td>11.75M</td><td>0.50%</td><td>10.50%</td></tr><tr><td>12</td><td>Museo del León</td><td>Epic</td><td>2</td><td>30 - 40 / s</td><td>14 - 26 / s</td><td>1800</td><td>1.025x</td><td>9</td><td>1.260</td><td>540</td><td>9.985x</td><td>7.67M</td><td>0.40%</td><td>9.90%</td></tr><tr><td>13</td><td>Mane Motors</td><td>Epic</td><td>4</td><td>60 - 84 / s</td><td>28 - 56 / s</td><td>1860</td><td>1.0254x</td><td>11</td><td>1.265</td><td>560</td><td>9.985x</td><td>15.5M</td><td>0.30%</td><td>11.10%</td></tr><tr><td>14</td><td>Leisure-O-Polis Arcade</td><td>Legendary</td><td>4</td><td>80 - 100 / s</td><td>30 - 70 / s</td><td>2040</td><td>1.02606x</td><td>14</td><td>1.270</td><td>550</td><td>10x</td><td>13.25M</td><td>0.10%</td><td>3.00%</td></tr><tr><td>15</td><td>The Apex Tower</td><td>Legendary</td><td>4</td><td>80 - 108 / s</td><td>45 - 65 / s</td><td>2250</td><td>1.02655x</td><td>17</td><td>1.275</td><td>540</td><td>10x</td><td>12.5M</td><td>0.05%</td><td>1.50%</td></tr></tbody></table>

## Business Combos Parameters

Businesses can be placed next to each other to create Business Combos. These combos will produce a fixed amount of Diamonds, affected by the Land Diamond Diminishing Factor of the land they are in.

| Combo Name           | Business A             | Business B         | Rarity Mix        | Max Diamond Income |
| -------------------- | ---------------------- | ------------------ | ----------------- | ------------------ |
| 🍔 Night Out Combo   | Cool Cats Lounge       | Flavour Town Diner | Common + Common   | 10,000 Diamonds/hr |
| 💪 Fitness Combo     | Barbary Gym            | LL Sports          | Common + Uncommon | 20,000 Diamonds/hr |
| 🎶 Indie Vibes Combo | Cool Cats Lounge       | Pride Records      | Common + Uncommon | 20,000 Diamonds/hr |
| ⚡ Tech Surge Combo   | Panthera Power Station | Cyber Bazaar       | Common + Uncommon | 20,000 Diamonds/hr |
| 👟 Lifestyle Combo   | LL Sports              | Leo & Co.          | Uncommon + Rare   | 25,000 Diamonds/hr |
| 🎮 Digital Weekend   | Cyber Bazaar           | Felis Cineplex     | Uncommon + Rare   | 25,000 Diamonds/hr |
| 🏛️ Prestige Drive   | Museo del León         | Mane Motors        | Epic + Epic       | 30,000 Diamonds/hr |
| 🎉 Ultimate Getaway  | Leisure-O-Polis Arcade | Lion’s Den Resort  | Legendary + Rare  | 35,000 Diamonds/hr |
| 🏙️ Financial Power  | The Apex Tower         | KOTJ Bank          | Legendary + Epic  | 40,000 Diamonds/hr |

The effectiveness of Business Combo Diamond Production depends on the Prestige Level of the businesses involved. The lower Prestige Level between the two businesses in the combo determines the percentage of maximum income received.

* Prestige 1 → 10% of max
* Prestige 2 → 20% of max

…

* Prestige 10 → 100% of max

Formula:

* Diamond Income = Max Combo Diamond × (Prestige / 10)

## Booster Parameters

Boosters of the same type can be stacked **on a single Business**. Each booster stacked will extend the duration of the booster’s effect. For example, if Violet Boost is active on your business with a duration of 60 mins remaining, should you stack a second Violet booster at the 60th min mark, the total duration of your boosted Business will now be 540 mins. Do note that each booster you stack will cost an **additional 20%** of the last booster cost.&#x20;

Additionally, you can have multiple Boosters active at the same time across Businesses. You can pre-buy multiple Boosters and stock up in your inventory.

<table data-header-hidden data-full-width="true"><thead><tr><th width="78"></th><th></th><th></th><th></th><th></th></tr></thead><tbody><tr><td><strong>#</strong></td><td><strong>Booster Name</strong></td><td><strong>Cash Boost</strong></td><td><strong>Duration</strong></td><td><strong>Diamond Cost</strong></td></tr><tr><td>1</td><td>Violet Boost</td><td>+80%</td><td>240 min</td><td>2.50M</td></tr><tr><td>2</td><td>Silver Flash</td><td>+150%</td><td>360 min</td><td>4.90M</td></tr><tr><td>3</td><td>Sakura Boom</td><td>+300%</td><td>720 min</td><td>14.90M</td></tr><tr><td>4</td><td>Gold Rush</td><td>+600%</td><td>180 min</td><td>21.90M</td></tr><tr><td>5</td><td>Lightning Surge</td><td>+900%</td><td>60 min</td><td>24.90M</td></tr></tbody></table>

## Workshop Parameters

Users are able to perform “Convert” and “Merge” within the Workshop.

**Convert Parameters:**

* User can convert **any 20 Businesses** into an **Uncommon Blueprint**.
* User can convert **50 Uncommon Blueprints** into a **Legendary Blueprint**.

**Merge Parameters:**

Below table indicates the multiple on upperbound on **“Increment Cash Production Per Level”**. For example, if the Increment Cash Production Per Level for a Common Business is “1 - 5 / s” at Quality 1, it will be “1 - 20 / s” at Quality 10.

| Quality | Common Businesses | Uncommon Businesses | Rare Businesses | Epic Businesses | Legendary Businesses |
| ------- | ----------------- | ------------------- | --------------- | --------------- | -------------------- |
| 1       | 100%              | 100%                | 100%            | 100%            | 100%                 |
| 2       | 110%              | 120%                | 130%            | 140%            | 150%                 |
| 3       | 125%              | 150%                | 175%            | 200%            | 225%                 |
| 4       | 145%              | 190%                | 235%            | 280%            | 325%                 |
| 5       | 170%              | 240%                | 310%            | 380%            | 450%                 |
| 6       | 200%              | 300%                | 400%            | 500%            | 600%                 |
| 7       | 235%              | 370%                | 505%            | 640%            | 775%                 |
| 8       | 275%              | 450%                | 625%            | 800%            | 975%                 |
| 9       | 320%              | 540%                | 760%            | 980%            | 1200%                |
| 10      | 410%              | 720%                | 1030%           | 1340%           | 1650%                |

Below table indicates the **drop rate distribution of different Quality of Businesses** from Blueprints. The maximum Quality you can receive from Blueprints directly is **Quality 5** at the moment. For example, if the drop rate of Cool Cats Lounge is 25.8% from an Uncommon Blueprint, the effective drop rate of a Quality 2 Cool Cats Lounge from an Uncommon Blueprint is 25.8% x 16.00% ≈ 4.13%.

| **Quality** | **Drop Rates** |
| ----------- | -------------- |
| **1**       | 80.03%         |
| **2**       | 16.00%         |
| **3**       | 3.20%          |
| **4**       | 0.64%          |
| **5**       | 0.13%          |
| **6**       | 0.00%          |
| **7**       | 0.00%          |
| **8**       | 0.00%          |
| **9**       | 0.00%          |
| **10**      | 0.00%          |
| **Total**   | **100%**       |

Below table indicates the merge **success rates and cost**. For example, 2 of Quality 1 Business is required for the merge into Quality 2, this merge has a success rate of 90%, and a cost of 3M per Merge.

| **Quality** | **Success Rate** | **Total Diamond Cost per Merge** |
| ----------- | ---------------- | -------------------------------- |
| **1**       | 90%              | 3M                               |
| **2**       | 85%              | 6M                               |
| **3**       | 80%              | 12M                              |
| **4**       | 75%              | 24M                              |
| **5**       | 70%              | 48M                              |
| **6**       | 65%              | 96M                              |
| **7**       | 60%              | 192M                             |
| **8**       | 55%              | 384M                             |
| **9**       | 50%              | 768M                             |

## Abilities Parameters

Abilities comprises Attacks & Defences, **only one of each Attack & Defence type** (i.e. Maximum of all 5 Attacks and all 5 Defences) can be active on a single player, and its effects are all **additively stackable**. Base Effect Bonus is affected by ‘Tactical Gear’ NFTs, and Base Diamond Cost, Duration, Diamond Cost for **Attacks** is affected by ‘Dark Lion’ NFTs.&#x20;

**Effect Bonus below are displayed in the format of X to Y** where X is the lower bound bonus, and Y is the upper bound bonus; **attack / defence bonuses when applied are randomized linearly** between lower and upper bound range. You can pre-buy multiple Attacks / Defences and stock up in your inventory.

In addition, when successfully applying Attacks (except Savanna Bandits) to other players, the attacker will steal and receive **a positive 70% of their Net Effect Bonus \[(Attacker’s rolled Attack Effect - Defender’s rolled Defence Effect)\* 70%]** applied to the defender that lasts for the duration of the Attack (this Bonus stacks).&#x20;

For Savanna Bandits Attack, the attacker will steal and receive **a positive 40% of their Net Effect Bonus \[(Attacker’s rolled Attack Effect - Defender’s rolled Defence Effect)\* 40%]** applied to the defender that lasts for the duration of the Attack (this Bonus stacks).

An attack’s hit rate varies depending on the Leaderboard Rank difference between the attacker and defender, which is also shown below.

Important:

* Attacks will only affect 5 random regions out of the 7, selected at the time the attack is applied.
* The effect in each affected region will follow the standard mechanics based on the rolled bonus values.

\
**Attack Table:**

<table data-header-hidden data-full-width="true"><thead><tr><th width="62"></th><th width="162"></th><th width="330"></th><th width="170"></th><th width="150"></th><th width="159"></th><th width="181"></th></tr></thead><tbody><tr><td><strong>#</strong></td><td><strong>Attack Types</strong></td><td><strong>Effect</strong></td><td><strong>Base Effect Bonus</strong></td><td><strong>Base Cooldown</strong></td><td><strong>Base Duration</strong></td><td><strong>Base Diamond Cost</strong></td></tr><tr><td>1</td><td><strong>Veil of Venom</strong></td><td>Decreases the Cash Income Bonus of all Common Businesses</td><td>10% to 30%</td><td>60 min</td><td>120 min</td><td>4.9M</td></tr><tr><td>2</td><td><strong>Savanna Bandits</strong></td><td>Decreases the Cash Income Bonus of all businesses on surrounding plots next to an obstacle</td><td>10% to 30%</td><td>60 min</td><td>120 min</td><td>4.9M</td></tr><tr><td>3</td><td><strong>Malware Maelstrom</strong></td><td>Decreases the Cash Income Bonus of the highest income producing business. This attack will shift to the new highest income-producing business if there is a change.</td><td>30% to 60%</td><td>60 min</td><td>120 min</td><td>4.9M</td></tr><tr><td>4</td><td><strong>Aerial Bombardment</strong></td><td>Decreases the target’s Diamond Bonus</td><td>0% to 6%</td><td>60 min</td><td>120 min</td><td>9.9M</td></tr><tr><td>5</td><td><strong>Kingpin’s Wrath</strong></td><td>Decreases the Cash Income Bonus of all Businesses</td><td>10% to 30%</td><td>60 min</td><td>120 min</td><td>14.9M</td></tr></tbody></table>

Activating Defences on your city will also grant **valuable Income Bonuses**. All active Defences will grant **20% of the rolled Defence Effect in income bonus** when there is **no corresponding Attack on your city**. For example, if a player activates Gale of Safety and rolls a Defence Effect of Y, player will get Y\*20% in Cash Bonus on common businesses for the duration of the Defence. However, if an Attacker successfully lands a Veil of Venom, this Cash Bonus will also be removed. As your Armour NFT adds to the range of your possible Defence Effect roll, it is also likely to increase the respective Income Bonus.

Note: Defences apply to all regions of the player.

**Defence Table:**

<table data-header-hidden data-full-width="true"><thead><tr><th width="62"></th><th width="162"></th><th width="308"></th><th width="168"></th><th width="150"></th><th width="159"></th><th width="181"></th></tr></thead><tbody><tr><td><strong>#</strong></td><td><strong>Defence Types</strong></td><td><strong>Effect</strong></td><td><strong>Base Effect Bonus</strong></td><td><strong>Cooldown</strong></td><td><strong>Duration</strong></td><td><strong>Diamond Cost</strong></td></tr><tr><td>1</td><td><strong>Gale of Safety</strong></td><td>Decreases the effect of <strong>Veil of Venom</strong></td><td>10% to 30%</td><td>720 min</td><td>720 min</td><td>24.9M</td></tr><tr><td>2</td><td><strong>Perimeter Patrol</strong></td><td>Decreases the effect of <strong>Savanna Bandits</strong></td><td>10% to 30%</td><td>720 min</td><td>720 min</td><td>24.9M</td></tr><tr><td>3</td><td><strong>Gigabyte Guardian</strong></td><td>Decreases the effect of Malware Maelstrom. This defence will shift to the new highest income-producing business if there is a change.</td><td>30% to 60%</td><td>480 min</td><td>480 min</td><td>24.9M</td></tr><tr><td>4</td><td><strong>Leo’s Arsenal</strong></td><td>Decreases the effect of <strong>Aerial Bombardment</strong></td><td>0% to 6%</td><td>480 min</td><td>480 min</td><td>34.9M</td></tr><tr><td>5</td><td><strong>Photon Barriers</strong></td><td>Decreases the effect of <strong>Kingpin’s Wrath</strong></td><td>10% to 30%</td><td>240 min</td><td>240 min</td><td>39.9M</td></tr></tbody></table>

**Attack Hit Rate Table**

<table data-header-hidden><thead><tr><th width="298"></th><th></th></tr></thead><tbody><tr><td><strong>Leaderboard Rank Difference</strong></td><td><strong>Hit Rate</strong></td></tr><tr><td>1 to 3</td><td>95%</td></tr><tr><td>4 to 10</td><td>50%</td></tr><tr><td>11 to 25</td><td>20%</td></tr><tr><td>26 to 50</td><td>10%</td></tr><tr><td>51 to 100</td><td>1%</td></tr><tr><td>101+</td><td>0.01%</td></tr></tbody></table>

Note:&#x20;

* If the net effect is 0%, it will be displayed as blocked instead of failed.
* In Competitive Events, it is calculated based on Standing rank.
* Ensure your leaderboard position reflects any business upgrades, successful attacks on opponents, or attacks received before launching further actions. Acting prematurely could lead to lower success rates compared to standard hit rate percentages.
* Consecutive attacks on the same opponent via the Command Center window may lead to higher failure rates, as a successful initial attack might already alter the opponent's leaderboard position.

## Faction Parameters

Players can select and switch Factions in Normal Mode **with a 1 month cooldown**. In a single Competitive Event, players can only **select a Faction once**.&#x20;

The winning Faction will be determined by the ‘Total Faction Power’ score.&#x20;

In Normal mode, Total Faction Power = Sum of all faction’s individual players’ ‘Power’ score, where an individual’s ‘Power Score’ = 1B / (rank ^ 0.9)

In Competitive events, ‘Total Faction Power’ is the sum of all the individual players’ power.

<table data-header-hidden><thead><tr><th width="151"></th><th width="179"></th><th width="214"></th><th></th></tr></thead><tbody><tr><td><strong>Faction</strong></td><td><strong>Cash Income Bonus</strong></td><td><strong>Diamond Income Bonus</strong></td><td><strong>EXP Gain Bonus</strong></td></tr><tr><td>None</td><td>0%</td><td>0%</td><td>0%</td></tr><tr><td>The Legion</td><td>+10%</td><td>+2%</td><td>+2%</td></tr><tr><td>The Void</td><td>+10%</td><td>+2%</td><td>+2%</td></tr></tbody></table>

## Auction Parameters

ALL Businesses or Blueprints that are listed for sale in the Market, will be placed in an Auction first. Mechanics are detailed below:

**Auction** **prices**&#x20;

* Auction price will start at seller’s initial listing price&#x20;
* The seller will receive 85% of the vouchers from final price for each successful transaction&#x20;

**Bidding Mechanics**

* All players can bid on items in the Auction, provided they have sufficient voucher balance&#x20;
* Once a bid is placed, the equivalent voucher amount will be deducted from the player’s voucher balance temporarily
* When bidding starts for an item:
  * The first bid price will be the same as the listing price (for example: if the seller listed an item for 100K vouchers, the first bidder can bid for 100K vouchers)
    * If there should be 2 bidders for the same price at the same exact time, the person with the higher Avatar EXP will be successful and have their vouchers deducted temporarily
  * For every following bid, bids will be only be successfully placed if they fulfil, the minimum of 5% or 1,000 vouchers higher than the previous price at each time
    * If first bid is 60K vouchers, second bid must be at least 63K (minimum of 1,000 voucher increase or 5% increase of initial price)
    * If first bid is 5K vouchers, second bid must be at least 6K (minimum of 1,000 voucher increase or 5% increase of initial price)

**Bid Timeframes**

* If there are no bids on the listing within 1 day, the listing will be moved to the Market and no bidding will be required then to purchase the item.
* When a bid is placed, the item will go to the buyer after 240 mins (180 mins in competitive mode), if there are no further bids.
* All further bids extend the timer by 240 mins (180 mins in competitive mode), and will go to the highest bidder if no bids are placed after that.

**Other Auction** **rules**

* Seller cannot delist item if a bid is placed&#x20;
  * Should the seller click delist at the same time as a first bidder, item will remain listed and biddable by a 2nd bidder
* Unsold items in the Market will automatically be delisted if not sold within 1 week

## Currency Parameters

Base exchange rate of:

* **Vouchers to Diamonds** = 1 : 40,000

**Diamond Bonus Multiplier** = 300%

## Avatar Level Parameters

Increase in Avatar Levels grants reward and bonuses (the Maximum Level is 180 as of now), as detailed below:

* Diamond Income Bonus increases by 2% every 10 levels
* Cash Income Bonus increases by 1% every 10 levels

Blueprint rewards:

* **x4 Uncommon Blueprints Reward:** received at all levels, except at levels where Legendary Blueprints are rewarded
* **x4 Legendary Blueprints Reward:** received every 10 levels

## Furniture Parameters

**Furniture Diminishing Factor on EXP:** 93.75% (To be released in a future patch)

## Prestige Level Parameters

Selected Prestige Levels and its requirements are shown in the table below; the requirements stated are **strictly followed for upgrades**. If a player places a Business above their requirements, they will only receive the income of the Business of the Prestige Level corresponding to the highest prestige requirements that they satisfy (including both # of Business of one less Prestige Level and Avatar Level), more details on this can be found under the [Prestige System](/desktop/gameplay/in-game-mechanics#prestige-system) section. Avatar Level requirement has been **temporarily reduced to 100** for Prestige Level 152+ before additional Mansion Rooms can be unlocked.

<table data-header-hidden data-full-width="true"><thead><tr><th></th><th></th><th></th></tr></thead><tbody><tr><td><strong>Upgrading to Prestige Level</strong></td><td><strong>Total # of Business required of one less Prestige Level</strong></td><td><strong>Avatar Level required</strong></td></tr><tr><td>1</td><td>2</td><td>10</td></tr><tr><td>5</td><td>5</td><td>21</td></tr><tr><td>10</td><td>8</td><td>30</td></tr><tr><td>20</td><td>12</td><td>40</td></tr><tr><td>30</td><td>17</td><td>44</td></tr><tr><td>40</td><td>21</td><td>47</td></tr><tr><td>50</td><td>24</td><td>51</td></tr><tr><td>100</td><td>41</td><td>77</td></tr><tr><td>150</td><td>57</td><td>99</td></tr><tr><td>200</td><td>71</td><td><del>117</del> 100</td></tr><tr><td>289</td><td>95</td><td><del>145</del> 100</td></tr></tbody></table>

## Division Parameters&#x20;

Upgrading Businesses to Division 1 and achieving certain Prestige Levels for the first time in that new Division will **grant additive benefits**. When a player further upgrades to the next Division (e.g. Division 2 and above), they are able to receive all these benefits once more during that Division, and these **benefits will persist in both Normal and Competitive Mode permanently.** It will cost all Businesses **500M Diamonds** each to upgrade to a new Division.

| **Prestige Level (Division 1 and above)** | **Additive Benefits**    |
| ----------------------------------------- | ------------------------ |
| 0                                         | +1% Cash Income Bonus    |
| 20                                        | +1% Cash Income Bonus    |
| 40                                        | +1% Cash Income Bonus    |
| 60                                        | +1% Cash Income Bonus    |
| 80                                        | +1% Cash Income Bonus    |
| 100                                       | +1 Daily free Attack     |
| 120                                       | +1% Cash Income Bonus    |
| 140                                       | +1% Cash Income Bonus    |
| 160                                       | +1% Cash Income Bonus    |
| 180                                       | +1% Cash Income Bonus    |
| 200                                       | +1 Daily free Booster    |
| 220                                       | +1% Diamond Income Bonus |
| 240                                       | +1% Diamond Income Bonus |
| 260                                       | +1% Diamond Income Bonus |
| 280                                       | +1% Diamond Income Bonus |

## Normal Mode Leaderboard Bonuses

Strategy and gameplay in Normal mode has become ever more crucial. With the Normal Mode leaderboard bonuses, the higher your rank, the more bonuses you’ll get. These bonuses are not just limited to Normal Mode, but they extend to the Competitive Events as well.&#x20;

By honing your skills in Normal Mode, you’ll lay a solid foundation for success in the Competitive Events.

| **Normal Mode Leaderboard Ranking** | **Bonus to Cash, Diamond and EXP** |
| ----------------------------------- | ---------------------------------- |
| Rank 1                              | 10%                                |
| Rank 2                              | 8%                                 |
| Rank 3                              | 6%                                 |
| Rank 4 - 10                         | 4%                                 |
| Rank 11 - 50                        | 3%                                 |
| Rank 51 - 250                       | 2.75%                              |
| Rank 251 - 500                      | 2.5%                               |
| Rank 501 - 1000                     | 2.25%                              |
| Rank 1001 - 1500                    | 2%                                 |
| Rank 1501 - 2000                    | 1.75%                              |
| Rank 2001 - 2500                    | 1.5%                               |
| Rank 2501 - 3000                    | 1.25%                              |
| Rank 3001 - 3500                    | 1%                                 |
| Rank 3501 - 4000                    | 0.75%                              |
| Rank 4001 - 4500                    | 0.5%                               |
| Rank 4501 - 5000                    | 0.25%                              |
| Rank 5001+                          | 0%                                 |

## Achievement System Parameters

Every achievement is worth celebrating! As players complete tasks within Mane City, points will be earned. These points will accumulate, and upon reaching important milestone thresholds, players will be rewarded with in-game bonuses for **Cash, Diamonds, and Furniture EXP.** There are **separate instances of achievements** for Normal and Competitive Mode, of which the Competitive Mode instance resets at the end of each Competitive Event. These bonuses aren't just limited to their own Mode; but applies globally, meaning you could potentially get **double the stated bonuses** if you progress in the achievements for each of the modes!

**Achievements Task Table**

<table data-full-width="true"><thead><tr><th width="68">#</th><th width="197">Achievement Name</th><th>Task</th><th width="152">Milestones</th><th width="220">Points gained / Milestone</th><th>Total Milestones</th></tr></thead><tbody><tr><td>1</td><td>Mogul of Mane City</td><td>Upgrade Prestige Level</td><td>Per Level</td><td>10</td><td>289</td></tr><tr><td>2</td><td>Hustling Hard</td><td>Upgrade Avatar Level</td><td>Per Level</td><td>5</td><td>180</td></tr><tr><td>3</td><td>Lord of the Lands</td><td>Purchase Arid Plains</td><td>Per Arid Plain purchased</td><td>20</td><td>100</td></tr><tr><td>4</td><td>High Roller</td><td>Purchase Diamonds with CRO</td><td>Per 10K CRO used</td><td>10</td><td>150</td></tr><tr><td>5</td><td>Power Broker</td><td>Purchase Diamonds with Vouchers</td><td>Per 10M Vouchers used</td><td>10</td><td>150</td></tr><tr><td>6</td><td>Feeling Royal</td><td>Activate Violet Boost Booster</td><td>Per 100 used</td><td>1</td><td>100</td></tr><tr><td>7</td><td>Theia’s Grace</td><td>Activate Silver Flash Booster</td><td>Per 100 used</td><td>2</td><td>100</td></tr><tr><td>8</td><td>Benzaiten's Bounty</td><td>Activate Sakura Boom Booster</td><td>Per 100 used</td><td>3</td><td>100</td></tr><tr><td>9</td><td>The Midas Touch</td><td>Activate Gold Rush Booster</td><td>Per 100 used</td><td>4</td><td>100</td></tr><tr><td>10</td><td>Power of Thor</td><td>Activate Lightning Surge Booster</td><td>Per 100 used</td><td>5</td><td>100</td></tr></tbody></table>

**Achievements Points Table**

<table data-full-width="false"><thead><tr><th width="405">Achievement Points</th><th>Cash, Diamond and EXP Bonus</th></tr></thead><tbody><tr><td>250</td><td>0.25%</td></tr><tr><td>500</td><td>0.5%</td></tr><tr><td>750</td><td>0.75%</td></tr><tr><td>1,000</td><td>1%</td></tr><tr><td>2,000</td><td>2%</td></tr><tr><td>4,000</td><td>3%</td></tr><tr><td>7,000</td><td>4%</td></tr><tr><td>10,000</td><td>5%</td></tr><tr><td>20,000</td><td>10%</td></tr></tbody></table>

## Avatar NFT Parameters

Avatar and its Bonuses, when equipped, are **additively stackable** for up to **90 Avatars**, but subject to diminishing returns for the same Collection. Avatars do not take up any capacity. You can select one of your Avatar separately for your profile picture. More Avatars and types of Bonuses may be available in the future!

**Bonus Diminishing Factor of the same type of Collection:** 60%

### Mane City NFTs

<table data-header-hidden data-full-width="true"><thead><tr><th width="76.33333333333331">#</th><th width="110">Collection Name</th><th width="134">Gold Income Bonus</th><th width="145"></th><th width="122"></th><th width="126"></th><th></th><th></th></tr></thead><tbody><tr><td><strong>#</strong></td><td><strong>Collection Name</strong></td><td><strong>Cash Income Bonus</strong></td><td><strong>Diamond Income Bonus</strong></td><td><strong>EXP Gain Bonus</strong></td><td><strong>Attack Cooldown Reduction</strong> </td><td><strong>Attack Skill Duration</strong></td><td><strong>Attack Cost Reduction</strong> </td></tr><tr><td>1</td><td>Cyber Cubs</td><td>+1.5%</td><td>+0.5%</td><td>+1.0%</td><td></td><td></td><td></td></tr><tr><td>2</td><td>Dark Lions</td><td></td><td></td><td></td><td>+20.0%</td><td>+40.0%</td><td>+10.0%</td></tr><tr><td>3</td><td>Loaded Lions</td><td>+4.5%</td><td>+1.5%</td><td>+3.0%</td><td></td><td></td><td></td></tr></tbody></table>

### Partner NFTs (Coming soon)

## Backpack NFT Parameters

Backpack and their Bonuses, when equipped, are **additively stackable** for up to **40 Backpacks**, but subject to diminishing returns (**diminishing returns to be released in a future patch**).

**Base capacity: 4** (The capacity that players will have without any Backpack NFTs)

**Base offline income duration:** 240 min (The duration that players will have without any Backpack NFTs)

**Backpack Diminishing Factor on Offline Income and Capacity:** 93.75% (**To be released in a future patch**)

<table data-header-hidden data-full-width="true"><thead><tr><th width="74"></th><th></th><th></th><th></th><th></th></tr></thead><tbody><tr><td><strong>#</strong></td><td><strong>Gear Name</strong></td><td><strong>NFT Rarity</strong></td><td><strong>Bonus Offline Income Duration</strong></td><td><strong>Capacity</strong></td></tr><tr><td>1</td><td>Commuter</td><td>Starter</td><td>30 min</td><td>3 - 6</td></tr><tr><td>2</td><td>Explorer</td><td>Rare</td><td>60 min</td><td>7 - 12</td></tr><tr><td>3</td><td>Adventurer</td><td>Epic</td><td>120 min</td><td>13 - 19</td></tr><tr><td>4</td><td>Trailblazer</td><td>Legendary</td><td>240 min</td><td>20 - 27</td></tr><tr><td>5</td><td>Moonwalker</td><td>Mythical</td><td>960 min</td><td>28 - 39</td></tr></tbody></table>

## Tool NFT Parameters

Tools and their Bonuses, when equipped are **additively stackable** for up to **200 Tools** **(shared with Treasures)**, but subject to diminishing returns for the same Tool Types, and can only be active if they are equipped, which is only possible when there are sufficient capacity provided by Backpacks. Style variations may come into play in the future.

**Bonus Diminishing Factor of the same type of Tools:** 60%

<table data-header-hidden data-full-width="true"><thead><tr><th width="88"></th><th width="158"></th><th></th><th></th><th></th><th></th><th></th></tr></thead><tbody><tr><td><strong>#</strong></td><td><strong>Tool Types</strong></td><td><strong>Capacity Taken</strong></td><td><strong>Style Variations</strong></td><td><strong>Cash Income Bonus</strong></td><td><strong>Diamond Income Bonus</strong></td><td><strong>EXP Gain Bonus</strong></td></tr><tr><td>1</td><td>Grappling Hook</td><td>1</td><td>1</td><td><br></td><td><br></td><td>+0.5%</td></tr><tr><td>2</td><td>Hydro Flask </td><td>1</td><td>1</td><td><br></td><td><br></td><td>+0.5%</td></tr><tr><td>3</td><td>Gauntlet Gloves </td><td>1</td><td>1</td><td><br></td><td><br></td><td>+0.5%</td></tr><tr><td>4</td><td>Flashlight </td><td>1</td><td>1</td><td><br></td><td>+0.25%</td><td><br></td></tr><tr><td>5</td><td>Explorer’s Fedora </td><td>1</td><td>1</td><td>+1.0%</td><td><br></td><td><br></td></tr><tr><td>6</td><td>Compasses</td><td>1</td><td>5</td><td><br></td><td><br></td><td>+1.0%</td></tr><tr><td>7</td><td>Knives</td><td>1</td><td>5</td><td><br></td><td><br></td><td>+1.0%</td></tr><tr><td>8</td><td>Lanterns </td><td>2</td><td>5</td><td><br></td><td><br></td><td>+1.5%</td></tr><tr><td>9</td><td>Navigators </td><td>2</td><td>5</td><td><br></td><td>+0.5%</td><td><br></td></tr><tr><td>10</td><td>Med Packs </td><td>3</td><td>5</td><td><br></td><td>+0.75%</td><td><br></td></tr><tr><td>11</td><td>Binoculars</td><td>3</td><td>5</td><td><br></td><td>+0.75%</td><td><br></td></tr><tr><td>12</td><td>Jackets </td><td>3</td><td>5</td><td>+1.5%</td><td><br></td><td><br></td></tr><tr><td>13</td><td>Footgear </td><td>4</td><td>5</td><td>+2.0%</td><td><br></td><td><br></td></tr><tr><td>14</td><td>Groundbreakers </td><td>5</td><td>5</td><td>+2.0%</td><td><br></td><td>+1.5%</td></tr><tr><td>15</td><td>Mobile Shelters </td><td>6</td><td>5</td><td>+2.0%</td><td>+0.75%</td><td><br></td></tr></tbody></table>

## Tactical Gear Parameters

Tactical Gear and their Bonuses, when equipped are additively stackable for up to **100 Weapons/Armour each,** but subject to diminishing returns for the same Tactical Gear Types, and can only be active if they are equipped, which is only possible when there are sufficient capacity provided by Backpacks. Style variations may come into play in the future.&#x20;

Bonuses below are **displayed in the format of X to Y** where X is the addition to l**ower bound bonus**, and Y is the addition to **upper bound bonus**; attack / defence bonuses when applied are randomized between lower and upper bound range. Weapons improves the Effect of Attacks, Armour improves the Effect of Defences.

**Bonus Diminishing Factor of the same type of Tactical Gears**: 60%

**Weapons Table:**

<table data-header-hidden data-full-width="true"><thead><tr><th width="88"></th><th width="158"></th><th width="128"></th><th width="122"></th><th width="139"></th><th width="111"></th><th width="132"></th><th width="153"></th><th width="144"></th></tr></thead><tbody><tr><td><strong>#</strong></td><td><strong>Tactical Gear Types</strong></td><td><strong>Capacity Taken</strong></td><td><strong>Style Variations</strong></td><td><strong>Veil of Venom Bonus</strong></td><td><strong>Savanna Bandits Bonus</strong></td><td><strong>Malware Maelstrom Bonus</strong></td><td><strong>Aerial Bombardment Bonus</strong></td><td><strong>Kingpin's Wrath Bonus</strong></td></tr><tr><td>1</td><td><strong>Venom Vial</strong></td><td>1</td><td>1</td><td><br>5% to 15%</td><td><br></td><td></td><td></td><td></td></tr><tr><td>2</td><td><strong>Bandit’s Sidearm</strong></td><td>1</td><td>1</td><td><br></td><td><br>5% to 15%</td><td></td><td></td><td></td></tr><tr><td>3</td><td><strong>Pixel Jammer</strong></td><td>1</td><td>1</td><td><br></td><td><br></td><td>10% to 30%</td><td></td><td></td></tr><tr><td>4</td><td><strong>Drone Concealment Matrix</strong></td><td>1</td><td>1</td><td><br></td><td></td><td><br></td><td>0% to 3%</td><td></td></tr><tr><td>5</td><td><strong>Mobster’s Duffle</strong> </td><td>1</td><td>1</td><td></td><td><br></td><td><br></td><td></td><td>5% to 15%</td></tr><tr><td>6</td><td><strong>Smoke Grenade Launcher</strong></td><td>2</td><td>5</td><td>10% to 30%</td><td><br></td><td></td><td></td><td></td></tr><tr><td>7</td><td><strong>Time Bomb</strong></td><td>3</td><td>5</td><td><br></td><td>10% to 30%</td><td></td><td></td><td></td></tr><tr><td>8</td><td><strong>Virus Capsule</strong></td><td>4</td><td>5</td><td><br></td><td><br></td><td>30% to 60%</td><td></td><td></td></tr><tr><td>9</td><td><strong>Gatling Gun</strong></td><td>5</td><td>5</td><td><br></td><td></td><td><br></td><td>0% to 6%</td><td></td></tr><tr><td>10</td><td><strong>Rogue’s Data Pad</strong></td><td>6</td><td>5</td><td><br></td><td></td><td><br></td><td></td><td>10% to 30%</td></tr></tbody></table>

Activating Defences on your city will also grant **valuable Income Bonuses**. All active Defences will grant **20% of the rolled Defence Effect in income bonus** when there is **no corresponding Attack on your city**. For example, if a player activates Gale of Safety and rolls a Defence Effect of Y, player will get Y\*20% in Cash Bonus on common businesses for the duration of the Defence. However, if an Attacker successfully lands a Veil of Venom, this Cash Bonus will also be removed. As your Armour NFT adds to the range of your possible Defence Effect roll, it is also likely to increase the respective Income Bonus.

**Armour Table:**

<table data-header-hidden data-full-width="true"><thead><tr><th width="88"></th><th width="158"></th><th width="130"></th><th width="124"></th><th width="137"></th><th width="116"></th><th width="129"></th><th width="145"></th><th width="141"></th></tr></thead><tbody><tr><td><strong>#</strong></td><td><strong>Tactical Gear Types</strong></td><td><strong>Capacity Taken</strong></td><td><strong>Style Variations</strong></td><td><strong>Gale of Safety Bonus</strong></td><td><strong>Perimeter Patrol Bonus</strong></td><td><strong>Gigabyte Guardian Bonus</strong></td><td><strong>Leo's Arsenal Bonus</strong></td><td><strong>Photon Barriers Bonus</strong></td></tr><tr><td>1</td><td><strong>Poison Purifier</strong></td><td>1</td><td>1</td><td><br>5% to 15%</td><td><br></td><td></td><td></td><td></td></tr><tr><td>2</td><td><strong>Constabulary’s Armour</strong></td><td>1</td><td>1</td><td><br></td><td><br>5% to 15%</td><td></td><td></td><td></td></tr><tr><td>3</td><td><strong>Grid Watcher</strong></td><td>1</td><td>1</td><td><br></td><td><br></td><td>10% to 30%</td><td></td><td></td></tr><tr><td>4</td><td><strong>Turret Sightline System</strong></td><td>1</td><td>1</td><td><br></td><td></td><td><br></td><td>0% to 3%</td><td></td></tr><tr><td>5</td><td><strong>Prosperous Canister</strong></td><td>1</td><td>1</td><td></td><td><br></td><td><br></td><td></td><td>5% to 15%</td></tr><tr><td>6</td><td><strong>Windstorm Turbine</strong></td><td>2</td><td>5</td><td>10% to 30%<br></td><td><br></td><td></td><td></td><td></td></tr><tr><td>7</td><td><strong>Thermal Vision Goggles</strong></td><td>3</td><td>5</td><td><br></td><td><br>10% to 30%</td><td></td><td></td><td></td></tr><tr><td>8</td><td><strong>Encryption Device</strong></td><td>4</td><td>5</td><td><br></td><td><br></td><td>30% to 60%</td><td></td><td></td></tr><tr><td>9</td><td><strong>EMP Shells</strong></td><td>5</td><td>5</td><td><br></td><td></td><td><br></td><td>0% to 6%</td><td></td></tr><tr><td>10</td><td><strong>Power Generator</strong></td><td>6</td><td>5</td><td><br></td><td></td><td><br></td><td></td><td>10% to 30%</td></tr></tbody></table>

## Treasure NFT Parameters

Treasures are a special class of NFTs where it can only be earned or bought from the secondary market. Treasures and their Bonuses, when equipped are **additively stackable**, for up to **100 Treasures (shared with Tools)**, but subject to diminishing returns for same Treasure Types, and can only be active if they are equipped, which is only possible when there are sufficient capacity provided by Backpacks. In the future, treasures may be differentiated further to offer a greater range of bonuses.

**Bonus Diminishing Factor of each rarity tier of Treasure:** 60%

| #  | Treasure Types                       | Capacity Taken | Rarity Tier     | Cash Income Bonus | Diamond Income Bonus | EXP Gain Score Bonus |
| -- | ------------------------------------ | -------------- | --------------- | ----------------- | -------------------- | -------------------- |
| 1  | Pride Leader Award                   | 10             | Refined Cronium | +6.0%             | +2%                  | +4.0%                |
| 2  | Golden General Award                 | 10             | Refined Cronium | +6.0%             | +2%                  | +4.0%                |
| 3  | Blitz Apex Trophy                    | 10             | Refined Cronium | +6.0%             | +2%                  | +4.0%                |
| 4  | Mogul of Mane City                   | 10             | Cronium Ore     | +6.0%             | +2%                  | +4.0%                |
| 5  | Silver Spirit Award                  | 10             | Cronium Ore     | +6.0%             | +2%                  | +4.0%                |
| 6  | Silver Sovereign Award               | 10             | Cronium Ore     | +6.0%             | +2%                  | +4.0%                |
| 7  | <p><br></p><p>Bronze Valor Award</p> | 10             | Cronium Ore     | +6.0%             | +2%                  | +4.0%                |
| 8  | Bronze Fury Award                    | 10             | Cronium Ore     | +6.0%             | +2%                  | +4.0%                |
| 9  | Lion’s Tenacity Award                | 10             | Impure Cronium  | +6.0%             | +2%                  | +4.0%                |
| 10 | Eminent Champion Award               | 10             | Impure Cronium  | +6.0%             | +2%                  | +4.0%                |

## Skin Parameters

|   |                       |                          |                                         |              |
| - | --------------------- | ------------------------ | --------------------------------------- | ------------ |
| # | Skin name             | Business skin applies to | Cash Income Bonus when Skin is equipped | Voucher Cost |
| 1 | $LION Holdings        | Apex Tower               | +20%                                    | 10,000       |
| 3 | Nightmare Mansion     | Panthera Power Station   | +5%                                     | 2,500        |
| 4 | Santa's Pride Mansion | Flavor Town Dinner       | +5%                                     | 2,500        |
| 5 | Flaming Horse Palace  | Barbary Gym              | +5%                                     | 2,500        |
| 6 | Bunny Bling           | Cool Cats Lounge         | +5%                                     | 2,500        |


# Frequently Asked Questions

> This FAQ aims to provide clear and concise answers to help enhance your gaming experience. As the game evolves and our community grows, we will update this section to reflect the most relevant and up-to-date information. We encourage you to check the FAQ section regularly to stay informed and make the most out of your time in *Loaded Lions: Mane City*.

<details>

<summary>What is Mane City Mobile?</summary>

*Loaded Lions: Mane City* is a tycoon-style game powered by Cronos. Each player is an entrepreneur with the goal of building and designing their dream city and mansion. The rewards earned from gaining experience points and the strategic placement of your businesses in the game can ultimately be exchanged for CRO. Check out the above sections for more details regarding gameplay mechanics.

</details>

<details>

<summary>What do I need to play <em>Loaded Lions: Mane City</em>?</summary>

*Loaded Lions: Mane City* is open to everyone. There’s no need to own a specific cryptocurrency or NFT to access the game. However, holding at least one ‘Crypto.com Land - The First Frontier’ NFT of any tier or entering the game via a Mane City Access Pass will grant you additional benefits. 'Crypto.com Land - The First Frontier' NFT can be purchased from either [Crypto.com NFT](https://crypto.com/nft) or [Minted](https://minted.network/en/).

</details>

<details>

<summary>How do I download Mane City Mobile?</summary>

Download the game for free from the [Apple App Store](https://apps.apple.com/app/id6768579581) (iOS) or [Google Play Store](https://play.google.com/store/apps/details?id=com.loadedlions.manecity) (Android). Search for 'Mane City Mobile' and tap Install.

</details>

<details>

<summary>How do I sign in?</summary>

Sign in using your Google or Apple account. Your progress is tied to the account you use, so always sign in with the same account.

</details>

<details>

<summary>Do I need to spend money to play?</summary>

No! Mane City Mobile is free to play. Optional Voucher bundles can be purchased in-app or through the companion website to accelerate your progress, but no purchase is required to enjoy the game.

</details>

<details>

<summary>What are the in-game currencies?</summary>

The main in-game currencies are Cash, Diamonds, and Vouchers. Cash is generated by your Businesses and used to upgrade them. Diamonds are essential for milestone upgrades — they are generated passively by Land NFTs or redeemed with Vouchers. Vouchers are the most powerful currency, used to unlock land plots, purchase skins, and redeem for Diamonds at an exclusive rate.

</details>

<details>

<summary>How do I get Vouchers?</summary>

You can get Vouchers by purchasing bundles in the app (Google Play or Apple App Store) or through the [companion website](https://companion.mobile.llmanecity.com/). You can also earn Vouchers as leaderboard rewards in Competitive Mode events.

</details>

<details>

<summary>Do I need NFTs to play?</summary>

No — NFTs are completely optional. Anyone can download and play Mane City Mobile for free. However, Crypto.com NFTs such as Land, Loaded Lions, Dark Lions, and Cyber Cubs unlock exclusive in-game bonuses when equipped.

</details>

<details>

<summary>How do I use my NFTs in the game?</summary>

Visit the companion website at <https://companion.mobile.llmanecity.com/> and sign in with the same Google or Apple account you use in-app. Link your crypto wallet from the companion website. Any integrated NFT held in your linked wallet will then be available to equip directly in the game.

</details>

<details>

<summary>What do Crypto.com Land NFTs do?</summary>

Each Land NFT gives you an additional plot of land to build Businesses on, increasing your passive Diamond and Cash generation. The more Land NFTs you hold, the larger your city can grow — though marginal returns decrease with each additional plot.

</details>

<details>

<summary>What is the Referral System?</summary>

Every player has a unique referral code found in the Referral Menu (Settings). New players who enter your code within their first 3 days receive 20M Diamonds instantly. As the inviting player, you earn milestone rewards as your referred friends reach level 15 — up to 5 milestones, with the final reward being the exclusive Mane Embassy business skin.

</details>

<details>

<summary>What is Competitive Mode?</summary>

Competitive Mode is a time-limited event where all players start from scratch. Rankings are based on your Power Score (a snapshot of your Cash per second income taken every 10 minutes). Top players receive Vouchers as prizes from a shared prize pool. Your Normal Mode progress is never affected by Competitive events.

</details>

<details>

<summary>Does my Normal Mode progress carry over into Competitive Mode?</summary>

No — Competitive Mode always starts fresh. However, any Arid Plains land you unlock during a Competitive event is also retained in your Normal Mode city.

</details>

<details>

<summary>What happens if I sign in with a different account?</summary>

Your progress is tied to your sign-in account (Google or Apple). Signing in with a different account will start a new game. Always use the same account to preserve your progress.

</details>


# Getting Started


# Entering Mane City

{% hint style="info" %}
[This page](https://mane.city/) is our one and only website. It’s where you can obtain an overview of *Loaded Lions: Mane City*, visit our social media pages, and of course, **access the game**.
{% endhint %}

When you first launch *Loaded Lions: Mane City*, you'll encounter a loading screen and be prompted to connect a compatible non-custodial wallet or enter an email to login. Additionally, you will be prompted to connect your Crypto.com NFT account via QR code, but please note that this is optional.&#x20;

The loading process typically takes less than a minute, ensuring a smooth start to your adventure. However, as you expand your virtual realm, more in-game assets get added. This may slightly lengthen loading times. With that said, rest assured that we will continually optimise the game to provide you with the best experience possible. More information on several key areas are provided below:

<details>

<summary>Supported Cryptocurrency Wallets</summary>

You'll need to connect your game to a compatible non-custodial wallet. *Loaded Lions: Mane City* supports two of them at this point: the [Crypto.com DeFi Wallet](https://crypto.com/defi-wallet) and [MetaMask](https://metamask.io/). **Your account and progress will be tied to your wallet** (progress is NOT tied to NFTs), so remember to link the right wallet before you fire the game up. Your wallet will facilitate secure transactions and be integrated with the game's blockchain-based features. To provide peace of mind for players, we'll also provide non-custodial education for those unfamiliar with DeFi.

</details>

<details>

<summary>Supported Platforms, Operating Systems and Browsers</summary>

*Loaded Lions: Mane City* is a **desktop web browser game** that is supported and optimised on certain browsers for the following operating systems:

* Windows 7 SP1 and newer running on 64-bit PC with supported WebGL 2.0 hardware and corresponding official drivers
* MacOS 10.13 and newer on 64-bit official Apple hardware with supported WebGL 2.0 graphics card and corresponding official drivers
* Others - May be compatible if compatible browsers and extensions are available but may not be optimised and not actively supported

Below is a list of popular browsers and the level of support offered by the game:

* Chrome 75 and newer - Full support
* Edge 79 and newer - Full support
* Brave - Full support
* Firefox 67 and newer - Supported for MetaMask only (DeFi Wallet extension not supported)
* Opera - Compatible but not actively supported
* Safari - Not supported (lack of extensions)
* Internet Explorer - Not supported
* Others - May be compatible if extensions are available but not actively supported

We will be exploring integration with / support of mobile web browsers in the future.

</details>

<details>

<summary>Supported Cryptocurrency</summary>

Mane City embraces the power of blockchain by supporting Cronos (CRO) for all on-chain transactions. This streamlined approach ensures a smooth and unified gaming experience, allowing players to purchase, trade, and manage in-game assets easily.

</details>

<details>

<summary>Full Game Access</summary>

Our game has now transitioned to **open access**, ensuring that everyone can be a part of our vibrant gaming community. Whether you're a seasoned gamer or just venturing into new territories, we've got the perfect experience waiting for you. Dive into our immersive world without any barriers. [Click here](https://mane.city/) to join for free!

For those eager to hit the ground running, we've got a **special offer** to give you a head start! Join our [Discord community](https://discord.com/invite/manecity) and ask for a Referral Code. New players who use this code will receive **Bonus in-game Diamonds**! Not only that, our Discord is a treasure trove of expert strategies, tips, and discussions. By becoming a part of our community, you can learn from seasoned players and sharpen your skills.

Want an even bigger edge? Check out our [integrated NFT collections](/desktop/gameplay/nft-integrations) and further guidance in this playbook. By acquiring these NFTs, you can complement your strategies and gain exclusive benefits in-game.

</details>

<details>

<summary>Purchasing Land NFTs</summary>

You can purchase a Crypto.com Land NFT on [Crypto.com NFT](https://crypto.com/nft/collection/8a8a2f71f15cc890f5b6b256c8bf72cd?tab=items) or [Minted](https://minted.network/collections/cronos/0xe22f2cacf37b708f45a49b0cf5e24fa3ed635612). Crypto.com NFT is a custodial NFT marketplace, while Minted is a non-custodial NFT marketplace built on the Cronos blockchain.

</details>

<details>

<summary>Gameplay Objective</summary>

*Loaded Lions: Mane City* offers players a world of possibilities, allowing you to shape your gaming experience and pursue objectives that resonate with your passions and skills. We’ve broadly defined several paths for you under the [Playstyles](/desktop/gameplay/playstyles) section, but ultimately, the choice is yours!

Forge your own path and redefine success in this captivating Web3 game. 💪&#x20;

</details>

<details>

<summary>Tutorial</summary>

A specially designed tutorial is prepared for everyone accessing the game for the first time. Before diving into the exciting adventure that awaits you, it's essential to familiarise yourself with *Loaded Lions: Mane City*’s mechanics and features. The tutorial helps you get started in the best way possible. Note that the game may prompt you to register your NFTs at the end of the tutorial.

</details>

<details>

<summary>Unlocking the Market</summary>

Unlocking the Market will be crucial to selling your assets and capitalising on lucrative deals to ensure the prosperity of your city. Navigate the Market with skill and strategy to unlock your full potential as a Mane City tycoon.

&#x20;Players must satisfy either of the following prerequisites in order to sell on the Market:

* Binding your Crypto.com Account to the game
* Purchasing **2.5B diamonds** in total

Do note that you will have to manually bind your Crypto.com account in the settings within your Mane City game, and once bound, it cannot be changed, i.e. the Crypto.com account can no longer be used for other mane city accounts and vice versa.

<br>

</details>


# Mane City Access Pass

<figure><img src="/files/u7MtEnFBrCBex1gidoy2" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
[This page](https://mane.city/) is our one and only website. It’s where you can obtain an overview of *Loaded Lions: Mane City*, visit our social media pages, and of course, **access the game**.
{% endhint %}

In the expansive world of *Loaded Lions: Mane City*, opportunities to succeed are always in abundance, especially with its ingeniously crafted Mane City Access Pass system. A **win-win for both seasoned players and newcomers**, this system is designed to amplify everyone’s gaming experience and let the rewards flow freely. So, how does it work?

* **The Access Provider**: Every player will receive 5 unique access codes bound to their non-custodial wallet. Players who own at least one Crypto.com Land NFT will receive unlimited access codes to invite as many new players as they’d like. Think of this as a key to a treasure chest, one that you're willing to share with others.

  * Access codes are not bound to Land NFT IDs, there is no impact to new owners of the Land NFT.
  * If a player uses up their 5-code limit and does not hold any Land NFTs, they will not be able to invite more players unless they acquire at least one Land NFT to unlock unlimited access passes.

* **The Access Receiver:** As soon as newcomers use this code, they are granted a one-time Diamond bonus! This isn't just about entering a game; it's about joining a thriving community of virtual tycoons and experiencing the unparalleled excitement this vast digital landscape has to offer.

  * The Access Receiver will receive a **1M Diamond bonus**.
  * The Access Receiver **does not need to hold any NFTs** to play the game.
  * The Access Receiver will see a pop-up during their first login to enter their Access code.
  * The Access Receiver cannot use the Access Code if their non-custodial wallet is already registered with the game.
  * The Access Receiver will not be impacted no matter what happens to the Access Provider.

* **Bonus Rewards:** Generosity never goes unrewarded. As a token of appreciation for broadening the horizons of Mane City, the Access Provider reaps the benefits with an enticing bonus progression. More in-game Diamond bonuses are earned as the Access Receiver purchases Diamonds with CRO:

  * Maximum of **100M Diamonds are rewarded** to the Access Provider if the Access Receiver spends 500M in Diamonds (Equivalent to 20% cashback in Diamonds)
  * Diamonds are rewarded immediately to the Access Provider whenever the Access Receiver makes a purchase.
  * The Access Provider can have multiple bonus progressions active at the same time. The Access Limit will be increased progressively over-time (i.e. Maximum of 100M Diamond reward per Access Receiver).
  * Also, the top Access Provider may be eligible for **special rewards**!

* **A Larger Prize Pool for All:** The true beauty of the Mane City Access Pass system lies in its communal advantage. With every new player joining and spending in Competitive Mode, the prize pool grows and the market thrives. A larger prize pool means even more exciting rewards and an enriched gaming experience for all. It's a collective climb towards more thrilling gameplay.

Why keep the fun to yourself? Dive into the wide world of *Loaded Lions: Mane City*, share the joy with your friends, and watch as your rewards stack up. The game isn't just about personal conquests, but about building a dynasty where everyone living in it benefits. Welcome to the future of gaming, where everyone has a stake, and everyone reaps the rewards of their labour too.


# Gameplay


# Loaded Lions: Mane City User Interface

<figure><img src="/files/9ML1EYTkIP9PskDXBciS" alt=""><figcaption></figcaption></figure>

<table data-card-size="large" data-view="cards"><thead><tr><th></th><th data-type="files"></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td>The game's Leaderboard fosters competition and camaraderie among players. In Normal Mode, Leaderboard rankings are continuously updated and they are based on players' <strong>Base Cash generated per second (Exclude all Cash bonuses)</strong> , creating a thrilling chase for the top spot. There may also be special rewards for players at the very top of the Leaderboard! The game also features a special Competitive Mode Leaderboard which is detailed <a href="/pages/gKDmRnGkmwDuM2PKJiKr#competitive-mode-leaderboard">here</a>.</td><td></td><td><a href="/files/wmsn2hjePZ7K1x6Ud2UA">/files/wmsn2hjePZ7K1x6Ud2UA</a></td></tr><tr><td>The top navigation panel contains your live balances for in-game currencies like Cash, Diamonds, and Vouchers. To further enhance your experience, you can purchase Diamonds using CRO and redeem Vouchers for Diamonds or CRO. Optimising your resource management puts you on the fast track to success in the captivating world of Loaded Lions: Mane City.</td><td></td><td><a href="/files/I8a6aRWcK2ZNxhiSmhvv">/files/I8a6aRWcK2ZNxhiSmhvv</a></td></tr><tr><td>The Daily Roar grants each player free spins daily, providing opportunities to earn Cash, Diamonds, Boosters, Attacks, and Defences! Plus, you can purchase additional spins daily.</td><td></td><td><a href="/files/JV0PcPS1uMHdeyTfeuMH">/files/JV0PcPS1uMHdeyTfeuMH</a></td></tr><tr><td><p>Logging in daily grants you useful rewards to help grow your city, ranging from resources to powerful items. As the days go by, the rewards get even better, with special surprises waiting at key milestones.</p><p>You can also choose to double your daily reward using in-game currencies, giving you an extra boost whenever you need it. And if you miss a day, you’ll have the option to catch up and continue your streak. It's all about rewarding consistency and giving you flexibility to play your way.</p><p><br></p></td><td></td><td><a href="/files/eYfZ6PRqZXzFqkuL6KvR">/files/eYfZ6PRqZXzFqkuL6KvR</a></td></tr><tr><td>Your dedicated control centre for viewing and building all the Businesses you own. This menu contains a detailed view of all your Businesses, helping you make informed decisions as you strategise, invest in, and expand your city.</td><td></td><td><a href="/files/0tUSUq56t5v9dbfal1Zi">/files/0tUSUq56t5v9dbfal1Zi</a></td></tr><tr><td>Manoeuvre through your plots of land with ease using the selection buttons at the bottom navigation panel. You can also view your income breakdown and/or add new Arid Plains with this panel. This feature allows you to effortlessly switch between your plots of land, providing you with a seamless way to manage and oversee your expanding empire.<br></td><td></td><td><a href="/files/bYySndfmsMF4FMsDDYjT">/files/bYySndfmsMF4FMsDDYjT</a></td></tr><tr><td>Your Inventory is your storage hub in <em>Loaded Lions: Mane City</em>, keeping all your assets organised for easy access. Within your Inventory, you'll find an array of in-game assets, such as Businesses, Blueprints, Boosters, and Furniture. Manage these resources effectively, as they hold the key to creating a thriving metropolis and achieving success in Mane City.</td><td></td><td><a href="/files/vOAg78lN4szhhKtonsZ7">/files/vOAg78lN4szhhKtonsZ7</a></td></tr><tr><td><p>After you have completed the tutorial, this is where you will land, and also where you will witness your city come to life over time. Here, you'll find your plot of Crypto.com Land, available Business Sites, and Businesses. These can all be customised to suit your <a href="/pages/sekEWV242GygIcexNb36">playstyle</a> and preferences. This dynamic area serves as one of the core gameplay zones, where you'll strategise, build, and interact with your many Businesses to create a thriving metropolis.</p><p></p><p>Embrace the City View as your canvas, where you can sculpt your city to your exact specifications and leave a lasting mark in Mane City!</p><p></p></td><td></td><td><a href="/files/VskISNKFjCtWks1OfsPF">/files/VskISNKFjCtWks1OfsPF</a></td></tr><tr><td>At the bottom right corner, you can visit the Mane Mansion, your very own luxurious home in Mane City. Boasting a wide variety of rooms, your mansion is the perfect canvas for you to showcase your creativity and artistic flair. Outfit each room with your choice of furniture to express your unique style and transform your virtual abode into a reflection of your personality. The Mane Mansion is also a key place for you to earn experience points and obtain more Blueprints for your Businesses.</td><td></td><td><a href="/files/1PKtirZQnjC3GTprRAuu">/files/1PKtirZQnjC3GTprRAuu</a></td></tr><tr><td>Step into the Market, <em>Loaded Lions: Mane City</em>'s premier in-game trading platform. In this bustling marketplace, players buy and sell coveted items like Businesses and Blueprints using Vouchers, each time with a fee. Players must satisfy certain prerequisites in order to sell on the marketplace, but there are no restrictions when buying. Offload spare items, secure new assets, and capitalise on lucrative deals to ensure the prosperity of your city. The Market serves as the central hub for economic activity, fostering a dynamic community of savvy traders. Navigate the Market with skill and strategy to unlock your full potential as a Mane City tycoon.</td><td></td><td><a href="/files/KcskOaXiyhGwIRaOiAak">/files/KcskOaXiyhGwIRaOiAak</a></td></tr><tr><td><p>Your avatar is located at the top left corner, displaying key details such as your username, Avatar Level and in-game income. Delve deeper by clicking on your avatar to access and equip supported NFTs like the ‘Loaded Lions’ and ‘Cyber Cubs’. Not only does this allow you to personalise your virtual presence, <strong>they also grant you valuable in-game bonuses too</strong>. </p><p></p><p>This customisation allows you to express your unique style and flaunt your collectibles while navigating the enthralling world of <em>Loaded Lions: Mane City</em>. In the future, every Avatar Level gained will signify not only your progress and prowess but also translate into a boost in global Cash and Diamond income. Avatar Level is a part of the game’s core mechanics and is not tied specifically to a PFP NFT; you do not need a PFP NFT to increase Avatar Levels. Embrace your avatar as the key to unlocking a rich and engaging Web3 adventure.</p></td><td></td><td><a href="/files/guNDqjM9eNR8EK5gFX5T">/files/guNDqjM9eNR8EK5gFX5T</a></td></tr><tr><td>Your Abilities serve as your formidable arsenal of Attacks and Defences, offering you a wide range of strategic options. Within these Abilities, you will discover five distinct types of Attacks and Defenses, each meticulously crafted to either boost or impede your businesses' Cash and Diamond production in unique ways. Your proficiency in utilizing these Attacks and Defences will directly impact your ascent through the leaderboard ranks.</td><td></td><td><a href="/files/CWWiw4ng2eaFGCBWUUJO">/files/CWWiw4ng2eaFGCBWUUJO</a></td></tr><tr><td>Choose to align with either The Legion or The Void. The total Cash you generate will directly impact the performance of your chosen Faction. Joining a faction grants bonuses to both you and your faction mates! Note that in normal mode, faction switches are limited to once every 30 days, while in competitive mode, faction selections are final for the duration of the event. Choose your side wisely.</td><td></td><td><a href="/files/vGiUQyyvvPTo6y4yUkhr">/files/vGiUQyyvvPTo6y4yUkhr</a></td></tr><tr><td>As players complete specific tasks within Mane City, points will be earned. These points will accumulate, and upon reaching important milestone thresholds, players will be rewarded with in-game bonuses for <strong>Cash, Diamonds, and Furniture EXP</strong>.</td><td></td><td><a href="/files/0kySk3xBILq7ROsWmUva">/files/0kySk3xBILq7ROsWmUva</a></td></tr><tr><td></td><td></td><td><a href="/files/PixSrlKFTosTQ23AWDns">/files/PixSrlKFTosTQ23AWDns</a></td></tr></tbody></table>


# NFT Integrations

## ***Loaded Lions: Mane City*****&#x20;embraces the power of NFTs and their potential to enrich your gaming experience.**

As the game evolves, expect the integration of even more NFTs with diverse functionalities. We are committed to continuously improving and expanding the number of NFTs that are integrated with the game. We want to enable players to fully utilise their digital assets and unlock new possibilities within Mane City. Stay tuned for more updates, as we strive to deliver a captivating and ever-evolving Web3 gaming experience in *Loaded Lions: Mane City*. Note that **in-game benefits may change overtime** due to balancing requirements as the game evolves. Our existing NFT integrations are detailed below:

## Crypto.com Land

Crypto.com **Land (First Frontier and Fractured Fate) NFTs are the most important digital collectibles for&#x20;*****Loaded Lions: Mane City***. Each NFT grants you an additional plot of in-game land to build your city upon, but also passively generates Diamonds. The rarer your Crypto.com Land NFT, the more Business Sites your in-game land has, and the higher your passive Diamond generation rate. Given balancing reasons, each subsequent plot of Land would also generate slightly fewer Diamonds compared to its base value (**very weak diminishing returns**). We want to encourage players to focus on both having more Lands, as well as higher Land rarities.

The rarest Crypto.com Land NFT you own takes the spotlight, being displayed first. For an optimal gameplay experience, Businesses built on each subsequent plot of Land will also generate less Cash, and **diminishing returns here are much higher** compared to Diamond income from Lands. This ensures fair competition among every tycoon in Mane City. You will be able to construct Businesses on up to 10 plots of land. **Every plot of land beyond that only provides passive Diamond generation**. This ensures that even when your empire extends beyond your visible plots of land, your NFTs are still able to contribute to your wealth.

Lastly, don't worry if you don’t have enough Crypto.com Land NFTs to fill all your land plots. As you make your way through the game, you can also unlock more plots of in-game-only land called Arid Plains, albeit with relatively fewer open Sites and lower passive Diamond generation. However, unlocking these will be progressively more challenging, first requiring Cash, then requiring Diamonds and even Vouchers to unlock. And if you’ve already reached the maximum capacity for your visible plots of land, they will still add to your passive Diamond income rate.

👉 Check out the First Frontier Land collection on [Crypto.com NFT](https://crypto.com/nft/collection/8a8a2f71f15cc890f5b6b256c8bf72cd?tab=items) or on [Minted](https://minted.network/collections/cronos/0xe22f2cacf37b708f45a49b0cf5e24fa3ed635612).

<div><figure><img src="/files/JZc7DvfXKmmB6E11L0iU" alt=""><figcaption><p>Crimson Dunes</p></figcaption></figure> <figure><img src="/files/GgjrAJ2hn9n5S7yQtkqc" alt=""><figcaption><p>Alluring Aurora</p></figcaption></figure> <figure><img src="/files/cPa2v4XBnv7WWUWqaX94" alt=""><figcaption><p>Sapphire Lagoon</p></figcaption></figure> <figure><img src="/files/25kMUEP687vX0ffXH5Sq" alt=""><figcaption><p>Molten Cavern</p></figcaption></figure> <figure><img src="/files/3wpPdTWJR8Ldy9ZFKpHB" alt=""><figcaption><p>Blocked Chain</p></figcaption></figure></div>

👉 Check out the Fractured Fate Land collection on [Crypto.com NFT](https://crypto.com/nft/collection/20013a1835e79b767a0e65bb675f30bf?tab=items) or on [Minted](https://minted.network/collections/cronos/0x1a4a2102346533348cac4f7e608d7b5992a1e4ae).

<div><figure><img src="/files/PZw2HlJDAV4a2uEYeVUG" alt=""><figcaption><p>Sapphire Sanctum</p></figcaption></figure> <figure><img src="/files/gQZBW43MiWlx3qvOYkPn" alt=""><figcaption><p>Molten Forge</p></figcaption></figure> <figure><img src="/files/naZzkuZZ7qNJ0B1iykkL" alt=""><figcaption><p>Blocked Nexus</p></figcaption></figure> <figure><img src="/files/3DRlXelxv4G7I9Qxye7K" alt=""><figcaption><p>Stygian Storm</p></figcaption></figure> <figure><img src="/files/d6O89L4sT9lQh8RuZnNC" alt=""><figcaption><p>Lucent Ascent</p></figcaption></figure></div>

## Loaded Lions

When equipped in the game, ‘Loaded Lions’ NFTs will grant you a powerful permanent Cash Bonus, Diamond Bonus, and EXP Bonus. These valuable NFTs significantly enhance your earnings, fueling your progress in Mane City. Maximise your bonuses by **equipping multiple ‘Loaded Lions’** and further amplify your Cash generation capabilities.

👉 Check out this collection on [Crypto.com NFT](https://crypto.com/nft/collection/82421cf8e15df0edcaa200af752a344f?tab=items) or on [Minted](https://minted.network/collections/cronos/0xea1635a0e9344d933df42c0fd494d39bce865dc4).

<div><figure><img src="/files/nVaWfmPWwhM38aSFBc0D" alt=""><figcaption></figcaption></figure> <figure><img src="/files/gYpoqqLoVf6x4g6M8LLe" alt=""><figcaption></figcaption></figure> <figure><img src="/files/31JJmdfP3RMicg3Z6GmT" alt=""><figcaption></figcaption></figure></div>

## Dark Lions

Crafted uniquely compared to the 'Loaded Lions' and 'Cyber Cubs' NFTs, these 'Dark Lions' NFTs offer distinct advantages for Attack abilities. These NFTs play a vital role in the Attack ability by being able to attack your opponents more frequently, reducing Attack costs or extending the duration of effects on your selected opponent.

👉 Check out this collection on [Crypto.com NFT](https://crypto.com/nft/collection/5855701d43bc9a7fea90bd254ebd4b6e?tab=items) or on [Minted](https://minted.network/collections/cronos/0xa8790f65602363ecc614db62731965690faebdf3).

<div align="left"><figure><img src="/files/qcPSFYWBDCFFXU4it73M" alt=""><figcaption></figcaption></figure> <figure><img src="/files/AUER6jCGfC9wFadkCb33" alt=""><figcaption></figcaption></figure> <figure><img src="/files/bZgVZC69hNwlzyuGAPkO" alt=""><figcaption></figcaption></figure></div>

## Cyber Cubs

The ‘Cyber Cubs’ NFTs are also designed to provide a permanent Cash Bonus, Diamond Bonus, and EXP Bonus when equipped, albeit at a slower rate compared to the ‘Loaded Lions’. You can equip multiple ‘Cyber Cubs’, and bonuses are stackable with ‘Loaded Lions’, which will allow you to maximise your game’s Cash generation.

👉 Check out this collection on [Crypto.com NFT](https://crypto.com/nft/collection/366e1c3857fecce971703df888904e86?tab=items) or on [Minted](https://minted.network/collections/cronos/0xe3d53fb80c8cda7bb9b7207cb6b186172bd323cf).

<div><figure><img src="/files/DWdMDq7exEmS3JQJ5kqx" alt=""><figcaption></figcaption></figure> <figure><img src="/files/F8dofYEc50NnUj9FMkC9" alt=""><figcaption></figcaption></figure> <figure><img src="/files/v3501ITWb1dhtvmbW5qN" alt=""><figcaption></figcaption></figure></div>

## Crypto.com Expedition Gear

Enjoy full peace of mind with the ‘Crypto.com Expedition Gear’ backpack NFTs in *Loaded Lions: Mane City*! The backpack NFTs are stackable, with rarer Gear providing a higher offline income duration boost, ensuring that you continue to generate revenue **based on your total income** even when you're busy with real-world commitments. In the future, backpacks’ capacity trait will also be used to enable other important benefits, so stay tuned! Note that based on game balancing needs, diminishing returns may be introduced to Backpacks.

Rest easy knowing that your virtual empire remains productive and prosperous in your absence. The ‘Crypto.com Expedition Gear’ NFTs are designed to complement your gaming experience, allowing you to take care of real-world business while your in-game one thrives. Look forward to **additional uses or benefits** for different types and rarities of ‘Expedition Gear’ in the future!

👉 Check out this collection on [Crypto.com NFT](https://crypto.com/nft/collection/5a4707c6f7143e85a0cfab29436cc72b?tab=items) or on [Minted](https://minted.network/collections/cronos/0xae50f345502ad3395db0099d38692f609f829b58).

<div><figure><img src="/files/TGGcQZgDKY4xAUDBWJ5M" alt=""><figcaption><p>Commuter</p></figcaption></figure> <figure><img src="/files/RIqzxQlMtXuhzFDsISAR" alt=""><figcaption><p>Explorer</p></figcaption></figure> <figure><img src="/files/4ofeRS2o7gOmZKrlOE0Z" alt=""><figcaption><p>Adventurer</p></figcaption></figure> <figure><img src="/files/UbVwfY2M64eAPx8iQuAB" alt=""><figcaption><p>Trailblazer</p></figcaption></figure> <figure><img src="/files/JeWKl1C4gNo8XldkTY8n" alt=""><figcaption><p>Moonwalker</p></figcaption></figure></div>

## Crypto.com Expedition Gear: Tools of the Trade

Indulge in the competitive advantage with the 'Crypto.com Expedition Gear: Tools of the Trade' NFTs in *Loaded Lions: Mane City*! The Tools NFTs are designed for versatility, with the ability to provide **Cash, Diamond, and EXP Bonus** enhancements. Users are encouraged to experiment and mix their tools to discover the most optimal combinations, setting themselves apart from the crowd. Rarer Tools promise even greater bonuses, giving your in-game experience that golden touch. Diminishing returns are applied to each Tool type to maintain game balance.

Each strategic choice you make using the Tools NFTs amplifies your in-game yield, ensuring you get more out of every minute you play. Dive in and dominate, making every second count! During events, for those who are worthy, **exclusive and limited shining Treasures** are up for grabs. These Treasures not only symbolise victory but also offer the **best bonuses** in the game!

In the future, the element of each Tool may come into play, unlocking new dimensions in your gaming journey. Remember, **every element will hold its own significance**, ensuring that all will become just as important in shaping the game's landscape!

👉 Check out this collection on [Crypto.com NFT](https://crypto.com/nft/collection/a020b0c98ff9e71dfa2a0ed4e1ebe9ac?tab=items) or on [Minted](https://minted.network/collections/cronos/0x2e826af64dd027ee7029b87490826b4b95d78dfc).

<div><figure><img src="/files/iJI5pggS8KRp1m1d72Rn" alt=""><figcaption><p>Ember Kris</p></figcaption></figure> <figure><img src="/files/4H5NVcNdrnXPzhY4iG2U" alt=""><figcaption><p>Verdant Vitality Kit</p></figcaption></figure> <figure><img src="/files/CQq5rxz7jnDbl7CIf0YC" alt=""><figcaption><p>Azure Navigator</p></figcaption></figure> <figure><img src="/files/94G3GE8pdHy9cV2LfXW3" alt=""><figcaption><p>Sunburst Stompers</p></figcaption></figure> <figure><img src="/files/4Ag3JxBTn2zxwqONQNT3" alt=""><figcaption><p>Petabyte Puffer</p></figcaption></figure></div>

## Crypto.com Tactical Gear

Prepare for added excitement in Mane City, with the introduction of 'Crypto.com Tactical Gear' NFTs! This Tactical Gear collection consists of Weapons and Armour NFTs meticulously crafted to amplify the effects of Attack and Defence abilities.

As these NFTs and their bonuses can be stacked when equipped, they will play a pivotal role in your strategic approach when confronting opponents utilising Attack and Defence abilities. Stay tuned for upcoming style variations in the near future!

👉 Check out this collection on [Crypto.com NFT](https://crypto.com/nft/collection/fa5927fa201826c362c6421113c73e44?tab=items) or on [Minted](https://minted.network/collections/cronos/0x9ef0662590b985e71cfbd8a3d6305fdf7499a3c6).

<div><figure><img src="/files/wc37CKVbD7w46Q7c7RAZ" alt=""><figcaption><p>Ember Microcomputer</p></figcaption></figure> <figure><img src="/files/tpfmTFqvUF5M44v8GJJn" alt=""><figcaption><p>Verdant Optics</p></figcaption></figure> <figure><img src="/files/WodxrlYWKu5Lv0Cx3dtF" alt=""><figcaption><p>Arctic Forger</p></figcaption></figure> <figure><img src="/files/qWsXLbGRbGfvkNdfUjLz" alt=""><figcaption><p>Sunburst Stream</p></figcaption></figure> <figure><img src="/files/rf5HWSx2OVneQMljXmM8" alt=""><figcaption><p>Petabyte Missiles</p></figcaption></figure></div>

## Partner NFTs

### Mery (Mistery on Cro)

Joining the Dark Lions in the Void Faction are the ‘Mistery on Cro’ NFTs! Like the ‘Dark Lions’ NFTs, these offer unique advantages for Attack abilities. With these NFTs, you can attack your opponents more frequently, reduce Attack costs, and extend the duration of effects on your chosen targets.

👉 Check out this collection on [Minted](https://minted.network/collections/cronos/0x561ffeca612917ccb8900993e9637a9e4a047e76).

<div><figure><img src="/files/FHV77aoYmtx8kZmGvtRR" alt=""><figcaption></figcaption></figure> <figure><img src="/files/kFRcddTSVDG48NAEN7DX" alt=""><figcaption></figcaption></figure> <figure><img src="/files/FdG8u5Di0jO6OdtwuNY5" alt=""><figcaption></figcaption></figure></div>

### Cretins Munks - Munks on the Run

Joining the Loaded Lions and Cyber Cubs in the Legion Faction are the ‘Cretins Munks - Munks on the Run’ NFTs! Like the ‘Loaded Lions’ and ‘Cyber Cubs’ NFTs, these offer unique advantages for Cash Bonus, Diamond Bonus, and EXP Bonuses.

👉 Check out this collection on [Crypto.com NFT](https://crypto.com/nft/collection/db279862d3dde7e0190b6a053248d1b4?tab=items).

<br>

<div><figure><img src="/files/lse6GjPeYvicwQc9YYQ1" alt="" width="375"><figcaption></figcaption></figure> <figure><img src="/files/2r23rxOSldsAmySheH7E" alt="" width="375"><figcaption></figcaption></figure> <figure><img src="/files/Z7F34bSPmliZtzQgNXkw" alt="" width="375"><figcaption></figcaption></figure></div>

### Crazzzy Monsters - Arcane Creatures

The Crazzzy Monsters - Arcane Creatures are joining the Void! With their unique advantages for Attack abilities and Cash bonuses, they are set to reign chaos with the Void.

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<div><figure><img src="/files/1NSsNW2JsycPuXedfRc5" alt=""><figcaption></figcaption></figure> <figure><img src="/files/2nJYrUVqcdEIJ3OcTJW1" alt=""><figcaption></figcaption></figure> <figure><img src="/files/XRmT4m7A7X3ZBNaeyaUu" alt=""><figcaption></figcaption></figure></div>

### Project Ishin - Ishin Revengers&#x20;

The Project Ishin - Ishin Revengers are joining the Legion! With their unique advantages for Cash and Diamond bonuses, coupled with their attack cooldown abilities, these fearless warriors will lead the Loaded Lions and Legion to victory.

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<div><figure><img src="/files/dSahNlTYydccf66TW6d4" alt=""><figcaption></figcaption></figure> <figure><img src="/files/H3oFFtS4OVjBS2wo8zlu" alt=""><figcaption></figcaption></figure> <figure><img src="/files/t6xZADOMBR3uSb8Y9rfL" alt=""><figcaption></figcaption></figure></div>

### Cows Gone Mad - Founder’s Edition

The Cows Gone Mad - Founder’s Edition are joining the Void! With their unique advantages for EXP bonuses, coupled with their attack abilities, the herd will is set to cause chaos to the Legion!&#x20;

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<div><figure><img src="/files/hMwv0GJhS2xwH33fnxXx" alt=""><figcaption></figcaption></figure> <figure><img src="/files/PmVVNn8nUNCkXNCuVOIC" alt=""><figcaption></figcaption></figure> <figure><img src="/files/dEFyztqgOitdNajHqV2J" alt=""><figcaption></figcaption></figure></div>

### SYNTHTOPIA: THE SYNTHETIX

SYNTHTOPIA: THE SYNTHETIX are joining the Void! With powerful Cash income boosts and deadly attack abilities, they are built to unleash pure chaos across Mane City and the Legion!&#x20;

👉 Check out this collection on[ Crypto.com NFT](https://crypto.com/nft/collection/be01bbf6eb34990657cf458b19f4aa56?tab=items).

<div><figure><img src="/files/lu2mGo3MdjNAj0ESjrjq" alt=""><figcaption></figcaption></figure> <figure><img src="/files/c27K3T55cZ6ooYoGy96O" alt=""><figcaption></figcaption></figure> <figure><img src="/files/ME3NldIjfdKltqf215zH" alt=""><figcaption></figcaption></figure></div>

### Wolfies

The Wolfies are joining the Legion! Armed with bonus Cash, boosted Diamond gains, and fierce attack abilities, the pack isn’t just showing up, they’re here to tear through the Void.&#x20;

👉 Check out this collection on[ Crypto.com NFT](https://crypto.com/nft/collection/a80ec64f8a2d1427711ca0150f35615b).

<div><figure><img src="/files/uG2kgCWNlnfrZMGO53RQ" alt=""><figcaption></figcaption></figure> <figure><img src="/files/64siWe2ww9hRridQCopU" alt=""><figcaption></figcaption></figure> <figure><img src="/files/wEpfoYL88qakddwsOZYV" alt=""><figcaption></figcaption></figure></div>

### Brave Badges

The Brave Badges are joining the Void. Armed with bonus Cash gains, and deadly attack abilities, they are not here to play nice. Whether you’re defending your turf or launching an all-out assault, Brave Badges bring the muscle your city needs to dominate.

👉 Check out this collection on[ Crypto.com NFT](https://crypto.com/nft/collection/753619fa5fe18e961c6f0774f2bab843?tab=items).

<div><figure><img src="/files/wfEuCy8dYJom3HQs42yR" alt=""><figcaption></figcaption></figure> <figure><img src="/files/SNWtLYacf1X0lM6Ac2SZ" alt=""><figcaption></figcaption></figure> <figure><img src="/files/rpeR7sQWmRV126HbfwW6" alt=""><figcaption></figcaption></figure></div>

### Jak N Jil&#x20;

Jak n Jil are joining the Legion. Armed with bonus Cash gains, boosted Diamond gains, and attack abilities, they are here to hunt down chaos. Let the Mad Era begin!

👉 Check out this collection on[ Crypto.com NFT](https://crypto.com/nft/collection/f9a12e6cadd3666d6a46bde3939b51cb?tab=items).

<div><figure><img src="/files/JHs8xVJrz0zqisDcNY1l" alt=""><figcaption></figcaption></figure> <figure><img src="/files/2PshSG2p13ONs3mn4zf2" alt=""><figcaption></figcaption></figure> <figure><img src="/files/EMilu5jaoj6MW6Dqkeu1" alt=""><figcaption></figcaption></figure></div>

## More to come! 😊

Make sure to send us your favourite NFTs projects, maybe they will get a special spot in Mane City.


# In-Game Currencies

{% hint style="info" %}
The below are **in-game only** and are *not* cryptocurrencies.
{% endhint %}

<figure><img src="/files/I8a6aRWcK2ZNxhiSmhvv" alt=""><figcaption></figcaption></figure>

## Cash

Cash is the core currency of Loaded Lions: Mane City and it serves as the foundation for your virtual empire's growth and development. **Generated exclusively by Businesses, Cash is also used to upgrade them across almost all levels. Additionally, Cash plays a crucial role in obtaining Furniture for the Mane Mansion**, allowing you to customise and enhance your virtual space. Your total Cash income is calculated as the sum of the income from all regions. Strategically manage your Cash and you'll propel your city to new heights. Businesses produce **different Cash for different Divisions**, a Business can upgrade its Division once reaching the maximum Prestige Level for the current Division.

At the very beginning, Businesses will generate Gold, as Gold is the most basic Cash. Businesses in a new Division will provide a new Cash currency, and will cost the new Cash currency to upgrade.<br>

| **Division** | **Cash Name**   |
| ------------ | --------------- |
| 0            | Gold            |
| 1            | Titanium        |
| 2            | (More to come!) |
| ...          | ...             |

## Diamonds

**Diamonds are precious in&#x20;*****Loaded Lions: Mane City*****, being absolutely vital for taking your city’s growth to the next level.** Diamonds can be purchased with CRO on-chain, redeemed with Vouchers, or generated passively by your plots of land. They are essential for upgrading your Businesses to the Milestone and Prestige levels, purchasing Boosters to temporarily increase your Businesses' Cash production, and unlocking Mansion rooms and additional plots of land.

Managing your Diamonds is crucial! They may be abundant when you first start playing *Loaded Lions: Mane City*, but they will become increasingly scarce as you progress through the game. **Learning to balance and allocate Diamonds wisely will be key to your long-term property tycoon success.**

## Vouchers

**A Voucher is the most challenging in-game currency to obtain in&#x20;*****Loaded Lions: Mane City*****, making it highly valuable.** You can get vouchers either by earning it through leaderboard rewards during Competitive Mode or purchase with CRO, Vouchers offer players immense power and flexibility.

As the most potent in-game currency, Vouchers can be converted to wCRO on-chain, providing players with opportunities outside the game. These exchanges will be processed weekly at the start of the following week. For example, if an exchange request is done on Monday, it will be processed in the next week’s cycle.

Vouchers are also the ultimate currency required to unlock even more plots of land. Securing and leveraging Vouchers is essential for unlocking the full potential of your city.

Vouchers can be redeemed for Diamonds at an exclusive rate, allowing players to grow their city even quicker.


# In-Game Assets

{% hint style="info" %}
The below assets are **in-game only** and are *not* available on-chain.
{% endhint %}

## Furniture

<figure><img src="/files/jkeoHBqW8DjTIGCP2M8B" alt=""><figcaption></figcaption></figure>

**Furniture plays a significant role in personalising the Mane Mansion and contributing to your overall progression in&#x20;*****Loaded Lions: Mane City*****.** Every room in your Mansion can be filled with a unique set of Furniture, giving them a unique character and flair.

However, Furniture isn’t just decorative. After purchasing them with Cash and placing them in your Mansion, you'll gain Avatar Experience to increase your Avatar Level. These levels are essential for obtaining new Blueprints for Businesses, and in the future, they will help in providing added Bonuses to the player’s Cash and Diamond income. By carefully selecting and placing Furniture in the Mane Mansion’s rooms, you’re creating a stunning virtual home while progressing through the game.

## Blueprints

<figure><img src="/files/jfOQaltsm8pVSv3BZAYK" alt=""><figcaption></figcaption></figure>

Blueprints in Mane City hold the key to expanding your virtual empire, containing the…well, blueprints to new and exciting Businesses. There are two types of Blueprints available: **Uncommon** and **Legendary**. Both types grant you access to new Businesses, but the Legendary Blueprints offer a much greater chance to obtain a higher-rarity Business.

Depending on your strategy, you can choose to sell your Blueprints and acquire certain Businesses you desire in the Market. Alternatively, you can try your luck by using the Blueprints to potentially unlock a very valuable Business. The choice is all yours and you’re free to customise your approach.

<br>

## Businesses

<figure><img src="/files/vOAg78lN4szhhKtonsZ7" alt=""><figcaption></figcaption></figure>

In the dynamic world of Loaded Lions: Mane City, Businesses play a pivotal role in shaping your virtual empire. With a total of 15 different businesses spread across five rarities (for now!), you'll have ample opportunity to strategise, invest, and grow your city. Each Business occupies a specific number of Sites, adding a layer of complexity as you decide which enterprises to prioritise. Unlocking Sites will also cost progressively more Cash. Please note that a higher-rarity Business might not always be better.

**Businesses are the lifeblood of your city, generating Cash for you.** The rate at which they do so can be increased by upgrading the Business’s level. This increment is randomised within a specified range, and the range becomes proportionately wider the more levels you upgrade at once, so a touch of luck is involved here. This adds an exciting element to the game and challenges players to adjust on the fly.

**Upgrading your Businesses typically requires Cash, with the exception of Milestone levels that need Diamonds as well.** Businesses also feature a Prestige level, allowing you to spend Diamonds to reset their level once they reach a specific level. In return, their base income and income increment per level will greatly increase, enabling you to generate even more Cash. The Milestone and Prestige levels challenge you to be strategic when deploying your resources. Will the upgrade be worth the cost of your Cash and Diamonds? It’s up to you to decide!

## Boosters

<figure><img src="/files/sIWVTIenslNo4msRr38D" alt=""><figcaption></figcaption></figure>

Boosters’ role in *Loaded Lions: Mane City* is to provide you with a substantial increase to your Business’s Cash production rate for a limited period of time. A range of Boosters is available, and each one sports a different duration and power level. Booster applied to a Business will **continue to countdown** both when a Business is in the inventory (Business will not earn income when in inventory) and when players are offline (offline income will be calculated based on the boost, adjusted for time remaining on the boost).

However, Boosters do not affect the base income of a region. This means that activating a Booster will not change which region determines your total income.

Boosters can only be bought with Diamonds and they can be costly to maintain. Therefore, it's essential to use them wisely. They add an extra layer of excitement and strategy to the captivating world of *Loaded Lions: Mane City.* Whether you decide to deploy them early to get a head start or during Competitive Mode events to surprise other tycoons, it’s up to you to make the final call.

## Abilities

<figure><img src="/files/CWWiw4ng2eaFGCBWUUJO" alt=""><figcaption></figcaption></figure>

Within the heart of Mane City lies the powerful Abilities system, a formidable arsenal at your disposal. This system consists of Attacks and Defences, allowing you to attack your opponents' cities or defend your own. There are 5 distinct types of Attacks and Defences, each tailor-made to enhance or hinder your businesses' cash and diamond production in unique ways.

But here's where the thrill intensifies: the **effects of the Abilities are randomised**, adding an element of unpredictability to every move you make. To master this intricate game of strategy, you'll need more than just luck. This is where your **'Tactical Gear' NFTs** come into play, influencing the base Effect Bonus of your Abilities. And don't forget the **'Dark Lions' NFTs**, shaping the Base Cooldown, Duration, and Diamond Cost for Attack abilities. The fate of your city lies in your hands as you harness these Abilities.

Attacks affect 5 out of the 7 regions of the targeted player, selected at random. You can see which regions are affected by hovering over the Attack icons while in the World Map view.

For the ‘Pillagers’, the leaderboard becomes your battleground. Launch Attacks at your opponents, and potentially rise up in the ranks—provided you succeed. **The closer your target ranks to you, the greater the hit rate.** (💡Pro tip: Click on your own position on the leaderboard to easily target those nearby. After all, they say, keep your friends close but your enemies closer.) A successful attack not only hinders your opponent but also grants you a percentage of their Net Effect Bonus, lasting throughout the Attack's duration.

The path to victory is paved with strategy, and your mastery of Attacks and Defences will determine your rise in the leaderboard ranks.

<br>


# In-Game Mechanics

<figure><img src="/files/avX8NzVbymm2Rb1WABw9" alt=""><figcaption></figcaption></figure>

Dive deep into the heart of *Loaded Lions: Mane City* as we unravel the intricacies of its in-game mechanics. Consisting of strategic mechanics, interactions, and calculations, this section deciphers the elements that make our game immersive and captivating.

## Prestige System

Every Business has a specific Max Level, and a particular logic to calculate its Cash and Diamond costs for the Business to get to its Max Level. Once the Max Level is reached, players will have the option to upgrade the Business’ Prestige Level, which is denoted in a medal icon. After upgrading a Prestige Level, the Business Level is reset to Level 1, and its previous Cash income and Cash costs are multiplied by a common multiplier, while Diamond costs to upgrade remain the same.

Before upgrading the Prestige Level, there are also other **prerequisites** that players will need to fulfil. Prerequisites include a certain Avatar Level and having a certain number of other Businesses **placed on a Land or in their inventory** that are of the same or higher in Prestige Levels. These prerequisites encourage the player to expand their empire, and will become increasingly difficult as players climb up the Prestige Levels. Below are further details on how the prerequisites interact with other components of the game:

* **Unrestricted Market purchase:** There are no prerequisites to purchase any Business from the Market
* **Unrestricted placement:** There are no prerequisites to place any Businesses on Land Plots
* **Prestige upgrade:** The player have to satisfy owning a certain number of Business of one Prestige Level below the Prestige Level that the player is trying to upgrade to, as well as having achieved a certain Avatar Level
* **Cash Income debuff:** When placing a Business where its Prestige upgrade prerequisites have not been attained, the Cash Income of that Business will be **temporarily reduced** to the highest Prestige Level of which the prerequisites were already met by the player. An example is provided below for a Player has an Avatar Level of 40, and have a total of 12 Prestige Level 19 Businesses on their Land or inventory:
  * Assume the Player then buys a **Prestige Level 40 Business** off the Market (Prestige Level 40 requires Avatar Level 47 and at least 21 Prestige 39+ Businesses for its full Cash Income) and placed on their Land Plot
  * The Prestige Level 40 Business will only produce an income as if its **Prestige Level 20 of the equivalent Business Level** (The highest Prestige prerequisite that the player satisfies is Prestige Level 20 – Avatar Level 40 and at least 12 Prestige Level 19+ Businesses)
  * The Prestige Level 40 Business will only produce an income as if its Prestige Level 21 if the player **then attains Prestige Level 21 prerequisites** (Avatar Level 40 and at least 13 Prestige 20+ Businesses); by owning another Prestige 20+ Business

## Arid Plains

Arid Plains are the **lowest rarity of in-game Land**, and unlike other Land, it **does not have an NFT counterpart**. Arid Plains are a part of in-game progression, players can unlock multiple Arid Plains, each costing exponentially more in-game currencies to unlock. It’s designed to help players generate more passive Diamond income over time. Players can increase the passive Diamond generation of all Arid Plains by holding at least one NFT Land as well. Arid Plains unlocked in the Normal Mode will also be unlocked in the Competitive Mode and vice versa; allowing players who play a single mode rigorously to benefit in the other mode as well.

With the World Map in play, each of the 7 regions will each have their own Arid Plains, deepening the overall game strategy.

## Currency Units

Cash income scales exponentially in this game. To improve the readability of the quantity of in-game currency income and balances, the game introduces a specific logic for the abbreviations of units that quantifies these numbers; some examples are detailed below:

Abbreviations of smaller numbers that may already be familiar to most players;

* 10^3 = 1K
* 10^6 = 1M
* 10^9 = 1B
* 10^12 = 1T
* 10^15 = 1Q

Higher numbers will be represented by lower-case alphabets; and if the alphabet representation is exhausted, one additional alphabet will be added, and the logic repeats;

* 10^18 = 1a
* 10^21 = 1b
* 10^93 = 1z
* 10^96 = 1aa
* 10^99 = 1ab
* 10^171 = 1az
* 10^174 = 1ba
* 10^249 = 1bz

## Bonuses and Multipliers Interactions

There are two independent pathways that in-game currency can be affected on top of its base generation—Bonuses and Multipliers. **All Bonuses are additively infinitely stackable**; examples that apply Bonuses are Cash Boosters and Bonuses from NFTs. Multipliers on the other hand, as the name suggests, are **multiplicatively infinitely stackable**, an example of a Multiplier is the impact granted by the Prestige System, and the diminishing returns from having multiple plots of Land.

**The equation form of the above is: Final Income = Base income x (1 + BonusA +...+ BonusZ) x MultiplierA x … x MultiplierZ**

For example, if a Business has 100/s in base Cash income, with three sources of Cash income Bonuses of +10%, +50%, and +200% respectively, your total Cash income Bonus would be +10% + 50% + 200% = +260%, resulting in a total of 100/s x (1 + 2.6) = **360/s** in Cash income.

However, if you then upgrade this Business to the same Business Level in a higher Prestige Level that provides a 4x Multiplier, and also shifted the Business to a plot of Land that applies a 0.5 Diminishing Returns Multiplier (or Land Multiplier) on Cash income, the actual Cash income from this Business would be 360/s x 4 x 0.5 = **720/s** instead.

## UI Display for Bonuses and Multipliers

In order to provide a simplified UI on how Bonuses and Multipliers are shown in-game, when you hover over a Business’ Cash income generation, the Prestige Multiplier is displayed as part of the Business’ Prestige base income, and the Land Multiplier is calculated as an additive impact to the rest of the Business’ Cash bonuses. Taking the same example shown above under “Bonuses and Multipliers Interactions” section, it will be displayed as:

* Business’ Prestige base income = Business’ base income x Prestige Multiplier = 100/s x 4 = **400/s**
* Bonuses are listed as percentages from different sources = **+80%**, of which:
  * Additive Bonus source A = 10%
  * Additive Bonus source B = 50%
  * Additive Bonus source C = 200%
  * Land Multiplier (x0.5) = (Land Multiplier - 1) x (1 + Additive Bonuses) = (0.5 - 1) x (1 + 2.6) = -180%
    * In other words, the higher your additive Bonuses, the more negative the Land Multiplier (in-terms of additive Bonus) it will translate into; as it is applied multiplicatively to existing additive Bonuses
* The actual Cash income would still be the same = 400/s + 80% = **720/s**

## Diminishing Returns Multiplier

Diminishing Returns Multiplier (or Land Multiplier) of Diamond and Cash income is determined by an **underlying Diminishing Factor**. For example, if the Factor is 90%, then the Multiplier follows this pattern:

* 1st Land from the left = 90%^0 = 100%
* 2nd Land from the left = 90%^1 = 90%
* 3rd Land to the left = 90%^2 = 81%

## Diamond Bonus Multiplier

Exchange rate to Diamonds will be affected by the Diamond bonus of a player. For example, if Base Voucher to Diamond Exchange Rate is 1:75, player has 50% Diamond bonus, with a Diamond Bonus Multiplier of 200%, then the exchange rate is calculated as follows:

* **Base Voucher to Diamond Exchange rate x (1 + Diamond Bonus x Diamond Bonus Multiplier)** or in this case 1 Voucher can be swapped to 150 Diamonds

If the net amount of Diamond Bonus falls below 0, the Exchange rate will be fixed at its original value (100%).

## Ability Damage Calculation

All **Effect Bonus calculations are additive** (subject to diminishing returns of the same Tactical Gear Type), and those between Defence and Attack cancels out additively.&#x20;

For **Attack side of the equation**, take an example of an **Attacker** who;

* Wishes to use Veil of Venom, which has a Base Attack Effect of decreasing the Cash Income Bonus of all Common Businesses by **10% to 30%**
* Has 3 Venom Vials, which increases the Veil of Venom Attack Effect by (5% to 15%) x (60%^0 + 60%^1 + 60%^2) = (**9.8% to 29.4%**)
* Another 2 Smoke Grenade Launchers, which further increases the Veil of Venom Attack Effect by (10% to 30%) x (60%^0 + 60%^1) = (**16% to 58.8%**)
* The overall Veil of Venom Attack Effect has a;
  * Lower bound of **10% + 9.8% + 16% = 35.8%**
  * Upper bound of **30% + 29.4% + 58.8% = 118.2%**

If the attack was successful, a random number will be rolled in a uniform distribution, assume this to be **110%.** After the Net Effect is calculated, the attack will affect 5 out of the 7 regions of the target, selected randomly.

Now assume that the Defender has an Attack active;

For **Defence side of the equation**, assume the **Defender**;

* Used Gale of Safety to nullify the effects of Veil of Venom, which has a Base Defence Effect of **10% to 30%**
* Has 4 Poison Purifier, which increases the Gale of Safety Defence Effect by (5% to 15%) x (60%^0 + 60%^1 + 60%^2 + 60%^3) = (**10.88% to 32.64%**)
* Another 1 Windstorm Turbine which increases the Gale of Safety Defence Effect by 10% to 30%
* The overall Gale of Defence Defence Effect has a;
  * Lower bound of **10% + 10.88% + 10% = 30.88%**
  * Upper bound of **30% + 32.64% + 30% = 92.64%**

Again, a random number will be rolled in a uniform distribution, assume this to be **50%.** Defensive abilities apply their effect across all 7 regions once activated.

The Net Effect will be **110%-50% = 60%,** the Defender will receive a -60% Cash Bonus additive to the rest of the Cash Bonus (e.g. from 200% to 140%).&#x20;

* The Attacker will also receive -60% x -70% = **42% of Cash Income Bonus** on their Common Businesses for the same duration
  * If an Attacker attacks another player successfully, the Bonus received will stack together additively
* If the Attack lands and **Net Effect is calculated to be smaller or equal to 0%, it will be treated as the attack was blocked and unsuccessful** and the Attack is not applied
* If the Defender uses the Defence after an attack has successfully landed on them by an Attacker, they will negate the negative bonuses based on their roll, however the Attacker still gains the Bonus for the full duration of the attack

## Division Mechanics

All players starts the game with all Businesses at Division 0, players can only upgrade an individual business to the next Division if they satisfy the following requirements;

* Reaches both the **maximum Prestige and Business Level** for that individual Business.
* **Satisfies the Prestige requirement** for the maximum Prestige in the current stage.
* Have sufficient Diamonds for the upgrade.

A Business in a new Division will;

* **Generate a new Cash currency**, that will always have a higher ranking in the Leaderboard than the previous currency.
* **Cost double the new Cash currency** versus the previous Cash to upgrade, and **double the Diamonds** to upgrade Diamond Levels.
* Have a similar Prestige requirement progression, however instead of requiring Business of an earlier Division, it will now require the Business of the same Division as the Business being upgraded.
* Still count towards the Prestige requirement of an earlier Division.

Other aspects;

* Players **cannot purchase a Business in a new Division** from the market unless they already own a Business of that Division.
* Players will c**onsume all the remaining balance** of their currency in the current stage when upgrading a Business to the next Division.
* Players will be granted additional Cash Bonuses, Diamond Bonuses, free Attacks, and free Boosters when attaining certain Prestige Level in the new Division, these **Bonuses are additive and stackable.**

## Business Quality&#x20;

There are a few mechanics in place associated with Quality (more details can be found under “In-Game Parameters - Workshop” section):

* Businesses of a higher Quality **will have a higher upper-bound for Cash Income production** per Business Level upgrade, there are a total of 10 Qualities for each Business.
* Businesses of the same Quality **can be merged** into a higher one by **spending Diamonds**, with an underlying **success rate**.
* **2 of the same Quality Business** is required for merging.
* A successful merge **increases the Quality of the Business by 1**.
* The Business with the higher Division, (if tied then) followed by Prestige and Business Level is higher ‘ranked’ and will determine the resulting Business’ Levels.
* The higher ‘ranked’ Business will be **kept** regardless if the merge is successful.
* The lower ‘ranked’ Business will be **deleted** from the game regardless if the merge is successful.

## Expeditions

The Expedition System is fully integrated into the World Map view , allowing tycoons to embark on dynamic real-time missions. Whether venturing solo or forming a party, players must strategically deploy their assets to explore uncharted lands, battle threats, and gather valuable resources to expand their empire.

<div align="center"><img src="/files/eZTdLLZoiRMALt6BqI8D" alt=""></div>

**Homeland Selection:** Every player must select a Homeland region. This region determines the starting origin point for all solo and party expeditions. Players can strategically change their Homeland by paying Diamonds , subject to a cooldown period before being able to change it again.

**Avatar Leadership:** Every expedition must be led by an Avatar (PFP) acting as the captain of the mission. A player can run multiple simultaneous expeditions based on the number of unique Avatars they own (5 Max). Tycoons who do not own extra NFTs can always use the default Avatar to lead their expeditions.

<figure><img src="/files/9EpfDBZLWD3t3FWn2VnR" alt=""><figcaption></figcaption></figure>

**Mission Types and Assets:** Active expeditions appear daily with difficulties based on the specific parameters of the Land. Missions are split into three distinct types: Boss Fights, Resource Gathering, and Exploration. Various assets like Weapons, Armour, Tools, and Backpacks provide power to the player, becoming significantly more effective when deployed within their native elemental region.

**Looking for Group (LFG):** To tackle high-difficulty lands, players can form a Party using the "Looking for Group" (LFG) system. Organizers can create public or private expedition lobbies to invite other tycoons. Total party strength combines the power of all participating players to maximize the probability of mission success.

<figure><img src="/files/sRoPeUVDarRjsVXDL5qQ" alt=""><figcaption></figcaption></figure>

**Logistics and Travel Time:** Expeditions require a real-time commitment consisting of traveling out, the core mission duration, and traveling back. The total journey time is determined by the distance between the organizer's Homeland and the destination region. Assets and lands remain locked during the entire duration of the mission.

**Reward Distribution:** Completing a mission successfully rewards players with valuable items such as elemental Essence, Diamonds, and Boosters based on the mission type. The reward amount depends directly on the difficulty of the mission , and rewards are granted only after the full return trip is complete. The earnings are split among the party members and the Land owner, who receives a share of the rewards as a fee for hosting the expedition on their Land.

## Elemental Businesses

The **Elemental Business** system adds a new layer of strategic depth to Mane City, allowing tycoons to specialize their empires and optimize for specific Regions. While every Business starts in a **Neutral state**, players can now transform them to align with one of seven distinct Elements: **Crimson, Aurora, Sapphire, Molten, Blocked, Lucent,** and **Stygian.**

The Region where you place an Elemental Business significantly impacts its performance, changing its Cash Income and its resilience against attacks based on the element's Affinity with that land.

**Essences**\
To unlock the power of the elements, you will need **Essences**. These are special items—one for each Element—stored in a dedicated "Essences" tab within your Inventory.

**Acquisition:** Essences can currently be obtained through:

* **Daily Roar** (random reward).
* **Competitive Events**, as rewards for normal mode.
* **Trading:** Essences can be traded with other players in the Market for Vouchers.
* **Expedition System:** When the expedition system is released, essences will be given as a reward.

**Imbuing**

**Imbuing** is the process of converting a Neutral Business into an Elemental Business. This action takes place in the **Workshop** under the separate "Imbuing" tab.

* **Requirements:** You must spend **Essence** of the desired Element plus **Diamonds** .
* **Transformation:** Once imbued, the Business permanently gains that Element. Its artwork will change to reflect its new elemental nature.
* **Neutral Businesses:** If you choose not to imbue, Neutral Businesses retain their full functionality and operate normally without Elemental bonuses or penalties.

**Elemental Levels**

After gaining an Element, a Business starts at **Elemental Level 1.** You can increase this level by spending more Essence and Diamonds.

The Elemental Level is crucial because it determines the **percentage of the Affinity bonus** applied to that Business. A Level 1 Elemental Business applies only a small fraction of the region's bonus, while a Level 10 Business unlocks 100% of the potential bonuses.

**Affinity Rules**

The core strategy lies in placing the right Element in the right Region. There are 6 possible states for a Business in any Region:

* **Hyper Affinity (+++):** Exclusive to Lucent Ascent and Stygian Storm.
* **Super Affinity (++):** Major bonuses.
* **Affinity (+):** Moderate bonuses.
* **Neutral (0):** Standard operation.
* **Rejection (-):** Moderate penalty.
* **Super Rejection (--):** Major penalty.

You can check a Business's compatibility by hovering over the Region name in the Business Details window. A tooltip will display the specific Affinities and Rejections for that Business type.

**Attack and Defence Integration**

Elemental Affinity doesn't just affect income; it fortifies your city. Affinity levels directly impact the effectiveness of incoming attacks on a Business's Cash Income.

The damage reduction is determined by a combination of the **Business's current Affinity** (base reduction) and its **Elemental Level** (scaling factor) . High-level Elemental Businesses placed in high-affinity regions provide the strongest defense against income disruption.

<br>


# In-Game Parameters

<figure><img src="/files/YuLIkiHyLghsljwO2ieh" alt=""><figcaption></figcaption></figure>

Embarking on your adventure in *Loaded Lions: Mane City*? Start here, where we outline the **foundational parameters** to jumpstart your journey. While this provides the basics, countless deeper intricacies await discovery. Explore with the community, share strategies, and uncover the game's full potential together!&#x20;

{% hint style="info" %}
Please note that these parameters may change overtime (see [patch notes](broken://pages/CMJ0wt809PqzaICTCtZs) for latest changes) due to balancing requirements as the game evolves, but we aim to keep it stable 1-2 weeks ahead of each Competitive Event.
{% endhint %}

## Land Parameters

Land and its Diamond Production are **infinitely additively stackable**, but subject to diminishing returns. These diminishing returns are calculated separately for each region. Available Sites (for building businesses) are only usable for a maximum of 10 plots of Land.

**Land Diamond Diminishing Factor:** 93.75%

**Land Cash Diminishing Factor:** 60%

| **Regions**          | **Rarities** |                                |         |         |         |           |          |            |
| -------------------- | ------------ | ------------------------------ | ------- | ------- | ------- | --------- | -------- | ---------- |
|                      | Arid Plains  | Arid Plains (hold 1+ Land NFT) | Starter | Rare    | Epic    | Legendary | Mythical | Primordial |
| # of Obstacles       | 10           | 10                             | 8       | 6       | 4       | 2         | 0        | 0          |
| **Diamond per hour** |              |                                |         |         |         |           |          |            |
| Crimson              | 215,000      | 240,000                        | 305,000 | 355,000 | 440,000 | 560,000   | 750,000  | -          |
| Aurora               | 215,000      | 240,000                        | 305,000 | 355,000 | 440,000 | 560,000   | 750,000  | -          |
| Sapphire             | 215,000      | 240,000                        | 305,000 | 355,000 | 440,000 | 560,000   | 750,000  | -          |
| Molten               | 215,000      | 240,000                        | 305,000 | 355,000 | 440,000 | 560,000   | 750,000  | -          |
| Blocked Chain        | 215,000      | 240,000                        | 305,000 | 355,000 | 440,000 | 560,000   | 750,000  | -          |
| Lucent Ascent        | 215,000      | 240,000                        | -       | -       | -       | -         | -        | 1,000,000  |
| Stygian Storm        | 215,000      | 240,000                        | -       | -       | -       | -         | -        | 1,000,000  |

## Land Combos Parameters

Having different land rarities within the same region will create Land Combos. These bonuses will apply to all Lands and Businesses in that region. The more different rarities you include, the higher the bonus. Having more than one Land of the same rarity won’t provide any extra effect to the Land Combo.

| Rarities             | Cash Bonus | Diamond Bonus | Cost to Level Up Businesses |
| -------------------- | ---------- | ------------- | --------------------------- |
| 2 Different Rarities | +5%        | -             | -                           |
| 3 Different Rarities | +10%       | 2%            | -                           |
| 4 Different Rarities | +10%       | 5%            | -                           |
| 5 Different Rarities | +10%       | 5%            | -2%                         |

## Primordial Ascension

By owning at least one Primordial Land in a region, players will unlock Primordial Ascension, a special Land Combo that grants enhanced bonuses for that specific region.

* Activated by owning 1 or more Primordial Lands in the same region.
* Bonuses do not stack if multiple Primordial Lands are owned in the same region.
* Bonuses apply only to the region where Primordial Ascension is active.

Primordial Ascension Bonuses:

* +15% Cash Income
* +5% Diamond Income
* -2% Cash Cost to Level Up Businesses

## Business Parameters

Business and its Cash Production are **infinitely additively stackable**, but subject to diminishing returns and available Sites to build on.

**Maximum Prestige level:** 289

<table data-header-hidden data-full-width="true"><thead><tr><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th></tr></thead><tbody><tr><td><strong>#</strong></td><td><strong>Business Name</strong></td><td><strong>Rarity</strong></td><td><strong># of Sites Taken</strong></td><td><strong>Base Cash Production</strong></td><td><strong>Increment Cash Production Per Level</strong></td><td><strong>Base Cash Cost</strong></td><td><strong>Cost Multiplier per Cash Level</strong></td><td><strong>Base Diamond Cost</strong></td><td><strong>Cost Multiplier per Diamond Level</strong></td><td><strong>Max Business Level</strong></td><td><strong>Prestige Cash Multiplier</strong></td><td><strong>Prestige Diamond Cost</strong></td><td><strong>Drop Rate from Uncommon Blueprint</strong></td><td><strong>Drop Rate from Legendary Blueprint</strong></td></tr><tr><td>1</td><td>Cool Cats Lounge</td><td>Common</td><td>1</td><td>4 - 9 / s</td><td>1 - 5 / s</td><td>980</td><td>1.0216x</td><td>2</td><td>1.205</td><td>610</td><td>9.7x</td><td>1.54M</td><td>25.80%</td><td>0.00%</td></tr><tr><td>2</td><td>Barbary Gym</td><td>Common</td><td>1</td><td>5 - 10 / s</td><td>3 - 4 / s</td><td>1050</td><td>1.0220x</td><td>2</td><td>1.210</td><td>600</td><td>9.7x</td><td>1.82M</td><td>22.50%</td><td>0.00%</td></tr><tr><td>3</td><td>Flavour Town Diner</td><td>Common</td><td>1</td><td>6 - 10 / s</td><td>2 - 6 / s</td><td>1120</td><td>1.0224x</td><td>2</td><td>1.215</td><td>590</td><td>9.7x</td><td>2.17M</td><td>18.20%</td><td>0.00%</td></tr><tr><td>4</td><td>Panthera Power Station</td><td>Common</td><td>2</td><td>14 - 20 / s</td><td>1 - 13 / s</td><td>1190</td><td>1.0225x</td><td>2</td><td>1.220</td><td>610</td><td>9.94x</td><td>4.68M</td><td>8.00%</td><td>0.00%</td></tr><tr><td>5</td><td>Pride Records</td><td>Uncommon</td><td>2</td><td>16 - 22 / s</td><td>4 - 16 / s</td><td>1330</td><td>1.0226x</td><td>3</td><td>1.225</td><td>610</td><td>9.94x</td><td>6.24M</td><td>7.20%</td><td>0.00%</td></tr><tr><td>6</td><td>LL Sports</td><td>Uncommon</td><td>2</td><td>16 - 24 / s</td><td>2 - 19 / s</td><td>1400</td><td>1.0230x</td><td>4</td><td>1.230</td><td>590</td><td>9.94x</td><td>4.94M</td><td>6.50%</td><td>0.00%</td></tr><tr><td>7</td><td>Cyber Bazaar</td><td>Uncommon</td><td>2</td><td>16 - 26 / s</td><td>3 - 18 / s</td><td>1470</td><td>1.0232x</td><td>4</td><td>1.235</td><td>580</td><td>9.94x</td><td>5.59M</td><td>6.30%</td><td>0.00%</td></tr><tr><td>8</td><td>Leo &#x26; Co.</td><td>Rare</td><td>1</td><td>9 - 15 / s</td><td>5 - 11 / s</td><td>1610</td><td>1.0232x</td><td>5</td><td>1.240</td><td>550</td><td>9.96x</td><td>3.50M</td><td>1.30%</td><td>22.50%</td></tr><tr><td>9</td><td>Felis Cineplex</td><td>Rare</td><td>3</td><td>30 - 48 / s</td><td>15 - 30 / s</td><td>1680</td><td>1.0234x</td><td>6</td><td>1.245</td><td>590</td><td>9.96x</td><td>11.78M</td><td>1.85%</td><td>20.80%</td></tr><tr><td>10</td><td>The Lion’s Den Resort</td><td>Rare</td><td>1</td><td>10 - 17 / s</td><td>7 - 10 / s</td><td>1750</td><td>1.0244x</td><td>6</td><td>1.250</td><td>520</td><td>9.96x</td><td>2.87M</td><td>1.00%</td><td>20.70%</td></tr><tr><td>11</td><td>KOTJ Bank</td><td>Epic</td><td>4</td><td>52 - 68 / s</td><td>10 - 62 / s</td><td>2240</td><td>1.02455x</td><td>11</td><td>1.255</td><td>570</td><td>9.985x</td><td>11.75M</td><td>0.50%</td><td>10.50%</td></tr><tr><td>12</td><td>Museo del León</td><td>Epic</td><td>2</td><td>30 - 40 / s</td><td>14 - 26 / s</td><td>2100</td><td>1.025x</td><td>9</td><td>1.260</td><td>540</td><td>9.985x</td><td>7.67M</td><td>0.40%</td><td>9.90%</td></tr><tr><td>13</td><td>Mane Motors</td><td>Epic</td><td>4</td><td>60 - 84 / s</td><td>28 - 56 / s</td><td>2170</td><td>1.0254x</td><td>11</td><td>1.265</td><td>560</td><td>9.985x</td><td>15.5M</td><td>0.30%</td><td>11.10%</td></tr><tr><td>14</td><td>Leisure-O-Polis Arcade</td><td>Legendary</td><td>4</td><td>80 - 100 / s</td><td>30 - 70 / s</td><td>2380</td><td>1.02606x</td><td>14</td><td>1.270</td><td>550</td><td>10x</td><td>13.25M</td><td>0.10%</td><td>3.00%</td></tr><tr><td>15</td><td>The Apex Tower</td><td>Legendary</td><td>4</td><td>80 - 108 / s</td><td>45 - 65 / s</td><td>2625</td><td>1.02655x</td><td>17</td><td>1.275</td><td>540</td><td>10x</td><td>12.5M</td><td>0.05%</td><td>1.50%</td></tr></tbody></table>

## Business Combos Parameters

Businesses can be placed next to each other to create Business Combos. These combos will produce a fixed amount of Diamonds, affected by the Land Diamond Diminishing Factor of the land they are in.

| Combo Name           | Business A             | Business B         | Rarity Mix        | Max Diamond Income |
| -------------------- | ---------------------- | ------------------ | ----------------- | ------------------ |
| 🍔 Night Out Combo   | Cool Cats Lounge       | Flavour Town Diner | Common + Common   | 10,000 Diamonds/hr |
| 💪 Fitness Combo     | Barbary Gym            | LL Sports          | Common + Uncommon | 20,000 Diamonds/hr |
| 🎶 Indie Vibes Combo | Cool Cats Lounge       | Pride Records      | Common + Uncommon | 20,000 Diamonds/hr |
| ⚡ Tech Surge Combo   | Panthera Power Station | Cyber Bazaar       | Common + Uncommon | 20,000 Diamonds/hr |
| 👟 Lifestyle Combo   | LL Sports              | Leo & Co.          | Uncommon + Rare   | 25,000 Diamonds/hr |
| 🎮 Digital Weekend   | Cyber Bazaar           | Felis Cineplex     | Uncommon + Rare   | 25,000 Diamonds/hr |
| 🏛️ Prestige Drive   | Museo del León         | Mane Motors        | Epic + Epic       | 30,000 Diamonds/hr |
| 🎉 Ultimate Getaway  | Leisure-O-Polis Arcade | Lion’s Den Resort  | Legendary + Rare  | 35,000 Diamonds/hr |
| 🏙️ Financial Power  | The Apex Tower         | KOTJ Bank          | Legendary + Epic  | 40,000 Diamonds/hr |

The effectiveness of Business Combo Diamond Production depends on the Prestige Level of the businesses involved. The lower Prestige Level between the two businesses in the combo determines the percentage of maximum income received.

* Prestige 1 → 10% of max
* Prestige 2 → 20% of max

…

* Prestige 10 → 100% of max

Formula:

* Diamond Income = Max Combo Diamond × (Prestige / 10)

## Booster Parameters

Boosters of the same type can be stacked **on a single Business**. Each booster stacked will extend the duration of the booster’s effect. For example, if Violet Boost is active on your business with a duration of 60 mins remaining, should you stack a second Violet booster at the 60th min mark, the total duration of your boosted Business will now be 540 mins. Do note that each booster you stack will cost an **additional 20%** of the last booster cost.&#x20;

Additionally, you can have multiple Boosters active at the same time across Businesses. You can pre-buy multiple Boosters and stock up in your inventory.

<table data-header-hidden data-full-width="true"><thead><tr><th width="78"></th><th></th><th></th><th></th><th></th></tr></thead><tbody><tr><td><strong>#</strong></td><td><strong>Booster Name</strong></td><td><strong>Cash Boost</strong></td><td><strong>Duration</strong></td><td><strong>Diamond Cost</strong></td></tr><tr><td>1</td><td>Violet Boost</td><td>+40%</td><td>480 min</td><td>2.50M</td></tr><tr><td>2</td><td>Silver Flash</td><td>+75%</td><td>720 min</td><td>4.90M</td></tr><tr><td>3</td><td>Sakura Boom</td><td>+150%</td><td>1,440 min</td><td>14.90M</td></tr><tr><td>4</td><td>Gold Rush</td><td>+300%</td><td>360 min</td><td>21.90M</td></tr><tr><td>5</td><td>Lightning Surge</td><td>+450%</td><td>120 min</td><td>24.90M</td></tr></tbody></table>

## Workshop Parameters

Users are able to perform “Convert” and “Merge” within the Workshop.

**Convert Parameters:**

* User can convert **any 20 Businesses** into an **Uncommon Blueprint**.
* User can convert **50 Uncommon Blueprints** into a **Legendary Blueprint**.

**Merge Parameters:**

Below table indicates the multiple on upperbound on **“Increment Cash Production Per Level”**. For example, if the Increment Cash Production Per Level for a Common Business is “1 - 5 / s” at Quality 1, it will be “1 - 20 / s” at Quality 10.

| Quality | Common Businesses | Uncommon Businesses | Rare Businesses | Epic Businesses | Legendary Businesses |
| ------- | ----------------- | ------------------- | --------------- | --------------- | -------------------- |
| 1       | 100%              | 100%                | 100%            | 100%            | 100%                 |
| 2       | 110%              | 120%                | 130%            | 140%            | 150%                 |
| 3       | 125%              | 150%                | 175%            | 200%            | 225%                 |
| 4       | 145%              | 190%                | 235%            | 280%            | 325%                 |
| 5       | 170%              | 240%                | 310%            | 380%            | 450%                 |
| 6       | 200%              | 300%                | 400%            | 500%            | 600%                 |
| 7       | 235%              | 370%                | 505%            | 640%            | 775%                 |
| 8       | 275%              | 450%                | 625%            | 800%            | 975%                 |
| 9       | 320%              | 540%                | 760%            | 980%            | 1200%                |
| 10      | 410%              | 720%                | 1030%           | 1340%           | 1650%                |

Below table indicates the **drop rate distribution of different Quality of Businesses** from Blueprints. The maximum Quality you can receive from Blueprints directly is **Quality 5** at the moment. For example, if the drop rate of Cool Cats Lounge is 25.8% from an Uncommon Blueprint, the effective drop rate of a Quality 2 Cool Cats Lounge from an Uncommon Blueprint is 25.8% x 16.00% ≈ 4.13%.

| **Quality** | **Drop Rates** |
| ----------- | -------------- |
| **1**       | 80.03%         |
| **2**       | 16.00%         |
| **3**       | 3.20%          |
| **4**       | 0.64%          |
| **5**       | 0.13%          |
| **6**       | 0.00%          |
| **7**       | 0.00%          |
| **8**       | 0.00%          |
| **9**       | 0.00%          |
| **10**      | 0.00%          |
| **Total**   | **100%**       |

Below table indicates the merge **success rates and cost**. For example, 2 of Quality 1 Business is required for the merge into Quality 2, this merge has a success rate of 90%, and a cost of 3M per Merge.

| **Quality** | **Success Rate** | **Total Diamond Cost per Merge** |
| ----------- | ---------------- | -------------------------------- |
| **1**       | 90%              | 3M                               |
| **2**       | 85%              | 6M                               |
| **3**       | 80%              | 12M                              |
| **4**       | 75%              | 24M                              |
| **5**       | 70%              | 48M                              |
| **6**       | 65%              | 96M                              |
| **7**       | 60%              | 192M                             |
| **8**       | 55%              | 384M                             |
| **9**       | 50%              | 768M                             |

## Expeditions Parameters

This section outlines the technical formulas, configurations, and reward structures governing the Expedition System parameters.

### Generation and Difficulty

* Daily Availability: Every day, a fixed 10% of all active Lands are selected to host active expeditions. The specific type assigned to each available Land is randomized.
* Daily Refresh: The global pool of active expeditions completely refreshes every day at 00:00 UTC.
* Expedition Difficulty Formulas: The specific difficulty rating of an expedition is determined by its type and the baseline parameters of the host Land:
  * Boss Fight Difficulty: $$3^R \* MonstersParameter \* 100$$
  * Gathering Difficulty: $$3^R \* ResourcesParameter \* 100$$
  * Exploration Difficulty: $$3^R \* SizeParameter \* 100$$
* Land Rarity Values (R):&#x20;
  * Starter = 1&#x20;
  * Rare = 2&#x20;
  * Epic = 3&#x20;
  * Legendary = 4&#x20;
  * Mythical = 5&#x20;
  * Primordial = 6

### Player Power Mechanics

A player's strength calculation for any given expedition entry is divided into two distinct components: Prosperity and Gear Power.

$$
Total Power = Prosperity + Gear Power
$$

**Prosperity Formula**

$$
Prosperity = 5*PlayerLevel+MaxPrestigeRarity*(MaxPrestige+289\*MaxPrestigeDivision)
$$

* Player Level: The player's current active Avatar Level.
* MaxPrestigeRarity: The intrinsic rarity factor assigned to the player's highest prestige Business.
* MaxPrestige: The highest baseline Prestige Level reached by a single Business in the player's possession.
* MaxPrestigeDivision: The active Division level of that highest prestige Business.

**Gear Power**

Gear Power is calculated as the total sum of the specific power traits derived from all eligible assets equipped for the expedition. Asset power is explicitly fixed by item classification and rarity tier:

| Rarity Tier | Tactical Gear (Weapons & Armour) | Tools  | Backpacks |
| ----------- | -------------------------------- | ------ | --------- |
| Core        | 150                              | 150    | N/A       |
| Starter     | N/A                              | 250    | 250       |
| Uncommon    | 250                              | 500    | 500       |
| Rare        | 500                              | 500    | 500       |
| Epic        | 2,500                            | 2,500  | 2,500     |
| Legendary   | 10,000                           | 10,000 | 10,000    |
| Mythical    | 20,000                           | 20,000 | 20,000    |

*If used in a Land of the same element apply 1.1 multiplier*

### Participation and Operational Limits

* Asset Slot Allocations: Available asset slots are restricted based on the selected expedition type:
  * Boss Fight: Players can equip 1 Weapon and 1 Armour asset.
  * Resource Gathering: Players can equip 1 Tool asset.
  * Exploration: Players can equip 1 Backpack asset.
* Party Mechanics: Players can engage in solo runs or join forces using the LFG system. The total party power is the direct sum of all participating players' unique Total Power values.
* Maximum Party Size: 4 players.
* Simultaneous Operations Limit: A single player can run up to 5 simultaneous Avatars across active expeditions at any given moment.

**Success Probability Formula:**

$$Success Probability = Party Power (or SoloPlayerPower)/ ExpeditionDifficulty$$

### Difficulty Brackets

Expeditions fall into one of six difficulty categories based on their final calculated difficulty rating:

| Difficulty Category | Minimum Range | Maximum Range |
| ------------------- | ------------- | ------------- |
| Easy                | 300           | 1,500         |
| Medium Low          | 1,500         | 10,000        |
| Medium              | 10,000        | 60,000        |
| Medium High         | 60,000        | 350,000       |
| Hard                | 350,000       | 2,000,000     |
| Extreme             | 2,000,000     | 20,000,000    |

### Reward Distribution Tables

The baseline rewards pool scales dynamically according to the difficulty tier of the mission and is granted upon the completion of the full return trip.

**Boss Fight Rewards**\
Grants active Attack capabilities, Defense measures, and elemental Essence.

| Difficulty Category | Min Attacks | Max Attacks | Min Defense | Max Defense | Min Essence | <p>Max Essence</p><p> </p> |
| ------------------- | ----------- | ----------- | ----------- | ----------- | ----------- | -------------------------- |
| Easy                | 1           | 3           | 0           | 0           | 1           | 5                          |
| Medium Low          | 2           | 4           | 0           | 1           | 5           | 10                         |
| Medium              | 3           | 5           | 0           | 2           | 10          | 20                         |
| Medium High         | 4           | 6           | 0           | 5           | 20          | 40                         |
| Hard                | 5           | 7           | 0           | 6           | 40          | 80                         |
| Extreme             | 7           | 15          | 0           | 10          | 80          | 100                        |

**Resource Gathering Rewards**

Grants passive Cash production time values and additional elemental Essence.

| Difficulty Category | Min Income Duration | Max Income Duration | Min Essence | Max Essence |
| ------------------- | ------------------- | ------------------- | ----------- | ----------- |
| Easy                | 5 min               | 10 min              | 1           | 5           |
| Medium Low          | 15 min              | 35 min              | 5           | 10          |
| Medium              | 35 min              | 60 min              | 10          | 20          |
| Medium High         | 60 min              | 100 min             | 20          | 40          |
| Hard                | 120 min             | 220 min             | 40          | 80          |
| Extreme             | 260 min             | 600 min             | 80          | 100         |

**Exploration Rewards**

Grants active progression Boosters and elemental Essence.

* Low Tier Boosters: Violet Boost, Silver Flash .
* Mid Tier Boosters: Sakura Boom, Gold Rush .
* Top Tier Boosters: Lightning Surge.

| Type        | Min Low Tier Boosters | Max Low Tier Boosters | Min Mid Tier Boosters | Max Mid Tier Boosters | Min Top Tier Boosters | Max Top Tier Boosters | Min Essence | Max Essence |
| ----------- | --------------------- | --------------------- | --------------------- | --------------------- | --------------------- | --------------------- | ----------- | ----------- |
| Easy        | 1                     | 3                     | 1                     | 3                     | 0                     | 0                     | 1           | 5           |
| Medium Low  | 2                     | 5                     | 2                     | 5                     | 0                     | 1                     | 5           | 10          |
| Medium      | 3                     | 7                     | 3                     | 7                     | 1                     | 3                     | 10          | 20          |
| Medium High | 4                     | 9                     | 4                     | 9                     | 2                     | 4                     | 20          | 40          |
| Hard        | 5                     | 11                    | 5                     | 11                    | 3                     | 6                     | 40          | 80          |
| Extreme     | 6                     | 13                    | 6                     | 13                    | 4                     | 8                     | 80          | 100         |

### Logistics and Travel Time Calculations

Travel Time Calculation: TravelTime (per leg) = Distance / TravelSpeed (minutes

Base Travel Speed: 500

Mission Duration: 20 \* DifficultyMultiplier (minutes)

Total Duration Formula: TotalDuration = (TravelTime \* 2) + MissionDuration

**Difficulty Multipliers**

* Easy: 1
* Medium Low: 3
* Medium: 5
* Medium High: 10
* Hard: 20
* Extreme: 30

#### Region-to-Region Distance Matrix

| From / To | Crimson | Aurora  | Sapphire | Molten  | Blocked | Lucent  | <p>Stygian</p><p> </p> |
| --------- | ------- | ------- | -------- | ------- | ------- | ------- | ---------------------- |
| Crimson   | 10,000  | 20,000  | 30,000   | 20,000  | 30,000  | 100,000 | 50,000                 |
| Aurora    | 20,000  | 10,000  | 20,000   | 30,000  | 30,000  | 50,000  | 100,000                |
| Sapphire  | 30,000  | 20,000  | 10,000   | 30,000  | 20,000  | 50,000  | 100,000                |
| Molten    | 20,000  | 30,000  | 30,000   | 10,000  | 20,000  | 100,000 | 50,000                 |
| Blocked   | 30,000  | 30,000  | 20,000   | 20,000  | 10,000  | 75,000  | 75,000                 |
| Lucent    | 100,000 | 50,000  | 50,000   | 100,000 | 75,000  | 10,000  | 200,000                |
| Stygian   | 50,000  | 100,000 | 100,000  | 50,000  | 75,000  | 200,000 | 10,000                 |

## Elemental Businesses Parameters

The cost to Imbue and upgrade Elemental Levels increases progressively. The "% of Bonus" column indicates how much of the Region's potential Affinity bonus is actually active at that level.

<table data-header-hidden><thead><tr><th></th><th width="187"></th><th></th><th></th></tr></thead><tbody><tr><td><strong>Level</strong></td><td>Essence Cost</td><td>Diamond Cost</td><td>% of Bonus Applied</td></tr><tr><td><strong>1</strong></td><td>5</td><td>50M</td><td>5%</td></tr><tr><td><strong>2</strong></td><td>25</td><td>100M</td><td>10%</td></tr><tr><td><strong>3</strong></td><td>50</td><td>200M</td><td>20%</td></tr><tr><td><strong>4</strong></td><td>100</td><td>300M</td><td>30%</td></tr><tr><td><strong>5</strong></td><td>150</td><td>500M</td><td>40%</td></tr><tr><td><strong>6</strong></td><td>200</td><td>1B</td><td>50%</td></tr><tr><td><strong>7</strong></td><td>300</td><td>2B</td><td>60%</td></tr><tr><td><strong>8</strong></td><td>400</td><td>3.5B</td><td>70%</td></tr><tr><td><strong>9</strong></td><td>500</td><td>7B</td><td>80%</td></tr><tr><td><strong>10</strong></td><td>1000</td><td>12B</td><td>100%</td></tr></tbody></table>

This table defines the relationship between every Element and Region. Lucent and Stygian are special cases with unique Hyper Affinity rules.

<table data-header-hidden><thead><tr><th></th><th width="187"></th><th></th><th></th><th></th><th></th><th></th><th></th></tr></thead><tbody><tr><td>Element / Region</td><td>Crimson Reaches</td><td>Aurora Wilds</td><td>Sapphire Sanctum</td><td>Molten Forge</td><td>Blocked Nexus</td><td>Lucent Ascent</td><td>Stygian Storm</td></tr><tr><td>Crimson</td><td>Super Affinity (++)</td><td>Rejection (-)</td><td>Affinity (+)</td><td></td><td>Super Rejection (--)</td><td>Rejection (-)</td><td>Affinity (+)</td></tr><tr><td>Aurora</td><td>Affinity (+)</td><td>Super Affinity (++)</td><td></td><td>Super Rejection (--)</td><td>Rejection (-)</td><td>Affinity (+)</td><td>Rejection (-)</td></tr><tr><td>Sapphire</td><td>Super Rejection (--)</td><td>Affinity (+)</td><td>Super Affinity (++)</td><td>Rejection (-)</td><td></td><td>Affinity (+)</td><td>Rejection (-)</td></tr><tr><td>Molten</td><td></td><td>Super Rejection (--)</td><td>Rejection (-)</td><td>Super Affinity (++)</td><td>Affinity (+)</td><td>Rejection (-)</td><td>Affinity (+)</td></tr><tr><td>Nexus</td><td>Rejection (-)</td><td></td><td>Super Rejection (--)</td><td>Affinity (+)</td><td>Super Affinity (++)</td><td></td><td></td></tr><tr><td>Lucent</td><td></td><td></td><td></td><td></td><td></td><td>Hyper Affinity (+++)</td><td>Super Rejection (--)</td></tr><tr><td>Stygian</td><td></td><td></td><td></td><td></td><td></td><td>Super Rejection (--)</td><td>Hyper Affinity (+++)</td></tr></tbody></table>

Depending on the affinity state, the following modifiers are applied to the Business.

|                 |             |                  |                 |
| --------------- | ----------- | ---------------- | --------------- |
| Affinity State  | Cash Income | Booster Duration | Defense Booster |
| Hyper Affinity  | +450%       | +50%             | x15%            |
| Super Affinity  | +400%       | +25%             | x10%            |
| Affinity        | +200%       | +10%             | x5%             |
| Neutral         | N/A         | N/A              | N/A             |
| Rejection       | -25%        | N/A              | N/A             |
| Super Rejection | -50%        | N/A              | N/A             |

#### Attack Calculation Logic

Elemental Affinity doesn't just affect income; it fortifies your city. Affinity levels directly impact the effectiveness of incoming attacks on a Business's Cash Income .

The damage reduction is determined by a combination of the Business's current Affinity (base reduction) and its Elemental Level (scaling factor) .

**Calculation Formula**

The reduction mechanism works in two steps:

1. Calculate Actual Reduction:
2. Actual Reduction = Base Affinity Reduction × Elemental Level %
3. Calculate Final Impact:
4. Final Impact = Original Attack Impact × (1 - Actual Reduction)

**Base Reduction Values**

* Affinity (+): 5% Base Reduction
* Super Affinity (++): 10% Base Reduction
* Hyper Affinity (+++): 15% Base Reduction

**Calculation Examples**

Below are examples of how the reduction applies to a standard attack (assuming an attack that normally reduces income by -30%):

1\. Affinity (+) at Elemental Level 5

* Scenario: A business with Affinity (+) has a base reduction of 5%. At Level 5, it unlocks 40% of this bonus.
* Actual Reduction: 5% × 0.40 = 2%
* Final Impact: -30% × (1 - 0.02) = -29.4%

2\. Super Affinity (++) at Elemental Level 8

* Scenario: A business with Super Affinity (++) has a base reduction of 10%. At Level 8, it unlocks 70% of this bonus.
* Actual Reduction: 10% × 0.70 = 7%
* Final Impact: -30% × (1 - 0.07) = -27.9%

3\. Hyper Affinity (+++) at Elemental Level 10

* Scenario: A business with Hyper Affinity (+++) has a base reduction of 15%. At Level 10, it unlocks 100% of this bonus.
* Actual Reduction: 15% × 1.00 = 15%
* Final Impact: -30% × (1 - 0.15) = -25.5%

## Abilities Parameters

Abilities comprises Attacks & Defences, **only one of each Attack & Defence type** (i.e. Maximum of all 5 Attacks and all 5 Defences) can be active on a single player, and its effects are all **additively stackable**. Base Effect Bonus is affected by ‘Tactical Gear’ NFTs, and Base Diamond Cost, Duration, Diamond Cost for **Attacks** is affected by ‘Dark Lion’ NFTs.&#x20;

**Effect Bonus below are displayed in the format of X to Y** where X is the lower bound bonus, and Y is the upper bound bonus; **attack / defence bonuses when applied are randomized linearly** between lower and upper bound range. You can pre-buy multiple Attacks / Defences and stock up in your inventory.

In addition, when successfully applying Attacks (except Savanna Bandits) to other players, the attacker will steal and receive **a positive 70% of their Net Effect Bonus \[(Attacker’s rolled Attack Effect - Defender’s rolled Defence Effect)\* 70%]** applied to the defender that lasts for the duration of the Attack (this Bonus stacks).&#x20;

For Savanna Bandits Attack, the attacker will steal and receive **a positive 40% of their Net Effect Bonus \[(Attacker’s rolled Attack Effect - Defender’s rolled Defence Effect)\* 40%]** applied to the defender that lasts for the duration of the Attack (this Bonus stacks).

An attack’s hit rate varies depending on the Leaderboard Rank difference between the attacker and defender, which is also shown below.

Important:

* Attacks will only affect 5 random regions out of the 7, selected at the time the attack is applied.
* The effect in each affected region will follow the standard mechanics based on the rolled bonus values.

\
**Attack Table:**

<table data-header-hidden data-full-width="true"><thead><tr><th width="62"></th><th width="162"></th><th width="330"></th><th width="170"></th><th width="150"></th><th width="159"></th><th width="181"></th></tr></thead><tbody><tr><td><strong>#</strong></td><td><strong>Attack Types</strong></td><td><strong>Effect</strong></td><td><strong>Base Effect Bonus</strong></td><td><strong>Base Cooldown</strong></td><td><strong>Base Duration</strong></td><td><strong>Base Diamond Cost</strong></td></tr><tr><td>1</td><td><strong>Veil of Venom</strong></td><td>Decreases the Cash Income Bonus of all Common Businesses</td><td>10% to 30%</td><td>60 min</td><td>120 min</td><td>4.9M</td></tr><tr><td>2</td><td><strong>Savanna Bandits</strong></td><td>Decreases the Cash Income Bonus of all businesses on surrounding plots next to an obstacle</td><td>10% to 30%</td><td>60 min</td><td>120 min</td><td>4.9M</td></tr><tr><td>3</td><td><strong>Malware Maelstrom</strong></td><td>Decreases the Cash Income Bonus of the highest income producing business. This attack will shift to the new highest income-producing business if there is a change.</td><td>30% to 60%</td><td>60 min</td><td>120 min</td><td>4.9M</td></tr><tr><td>4</td><td><strong>Aerial Bombardment</strong></td><td>Decreases the target’s Diamond Bonus</td><td>0% to 6%</td><td>60 min</td><td>120 min</td><td>9.9M</td></tr><tr><td>5</td><td><strong>Kingpin’s Wrath</strong></td><td>Decreases the Cash Income Bonus of all Businesses</td><td>10% to 30%</td><td>60 min</td><td>120 min</td><td>14.9M</td></tr></tbody></table>

Activating Defences on your city will also grant **valuable Income Bonuses**. All active Defences will grant **20% of the rolled Defence Effect in income bonus** when there is **no corresponding Attack on your city**. For example, if a player activates Gale of Safety and rolls a Defence Effect of Y, player will get Y\*20% in Cash Bonus on common businesses for the duration of the Defence. However, if an Attacker successfully lands a Veil of Venom, this Cash Bonus will also be removed. As your Armour NFT adds to the range of your possible Defence Effect roll, it is also likely to increase the respective Income Bonus.

Note: Defences apply to all regions of the player.

**Defence Table:**

<table data-header-hidden data-full-width="true"><thead><tr><th width="62"></th><th width="162"></th><th width="308"></th><th width="168"></th><th width="150"></th><th width="159"></th><th width="181"></th></tr></thead><tbody><tr><td><strong>#</strong></td><td><strong>Defence Types</strong></td><td><strong>Effect</strong></td><td><strong>Base Effect Bonus</strong></td><td><strong>Cooldown</strong></td><td><strong>Duration</strong></td><td><strong>Diamond Cost</strong></td></tr><tr><td>1</td><td><strong>Gale of Safety</strong></td><td>Decreases the effect of <strong>Veil of Venom</strong></td><td>10% to 30%</td><td>720 min</td><td>720 min</td><td>24.9M</td></tr><tr><td>2</td><td><strong>Perimeter Patrol</strong></td><td>Decreases the effect of <strong>Savanna Bandits</strong></td><td>10% to 30%</td><td>720 min</td><td>720 min</td><td>24.9M</td></tr><tr><td>3</td><td><strong>Gigabyte Guardian</strong></td><td>Decreases the effect of Malware Maelstrom. This defence will shift to the new highest income-producing business if there is a change.</td><td>30% to 60%</td><td>480 min</td><td>480 min</td><td>24.9M</td></tr><tr><td>4</td><td><strong>Leo’s Arsenal</strong></td><td>Decreases the effect of <strong>Aerial Bombardment</strong></td><td>0% to 6%</td><td>480 min</td><td>480 min</td><td>34.9M</td></tr><tr><td>5</td><td><strong>Photon Barriers</strong></td><td>Decreases the effect of <strong>Kingpin’s Wrath</strong></td><td>10% to 30%</td><td>240 min</td><td>240 min</td><td>39.9M</td></tr></tbody></table>

**Attack Hit Rate Table**

<table data-header-hidden><thead><tr><th width="298"></th><th></th></tr></thead><tbody><tr><td><strong>Leaderboard Rank Difference</strong></td><td><strong>Hit Rate</strong></td></tr><tr><td>1 to 3</td><td>95%</td></tr><tr><td>4 to 10</td><td>50%</td></tr><tr><td>11 to 25</td><td>20%</td></tr><tr><td>26 to 50</td><td>10%</td></tr><tr><td>51 to 100</td><td>1%</td></tr><tr><td>101+</td><td>0.01%</td></tr></tbody></table>

Note:&#x20;

* If the net effect is 0%, it will be displayed as blocked instead of failed.
* In Competitive Events, it is calculated based on Standing rank.
* Ensure your leaderboard position reflects any business upgrades, successful attacks on opponents, or attacks received before launching further actions. Acting prematurely could lead to lower success rates compared to standard hit rate percentages.
* Consecutive attacks on the same opponent via the Command Center window may lead to higher failure rates, as a successful initial attack might already alter the opponent's leaderboard position.

## Faction Parameters

Players can select and switch Factions in Normal Mode **with a 1 month cooldown**. In a single Competitive Event, players can only **select a Faction once**.&#x20;

The winning Faction will be determined by the ‘Total Faction Power’ score.&#x20;

In Normal mode, Total Faction Power = Sum of all faction’s individual players’ ‘Power’ score, where an individual’s ‘Power Score’ = 1B / (rank ^ 0.9)

In Competitive events, ‘Total Faction Power’ is the sum of all the individual players’ power.

<table data-header-hidden><thead><tr><th width="151"></th><th width="179"></th><th width="214"></th><th></th></tr></thead><tbody><tr><td><strong>Faction</strong></td><td><strong>Cash Income Bonus</strong></td><td><strong>Diamond Income Bonus</strong></td><td><strong>EXP Gain Bonus</strong></td></tr><tr><td>None</td><td>0%</td><td>0%</td><td>0%</td></tr><tr><td>The Legion</td><td>+10%</td><td>+2%</td><td>+2%</td></tr><tr><td>The Void</td><td>+10%</td><td>+2%</td><td>+2%</td></tr></tbody></table>

## Auction Parameters

ALL Businesses or Blueprints that are listed for sale in the Market, will be placed in an Auction first. Mechanics are detailed below:

**Auction** **prices**&#x20;

* Auction price will start at seller’s initial listing price&#x20;
* The seller will receive 85% of the vouchers from final price for each successful transaction&#x20;

**Bidding Mechanics**

* All players can bid on items in the Auction, provided they have sufficient voucher balance&#x20;
* Once a bid is placed, the equivalent voucher amount will be deducted from the player’s voucher balance temporarily
* When bidding starts for an item:
  * The first bid price will be the same as the listing price (for example: if the seller listed an item for 100K vouchers, the first bidder can bid for 100K vouchers)
    * If there should be 2 bidders for the same price at the same exact time, the person with the higher Avatar EXP will be successful and have their vouchers deducted temporarily
  * For every following bid, bids will be only be successfully placed if they fulfil, the minimum of 5% or 1,000 vouchers higher than the previous price at each time
    * If first bid is 60K vouchers, second bid must be at least 63K (minimum of 1,000 voucher increase or 5% increase of initial price)
    * If first bid is 5K vouchers, second bid must be at least 6K (minimum of 1,000 voucher increase or 5% increase of initial price)

**Bid Timeframes**

* If there are no bids on the listing within 1 day, the listing will be moved to the Market and no bidding will be required then to purchase the item.
* When a bid is placed, the item will go to the buyer after 240 mins (180 mins in competitive mode), if there are no further bids.
* All further bids extend the timer by 240 mins (180 mins in competitive mode), and will go to the highest bidder if no bids are placed after that.

**Other Auction** **rules**

* Seller cannot delist item if a bid is placed&#x20;
  * Should the seller click delist at the same time as a first bidder, item will remain listed and biddable by a 2nd bidder
* Unsold items in the Market will automatically be delisted if not sold within 1 week

## Currency Parameters

Base exchange rate of:

* **CRO to Vouchers** = 1 : 800&#x20;
* **Vouchers to Diamonds** = 1 : 750
* **Vouchers to CRO** = 1,000 : 1
  * Vouchers will add to prize pool in this exchange rate (before applying tax rates)

**Diamond Bonus Multiplier** = 300%

## Avatar Level Parameters

Increase in Avatar Levels grants reward and bonuses (the Maximum Level is 180 as of now), as detailed below:

* Diamond Income Bonus increases by 2% every 10 levels
* Cash Income Bonus increases by 1% every 10 levels

Blueprint rewards:

* **x7 Uncommon Blueprints Reward:** received at all levels, except at levels where Legendary Blueprints are rewarded
* **x7 Legendary Blueprints Reward:** received every 10 levels

## Furniture Parameters

**Furniture Diminishing Factor on EXP:** 93.75% (To be released in a future patch)

## Prestige Level Parameters

Selected Prestige Levels and its requirements are shown in the table below; the requirements stated are **strictly followed for upgrades**. If a player places a Business above their requirements, they will only receive the income of the Business of the Prestige Level corresponding to the highest prestige requirements that they satisfy (including both # of Business of one less Prestige Level and Avatar Level), more details on this can be found under the [Prestige System](/desktop/gameplay/in-game-mechanics#prestige-system) section. Avatar Level requirement has been **temporarily reduced to 100** for Prestige Level 152+ before additional Mansion Rooms can be unlocked.

<table data-header-hidden data-full-width="true"><thead><tr><th></th><th></th><th></th></tr></thead><tbody><tr><td><strong>Upgrading to Prestige Level</strong></td><td><strong>Total # of Business required of one less Prestige Level</strong></td><td><strong>Avatar Level required</strong></td></tr><tr><td>1</td><td>2</td><td>10</td></tr><tr><td>5</td><td>5</td><td>21</td></tr><tr><td>10</td><td>8</td><td>30</td></tr><tr><td>20</td><td>12</td><td>40</td></tr><tr><td>30</td><td>17</td><td>44</td></tr><tr><td>40</td><td>21</td><td>47</td></tr><tr><td>50</td><td>24</td><td>51</td></tr><tr><td>100</td><td>41</td><td>77</td></tr><tr><td>150</td><td>57</td><td>99</td></tr><tr><td>200</td><td>71</td><td><del>117</del> 100</td></tr><tr><td>289</td><td>95</td><td><del>145</del> 100</td></tr></tbody></table>

## Division Parameters&#x20;

Upgrading Businesses to Division 1 and achieving certain Prestige Levels for the first time in that new Division will **grant additive benefits**. When a player further upgrades to the next Division (e.g. Division 2 and above), they are able to receive all these benefits once more during that Division, and these **benefits will persist in both Normal and Competitive Mode permanently.** It will cost all Businesses **500M Diamonds** each to upgrade to a new Division.

| **Prestige Level (Division 1 and above)** | **Additive Benefits**    |
| ----------------------------------------- | ------------------------ |
| 0                                         | +1% Cash Income Bonus    |
| 20                                        | +1% Cash Income Bonus    |
| 40                                        | +1% Cash Income Bonus    |
| 60                                        | +1% Cash Income Bonus    |
| 80                                        | +1% Cash Income Bonus    |
| 100                                       | +1 Daily free Attack     |
| 120                                       | +1% Cash Income Bonus    |
| 140                                       | +1% Cash Income Bonus    |
| 160                                       | +1% Cash Income Bonus    |
| 180                                       | +1% Cash Income Bonus    |
| 200                                       | +1 Daily free Booster    |
| 220                                       | +1% Diamond Income Bonus |
| 240                                       | +1% Diamond Income Bonus |
| 260                                       | +1% Diamond Income Bonus |
| 280                                       | +1% Diamond Income Bonus |

## Normal Mode Leaderboard Bonuses

Strategy and gameplay in Normal mode has become ever more crucial. With the Normal Mode leaderboard bonuses, the higher your rank, the more bonuses you’ll get. These bonuses are not just limited to Normal Mode, but they extend to the Competitive Events as well.&#x20;

By honing your skills in Normal Mode, you’ll lay a solid foundation for success in the Competitive Events.

| **Normal Mode Leaderboard Ranking** | **Bonus to Cash, Diamond and EXP** |
| ----------------------------------- | ---------------------------------- |
| Rank 1                              | 10%                                |
| Rank 2                              | 8%                                 |
| Rank 3                              | 6%                                 |
| Rank 4 - 10                         | 4%                                 |
| Rank 11 - 50                        | 3%                                 |
| Rank 51 - 250                       | 2.75%                              |
| Rank 251 - 500                      | 2.5%                               |
| Rank 501 - 1000                     | 2.25%                              |
| Rank 1001 - 1500                    | 2%                                 |
| Rank 1501 - 2000                    | 1.75%                              |
| Rank 2001 - 2500                    | 1.5%                               |
| Rank 2501 - 3000                    | 1.25%                              |
| Rank 3001 - 3500                    | 1%                                 |
| Rank 3501 - 4000                    | 0.75%                              |
| Rank 4001 - 4500                    | 0.5%                               |
| Rank 4501 - 5000                    | 0.25%                              |
| Rank 5001+                          | 0%                                 |

## Achievement System Parameters

Every achievement is worth celebrating! As players complete tasks within Mane City, points will be earned. These points will accumulate, and upon reaching important milestone thresholds, players will be rewarded with in-game bonuses for **Cash, Diamonds, and Furniture EXP.** There are **separate instances of achievements** for Normal and Competitive Mode, of which the Competitive Mode instance resets at the end of each Competitive Event. These bonuses aren't just limited to their own Mode; but applies globally, meaning you could potentially get **double the stated bonuses** if you progress in the achievements for each of the modes!

**Achievements Task Table**

<table data-full-width="true"><thead><tr><th width="68">#</th><th width="197">Achievement Name</th><th>Task</th><th width="152">Milestones</th><th width="220">Points gained / Milestone</th><th>Total Milestones</th></tr></thead><tbody><tr><td>1</td><td>Mogul of Mane City</td><td>Upgrade Prestige Level</td><td>Per Level</td><td>10</td><td>289</td></tr><tr><td>2</td><td>Hustling Hard</td><td>Upgrade Avatar Level</td><td>Per Level</td><td>5</td><td>180</td></tr><tr><td>3</td><td>Lord of the Lands</td><td>Purchase Arid Plains</td><td>Per Arid Plain purchased</td><td>20</td><td>100</td></tr><tr><td>4</td><td>High Roller</td><td>Purchase Diamonds with CRO</td><td>Per 10K CRO used</td><td>10</td><td>150</td></tr><tr><td>5</td><td>Power Broker</td><td>Purchase Diamonds with Vouchers</td><td>Per 10M Vouchers used</td><td>10</td><td>150</td></tr><tr><td>6</td><td>Feeling Royal</td><td>Activate Violet Boost Booster</td><td>Per 100 used</td><td>1</td><td>100</td></tr><tr><td>7</td><td>Theia’s Grace</td><td>Activate Silver Flash Booster</td><td>Per 100 used</td><td>2</td><td>100</td></tr><tr><td>8</td><td>Benzaiten's Bounty</td><td>Activate Sakura Boom Booster</td><td>Per 100 used</td><td>3</td><td>100</td></tr><tr><td>9</td><td>The Midas Touch</td><td>Activate Gold Rush Booster</td><td>Per 100 used</td><td>4</td><td>100</td></tr><tr><td>10</td><td>Power of Thor</td><td>Activate Lightning Surge Booster</td><td>Per 100 used</td><td>5</td><td>100</td></tr></tbody></table>

**Achievements Points Table**

<table data-full-width="false"><thead><tr><th width="405">Achievement Points</th><th>Cash, Diamond and EXP Bonus</th></tr></thead><tbody><tr><td>250</td><td>0.25%</td></tr><tr><td>500</td><td>0.5%</td></tr><tr><td>750</td><td>0.75%</td></tr><tr><td>1,000</td><td>1%</td></tr><tr><td>2,000</td><td>2%</td></tr><tr><td>4,000</td><td>3%</td></tr><tr><td>7,000</td><td>4%</td></tr><tr><td>10,000</td><td>5%</td></tr><tr><td>20,000</td><td>10%</td></tr></tbody></table>

## Avatar NFT Parameters

Avatar and its Bonuses, when equipped, are **additively stackable** for up to **90 Avatars**, but subject to diminishing returns for the same Collection. Avatars do not take up any capacity. You can select one of your Avatar separately for your profile picture. More Avatars and types of Bonuses may be available in the future!

**Bonus Diminishing Factor of the same type of Collection:** 60%

### Mane City NFTs

<table data-header-hidden data-full-width="true"><thead><tr><th width="76.33333333333331">#</th><th width="110">Collection Name</th><th width="134">Gold Income Bonus</th><th width="145"></th><th width="122"></th><th width="126"></th><th></th><th></th></tr></thead><tbody><tr><td><strong>#</strong></td><td><strong>Collection Name</strong></td><td><strong>Cash Income Bonus</strong></td><td><strong>Diamond Income Bonus</strong></td><td><strong>EXP Gain Bonus</strong></td><td><strong>Attack Cooldown Reduction</strong> </td><td><strong>Attack Skill Duration</strong></td><td><strong>Attack Cost Reduction</strong> </td></tr><tr><td>1</td><td>Cyber Cubs</td><td>+1.5%</td><td>+0.5%</td><td>+1.0%</td><td></td><td></td><td></td></tr><tr><td>2</td><td>Dark Lions</td><td></td><td></td><td></td><td>+20.0%</td><td>+40.0%</td><td>+10.0%</td></tr><tr><td>3</td><td>Loaded Lions</td><td>+4.5%</td><td>+1.5%</td><td>+3.0%</td><td></td><td></td><td></td></tr></tbody></table>

### Partner NFTs

<table data-header-hidden data-full-width="true"><thead><tr><th width="76.33333333333331">#</th><th width="110">Collection Name</th><th width="134">Gold Income Bonus</th><th width="145"></th><th width="122"></th><th width="126"></th><th></th><th></th></tr></thead><tbody><tr><td><strong>#</strong></td><td><strong>Collection Name</strong></td><td><strong>Cash Income Bonus</strong></td><td><strong>Diamond Income Bonus</strong></td><td><strong>EXP Gain Bonus</strong></td><td><strong>Attack Cooldown Reduction</strong> </td><td><strong>Attack Skill Duration</strong></td><td><strong>Attack Cost Reduction</strong> </td></tr><tr><td>1</td><td>Mery (Mistery on Cro)</td><td></td><td></td><td></td><td>+2.0%</td><td>+4.0%</td><td>+1.0%</td></tr><tr><td>2</td><td>Cretins Munks - Munks on the Run</td><td>+0.9%</td><td>+0.3%</td><td>+0.6%</td><td></td><td></td><td></td></tr><tr><td>3</td><td>Crazzzy Monsters - Arcane Creatures</td><td>+0.9%</td><td></td><td></td><td></td><td>+4.0</td><td>+1.0%</td></tr><tr><td>4</td><td>Project Ishin - Ishin Revengers</td><td>+0.9%</td><td>+0.3%</td><td></td><td>+2.0%</td><td></td><td></td></tr><tr><td>5</td><td>Cows Gone Mad - Founder’s Edition</td><td></td><td></td><td>+0.6%</td><td>+2.0%</td><td>+4.0%</td><td></td></tr><tr><td>6</td><td>SYNTHTOPIA - THE SYNTHETIX</td><td>+0.9%</td><td></td><td></td><td>+2.0%</td><td></td><td>+1.0%</td></tr><tr><td>7</td><td> Wolfies</td><td>+0.9%</td><td></td><td>+0.6%</td><td></td><td>+4.0%</td><td></td></tr><tr><td>8</td><td>Brave Badges</td><td>+0.9%</td><td></td><td></td><td></td><td>+4.0%</td><td>+1.0%</td></tr><tr><td>9</td><td>Jak N Jil</td><td>+0.9%</td><td>+0.3%</td><td></td><td></td><td></td><td>+1.0%</td></tr></tbody></table>

## Backpack NFT Parameters

Backpack and their Bonuses, when equipped, are **additively stackable** for up to **40 Backpacks**, but subject to diminishing returns (**diminishing returns to be released in a future patch**).

**Base capacity: 4** (The capacity that players will have without any Backpack NFTs)

**Base offline income duration:** 240 min (The duration that players will have without any Backpack NFTs)

**Backpack Diminishing Factor on Offline Income and Capacity:** 93.75% (**To be released in a future patch**)

<table data-header-hidden data-full-width="true"><thead><tr><th width="74"></th><th></th><th></th><th></th><th></th></tr></thead><tbody><tr><td><strong>#</strong></td><td><strong>Gear Name</strong></td><td><strong>NFT Rarity</strong></td><td><strong>Bonus Offline Income Duration</strong></td><td><strong>Capacity</strong></td></tr><tr><td>1</td><td>Commuter</td><td>Starter</td><td>30 min</td><td>3 - 6</td></tr><tr><td>2</td><td>Explorer</td><td>Rare</td><td>60 min</td><td>7 - 12</td></tr><tr><td>3</td><td>Adventurer</td><td>Epic</td><td>120 min</td><td>13 - 19</td></tr><tr><td>4</td><td>Trailblazer</td><td>Legendary</td><td>240 min</td><td>20 - 27</td></tr><tr><td>5</td><td>Moonwalker</td><td>Mythical</td><td>960 min</td><td>28 - 39</td></tr></tbody></table>

## Tool NFT Parameters

Tools and their Bonuses, when equipped are **additively stackable** for up to **200 Tools** **(shared with Treasures)**, but subject to diminishing returns for the same Tool Types, and can only be active if they are equipped, which is only possible when there are sufficient capacity provided by Backpacks. Style variations may come into play in the future.

**Bonus Diminishing Factor of the same type of Tools:** 60%

<table data-header-hidden data-full-width="true"><thead><tr><th width="88"></th><th width="158"></th><th></th><th></th><th></th><th></th><th></th></tr></thead><tbody><tr><td><strong>#</strong></td><td><strong>Tool Types</strong></td><td><strong>Capacity Taken</strong></td><td><strong>Style Variations</strong></td><td><strong>Cash Income Bonus</strong></td><td><strong>Diamond Income Bonus</strong></td><td><strong>EXP Gain Bonus</strong></td></tr><tr><td>1</td><td>Grappling Hook</td><td>1</td><td>1</td><td><br></td><td><br></td><td>+0.5%</td></tr><tr><td>2</td><td>Hydro Flask </td><td>1</td><td>1</td><td><br></td><td><br></td><td>+0.5%</td></tr><tr><td>3</td><td>Gauntlet Gloves </td><td>1</td><td>1</td><td><br></td><td><br></td><td>+0.5%</td></tr><tr><td>4</td><td>Flashlight </td><td>1</td><td>1</td><td><br></td><td>+0.25%</td><td><br></td></tr><tr><td>5</td><td>Explorer’s Fedora </td><td>1</td><td>1</td><td>+1.0%</td><td><br></td><td><br></td></tr><tr><td>6</td><td>Compasses</td><td>1</td><td>5</td><td><br></td><td><br></td><td>+1.0%</td></tr><tr><td>7</td><td>Knives</td><td>1</td><td>5</td><td><br></td><td><br></td><td>+1.0%</td></tr><tr><td>8</td><td>Lanterns </td><td>2</td><td>5</td><td><br></td><td><br></td><td>+1.5%</td></tr><tr><td>9</td><td>Navigators </td><td>2</td><td>5</td><td><br></td><td>+0.5%</td><td><br></td></tr><tr><td>10</td><td>Med Packs </td><td>3</td><td>5</td><td><br></td><td>+0.75%</td><td><br></td></tr><tr><td>11</td><td>Binoculars</td><td>3</td><td>5</td><td><br></td><td>+0.75%</td><td><br></td></tr><tr><td>12</td><td>Jackets </td><td>3</td><td>5</td><td>+1.5%</td><td><br></td><td><br></td></tr><tr><td>13</td><td>Footgear </td><td>4</td><td>5</td><td>+2.0%</td><td><br></td><td><br></td></tr><tr><td>14</td><td>Groundbreakers </td><td>5</td><td>5</td><td>+2.0%</td><td><br></td><td>+1.5%</td></tr><tr><td>15</td><td>Mobile Shelters </td><td>6</td><td>5</td><td>+2.0%</td><td>+0.75%</td><td><br></td></tr></tbody></table>

## Tactical Gear Parameters

Tactical Gear and their Bonuses, when equipped are additively stackable for up to **100 Weapons/Armour each,** but subject to diminishing returns for the same Tactical Gear Types, and can only be active if they are equipped, which is only possible when there are sufficient capacity provided by Backpacks. Style variations may come into play in the future.&#x20;

Bonuses below are **displayed in the format of X to Y** where X is the addition to l**ower bound bonus**, and Y is the addition to **upper bound bonus**; attack / defence bonuses when applied are randomized between lower and upper bound range. Weapons improves the Effect of Attacks, Armour improves the Effect of Defences.

**Bonus Diminishing Factor of the same type of Tactical Gears**: 60%

**Weapons Table:**

<table data-header-hidden data-full-width="true"><thead><tr><th width="88"></th><th width="158"></th><th width="128"></th><th width="122"></th><th width="139"></th><th width="111"></th><th width="132"></th><th width="153"></th><th width="144"></th></tr></thead><tbody><tr><td><strong>#</strong></td><td><strong>Tactical Gear Types</strong></td><td><strong>Capacity Taken</strong></td><td><strong>Style Variations</strong></td><td><strong>Veil of Venom Bonus</strong></td><td><strong>Savanna Bandits Bonus</strong></td><td><strong>Malware Maelstrom Bonus</strong></td><td><strong>Aerial Bombardment Bonus</strong></td><td><strong>Kingpin's Wrath Bonus</strong></td></tr><tr><td>1</td><td><strong>Venom Vial</strong></td><td>1</td><td>1</td><td><br>5% to 15%</td><td><br></td><td></td><td></td><td></td></tr><tr><td>2</td><td><strong>Bandit’s Sidearm</strong></td><td>1</td><td>1</td><td><br></td><td><br>5% to 15%</td><td></td><td></td><td></td></tr><tr><td>3</td><td><strong>Pixel Jammer</strong></td><td>1</td><td>1</td><td><br></td><td><br></td><td>10% to 30%</td><td></td><td></td></tr><tr><td>4</td><td><strong>Drone Concealment Matrix</strong></td><td>1</td><td>1</td><td><br></td><td></td><td><br></td><td>0% to 3%</td><td></td></tr><tr><td>5</td><td><strong>Mobster’s Duffle</strong> </td><td>1</td><td>1</td><td></td><td><br></td><td><br></td><td></td><td>5% to 15%</td></tr><tr><td>6</td><td><strong>Smoke Grenade Launcher</strong></td><td>2</td><td>5</td><td>10% to 30%</td><td><br></td><td></td><td></td><td></td></tr><tr><td>7</td><td><strong>Time Bomb</strong></td><td>3</td><td>5</td><td><br></td><td>10% to 30%</td><td></td><td></td><td></td></tr><tr><td>8</td><td><strong>Virus Capsule</strong></td><td>4</td><td>5</td><td><br></td><td><br></td><td>30% to 60%</td><td></td><td></td></tr><tr><td>9</td><td><strong>Gatling Gun</strong></td><td>5</td><td>5</td><td><br></td><td></td><td><br></td><td>0% to 6%</td><td></td></tr><tr><td>10</td><td><strong>Rogue’s Data Pad</strong></td><td>6</td><td>5</td><td><br></td><td></td><td><br></td><td></td><td>10% to 30%</td></tr></tbody></table>

Activating Defences on your city will also grant **valuable Income Bonuses**. All active Defences will grant **20% of the rolled Defence Effect in income bonus** when there is **no corresponding Attack on your city**. For example, if a player activates Gale of Safety and rolls a Defence Effect of Y, player will get Y\*20% in Cash Bonus on common businesses for the duration of the Defence. However, if an Attacker successfully lands a Veil of Venom, this Cash Bonus will also be removed. As your Armour NFT adds to the range of your possible Defence Effect roll, it is also likely to increase the respective Income Bonus.

**Armour Table:**

<table data-header-hidden data-full-width="true"><thead><tr><th width="88"></th><th width="158"></th><th width="130"></th><th width="124"></th><th width="137"></th><th width="116"></th><th width="129"></th><th width="145"></th><th width="141"></th></tr></thead><tbody><tr><td><strong>#</strong></td><td><strong>Tactical Gear Types</strong></td><td><strong>Capacity Taken</strong></td><td><strong>Style Variations</strong></td><td><strong>Gale of Safety Bonus</strong></td><td><strong>Perimeter Patrol Bonus</strong></td><td><strong>Gigabyte Guardian Bonus</strong></td><td><strong>Leo's Arsenal Bonus</strong></td><td><strong>Photon Barriers Bonus</strong></td></tr><tr><td>1</td><td><strong>Poison Purifier</strong></td><td>1</td><td>1</td><td><br>5% to 15%</td><td><br></td><td></td><td></td><td></td></tr><tr><td>2</td><td><strong>Constabulary’s Armour</strong></td><td>1</td><td>1</td><td><br></td><td><br>5% to 15%</td><td></td><td></td><td></td></tr><tr><td>3</td><td><strong>Grid Watcher</strong></td><td>1</td><td>1</td><td><br></td><td><br></td><td>10% to 30%</td><td></td><td></td></tr><tr><td>4</td><td><strong>Turret Sightline System</strong></td><td>1</td><td>1</td><td><br></td><td></td><td><br></td><td>0% to 3%</td><td></td></tr><tr><td>5</td><td><strong>Prosperous Canister</strong></td><td>1</td><td>1</td><td></td><td><br></td><td><br></td><td></td><td>5% to 15%</td></tr><tr><td>6</td><td><strong>Windstorm Turbine</strong></td><td>2</td><td>5</td><td>10% to 30%<br></td><td><br></td><td></td><td></td><td></td></tr><tr><td>7</td><td><strong>Thermal Vision Goggles</strong></td><td>3</td><td>5</td><td><br></td><td><br>10% to 30%</td><td></td><td></td><td></td></tr><tr><td>8</td><td><strong>Encryption Device</strong></td><td>4</td><td>5</td><td><br></td><td><br></td><td>30% to 60%</td><td></td><td></td></tr><tr><td>9</td><td><strong>EMP Shells</strong></td><td>5</td><td>5</td><td><br></td><td></td><td><br></td><td>0% to 6%</td><td></td></tr><tr><td>10</td><td><strong>Power Generator</strong></td><td>6</td><td>5</td><td><br></td><td></td><td><br></td><td></td><td>10% to 30%</td></tr></tbody></table>

## Treasure NFT Parameters

Treasures are a special class of NFTs where it can only be earned or bought from the secondary market. Treasures and their Bonuses, when equipped are **additively stackable**, for up to **100 Treasures (shared with Tools)**, but subject to diminishing returns for same Treasure Types, and can only be active if they are equipped, which is only possible when there are sufficient capacity provided by Backpacks. In the future, treasures may be differentiated further to offer a greater range of bonuses.

**Bonus Diminishing Factor of each rarity tier of Treasure:** 60%

| #  | Treasure Types                       | Capacity Taken | Rarity Tier     | Cash Income Bonus | Diamond Income Bonus | EXP Gain Score Bonus |
| -- | ------------------------------------ | -------------- | --------------- | ----------------- | -------------------- | -------------------- |
| 1  | Pride Leader Award                   | 10             | Refined Cronium | +6.0%             | +2%                  | +4.0%                |
| 2  | Golden General Award                 | 10             | Refined Cronium | +6.0%             | +2%                  | +4.0%                |
| 3  | Blitz Apex Trophy                    | 10             | Refined Cronium | +6.0%             | +2%                  | +4.0%                |
| 4  | Mogul of Mane City                   | 10             | Cronium Ore     | +6.0%             | +2%                  | +4.0%                |
| 5  | Silver Spirit Award                  | 10             | Cronium Ore     | +6.0%             | +2%                  | +4.0%                |
| 6  | Silver Sovereign Award               | 10             | Cronium Ore     | +6.0%             | +2%                  | +4.0%                |
| 7  | <p><br></p><p>Bronze Valor Award</p> | 10             | Cronium Ore     | +6.0%             | +2%                  | +4.0%                |
| 8  | Bronze Fury Award                    | 10             | Cronium Ore     | +6.0%             | +2%                  | +4.0%                |
| 9  | Lion’s Tenacity Award                | 10             | Impure Cronium  | +6.0%             | +2%                  | +4.0%                |
| 10 | Eminent Champion Award               | 10             | Impure Cronium  | +6.0%             | +2%                  | +4.0%                |

## Skin Parameters

Customise your in-game assets with new skins. Holders of the relevant NFT collections will be able to unlock exclusive skins, and when the NFT is equipped, you will receive additional Cash Income Bonuses for the business (for example, having the Cretins Munks - Munks on the Run NFT will unlock the $NUTS Treehouse skin automatically, but you will only receive the Cash income bonus when you equip the NFT).

Each skin can be equipped on its linked business, and it is your choice if you want to change all those businesses with the skins or just some. How your land looks is entirely up to your control.&#x20;

Do note that the Cash income bonuses will be removed when NFT is unequipped, and Skin will be removed from the equipped Business and inventory when NFT is no longer found in your wallet.&#x20;

**Bonus Diminishing Factor of the same type of NFT:** 60%

| # | Skin name             | NFT required to unlock skin      | Business skin applies to | Cash Income Bonus when NFT is equipped |
| - | --------------------- | -------------------------------- | ------------------------ | -------------------------------------- |
| 1 | $NUTS Treehouse       | Cretins Munks - Munks on the Run | Mane Motors              | +12%                                   |
| 2 | Ishin Zen Garden Dojo | Project Ishin - Ishin Revengers  | LL Sports                | +8%                                    |
| 3 | Rozkazan              | Jak N Jil                        | Museo del Leon           | +8%                                    |

<br>

<table data-header-hidden><thead><tr><th width="152.0625"></th><th></th><th></th><th></th><th></th></tr></thead><tbody><tr><td>#</td><td>Skin name</td><td>Business skin applies to</td><td>Cash Income Bonus when Skin is equipped</td><td>Voucher Cost</td></tr><tr><td>1</td><td>$LION Holdings</td><td>Apex Tower</td><td>+10%</td><td>500.000</td></tr><tr><td>2</td><td>The Wolf Den</td><td>KOTJ Bank</td><td>+4.5%</td><td>200,000</td></tr><tr><td>3</td><td>SYNTHTOPIA SPACE POWER VAULT</td><td>Felis Cineplex</td><td>+4.5%</td><td>125,000</td></tr><tr><td>4</td><td>Soak n’ BARA</td><td>The Lion’s Den Resort</td><td>+4.5%</td><td>150,000</td></tr></tbody></table>

|   |                           |                          |                                         |                 |
| - | ------------------------- | ------------------------ | --------------------------------------- | --------------- |
| # | Skin name                 | Business skin applies to | Cash Income Bonus when Skin is equipped | Voucher Cost    |
| 1 | Ghostly Cottage           | Panthera Power Station   | +1.5%                                   | *Daily Rewards* |
| 2 | Nightmare Mansion         | Panthera Power Station   | +2.5%                                   | 50,000          |
| 3 | CryptoOcean Pride Records | Pride Records            | +2.0%                                   | 50,000          |


# Playstyles

> Which type of player are you? 🤔

In *Loaded Lions: Mane City*, players are offered the opportunity to adopt a variety of playstyles. From an ambitious tycoon eyeing the city's Cash to letting the game’s idle benefits do the work, our game has space for every gamer's preferred style of play. This multiplicity of styles not only enhances gameplay diversity but also enriches player engagement, allowing players to express and enjoy your individual gaming preferences. Explore the myriad playstyles and carve your unique path in this immersive world!

<figure><img src="/files/pHbGeujOInQrtFY0fuEQ" alt=""><figcaption></figcaption></figure>

<details>

<summary>The Tycoon</summary>

Embrace your inner entrepreneur and amass the most Cash to become the flashiest tycoon in Mane City. Build and upgrade Businesses, engage in hefty acquisitions, and outshine the competition. Flaunt your wealth and achievements, and showcase your entrepreneurial prowess to everyone you come across.

</details>

<details>

<summary>The Strategist</summary>

Summon your inner Sun Tzu and become the beacon of efficiency in Mane City. Expertly manage resources, challenge yourself in Competitive Mode, and attain the maximum Cash income rate using as few resources as possible. Balance your investments, upgrades, and expansions to optimise your virtual empire's growth. Earn praise from your fellow tycoons for your resourcefulness and mastery of the game's mechanics.

</details>

<details>

<summary>The Planner</summary>

Unleash your creativity and managerial skills as you expand your empire across multiple plots of land. Develop a keen eye for urban planning, optimise the number of Businesses you build, and cultivate a thriving metropolis that bears testament to your strategic vision for what an ideal city should look like.

</details>

<details>

<summary>The Decorator</summary>

Show off your artistic flair as you design and decorate the Mane Mansion. Unlock unique and rare Furniture, curate stunning interiors, and transform your virtual abode into a masterpiece. Gain recognition as a master interior designer and be admired by your fellow tycoons for your exquisite taste.

</details>

<details>

<summary>The Collector</summary>

Embark on a quest to become the ultimate collector in Mane City. Hunt for rare and valuable assets, including those with unique colour combinations and limited edition items. Showcase your collection, trade assets with fellow collectors, and revel in the satisfaction of owning truly unique items in *Loaded Lions: Mane City*.

</details>

<details>

<summary>The Idler</summary>

Take the hands-off approach and leverage on *Loaded Lions: Mane City*’s array of idle benefits. By occasionally visiting your city while your passive income and idle benefits do the heavy lifting, you can effectively make significant advancements while minimising your time spent actively managing various moving parts in the game. This playstyle suits those who prefer a more relaxed gaming experience while still progressing steadily.

</details>

<details>

<summary>The Artisan</summary>

Master the art of crafting and arranging Furniture within the opulent Mane Mansion. Strategically position each piece to maximise EXP and unlock valuable Blueprints. Elevate your status as the go-to blueprint provider that caters to the discerning tastes of the Tycoons. Amass wealth by curating the most systematic living spaces in Mane City.

</details>

<details>

<summary>The Pillager</summary>

Embrace the role of The Pillager, your mission is to disrupt your opponents' Cash and Diamond income bonuses through strategic offensives. Utilising your abilities, strategically attack your opponents on the leaderboard to rise up ahead of them. Relish the challenge to disrupt, strategize, and emerge as a formidable force in Mane City.

</details>


# Competitive Mode

<figure><img src="/files/Lo34Xi6y6i9fNy2V5UqA" alt=""><figcaption></figcaption></figure>

*Loaded Lions: Mane City* offers a thrilling Competitive Mode in time-limited events. Your expertise from mastering the game’s Normal Mode comes into play. Players start each event from scratch in terms of progression (that means Cash, Diamonds, Businesses, Avatar Level, Furniture are **not carried over**), with the **exception of your hard-earned Vouchers and Arid Plains**, creating as much of a level playing field for all participants. At the end of each competitive event, players will not only receive Voucher rewards, but will also be **credited with even more of the Cash** to their existing Normal Mode progress; the amount of Cash is dependent on the Cash spent during the event.

More importantly, **your Normal Mode progress remains untouched and will always be preserved**. This lets you enjoy the challenges of Competitive Mode without worrying about your main city's growth. Test your entrepreneurial wit and skills against your fellow tycoons as you compete for the top spots in the leaderboard! Attractive prizes and bragging rights await the best tycoons.

<details>

<summary>Season 1 Competitive Events</summary>

The start and end date for each Competitive Mode event will be **announced in advance**. Additionally, the duration for each of them will vary. Each Competitive Mode event might include certain twists and turns, requiring participants to adapt their strategies and change them at a moment’s notice to come out on top.&#x20;

Any new feature launch for the game will first be tested in Normal Mode, this is to adhere to our commitment to ensuring a smooth, bug-free gaming experience. By testing features in Normal Mode, we are allowing our team adequate time to address any potential issues or bugs that may arise. Moreover, the testing itself also provides an opportunity for players to familiarise themselves with the game mechanics, experiment with different strategies, and fully immerse themselves in the game environment before diving into competitive play.

### World Series I: Rise of the Golden City

*Start date and time:* **6 Nov 2023**, 1PM UTC

*End date and time:* **11 Dec 2023**, 1PM UTC

*Duration:* 35 days

*Highlight:* To commence the inaugural World Series in *Loaded Lions: Mane City*, we have boosted the prize pool to start with an incredible **US$145K+**!

*Prize pool growth logic:*

* CRO Spending on Diamonds within Competitive Mode to World Series I: **15%**
* CRO Spending on Diamonds within Competitive Mode to future events: **15%**

*Special rewards:*

* 1st Place: Pride Leader Award
* 2nd Place: Silver Spirit Award
* 3rd Place: Bronze Valour Award
* 4th-10th Place: Lion's Tenacity Award
* 11th-50th Place: 4 Random Elite Tool NFTs
* 51st-250th Place: 3 Random Elite Tool NFTs
* 251st-500th Place: 2 Random Elite Tool NFTs
* 501st-1000th Place: 1 Random Elite Tool NFT

*Starting total prize:* **US$145K+**&#x20;

* Prize pool: **US$109K+** (1,839,588 CRO priced as at 30 Oct 2023, 1:30AM UTC)
* Special rewards: **US$36K+** (1,760 Elite Tool NFTs, weighted average floor price as at 30 Oct 2023, 1:30 UTC)

*Ending total prize:* **US$246K+**&#x20;

* Prize pool: **US$225K+** (2,220,227 CRO priced as at 11 Dec 2023, 1PM UTC)
* Special rewards: **US$21K+** (1,760 Elite Tools NFTs, weighted average floor price as at 11 Dec 2023, 1PM UTC)

### New Year's Blitz

*Start date and time:* **8 Jan 2024**, 1PM UTC

*End date and time:* **22 Jan 2024**, 1PM UTC

*Duration:* 14 days

*Highlight:* To celebrate the new year, we are hosting a special blitz with an incredible 90% Diamond spending within the Competitive Mode goes to event prize pools!

*Prize pool growth logic:*

* CRO Spending on Diamonds within Competitive Mode to New Year’s Blitz: **80%**
* CRO Spending on Diamonds within Competitive Mode to future events: **10%**

*Special rewards:*

* 1st Place: 20 Random Elite Tool NFTs
* 2nd Place: 15 Random Elite Tool NFTs
* 3rd Place: 10 Random Elite Tool NFTs
* 4th-10th Place: 5 Random Elite Tool NFTs
* 11th-50th Place: 4 Random Elite Tool NFTs
* 51st-250th Place: 3 Random Elite Tool NFTs
* 251st-500th Place: 2 Random Elite Tool NFTs
* 501st-1000th Place: 1 Random Elite Tool NFT

*Starting total prize:* **US$40K+**&#x20;

* Prize pool: **US$10K+** (103,573 CRO priced as at 20 Dec 2023, 1AM UTC)
* Special rewards: **US$30K+** (1,840 Elite Tool NFTs, weighted average floor price as at 20 Dec 2023, 1AM UTC)

*Ending total prize:* **US$72K+**

* Prize pool: **US$47K+** (584,092 CRO priced as at 22 Jan 2024, 1PM UTC)
* Special rewards: **US$25K+** (1,840 Elite Tools NFTs, weighted average floor price as at 22 Jan 2024, 1PM UTC)

### Prosperity Blitz

*Start date and time: **15 Feb 2024, 1PM UTC***

*End date and time: **29 Feb 2024, 1PM UTC***

*Duration: 14 days*

Highlight: Ring in the Year of the Dragon with the Prosperity Blitz, where a whopping 100% of Diamond spending within the Competitive Mode will contribute to event prize pools! The top-ranked player will receive an exclusive Lion’s Tenacity Award Trophy as a reward for their exceptional performance!

*Prize pool growth logic:*

* CRO Spending on Diamonds within Competitive Mode to Prosperity Blitz: 70%
* CRO Spending on Diamonds within Competitive Mode to future events: 30%

*Special rewards:*

* 1st Place: Lion’s Tenacity award NFT
* 2nd Place: 15 Random Elite Tool NFTs
* 3rd Place: 10 Random Elite Tool NFTs
* 4th-10th Place: 5 Random Elite Tool NFTs
* 11th-50th Place: 4 Random Elite Tool NFTs
* 51st-250th Place: 3 Random Elite Tool NFTs
* 251st-500th Place: 2 Random Elite Tool NFTs
* 501st-1000th Place: 1 Random Elite Tool NFT

*Starting total prize:* **US$35K+**&#x20;

* Prize pool: **US$10K+** (125,000 CRO priced as at 5 Feb 2024, 1AM UTC)
* Special rewards: **US$25K+** (1 Lion’s Tenacity award NFT and 1,820 Elite Tool NFTs with a weighted average floor price as at 5 Feb 2024, 1AM UTC)

*Ending total prize:* **US$66.85K+**

* Prize pool: **US$48K+** (442,387 CRO priced as at 29 Feb 2024, 1PM UTC)
* Special rewards: **US$18.85K+** (1 Lion’s Tenacity award NFT and 1,820 Elite Tools NFTs with a weighted average floor price as at 29 Feb 2024, 1PM UTC)

### March to Victory Blitz

*Start date and time: **21 Mar 2024, 1PM UTC***

*End date and time: **28 Mar 2024, 1PM UTC***

*Duration: 7 days*

Highlight: We're welcoming this season of rebirth with a special Blitz to help you shake off the winter rust. Get ready to go full speed ahead and charge up the leaderboard in the weeklong March to Victory Blitz!

*Prize pool growth logic:*

* CRO Spending on Diamonds within Competitive Mode to March to Victory Blitz: 70%
* CRO Spending on Diamonds within Competitive Mode to future events: 30%

*Special rewards:*

* 1st Place: 20 Random Elite Tool NFTs
* 2nd Place: 15 Random Elite Tool NFTs
* 3rd Place: 10 Random Elite Tool NFTs
* 4th-10th Place: 5 Random Elite Tool NFTs
* 11th-50th Place: 4 Random Elite Tool NFTs
* 51st-250th Place: 3 Random Elite Tool NFTs
* 251st-500th Place: 2 Random Elite Tool NFTs
* 501st-1000th Place: 1 Random Elite Tool NFT

*Starting total prize:* **US$26K+**&#x20;

* Prize pool: **US$10K+** (62,700 CRO priced as at 13 Mar 2024, 1AM UTC)
* Special rewards: **US$16K+** (1,840 Elite Tool NFTs with a weighted average floor price as at 13 Mar 2024, 1AM UTC)

*Ending total prize:* **US$46K+**&#x20;

* Prize pool: **US$32K+** (210,487 CRO priced as at 28 Mar 2024, 1PM UTC)
* Special rewards: **US$14K+** (1,840 Elite Tools NFTs with a weighted average floor price as at 28 Mar 2024, 1PM)

### Blossom Blitz

*Start date and time: **18 Apr 2024, 1PM UTC***

*End date and time: **25 Apr 2024, 1PM UTC***

*Duration: 7 days*

Highlight: Sakura season is always a sight to behold, with waves of pink breathing life into even the most concrete of jungles. Marking this fleeting experience is an equally fast-paced Blitz. Prepare your very best strategies again and keep your eyes on the prize while you ascend the leaderboard in the one-week Blossom Blitz!

*Prize pool growth logic:*

* CRO Spending on Diamonds within Competitive Mode to Blossom Blitz: 70%
* CRO Spending on Diamonds within Competitive Mode to future events: 30%

*Special rewards:*

* 1st Place: 15 Random Elite Tool NFTs
* 2nd Place: 10 Random Elite Tool NFTs
* 3rd Place: 5 Random Elite Tool NFTs
* 4th-10th Place: 3 Random Elite Tool NFTs
* 11th-50th Place: 2 Random Elite Tool NFTs
* 51st-1000th Place: 1 Random Elite Tool NFT

*Starting total prize:* **US$17K+**&#x20;

* Prize pool: **US$10K+** (67,036 CRO priced as at 12 Apr 2024, 1AM UTC)
* Special rewards: **US$7K+** (1,081 Elite Tool NFTs with a weighted average floor price as at 12 Apr 2024, 1AM UTC)

*Ending total prize:* **US$29K+**

* Prize pool: **US$22K+** (182,579 CRO priced as at 25 Apr 2024, 1PM UTC)
* Special rewards: **US$7K+** (1,081 Elite Tools NFTs with a weighted average floor price as at 25 Apr 2024, 1PM UTC)

</details>

<details>

<summary>Season 2 Competitive Events</summary>

The start and end date for each Competitive Mode event will be **announced in advance**. Additionally, the duration for each of them will vary. Each Competitive Mode event might include certain twists and turns, requiring participants to adapt their strategies and change them at a moment’s notice to come out on top.&#x20;

Any new feature launch for the game will first be tested in Normal Mode, this is to adhere to our commitment to ensuring a smooth, bug-free gaming experience. By testing features in Normal Mode, we are allowing our team adequate time to address any potential issues or bugs that may arise. Moreover, the testing itself also provides an opportunity for players to familiarise themselves with the game mechanics, experiment with different strategies, and fully immerse themselves in the game environment before diving into competitive play.

### Spring Skirmish Blitz

*Start date and time: **31 May 2024, 4PM UTC***

*End date and time: **7 June 2024, 4PM UTC***

*Duration: 7 days*

Highlight: Before war breaks out in full, you'll need to earn your stripes in the weeklong Spring Skirmish Blitz. With the Abilities and Factions systems now in play, you need to adapt your strategies and watch your back as you make your way up the leaderboard.

* CRO Spending on Diamonds within Competitive Mode to Spring Skirmish Blitz: 70%
* CRO Spending on Diamonds within Competitive Mode to future events: 30%

*Special rewards:*

* 1st Place: 20 Random Elite Tactical Gear NFTs
* 2nd Place: 15 Random Elite Tactical Gear NFTs
* 3rd Place: 10 Random Elite Tactical Gear NFTs
* 4th-10th Place: 5 Random Elite Tactical Gear NFTs
* 11th-50th Place: 4 Random Elite Tactical Gear NFTs
* 51st-250th Place: 3 Random Elite Tactical Gear NFTs
* 251st-500th Place: 2 Random Elite Tactical Gear NFTs
* 501st-1000th Place: 1 Random Elite Tactical Gear NFT

*Starting total prize:* **US$44K+**&#x20;

* Prize pool: US$10K+ (80,780 CRO priced as at 17 May 2024, 12.30AM UTC)
* Special rewards: US$34K+ (1,840 Elite Tactical Gear NFTs with a weighted average floor price as at 17 May 2024, 12.30AM UTC)

Ending total prize: **US$55K+**

* Prize pool: **US$29K+** (245,772 CRO priced as at 7 June 2024, 4PM UTC)
* Special rewards: **US$26K+** (1,840 Elite Tactical Gear NFTs with a weighted average floor price as at 7 June 2024, 4PM UTC)

### Mayhem Blitz

*Start date and time: **21 June 2024, 1PM UTC***

*End date and time: **28 June 2024, 1PM UTC***

*Duration: 7 days*

Highlight: The month of May may be long over, but the mayhem has no end in sight! Every Mane City Tycoon is realising the Abilities and Factions features' potential, opening up a perfect opportunity for the weeklong Mayhem Blitz. Outsmart and outflank your fellow tycoons again, but keep your guard up as you advance through the leaderboard's ranks.

* CRO Spending on Diamonds within Competitive Mode to Mayhem Blitz: 70%
* CRO Spending on Diamonds within Competitive Mode to future events: 30%

*Special rewards:*

* 1st Place: 20 Random Elite Tactical Gear NFTs
* 2nd Place: 15 Random Elite Tactical Gear NFTs
* 3rd Place: 10 Random Elite Tactical Gear NFTs
* 4th-10th Place: 5 Random Elite Tactical Gear NFTs
* 11th-50th Place: 4 Random Elite Tactical Gear NFTs
* 51st-250th Place: 3 Random Elite Tactical Gear NFTs
* 251st-500th Place: 2 Random Elite Tactical Gear NFTs
* 501st-1000th Place: 1 Random Elite Tactical Gear NFT

*Starting total prize:* **US$45K+**&#x20;

* Prize pool: US$11K+ (106,000 as at 21 June at $0.09438 per CRO, which includes planned CRO amount of 88,852 priced as at 17 May 2024 at $0.1238 per CRO, and a one-time bonus top-up of 17,148 CRO as a goodwill gesture from the team due to the decrease in CRO price)
* Special rewards: US$34K+ (1,840 Elite Tactical Gear NFTs with a weighted average floor price as at 17 May 2024, 12.30AM UTC)

Ending total prize: **US$51K+**

* Prize pool: US$22K+ (246,656 CRO priced as at 28 June 2024, 1PM UTC)
* Special rewards: US$29K+ (1,840  Elite Tactical Gear NFTs with a weighted average floor price as at 28 June 2024, 1PM UTC)

### Brawlin' Blitz

*Start date and time: **12 July 2024, 4PM UTC***

*End date and time: **19 July 2024, 4PM UTC***

*Duration: 7 days*

Highlight: Mane City is a bonafide battlefield now, with everyone having mastered their Abilities and pledging allegiance to either The Legion or The Void! Although The Great War looms large, you'll first need to contend with your fellow tycoons again in the Brawlin' Blitz. Keep your wits about you as you scale to the top of the leaderboard in this one-week Competitive Mode event.

* CRO Spending on Diamonds within Competitive Mode to Brawlin' Blitz: 70%
* CRO Spending on Diamonds within Competitive Mode to future events: 30%

*Special rewards:*

* 1st Place: 20 Random Elite Tactical Gear NFTs
* 2nd Place: 15 Random Elite Tactical Gear NFTs
* 3rd Place: 10 Random Elite Tactical Gear NFTs
* 4th-10th Place: 5 Random Elite Tactical Gear NFTs
* 11th-50th Place: 4 Random Elite Tactical Gear NFTs
* 51st-250th Place: 3 Random Elite Tactical Gear NFTs
* 251st-500th Place: 2 Random Elite Tactical Gear NFTs
* 501st-1000th Place: 1 Random Elite Tactical Gear NFT

*Starting total prize:* **US$49K+**&#x20;

* Prize pool: US$15K+ (174,338 CRO priced as at 1 Aug at $0.08623 per CRO, which includes planned CRO amount of 121,500 as at 17 May 2024 at $0.1238 per CRO, and a one-time bonus top-up of 52,838 CRO as a goodwill gesture from the team due to the decrease in CRO price)
* Special rewards: US$34K+ (1,840 Elite Tactical Gear NFTs with a weighted average floor price as at 17 May 2024, 12.30AM UTC)

Ending total prize: **US$53K+**

* Prize pool: US$32K+ (341,393 CRO priced as at 20 July 2024, 4PM UTC)
* Special rewards: US$21K+ (1,840 Elite Tactical Gear NFTs with a weighted average floor price as at 20 July 2024, 4PM UTC)

### Velocity Blitz

*Start date and time: **2 August 2024, 1PM UTC***

*End date and time: **9 August 2024, 4PM UTC***

*Duration: 7 days*

Highlight: Go higher, further and faster in this Blitz, leading up to The Great War! During the week-long Velocity Blitz, only the most quick-witted and adaptable Mane City Tycoons will reign supreme. Climb to the leaderboard's summit while utilising the game's Abilities and Factions systems to get there even more swiftly.

* CRO Spending on Diamonds within Competitive Mode to Velocity Blitz: 70%
* CRO Spending on Diamonds within Competitive Mode to future events: 30%

*Special rewards:*

* 1st Place: 20 Random Elite Tactical Gear NFTs
* 2nd Place: 15 Random Elite Tactical Gear NFTs
* 3rd Place: 10 Random Elite Tactical Gear NFTs
* 4th-10th Place: 5 Random Elite Tactical Gear NFTs
* 11th-50th Place: 4 Random Elite Tactical Gear NFTs
* 51st-250th Place: 3 Random Elite Tactical Gear NFTs
* 251st-500th Place: 2 Random Elite Tactical Gear NFTs
* 501st-1000th Place: 1 Random Elite Tactical Gear NFT

*Starting total prize:* **US$49K+**&#x20;

* Prize pool: US$15K+ (172,474 CRO priced as at 1 Aug at $0.08721 per CRO, which includes planned CRO amount of 121,500 as at 17 May 2024 at $0.1238 per CRO, and a one-time bonus top-up of 50,974 CRO as a goodwill gesture from the team due to the decrease in CRO price)&#x20;
* Special rewards: US$34K+ (1,840 Elite Tactical Gear NFTs with a weighted average floor price as at 17 May 2024, 12.30AM UTC)

Ending total prize: **US$50K+**

* Prize pool: US$28K+ (322,323 CRO priced as at 9 Aug 2024, 1PM UTC)
* Special rewards: US$20K+ (1,840 Elite Tactical Gear NFTs with a weighted average floor price as at 9 Aug 2024, 1PM UTC)

### Royale Blitz

*Start date and time: **27 September 2024, 1PM UTC***

*End date and time: **11 October 2024, 1PM UTC***

*Duration: 14 days*

Highlight: Whether you’re a member of The Legion or The Void, you’ll need to steel your mind and body for this slugfest of a Blitz! In the two-week Royale Blitz, maintaining your focus is absolutely crucial. Keep your head in the game as you claw your way up the leaderboard, and don’t be blindsided by sneak attacks or sucker punches.

* CRO Spending on Diamonds within Competitive Mode to Royale Blitz: 30%
* CRO Spending on Diamonds within Competitive Mode to future events: 70%

*Daily Event Multiplier:*

* **Day 1 - Multiplier value : 10**&#x20;
* Day 2 - Multiplier value : 2
* Day 3 - Multiplier value : 2
* Day 4 - Multiplier value : 2
* **Day 5 - Multiplier value : 10**&#x20;
* Day 6 - Multiplier value : 2
* Day 7 - Multiplier value : 2
* Day 8 - Multiplier value : 2
* Day 9 - Multiplier value : 2
* **Day 10 - Multiplier value : 10**&#x20;
* Day 11 - Multiplier value : 2
* Day 12 - Multiplier value : 2
* Day 13 - Multiplier value : 2
* **Day 14 - Multiplier value: 10**

*Special rewards:*

* 1st Place: 20 Random Elite Tactical Gear NFTs
* 2nd Place: 15 Random Elite Tactical Gear NFTs
* 3rd Place: 10 Random Elite Tactical Gear NFTs
* 4th-10th Place: 5 Random Elite Tactical Gear NFTs
* 11th-50th Place: 4 Random Elite Tactical Gear NFTs
* 51st-250th Place: 3 Random Elite Tactical Gear NFTs
* 251st-500th Place: 2 Random Elite Tactical Gear NFTs
* 501st-1000th Place: 1 Random Elite Tactical Gear NFT

*Starting total prize:* **US$54K+**&#x20;

* Prize pool: US$20K+ (229,900 CRO priced as at 27 Sept at $0.087 per CRO, which includes planned CRO amount of 161,600 as at 17 May 2024 at $0.1238 per CRO, and a one-time bonus top-up of 68,300 CRO as a goodwill gesture from the team due to the decrease in CRO price)
* Special rewards: US$34K+ (1,840 Elite Tactical Gear NFTs with a weighted average floor price as at 17 May 2024, 12.30AM UTC)

Ending total prize: **US$43K+**

* Prize pool: US$24K+ (324,371 CRO priced as at 11 Oct 2024, 1PM UTC)
* Special rewards: US$19K+ (1,840 Elite Tactical Gear NFTs with a weighted average floor price as at 11 Oct 2024, 1PM UTC)

### Final Blitz

*Start date and time: **25 October 2024, 1PM UTC***

*End date and time: **8 November 2024, 1PM UTC***

Duration: 14 days

In Mane City’s theatre of war, one act is closing while preparations are well underway for the next. This Final Blitz is your last chance to master the Abilities and Factions systems, and weave them into your Competitive Mode strategy! You’ll have two weeks to outwit your fellow Mane City Tycoons and make your way to the highest ranks in the leaderboard.

* CRO Spending on Diamonds within Competitive Mode to Final Blitz: 30%
* CRO Spending on Diamonds within Competitive Mode to future events: 70%<br>

Daily Event Multiplier

* Day 1 - Multiplier value : 2
* **Day 2 - Multiplier value : 10**
* Day 3 - Multiplier value : 2
* Day 4 - Multiplier value : 2
* Day 5 - Multiplier value : 2
* **Day 6 - Multiplier value : 10**
* Day 7 - Multiplier value : 2
* Day 8 - Multiplier value : 2
* Day 9 - Multiplier value : 2
* **Day 10 - Multiplier value : 10**
* Day 11 - Multiplier value : 2
* Day 12 - Multiplier value : 2
* Day 13 - Multiplier value : 2
* **Day 14 - Multiplier value: 20**

Special rewards:

* 1st Place: 20 Random Elite Tactical Gear NFTs
* 2nd Place: 15 Random Elite Tactical Gear NFTs
* 3rd Place: 10 Random Elite Tactical Gear NFTs
* 4th-10th Place: 5 Random Elite Tactical Gear NFTs
* 11th-50th Place: 4 Random Elite Tactical Gear NFTs
* 51st-250th Place: 3 Random Elite Tactical Gear NFTs
* 251st-500th Place: 2 Random Elite Tactical Gear NFTs
* 501st-1000th Place: 1 Random Elite Tactical Gear NFT

Starting total prize: US$54K+&#x20;

* Prize pool: US$20K+ (263,470 CRO priced as at 25 Oct at $0.07591 per CRO, which includes planned CRO amount of 161,600 as at 17 May 2024 at $0.1238 per CRO, and a one-time bonus top-up of 101,870 CRO as a goodwill gesture from the team due to the decrease in CRO price)
* Special rewards: US$34K+ (1,840 Elite Tactical Gear NFTs with a weighted average floor price as at 17 May 2024, 12.30AM UTC)

Ending total prize: **US$57K+**

* Prize pool: US$39K+ (358,975 CRO priced as at 8 Nov 2024, 1PM UTC)
* Special rewards: US$18K+ (1,840 Elite Tactical Gear NFTs with a weighted average floor price as at 8 Nov 2024, 1PM UTC)

### Inaugural Showdown

*Start date and time: **22 November 2024, 1PM UTC***

*End date and time: **2**5 **November 2024, 1PM UTC***

Duration: 3 days

* Voucher Spending on Diamonds within Competitive Mode to Inaugural Showdown: 30%
* Voucher Spending on Diamonds within Competitive Mode to future events: 70%

Daily Event Multiplier

* Day 1 - Multiplier value : 10
* Day 2 - Multiplier value : 10
* **Day 3 - Multiplier value : 15**

Starting total prize: **US$5K+**&#x20;

* Prize pool: US$5K+ (28,550 CRO priced as at 18 Nov at $0.1752 per CRO)

Ending total prize: **US$7K+**&#x20;

* Prize pool: US$7K+ (36,438 CRO priced as at 25 Nov 2024, 1PM UTC)

### Winter Showdown

*Start date and time: **6 December 2024, 1PM UTC***

*End date and time: **9 December 2024, 1PM UTC***

Duration: 3 days

* Voucher Spending on Diamonds within Competitive Mode to Winter Showdown: 30%
* Voucher Spending on Diamonds within Competitive Mode to future events: 70%

Daily Event Multiplier

* Day 1 - Multiplier value : 10
* Day 2 - Multiplier value : 10
* **Day 3 - Multiplier value : 15**

Starting total prize: **US$5K+**&#x20;

* Prize pool: US$5K+ (28,550 CRO priced as at 18 Nov at $0.1752 per CRO)

Ending total prize: ***US$6K+***&#x20;

* Prize pool: US$6K+ (32,318 CRO priced as at 9 Dec 2024, 1PM UTC)

### Christmas Showdown

*Start date and time: **20 December 2024, 1PM UTC***

*End date and time: **23 December 2024, 1PM UTC***

Duration: 3 days

* Voucher Spending on Diamonds within Competitive Mode to Christmas Showdown: 0%
* Voucher Spending on Diamonds within Competitive Mode to future events: 100%

Daily Event Multiplier

* Day 1 - Multiplier value : 10
* Day 2 - Multiplier value : 10
* **Day 3 - Multiplier value : 15**

Starting total prize: **US$5K+**&#x20;

* Prize pool: US$5K+ (30,000 CRO priced as at 20 Dec at $0.167 per CRO, which includes planned CRO amount of 28,550 CRO priced as at 18 Nov at $0.1752 per CRO, and a one-time bonus top-up of 1,450 CRO as a goodwill gesture from the team due to the decrease in CRO price)
* Ending total prize: ***US$5K+*** (30,000 CRO priced as at 23 Dec 2024, 1PM UTC)

### New Year Showdown

Start date and time: 3 January 2025, 1PM UTC

End date and time: 6 January 2025, 1PM UTC

Duration: 3 days

* Voucher Spending on Diamonds within Competitive Mode to New Year Showdown: 0%
* Voucher Spending on Diamonds within Competitive Mode to future events: 100%

Daily Event Multiplier

* Day 1 - Multiplier value : 10
* Day 2 - Multiplier value : 10
* Day 3 - Multiplier value : 15

Starting total prize: US$5K+&#x20;

* Prize pool: US$5K+ (33,400 CRO priced as at 3 Jan 2025 at $0.167 per CRO, which includes planned CRO amount of 28,550 CRO priced as at 18 Nov at $0.1752 per CRO, and a one-time bonus top-up of 4,850 CRO as a goodwill gesture from the team due to the decrease in CRO price)
* Ending total prize: ***US$5K+*** (33,400 CRO priced as at 6 Jan 2025, 1PM UTC)&#x20;

### World Series II: The Great War

*Start date and time:* **31 Jan 2025**, 1PM UTC

*End date and time:* **28 Feb 2025**, 1PM UTC

*Duration: 28* days

*Highlight:* The Loaded Lions and Dark Lions have long been on a collision course, and now, it’s finally time for a battle of the ages between both factions! Be part of this fateful encounter that’ll push every Mane City Tycoon to the limit, and receive the lion’s share of rewards from a starting prize pool of **$250K+**!

*Prize pool growth logic:*

* CRO Spending on Diamonds within Competitive Mode to World Series II: **15%**
* CRO Spending on Diamonds within Competitive Mode to future events: **85%**

*Special rewards:*

* 1st Place: Golden General Award
* 2nd Place: Silver Sovereign Award
* 3rd Place: Bronze Fury Award
* 4th-10th Place: Eminent Champion Award
* 11th-50th Place: 6 Random Elite Tactical Gear NFTs
* 51st-250th Place: 5 Random Elite Tactical Gear NFTs
* 251st-500th Place: 4 Random Elite Tactical Gear NFTs
* 501st-1000th Place: 3 Random Elite Tactical Gear NFT

*Daily Event Multiplier:*&#x20;

* **Day 1 - Multiplier value : 10**
* Day 2 - Multiplier value : 2
* Day 3 - Multiplier value : 2
* D**ay 4 - Multiplier value : 10**
* Day 5 - Multiplier value : 2
* Day 6 - Multiplier value : 2
* Day 7 - Multiplier value : 2
* **Day 8 - Multiplier value : 10**
* Day 9 - Multiplier value : 2
* Day 10 - Multiplier value : 2
* Day 11 - Multiplier value : 2
* **Day 12 - Multiplier value : 10**
* Day 13 - Multiplier value : 2
* Day 14 - Multiplier value: 2
* Day 15 - Multiplier value : 2
* **Day 16 - Multiplier value : 10**
* Day 17 - Multiplier value : 2
* Day 18 - Multiplier value : 2
* Day 19 - Multiplier value : 2
* **Day 20 - Multiplier value : 10**
* Day 21 - Multiplier value : 2
* Day 22 - Multiplier value : 2
* Day 23 - Multiplier value : 2
* **Day 24 - Multiplier value : 10**
* Day 25 - Multiplier value : 2
* Day 26 - Multiplier value : 2
* Day 27 - Multiplier value : 2
* **Day 28 - Multiplier value: 30**

*Starting total prize:* **US$250K+**&#x20;

* Prize pool: **US$175K+** (1,300,000 CRO priced as at 14 Jan 2025, 00:00 UTC)
* Special rewards: **US$75K+** (3,740 Elite Tool NFTs, weighted average floor price as at 14 Jan 2025, 00:00 UTC and estimated value of new Trophy NFTs)

*Ending total prize:* US$174K+

* Prize pool: **US$102K+** (358,975 CRO priced as at 28 Feb 2025, 1PM UTC)
* Special rewards: **US$73K+** (3,740 Elite Tool NFTs, weighted average floor price as at 28 Feb 2025, 1PM UTC and estimated value of new Trophy NFTs)

### Road to Fractured Fate Blitz

*Start date and time: **9 May 2025, 1PM UTC***

*End date and time: **23 May 2025, 1PM UTC***

Duration: 14 days

The journey to Mane City Season 3 - Fractured Fate has begun! Get ready for an intense 2-week long battle between the factions in ‘Road to Fractured Fate’ Blitz, where epic competition meets amazing rewards, with a starting prize pool of US$20,000+ of CRO!

* CRO Spending on Diamonds within Competitive Mode to Road to Fractured Fate Blitz: 20%
* CRO Spending on Diamonds within Competitive Mode to future events: 80%<br>

Daily Event Multiplier

* Day 1 - Multiplier value : 2
* **Day 2 - Multiplier value : 10**
* Day 3 - Multiplier value : 2
* Day 4 - Multiplier value : 2
* Day 5 - Multiplier value : 2
* **Day 6 - Multiplier value : 10**
* Day 7 - Multiplier value : 2
* Day 8 - Multiplier value : 2
* Day 9 - Multiplier value : 2
* **Day 10 - Multiplier value : 10**
* Day 11 - Multiplier value : 2
* Day 12 - Multiplier value : 2
* Day 13 - Multiplier value : 2
* **Day 14 - Multiplier value: 20**

Starting total prize: **US$20K+**

* Prize pool: US$20K+ (205,000 CRO priced as at 9 May 2025 at $0.09830 per CRO)

Ending total prize: **$23K+**\
Prize pool: US$23K+ (244,633 CRO priced as at 23 May, 1PM UTC)

</details>

<details>

<summary>Season 3 Competitive Events</summary>

The start and end date for each Competitive Mode event will be **announced in advance**. Additionally, the duration for each of them will vary. Each Competitive Mode event might include certain twists and turns, requiring participants to adapt their strategies and change them at a moment’s notice to come out on top.&#x20;

Any new feature launch for the game will first be tested in Normal Mode, this is to adhere to our commitment to ensuring a smooth, bug-free gaming experience. By testing features in Normal Mode, we are allowing our team adequate time to address any potential issues or bugs that may arise. Moreover, the testing itself also provides an opportunity for players to familiarise themselves with the game mechanics, experiment with different strategies, and fully immerse themselves in the game environment before diving into competitive play.

### Blazing the Trail Blitz

*Start date and time: **25 July 2025, 1PM UTC***

*End date and time: **1 Aug 2025, 1PM UTC***

Duration: 7 days

Mane City Season 3 kicks off with the new Blazing the Trail Blitz! It’s time to put your new strategies to play in this 1 week blitz! Outwit your opponents for a share of the $25K starting prize pool!&#x20;

* CRO Spending on Diamonds within Competitive Mode to Blazing the Trail Blitz: 70%
* CRO Spending on Diamonds within Competitive Mode to future events: 30%

Special rewards:

* 1st Place: 10 Random Elite Tactical Gear NFTs
* 2nd Place: 8 Random Elite Tactical Gear NFTs
* 3rd Place: 5 Random Elite Tactical Gear NFTs
* 4th-10th Place: 3 Random Elite Tactical Gear NFTs
* 11th-50th Place: 2 Random Elite Tactical Gear NFTs
* 51st-250th Place: 1 Random Elite Tactical Gear NFTs
* 251st-500th Place: 1 Random Elite Tactical Gear NFTs
* 501st-1000th Place: 1 Random Elite Tactical Gear NFT

Daily Event Multiplier

* Day 1 - Multiplier value : 2
* Day 2 - Multiplier value : 2
* **Day 3 - Multiplier value : 10**
* Day 4 - Multiplier value : 2
* Day 5 - Multiplier value : 2
* Day 6 - Multiplier value : 2
* **Day 7 - Multiplier value : 15**<br>

Starting total prize: **US$25K+**&#x20;

* Prize pool: US$10K+ (80,000 CRO priced as at 22 July 2025, 00:30 UTC)
* Special rewards: US$15K+ (1,074 Elite Tool NFTs, weighted average floor price as at 22 July 2025, 00:30 UTC)

Ending total prize: **US$35K+**

* Prize pool: US$16K+ (119,608 CRO priced as at 1 Aug 2025, 1.30PM UTC)
* Special rewards: US$19K+ (1,074 Elite Tactical Gear NFTs with a weighted average floor price as at 1 Aug 2025, 1.30PM UTC)

### Uncharted Blitz

Start date and time: **22 Aug 2025, 1PM UTC**

End date and time: **29 Aug 2025, 1PM UTC**

Duration: 7 days

The unknown is calling and only the bold will thrive! Mane City’s next competitive event arrives with the Uncharted Blitz. In this week-long event, there’s no room for hesitation as players outwit the competition to secure their share of the prize pool.

* CRO Spending on Diamonds within Competitive Mode to Unchartered Blitz: 60%
* CRO Spending on Diamonds within Competitive Mode to future events: 40%

Special rewards:

* 1st Place: 10 Random Elite Tactical Gear NFTs
* 2nd Place: 8 Random Elite Tactical Gear NFTs
* 3rd Place: 5 Random Elite Tactical Gear NFTs
* 4th-10th Place: 3 Random Elite Tactical Gear NFTs
* 11th-50th Place: 2 Random Elite Tactical Gear NFTs
* 51st-250th Place: 1 Random Elite Tactical Gear NFTs
* 251st-500th Place: 1 Random Elite Tactical Gear NFTs
* 501st-1000th Place: 1 Random Elite Tactical Gear NFT

Daily Event Multiplier

* Day 1 - Multiplier value : 2
* Day 2 - Multiplier value : 2
* **Day 3 - Multiplier value : 10**
* Day 4 - Multiplier value : 2
* Day 5 - Multiplier value : 2
* Day 6 - Multiplier value : 2
* **Day 7 - Multiplier value : 15**

Starting total prize: **US$25K+**&#x20;

* Prize pool: US$10K+ (70,000 CRO priced as at 22 August 2025, 5:00 AM UTC)
* Special rewards: US$15K+ (1,074 Elite Tool NFTs, weighted average floor price as at 22 August 2025, 5:00 UTC)

Ending total prize: **US$46K+**

* Prize pool: US$29K+ (97,325 CRO priced as at 29 Aug 2025, 1.00PM UTC)
* Special rewards: US$17K+ (1,074 Elite Tactical Gear NFTs with a weighted average floor price as at 1 Aug 2025, 1.30PM UTC)

### Howlpoint Blitz

Start date and time: **26 Sept 2025, 1PM UTC**

End date and time: **3 Oct 2025, 1PM UTC**

Duration: **7 days**

The unknown is calling and only the bold will thrive! Mane City’s next competitive event arrives with the Howlpoint Blitz. In this week-long event, there’s no room for hesitation as players outwit the competition to secure their share of the prize pool.

* CRO Spending on Diamonds within Competitive Mode to Howlpoint Blitz: 60%
* CRO Spending on Diamonds within Competitive Mode to future events: 40%

Special rewards:

* 1st Place: 10 Random Elite Tactical Gear NFTs
* 2nd Place: 8 Random Elite Tactical Gear NFTs
* 3rd Place: 5 Random Elite Tactical Gear NFTs
* 4th-10th Place: 3 Random Elite Tactical Gear NFTs
* 11th-50th Place: 2 Random Elite Tactical Gear NFTs
* 51st-250th Place: 1 Random Elite Tactical Gear NFTs
* 251st-500th Place: 1 Random Elite Tactical Gear NFTs
* 501st-1000th Place: 1 Random Elite Tactical Gear NFT

Daily Event Multiplier

* Day 1 - Multiplier value : 2
* Day 2 - Multiplier value : 2
* **Day 3 - Multiplier value : 10**
* Day 4 - Multiplier value : 2
* Day 5 - Multiplier value : 2
* Day 6 - Multiplier value : 2
* **Day 7 - Multiplier value : 15**

Starting total prize: **US$30K+**&#x20;

* Prize pool: US$15K+ (63,238 CRO priced as at 19 September 2025, 1:00 AM UTC)
* Special rewards: US$15K+ (1,074 Elite Tool NFTs, weighted average floor price as at 19 September 2025, 1:00 AM UTC)

Ending total prize: **US$46K+**

* Prize pool: US$17K+ (83,986 CRO priced as at 3 Oct 2025, 1.00PM UTC)
* Special rewards: US$15K+ (1,074 Elite Tactical Gear NFTs with a weighted average floor price as at 3 Oct 2025, 1.30PM UTC)

### Nightmare Blitz

Start date and time: 17 **Oct 2025, 1PM UTC**

End date and time: 31 **Oct 2025, 1PM UTC**

Duration: 14 **days**

The unknown is calling and only the bold will thrive! Mane City’s next competitive event arrives with the Nightmare Blitz. In this two week-long event, there’s no room for hesitation as players outwit the competition to secure their share of the prize pool.

* CRO Spending on Diamonds within Competitive Mode to Nightmare Blitz: 30%
* CRO Spending on Diamonds within Competitive Mode to future events: 70%

Special rewards:

* 1st Place: 10 Random Elite Tactical Gear NFTs
* 2nd Place: 8 Random Elite Tactical Gear NFTs
* 3rd Place: 5 Random Elite Tactical Gear NFTs
* 4th-10th Place: 3 Random Elite Tactical Gear NFTs
* 11th-50th Place: 2 Random Elite Tactical Gear NFTs
* 51st-250th Place: 1 Random Elite Tactical Gear NFTs
* 251st-500th Place: 1 Random Elite Tactical Gear NFTs
* 501st-1000th Place: 1 Random Elite Tactical Gear NFT

Daily Multiplier:

* Day 1 - Multiplier value : 2
* **Day 2 - Multiplier value : 10**
* Day 3 - Multiplier value : 2
* Day 4 - Multiplier value : 2
* **Day 5 - Multiplier value : 10**
* Day 6 - Multiplier value : 2
* Day 7 - Multiplier value : 2
* **Day 8 - Multiplier value : 10**
* Day 9 - Multiplier value : 2
* Day 10 - Multiplier value : 2
* **Day 11 - Multiplier value : 10**
* Day 12 - Multiplier value : 2
* Day 13 - Multiplier value : 2
* **Day 14 - Multiplier value: 20**

Starting total prize: **US$35K+**&#x20;

* Prize pool: US$20K+ (140,000 CRO priced as at 17 October 2025, 6:00 AM UTC)
* Special rewards: US$15K+ (1,074 Elite Tool NFTs, weighted average floor price as at 19 September 2025, 1:00 AM UTC)

Ending total prize: **US$35K+**&#x20;

* Prize pool: US$24K+ (165,989 CRO priced as at 31 Oct 2025, 1.00PM UTC)
* Special rewards: US$11K+ (1,074 Elite Tactical Gear NFTs with a weighted average floor price as at 31 Oct 2025, 1.00PM UTC)

### Elemental Blitz

Start date and time: 5 **Dec 2025, 1PM UTC**

End date and time: 12 **Dec 2025, 1PM UTC**

Duration: 7 **days**

Chaos breeds opportunity for the fearless! The Elemental Blitz is descending upon Mane City, bringing a tempest of new challenges. During this intense seven-day sprint, you must master the shifting tides and outplay your rivals to claim your portion of the massive prize pool.

* CRO Spending on Diamonds within Competitive Mode to Elemental Blitz: 60%
* CRO Spending on Diamonds within Competitive Mode to future events: 40%

Special rewards:

* 1st Place: 10 Random Elite Tactical Gear NFTs
* 2nd Place: 8 Random Elite Tactical Gear NFTs
* 3rd Place: 5 Random Elite Tactical Gear NFTs
* 4th-10th Place: 3 Random Elite Tactical Gear NFTs
* 11th-50th Place: 2 Random Elite Tactical Gear NFTs
* 51st-250th Place: 1 Random Elite Tactical Gear NFTs
* 251st-500th Place: 1 Random Elite Tactical Gear NFTs
* 501st-1000th Place: 1 Random Elite Tactical Gear NFT

Daily Multiplier:

* Day 1 - Multiplier value : 2
* Day 2 - Multiplier value : 2
* **Day 3 - Multiplier value : 10**
* Day 4 - Multiplier value : 2
* **Day 5 - Multiplier value : 10**
* Day 6 - Multiplier value : 2
* **Day 7 - Multiplier value : 15**

Starting total prize: **US$30K+**&#x20;

* Prize pool: US$20K+ (185,000CRO priced as at 25 November 2025, 6:00 AM UTC)
* Special rewards: US$10K+ (1,074 Elite Tool NFTs, weighted average floor price as at 25 November 2025, 6:00 AM UTC)

Ending total prize: **US$37K+**

* Prize pool: US$25K+ (253767 CRO priced as at 12 Dec 2025, 1.00PM UTC)
* Special rewards: US$12K+ (1,074 Elite Tactical Gear NFTs with a weighted average floor price as at 12 Dec 2025, 1.00PM UTC)

### Mid-Season Championship

Start date and time: 9 **Jan 2026, 1PM UTC**

End date and time: 23 **Jan 2026, 1PM UTC**

Duration: 14 **days**

he call of legacy rings out and only the bold will thrive! Mane City’s next competitive event arrives with the Mid Season Championship. In this two week-long event, there’s no room for hesitation as players outwit the competition to secure their share of the season's largest prize pool.

* CRO Spending on Diamonds within Competitive Mode to Mid-Season Blitz: 30%
* CRO Spending on Diamonds within Competitive Mode to future events: 70%

Special rewards:

* 1st Place: 40 Random Elite Tactical Gear NFTs + Golden Supremacy Award
* 2nd Place: 20 Random Elite Tactical Gear NFTs + Silver Dominance Award
* 3rd Place: 15 Random Elite Tactical Gear NFTs + Bronze Onslaught Award
* 4th-5th Place: 10 Random Elite Tactical Gear NFTs + Elite Vanguard Award
* 6th-10th Place: 10 Random Elite Tactical Gear NFTs
* 11th-50th Place: 5 Random Elite Tactical Gear NFTs
* 51st-250th Place: 3 Random Elite Tactical Gear NFTs
* 251st-500th Place: 2 Random Elite Tactical Gear NFTs
* 501st-1000th Place: 1 Random Elite Tactical Gear NFT

Daily Multiplier:

* Day 1 - Multiplier value : 2
* **Day 2 - Multiplier value : 10**
* Day 3 - Multiplier value : 2
* Day 4 - Multiplier value : 2
* **Day 5 - Multiplier value : 15**
* Day 6 - Multiplier value : 2
* Day 7 - Multiplier value : 5
* **Day 8 - Multiplier value : 10**
* Day 9 - Multiplier value : 2
* Day 10 - Multiplier value : 5
* **Day 11 - Multiplier value : 15**
* Day 12 - Multiplier value : 2
* Day 13 - Multiplier value : 5
* **Day 14 - Multiplier value: 20**

Starting total prize: **US$80K+**&#x20;

* Prize pool: US$40K+ (370,000CRO priced as at 5 January 2026, 2:00 AM UTC)
* Special rewards: US$40K+ (1,945 Elite Tool NFTs, weighted average floor price as at 5 January 2026, 2:00 AM UTC and estimated value of new Trophy NFTs)

Ending total prize: **To be announced**

### Wolfies Blitz

Start date and time: 27 **Mar 2026, 1PM UTC**

End date and time: 3 **Apr 2026, 1PM UTC**

Duration: 7 **days**

* CRO Spending on Diamonds within Competitive Mode to Wolfies Blitz: 60%
* CRO Spending on Diamonds within Competitive Mode to future events: 40%

Daily Multiplier:

* Day 1 - Multiplier value : 2
* Day 2 - Multiplier value : 2
* **Day 3 - Multiplier value : 10**
* Day 4 - Multiplier value : 2
* **Day 5 - Multiplier value : 10**
* Day 6 - Multiplier value : 2
* **Day 7 - Multiplier value : 15**

Starting total prize: **US$35K+**&#x20;

* Prize pool: US$25K+ (315,000CRO priced as at 17 March 2026, 4:00 PM UTC)
* Special rewards: US$10K+ worth $PACK

Ending total prize: **US$36K+**

* Prize pool: US$26K+ (376,074CRO priced as at 17 Mar 2026, 1.00PM UTC)
* Special rewards: US$10K+ worth $PACK

### Bunny Hop Blitz

Start date and time: 24 **Apr 2026, 1PM UTC**

End date and time: 1 **May 2026, 1PM UTC**

Duration: 7 **days**

* CRO Spending on Diamonds within Competitive Mode to Bunny Hop Blitz: 60%
* CRO Spending on Diamonds within Competitive Mode to future events: 40%

Daily Multiplier:

* Day 1 - Multiplier value : 2
* Day 2 - Multiplier value : 2
* **Day 3 - Multiplier value : 10**
* Day 4 - Multiplier value : 2
* **Day 5 - Multiplier value : 10**
* Day 6 - Multiplier value : 2
* **Day 7 - Multiplier value : 15**

Starting total prize: **US$15K+**&#x20;

* Prize pool: US$15K+ (215,000CRO priced as at 18 April 2026, 12:00 PM UTC)

Ending total prize: **US$20K+**

* Prize pool: US$20K+ (272,268CRO priced as at 10 May 2026, 6.00PM UTC)

### Expedition Blitz

Start date and time: 5 **Jun 2026, 1PM UTC**

End date and time: 12 **Jun 2026, 1PM UTC**

Duration: 7 **days**

* CRO Spending on Diamonds within Competitive Mode to Expedition Blitz: 60%
* CRO Spending on Diamonds within Competitive Mode to future events: 40%

Daily Multiplier:

* Day 1 - Multiplier value : 2
* Day 2 - Multiplier value : 2
* **Day 3 - Multiplier value : 10**
* Day 4 - Multiplier value : 2
* **Day 5 - Multiplier value : 10**
* Day 6 - Multiplier value : 2
* **Day 7 - Multiplier value : 15**

Starting total prize: **US$15K+**&#x20;

* Prize pool: US$15K+ (250,000CRO priced as at 4 June 2026, 9:30 AM UTC)

Ending total prize: **TBD**

</details>

<details>

<summary>Competitive Mode Leaderboard</summary>

To reward continuous effort, the Leaderboard rankings follow a **Power score system**, a Power score will be credited every 10 mins and players’ final rankings are based on their **Total Power at the end of the Event**. A snapshot of each player’s income will be taken randomly within every 10 min intervals and used for the ranking.

Additionally, a daily multiplier is applied during each Competitive event. Here is how the Total Power is calculated:

* Players are credited their Live Power Score every 10 mins based on their Cash generated per second ranking snapshot (includes cash and booster bonuses)
  * Score = 1M / (Rank ^ 0.9)
* When the Event starts, scores are multiplied by the daily multiplier for that day.

Total Score sums up all Power Scores earned during the Event

To succeed, you'll need to play strategically and manage your resources effectively. Make the most out of every second that you have during the event. A **maximum of 1,000 players will be rewarded with Vouchers** on the Leaderboard, and remember, rankings will be updated live. You’ll need to stay on your toes and adapt quickly in order to maintain or improve your position.

</details>

<details>

<summary>Prize Pool</summary>

Competitive Mode in *Loaded Lions: Mane City* features an enticing prize pool that is distributed to the **top players on the Leaderboard**. The prize pool grows dynamically and is updated live throughout the event. A percentage of player spending on Diamonds in the Competitive mode will contribute to the growth of prize pools, current and future events. These percentages will vary across the Competitive event. As you climb the ranks, you'll secure a larger proportion of the prize pool, making every position gained all the more rewarding. From time to time, we may also do a **one-time addition to the prize pool**!

Players ranked on the Leaderboard will receive their prizes in the form of Vouchers, which can be spent in-game, redeemed for Diamonds at an exclusive rate or, converted to CRO on-chain. The more you achieve in Competitive Mode, and the more players that participate, the better your rewards will be. Stay focused and aim for the top spots!

</details>

<details>

<summary>Leaderboard Rewards Allocation</summary>

#### Prize Pool Allocation: Normal Case

When there are 1,000 players, the prize pool allocation will follow pre-defined percentages as shown below, descending down the ranks, and totaling 100% across all players;

The rewards allocation for the top 6 players are as follows:

* 1st Place = 10%
* 2nd Place = 5%
* 3rd Place = 3%
* 4th Place = 2%
* 5th Place = 1.5%
* 6th Place = 1.2%

The rewards allocation for the remaining players is defined by the equation shown below:

`0.987^(Rank# - 7) x ≈0.01005…`

Inserting a few examples;

* 7th Place ≈ 1%
* 10th Place ≈ 0.97%
* 50th Place ≈ 0.57%

#### Prize Pool Allocation: Exceptional Case

When there are less than 1,000 players, the unallocated amount in the prize pool will be **proportionally allocated** to existing players. **An example** is provided below, assuming the event ended with only 3 players and a prize pool of 10B Vouchers, the unallocated amount of 82% will be proportionately allocated, giving the final allocation amounts:

* 1st Place = 10% + 10%/18% x 82% ≈ 55.6% (or 5.56B Vouchers)
* 2nd Place = 5% + 5%/18% x 82% ≈ 27.8% (or 2.78B Vouchers)
* 3rd Place = 3% + 3%/18% x 82% ≈ 16.7% (or 1.67B Vouchers)

</details>

<details>

<summary>Special Rewards</summary>

Players who secure a spot on the Leaderboard won't just receive Vouchers as prizes. Special rewards may be given to them, with World Series I being Trophy and Tool NFTs, with more details coming soon for future events. These rewards will improve as your rank increases, giving you a competitive edge in both your normal gameplay and future Competitive Mode events. Stay tuned for more developments and exciting announcements about these unique rewards!

<img src="/files/N4BDiumFkbFuUgHEuTlX" alt="" data-size="original">

</details>

<details>

<summary>Winning Faction Rewards</summary>

At the conclusion of every Competitive Mode event, each player within the victorious faction will receive **10M worth of Diamonds**, in addition to **5% of the total sum of Diamonds spent** during the event. These Diamond rewards will be credited to the player's game in Normal Mode.

</details>

<details>

<summary>Special Land Mechanics</summary>

To provide a more exciting Competitive event, players will start the event with **all the Arid Plains Land plots unlocked during the Normal Mode**. Make sure to make good progress and buy as many Arid Plains as possible with in-game currency to have an edge at the start! Note that the Arid Plains unlocked in the Competitive Mode will also be retained in the Normal Mode. **Note: you will have all your Land plots from Land NFTs as well.**

</details>


# Additional Information

<details>

<summary>Economic Sustainability</summary>

We prioritise the **long-term sustainability** of *Loaded Lions: Mane City*. Unlike many Web3 games that launch highly inflationary tokens, *Loaded Lions: Mane City* has chosen not to introduce a new cryptocurrency. This ensures a stable gaming environment that does not prey on the goodwill of players. Instead, the game generates revenue initially by **retaining CRO from Diamond purchases** (for competitive mode, there will be a **% distribution** to prize pools) and taking a **15% fee** from each transaction in the Market.

Note that there are **no** **hidden costs**, unlike other web3 games, such as through token unlocks ([here](https://token.unlocks.app/categories/game)) or inflation, which is a dilution cost and detrimental to token holders; prices can be observed [here](https://crypto.com/price/categories/gamefi) (for example, holding all else equal, a 50% increase in token circulating supply would essentially be equivalent to a 50% fee to all token holders).

This approach fosters a healthy and sustainable economy within the game, allowing players to enjoy a fair and enjoyable gaming experience that withstands the test of time. The cut taken is then utilised to fund game operations, improvements, and ecosystem development. This ensures that *Loaded Lions: Mane City* continues to grow and evolve, providing players with a rich and engaging experience for years to come.

</details>

<details>

<summary>Loaded Lions: Mane City Roadmap</summary>

We're committed to continuously enhancing the in-game experience for all players. Our roadmap puts an emphasis on various social, strategic, and engagement features to enrich your time spent in *Loaded Lions: Mane City*, ensuring that the game remains dynamic and captivating for all players. We have shortlisted a list of potential features below, with some **already in the works**! (please note these **could be subject to change**)

🤝 *Features that enhance community connections*

* Access Pass system for NFT holders ✅
* Game is now accessible to the public ✅
* Ability to attack other players ✅
* Ability to defend your city ✅
* Faction systems ✅
* Faction-based ranking systems
* Region-based ranking systems
* Friends/foes list
* Guild and world battle systems
* Ability to view other players’ Mansion

♟️ *Features that deepen gameplay complexity*

* Integrated Crypto.com Expedition Gear Backpack NFT capacity trait ✅
* Integrated Crypto.com Expedition Gear Tools of the trade NFTs ✅
* Diamond Bonus ✅
* EXP Bonus ✅
* Burn and Merge feature ✅
* Business Quality feature ✅
* Region-based navigation and economies ✅
* Land combos ✅
* Diminishing returns on Backpacks and Furnitures
* Business combos
* Business managers
* New in-game assets

🕹️ *Features that improve gaming experience*

* Market optimisation and navigation improvements ✅
* Prestige system optimisation ✅
* Mansion optimisation ✅
* Normal mode rank bonus system ✅
* Inbox notifications system ✅
* Game settings ✅
* Achievements system ✅
* Division System ✅
* Daily and weekly quest system ✅
* World map ✅
* Narrative and world-building
* Cool visual effects and skins

</details>

<details>

<summary>Community</summary>

*Loaded Lions: Mane City* thrives on its vibrant and supportive community. Our community is the backbone of the game, providing valuable feedback, sharing strategies, and creating a friendly atmosphere. We encourage players to get involved and interact with their fellow tycoons through platforms like Discord and Twitter.&#x20;

By joining the conversation and participating in these channels, you'll have the opportunity to meet like-minded individuals, and contribute to the growth and success of *Loaded Lions: Mane City*. Social media channels may not be actively monitored; for accurate and up-to-date information, please always refer to our website and this Playbook. Join the community today:

[Discord link](https://discord.gg/manecity)

[Twitter link](https://twitter.com/loadedlions_CDC)

[Telegram link](https://t.me/manecity)

[Instagram link](https://www.instagram.com/manecity_official/)

[TikTok link](https://www.tiktok.com/@ll_manecity)

</details>

<details>

<summary>Feedback</summary>

We value our players' input and feedback. We are dedicated to constantly improving the in-game experience and addressing any concerns players have. To provide feedback or report any issues, please send us a support ticket on [Discord](https://discord.gg/manecity). This allows us to collect and analyse your feedback, ensuring that we can make informed decisions about future updates and improvements.

By sharing your thoughts and experiences, you play an essential role in helping us shape the future of *Loaded Lions: Mane City*. Your voice matters, and we thank you for your support and contribution to the game's success.

</details>

<details>

<summary>The <em>Loaded Lions: Mane City</em> Team</summary>

The *Loaded Lions: Mane City* team is composed of passionate and experienced professionals with a strong background in Web3 game development. Our diverse group of experts is dedicated to creating an immersive and enjoyable in-game experience.

We take pride in our team's ability to work together effectively, combining our unique skills and expertise to craft a visually appealing and engaging world for players to explore. As the game grows and evolves, we will continue to expand our team to bring in new talent and expertise, ensuring that *Loaded Lions: Mane City* remains at the forefront of innovation and player satisfaction.

Our dedication to improving and expanding the game will help us to provide a top-notch experience for our loyal community.

</details>

<details>

<summary>Contract Addresses</summary>

In the interest of transparency and verifiability, we will continue to provide the contract addresses of key components in *Loaded Lions: Mane City*. We encourage players to inspect these smart contracts, affirming our commitment to open, decentralised gaming.&#x20;

Below are the main smart contract addresses in the *Loaded Lions: Mane City* ecosystem:

* Voucher - 0x75370818A56cb0e70fAD2c582ae240da385cd473
* AccessControlFacet - Contract `0x95adEFdF08Fb4F2e69A6eeaA964a4015158f3294`
* LoadedLionsTreasuryFacet
  * Original Contract `0x16C071100214D5D779160a5486887BdD9c417e78`
  * Updated Contract `0x73D6E473C0AA458911D88Fc496b9705Ae95763bc` (slight update to treasury logic, comparison [link](https://cronoscan.com/contractdiffchecker?a1=0x16C071100214D5D779160a5486887BdD9c417e78\&a2=0x73D6E473C0AA458911D88Fc496b9705Ae95763bc))
  * Proxy Contract `0x0CA35BDF10f0f548857Fe222760bf47761bBaF50`
* LoadedLionsTreasuryInit - Contract `0x3BFfAAdEC1b6d0805E06417ad895F9045e7E3b93`

Below are the wallet addresses related to our treasury functions:

* Transit Wallet - `0x29bC9eA262dD2D804D17A375F62BCEe93e600914`
* Fee Collector Wallet - `0x1CAf6D213F8210C17e3C92f879C5Ef4bb1D940DA`
* Voucher Redemption Wallet - `0x47c508C9b8a97D71C128eBc546568241B493F9a9`

</details>

{% hint style="info" %}

#### Security & Audits

The security of *Loaded Lions: Mane City* and its players is paramount for us. To ensure the integrity of our smart contracts and game logic, we have completed our first security audit. We will continue to work closely with reputable third-party auditors to examine our code and infrastructure for any potential vulnerabilities. This will ensure the safety of players’ assets and maintain the trust of our community.

Our first audit report with [SlowMist](https://www.slowmist.com/) is attached below.
{% endhint %}

{% file src="/files/pboO9YXMYRdivud7NC3C" %}


# Frequently Asked Questions

> This FAQ aims to provide clear and concise answers to help enhance your gaming experience. As the game evolves and our community grows, we will update this section to reflect the most relevant and up-to-date information. We encourage you to check the FAQ section regularly to stay informed and make the most out of your time in *Loaded Lions: Mane City*.

<details>

<summary>What is Loaded Lions: Mane City?</summary>

*Loaded Lions: Mane City* is a tycoon-style game powered by Cronos. Each player is an entrepreneur with the goal of building and designing their dream city and mansion. The rewards earned from gaining experience points and the strategic placement of your businesses in the game can ultimately be exchanged for CRO. Check out the above sections for more details regarding gameplay mechanics.

</details>

<details>

<summary>What do I need to play <em>Loaded Lions: Mane City</em>?</summary>

*Loaded Lions: Mane City* is open to everyone. There’s no need to own a specific cryptocurrency or NFT to access the game. However, holding at least one ‘Crypto.com Land - The First Frontier’ NFT of any tier or entering the game via a Mane City Access Pass will grant you additional benefits. 'Crypto.com Land - The First Frontier' NFT can be purchased from either [Crypto.com NFT](https://crypto.com/nft) or [Minted](https://minted.network/en/).

</details>

<details>

<summary>What in-game currencies are there, and what are they used for?</summary>

The main in-game currencies for *Loaded Lions: Mane City* are **Diamonds** and **Cash**. Both of them are needed to upgrade businesses, such as Flavour Town Diner and Mane Motors. The businesses themselves produce Cash as well, which can be used to purchase furniture and decorations for your mansion. Diamonds are also used to unlock rooms in your mansion and purchase Cash Boosters. These Boosters increase the Cash generation rate for businesses.

</details>

<details>

<summary>Do I need a ‘Loaded Lions’, 'Dark Lions' or ‘Cyber Cubs’ NFT for this game?</summary>

'Loaded Lions', ‘Dark Lions’, and ‘Cyber Cubs' NFT holders will receive exclusive benefits in *Loaded Lions: Mane City*, such as in-game boosters. However, they are not required to access the game itself.

</details>

<details>

<summary>Will there be benefits in the game for owning multiple collectibles from Crypto.com?</summary>

The more 'Crypto.com Land' NFTs you own, the more sites you can place businesses on. This boosts the rate you'll be able to generate Diamonds and Cash at. However, the marginal return on currency generation will decrease for each additional land NFT you hold in order to keep the game fun and competitive. 'Loaded Lions', 'Dark Lions', and 'Cyber Cubs' NFTs will elevate your in-game experience too. Ditto for specific collections from Crypto.com.

</details>

<details>

<summary>What else can be done with my Land NFTs other than playing <em>Loaded Lions: Mane City</em>?</summary>

These NFTs are much more than a ticket to Mane City. They will act as your pass for more exciting Web3 initiatives from Crypto.com in the future. For more details about these special collectibles, visit our [blog](https://crypto.com/product-news/land-sale).

</details>

<details>

<summary>How exactly can we earn CRO in <em>Loaded Lions: Mane City</em>?</summary>

You can earn CRO by exchanging your hard-earned Vouchers from Competitive Mode at a fixed rate, or by selling your Blueprints and/or Businesses in the in-game Marketplace to other players.

</details>

<details>

<summary>Does in-game progress transfer to the new owner of the NFT?</summary>

In-game progress is always pegged to your account identifier, which is your non-custodial wallet address. If you remove a ‘Crypto.com Land’ NFT from your wallet, that collectible will stop generating Diamonds. Additionally, all your Businesses on that plot of in-game land will be returned to your inventory and stop generating Cash. The only information that is pegged to the land NFT itself is the placement of Business Sites. This means that the location of the Business Sites will not change even if you give or sell the land NFT away.

</details>


# Patch Notes

Following the game's launch, our initial focus will be on addressing any bugs and balancing issues to ensure that the gameplay experience is optimal. After these have been resolved, we will embark on our first Competitive Mode event. To keep all players well-informed, we will regularly update our patch notes here and detail all major changes and updates.

This way, even players who return to the game later can easily understand the improvements made and stay up-to-date with all the latest developments in *Loaded Lions: Mane City*.

<details>

<summary>24 February 2026 - Alpha v0.8.9</summary>

* New Features&#x20;
  * Jak N Jil:
    * Jak N Jil NFTs can now be used in-game!
      * Avatar are parameters revealed under ‘In-Game Parameters’ section
    * Rozkazan business skin can now be equipped onto Museo del Leon
      * A Jak N Jil NFT will be needed to unlock the skin&#x20;
      * Business skin parameters are revealed under ‘Skin Parameters’ section
* Balancing updates
  * Avatar limits have been increased from 85 to 90

</details>

<details>

<summary>26 November - Alpha v0.7.8</summary>

* New Features&#x20;
  * Elemenrtal Businesses: Imbue your businesses with unique elements to unlock region-specific Affinity bonuses that maximize Cash Income and fortify your defenses.
  * Synthtopia:
    * Synthtopia: The synthetix NFTs can now be used in-game!
      * Avatar parameters revealed under ‘In-Game Parameters’ section
  * Firts Conqueror skin is live with CryptoOcean Pride Records!&#x20;
    * Business: Pride Records
    * Bonus: +2.0% Cash Income
    * Cost: 50,000 Vouchers

</details>

<details>

<summary>8 October - Alpha v0.7.8</summary>

* New Features&#x20;
  * Cows Gone Mad:
    * Cows Gone Mad NFTs can now be used in-game!
      * Avatar parameters revealed under ‘In-Game Parameters’ section

</details>

<details>

<summary>18 Sept - Alpha v0.7.6</summary>

* New Features
  * Capybara Nation’s Soak n’ BARA business skin is live!&#x20;
    * Business: The Lion’s Den
    * Bonus: +4.5% Cash Income
    * Cost: 150,000 Vouchers

</details>

<details>

<summary>20 August - Alpha v0.7.5</summary>

* Balancing updates
  * Faction Bonuses are now fixed based on which faction the player chooses.
  * Adjusted Attack Success Rate for closer ranges.
  * Auction timers reduced on competitive mode.
  * $NUTS Treehouse cash income bonus reduced.
* New Features&#x20;
  * Project Ishin:
    * Ishin Revengers NFTs can now be used in-game!
      * Avatar parameters revealed under ‘In-Game Parameters’ section
    * Ishin Zen Garden Dojo now available!
      * Skin parameters revealed under ‘In-Game Parameters’ section

</details>

<details>

<summary>4 August - Alpha v0.7.4</summary>

* New Features
  * Daily Login Rewards: Log in daily to claim rewards and earn bonuses for staying consistent.
  * The Wolf Den:
    * Business: KOTJ Bank
    * Bonus: +4.5% Cash Income
    * Cost: 200,000 Vouchers
  * SYNTHTOPIA SPACE POWER VAULT:
    * Business: Felis Cineplex
    * Bonus: +4.5% Cash Income
    * Cost: 125,000 Vouchers

</details>

<details>

<summary>17 July - Alpha v0.7.3</summary>

* Balancing updates&#x20;
  * Economy Changes:
    * Total income is now the sum of all region outputs.
    * Base cash cost to upgrade Businesses will be increased x7 to keep things balanced.
    * Arid Plains unlock cost will increase x7.
    * Mansion room unlock (Diamonds cost) and Furniture costs also increased x7.
    * Starting gold has been adjusted to 55M to support new players’ early growth.
  * Primordial Ascension (Land Combo)
    * +15% Cash Income
    * +5% Diamond Income
    * -2% Cash Cost to level up Businesses
  * $LION holdings Skin:
    * Bonus: +10% Cash Income
    * Cost: 500,000 Vouchers

</details>

<details>

<summary>18 June - Alpha v0.7.1</summary>

* UI updates&#x20;
  * Players will now be able to do a quick switch to the different regions via the Region income tooltip
* Balancing updates&#x20;
  * Diamond purchases to unlock the market has increased from 500M to 2.5B

</details>

<details>

<summary>2 June - Alpha v0.7.0</summary>

* Mane City Season 3 goes live at 2pm UTC!&#x20;
  * New Features
    * New World Map feature with the Fractured Fate land NFTs integration&#x20;
    * Land Combos
    * Daily and Weekly Quests&#x20;
    * Arid Plains
      * Each of the 7 regions will now have their own Arid Plains
  * Balancing Updates
    * Mane City Access Pass limits
      * Every player has 5 invites&#x20;
      * Land holders (First Frontier and Fractured Fate) has unlimited invites
    * Attack Diamond Costs
      * Veil of Venom from 0.9M to 4.9M
      * Savanna Bandits from 0.9M to 4.9M
      * Malware Maelstrom from 0.9M to 4.9M
      * Aerial Bombardment from 1.9M to 9.9M
      * Kingpin's Wrath from 2.9M to 14.9M
    * Defence Diamond Costs
      * Gale of Safety from 3.9M to 24.9M
      * Perimeter Patrol from 3.9M to 24.9M
      * Gigabyte Guardian from 3.9M to 24.9M
      * Leo's Arsenal from 4.9M to 34.9M
      * Photon Barriers from 5.9M to 39.9M
    * Booster Diamond Costs&#x20;
      * Violet Boost from 0.9M to 1.9M
      * Silver Flash from 1.9M to 3.9M
      * Sakura Boom from 5.9M to 11.9M
      * Gold Rush from 8.9M to 17.9M
      * Lighting Surge from 9.9M to 19.9M

</details>

<details>

<summary>28 Apr 2025 - Alpha v0.6.9</summary>

* Fixes
  * Voucher expiry system has been rolled back.
* New Features
  * Added a dedicated market tab to the inbox. All Auction and Market related messages are now filtered into this tab for easier access.
  * When Listing an item on the Market, players will now be able the highest bid on similar items

</details>

<details>

<summary>14 Apr 2025 - Alpha v0.6.8 </summary>

* Balancing updates
  * Trophy NFTs will now have 3 different tiers of rarity. Diminishing returns will apply within their respective tiers, but bonuses remain the same&#x20;
* New Features&#x20;
  * All vouchers will have a 1 year expiry, and will be converted to normal mode Diamonds automatically when the expiry is up.

</details>

<details>

<summary>17 Mar 2025 - Alpha v0.6.5</summary>

* Balancing updates
  * Auction bidding timeframes have been increased from 30 mins and 2 hours to 240 minutes
    * If there are no bids on the listing within 1 day, the listing will be moved to the Market and no bidding will be required then to purchase the item.
    * When a bid is placed, the item will go to the buyer after 240 mins, if there are no further bids.
    * All further bids extend the timer by 240 mins, and will go to the highest bidder if no bids are placed after 240 mins.

</details>

<details>

<summary>3 Mar 2025 - Alpha v0.6.5</summary>

* New Features
  * Skin system goes live, with Cretins Munks $NUTS Treehouse skin
    * Skin parameters revealed under ‘In-Game Parameters’ section
  * Sorting in your Business tab will be saved to your last chosen option&#x20;
  * History tab for Auction transactions
  * 5-letter usernames are now allowed

</details>

<details>

<summary>30 Jan 2025 - Alpha v0.6.4.1</summary>

* Balancing Updates
  * Auction bidding timeframes have been increased from 10 mins and 30 mins to 30 mins and 2 hours&#x20;
    * If there are no offers on the listing within 1 day, the listing will be moved to the Market and no bidding will be required then to purchase the item
    * When first bid is placed, the item will go to the buyer after 2 hours, if there are no second bids&#x20;
    * If a 2nd bid is placed within 30 mins of the first bid, it will go to the highest bidder in 30 mins after the highest bid is placed.&#x20;
    * If a 2nd bid is placed after 310 mins of the first bid, it will go to the highest bidder 2 hours after the highest bid is placed.&#x20;
* Fixes
  * Visual bug for email login players

</details>

<details>

<summary>14 January 2025 - Alpha v0.6.3 </summary>

* New Features
  * Leaderboard Search: Easily find players with the new search function in Normal and Competitive modes.
  * Daily Reward Claims: Claim timings for Daily Roar spins, Booster, Defence and Attack claims are now synchronised. Claims will be refreshed every 24 hours after your last claim.
  * Business Sorting: You will now be able to sort by ‘Division’ for easier inventory management.
  * Email Login Private Key Export: Players using the email login function can now export their private keys.&#x20;
* Balancing Updates
  * Avatar NFT limits has been increased from 50 to 60

</details>

<details>

<summary>9 January 2025 - Alpha 0.6.2</summary>

* New Features
  * Crazzzy Monsters - Arcane Creatures NFTs can now be used in-game!
    * Avatar parameters revealed under ‘In-Game Parameters’ section

</details>

<details>

<summary>3 January 2025 - Alpha 0.6.1</summary>

New Year Showdown Competitive event goes live today at 1pm UTC!

</details>

<details>

<summary>23 December - Alpha 0.6.1</summary>

* New Features
  * Auction feature goes live&#x20;
    * All items listed will be placed in an auction for players to bid. More details above.
* Balancing updates
  * Unsold items in the Market will automatically be delisted if not sold within 1 week instead of 2 weeks

</details>

<details>

<summary>20 December - Alpha 0.6.0.7 </summary>

* Christmas Showdown Competitive event goes live today at 1pm UTC!

</details>

<details>

<summary>6 December - Alpha 0.6.0</summary>

* Winter Showdown Competitive event goes live today at 1pm UTC

</details>

<details>

<summary>22 November - Alpha 0.6.0</summary>

* Inaugural Showdown Competitive event goes live today at 1pm UTC!

</details>

<details>

<summary>20 November - Alpha 0.6.0</summary>

* New Features
  * New Voucher mechanics goes live at 3pm UTC&#x20;
    * Purchases of Businesses or Blueprints on the Market will now be done in vouchers. Additionally, you will be able to purchase Vouchers using CRO
    * Diamonds can only be purchased with Vouchers and no longer with CRO
    * Updates to Exchange rates:
      * CRO to Vouchers = 1 : 800
      * Vouchers to Diamonds = 1 : 75
      * Voucher to CRO = 1,000 : 1

</details>

<details>

<summary>13 November - Alpha 0.5.9 </summary>

* Balancing updates
  * Blueprints will now be rewarded at all levels, except levels were Legendary Blueprints are rewarded instead of levels ending with digits 0 to 5 (for Avatar Levels below 100)

</details>

<details>

<summary>11 November - Alpha 0.5.9</summary>

* New Market Requirements
  * To unlock the Market, players will need to either bind their Crypto.com Account to Mane City or purchase 500M diamonds&#x20;
  * Once a Crypto.com account is bound to a Mane City account, it cannot be used for another Mane City account&#x20;
* Fixes
  * Issue with the Vouchers amount not appearing in the UI when purchasing Arid Plains
  * Achievements points sync fix&#x20;
  * NFT filter fix

</details>

<details>

<summary>25 October - Alpha 0.5.8</summary>

* Final Blitz Competitive event goes live today at 1pm UTC!
  * The daily multiplier values revealed in under ‘Final Blitz’ under ‘Competitive Mode Events’ section
  * A snapshot of each player’s income will be taken randomly within every 10 min intervals and used for their ranking
    * Players are credited their Live Power Score every 10 min based on their Cash generated per second ranking snapshot, which include cash and booster bonuses

</details>

<details>

<summary>24 October - Alpha 0.5.8</summary>

* New Features
  * Cretins Munks - Munks on the Run NFTs can now be used in-game!
    * Avatar parameters revealed under ‘In-Game Parameters’ section
* Balancing Updates
  * Balancing updates to the Merge Parameters for Business Quality 3 - 10 across Common to Legendary Businesses
  * Avatar NFT limits has been increased from 40 to **50**

</details>

<details>

<summary>17 October - Alpha 0.5.7 </summary>

* New Features
  * Cyber Cubs Delivery Feature&#x20;
    * Spot and click on the Cyber Cubs delivery van to claim rewards to sweeten your gameplay
  * Stacking of the same type of boosters are now available on a single business
    * Each booster stacked will extend the duration of the booster’s effect
    * Each booster stacked will cost an additional 20% of the last booster cost

</details>

<details>

<summary>2 October - Alpha 0.5.6 </summary>

* Power score adjustments
  * A Power score will be credited at an average interval of 10 mins instead of a fixed 10 mins

</details>

<details>

<summary>28 September - Alpha 0.5.6 </summary>

* Royale Blitz goes live today at 1pm UTC&#x20;
* Balancing updates
  * Players are **credited a Power Score every hour** based on their **Cash generated per second** ranking (includes Cash and Booster bonuses)
    * Score formula updated from 2M / (Rank ^ 0.9) to **1M / (Rank ^ 0.9**)

</details>

<details>

<summary>25 September - Alpha 0.5.6 </summary>

* Balancing adjustments
  * Base Diamond per Voucher conversion from 60 to **75**

</details>

<details>

<summary>24 September - Alpha 0.5.6</summary>

* New Features
  * New Workshop Feature is live!
    * You will now be able to burn and merge your businesses and blueprints.&#x20;
    * "Burn" and "Merge" mechanics and parameters have been updated in the "In-Game Parameters - Workshop" section

</details>

<details>

<summary>20 September 2024 - Alpha v0.5.5.1</summary>

* New Features
  * Mery (Mistery on Cro) NFTs can now be used in-game!
    * Avatar parameters revealed under ‘In-Game Parameters’ section
* Balancing Updates
  * Avatar NFT limits has been increased from 30 to **40**

</details>

<details>

<summary>6 September 2024 - Alpha v0.5.4</summary>

* Feature updates&#x20;
  * Attack and Defence system
    * Malware Maelstrom Attack and Gigabyte Guardian Defence will now shift to your new highest income business, even after it is activated.
* Balancing adjustments
  * Savanna Bandits’ stolen bonus has been adjusted from 70% to **40%**&#x20;
  * Cost Multiplier per Cash Level has been adjusted for the following businesses:
    * Panthera Power Station from 1.0213x to **1.0225x**
    * Pride Records from 1.0220x to **1.0226x**
    * LL Sports from 1.0223x to **1.0230x**
    * Cyber Bazaar from 1.0226x to **1.0232x**

</details>

<details>

<summary>21 August 2024 - Alpha v0.5.3</summary>

* Balancing adjustments
  * Boost to Diamond Generation for Lands:
    * Arid Plains from 180K / hr to **215K / hr**
    * Arid Plains (hold 1+ Land NFT)  from 200K / hr to **240K / hr**
    * Crimson Dunes from 255K / hr to **305K / hr**
    * Alluring Aurora from 295K / hr to **355K / hr**
    * Sapphire Lagoon from 365K / hr to **440K / hr**
    * Molten Cavern from 465K / hr to **560K / hr**
    * Blocked Chain from 605K / hr to **750K / hr**
  * Base Diamond per CRO conversion from 50K to **62.5K**
  * Normal Mode Ranking Bonuses to Cash, Diamond and EXP
    * Rank 1 - from 5% to **10%**
    * Rank 2 - from 4.5% to **8%**
    * Rank 3 - from 4% to **6%**
    * Rank 4 to 10 - from 3.5% to **4%**

</details>

<details>

<summary>15 August 2024 - Alpha v0.5.3</summary>

* New Features
  * New Division System is live!
  * Division Mechanics and Parameters have been updated in the ‘In-Game Parameters’ section
* Updated in-game terminology&#x20;
  * ‘Cash’ will replace the generic term for Gold, as ‘Gold’ is now one of the currencies under the ‘Cash’ currency

</details>

<details>

<summary>2 August 2024 - Alpha v0.5.2.4</summary>

* Velocity Blitz Competitive event goes live today at 1pm UTC!
* Trailing Faction Bonus adjustments
  * Gold Income - 12% to **9%**
  * Diamond Income - 4% to **3%**
  * EXP Gain - 8% to **6%**

</details>

<details>

<summary>31 July 2024 - Alpha v0.5.2.3</summary>

* Activating Defences on your city will now grant income bonuses.
  * All active Defences will grant 20% of the rolled Defence Effect in Income Bonus when there is no corresponding Attack on your city
    * Your Armour NFT adds to the range of your possible Defence Effect roll, it is also likely to increase the respective Income Bonus

</details>

<details>

<summary>24 July 2024 - Alpha v0.5.2.3</summary>

* Updated the definition of Net Effect Bonus in the Abilities Parameters
  * Net Effect Bonus = (Attacker’s rolled Attack Effect - Defender’s rolled Defence Effect)\* 70%

</details>

<details>

<summary>11 July 2024 - Alpha v0.5.2</summary>

* `Added` email login as a method of entering Mane City
* Trailing Faction Bonus adjustments
  * Gold Income - 18% to **12%**
  * Diamond Income - 6% to **4%**
  * EXP Gain - 12% to **8%**

</details>

<details>

<summary>2 July 2024 - Alpha v0.5.1.1</summary>

* Balancing adjustments
  * Backpack limits have been increased from 30 to **40**
  * Tools limits have now been increased from 100 to **200**
  * Tactical Gear limits have now been increased from 50 to **100**
  * Diamond bonus multiplier has been decreased from 400% to **300%**

</details>

<details>

<summary>21 June 2024 - Alpha v0.5.1.1</summary>

Mayhem Blitz Competitive event goes live today at 1pm UTC!

</details>

<details>

<summary>17 June 2024 - Alpha v0.5.1.1</summary>

* New Features
  * 1 Free Random Defence
    * Players can claim 1 free random defence daily, refreshing every 24 hours after the claim

</details>

<details>

<summary>7 June 2024 - Alpha v0.5.1.1</summary>

* Balancing adjustments
  * Attack Hit Rates increased for 1 rank difference from 80% to **95%** (note that Attacks can still be blocked)
  * Attack Net Effect Bonus increased from 50% to **70%** to improve resource stealing effect
  * Attack Base Effect Bonus to be inline with Defense Base Effect Bonus to minimize complete crippling of income, values are in the format of \[lowerbound, upperbound]:
    * Veil of Venom - \[10%, 40%] to **\[10%, 30%]**
    * Savanna Bandits - \[10%, 40%] to **\[10%, 30%]**
    * Malware Maelstrom - \[40, 80%] to **\[30%, 60%]**
    * Aerial Bombardment - \[0, 10%] to **\[0, 6%]**
    * Kingpin’s Wrath - \[10%, 40%] to **\[10%, 30%]**
  * Trailing Faction Bonuses greatly increased to encourage active participation in both Factions:
    * Gold Income Bonus - 6% to **18%**
    * Diamond Income Bonus - 2% to **6%**
    * EXP Gain Bonus - 4% to **12%**
  * NFT equipping limits to reflect increased number of NFTs
    * Avatar NFT limits increased from 20 to **30**
    * Backpack NFT limits increased from 25 to **30**&#x20;
  * Tactical Gear Weapon Bonus adjustments to be in line with Armor Bonus to minimize complete crippling of income, values are in the format of \[lowerbound, upperbound]:
    * Venom Vial’s Veil of Venom Bonus - \[5%, 20%] to **\[5%, 15%]**
    * Bandit’s Sidearm’s Savanna Bandits Bonus - \[5, 20%] to **\[5%, 15%]**
    * Pixel Jammer’s Malware Maelstrom Bonus - \[20, 40%] to **\[10%, 30%]**
    * Drone Concealment Matrix’s Aerial Bombardment Bonus - \[0, 5%] to **\[0, 3%]**
    * Mobster’s Duffle Kingpin’s Wrath Bonus - \[5, 20%] to **\[5%, 15%]**
    * Smoke Grenade Launcher’s Veil of Venom Bonus - \[10%, 40%] to **\[10%, 30%]**
    * Time Bomb’s Savanna Bandits Bonus - \[10%, 40%] to **\[10%, 30%]**
    * Virus Capsule’s Malware Maelstrom Bonus - \[40, 80%] to **\[30%, 60%]**
    * Gatling Gun’s Aerial Bombardment Bonus - \[0, 10%] to **\[0, 6%]**
    * Rogue’s Data Pad’s Duffle Kingpin’s Wrath Bonus - \[10, 40%] to **\[10%, 30%]**

</details>

<details>

<summary>31 May 2024 - Alpha v0.5.1</summary>

Spring Skirmish Blitz Competitive event goes live today at 4pm UTC!

</details>

<details>

<summary>29 May 2024 - Alpha v0.5.1</summary>

* New Features
  * Faction Power System
    * For Normal Mode - the winning faction will no longer be determined by gold/s, but ‘Total Faction Power’ = sum of individual ‘Power’ and an individual’s ‘Power Score’ = 1B / (rank ^ 0.9)
    * For Competitive Events - the winning faction will be determined by the ‘Total Faction Power’ which is the sum of all the individual players’ ‘Power’.
    * Within the game, ‘Total Score’ and ‘Live Score’ will be updated to ‘Total Power’ and ‘Live Power’ respectively.
    * With the new Power System, the Leading and Trailing Faction bonuses will be reverted:
      * Leading faction bonus&#x20;
        * Gold - **3%**
        * Diamond - **1%**
        * EXP - **2%**
      * Trailing faction bonus&#x20;
        * Gold - **6%**
        * Diamond - **2%**
        * EXP - **4%**
      * 3 Free Random Attacks&#x20;
        * Players can claim **3 free random attacks** daily, refreshing every 24 hours after the claim
      * Attacks and Defences Achievements
        * New Achievements have been added pertaining to the use of Attacks and Defences
      * Ability to sort businesses by Prestige&#x20;
* Fixes&#x20;
  * UI Updates for Failed Attacks
    * Attacks that fail because the net effect of the attack be 0% or below, it will now be displayed as ‘Attack Blocked’
    * Attacks that fail because of hit rate, it will be displayed as ‘Attack Faile

</details>

<details>

<summary>27 May 2024 - Alpha v0.5.0</summary>

* Balancing adjustments
  * Backpack limits have now been increased from 20 to **25**

</details>

<details>

<summary>16 May 2024 - Alpha v0.5.0</summary>

* Balancing adjustments
  * Faction bonuses will be the same for The Legion and the Void temporarily until the underlying system is fixed:
    * Gold Income Bonus: 6%
    * Diamond Income Bonus: 2%
    * EXP Gain Bonus: 4%

</details>

<details>

<summary>14 May 2024 - Alpha v0.5.0</summary>

* Balancing adjustments
  * Land’s Base Diamond Production will be adjusted to:
    * Arid Plains boosted from 160K/hr to **180K/hr**
    * Arid Plains (hold 1+ Land NFT) boosted from 180K/hr to **200K/hr**
    * Crimson Dunes boosted from 230K/hr to **255K/hr**
    * Alluring Aurora boosted from 265K/hr to **295K/hr**
    * Sapphire Lagoon boosted from 330K/hr to **365K/hr**
    * Molten Cavern boosted from 420K/hr to **465K/hr**
    * Blocked Chain boosted from 550K/hr to **605K/hr**

</details>

<details>

<summary> 10 May 2024 - Alpha v0.5.0</summary>

* Balancing adjustments
  * Attack Hit Rates will have a new rank difference bracket and will be adjusted to:
    * Rank Difference 1 - **80%**
    * Rank Difference 2 to 10 - **50%**
    * Rank Difference 11 to 25 - **20%**
    * Rank Difference 26 to 50 - **10%**
    * Rank Difference 51 to 100 - **1%**
    * Rank Difference 101+ - **0.01%**
  * Adjusted parameters for Diamond bonus multiplier from 500% to 400%&#x20;
* Fixes
  * The UI in the Diamond Shop will reflect the accurate exchange rate values

</details>

<details>

<summary>9 May 2024 - Alpha v0.5.0</summary>

* Mane City Season 2 goes live today!&#x20;
  * New Features
    * Dark Lions and Crypto.com Tactical Gear NFTs can now be used in-game!
      * Abilities - Attacks and Defences , Faction, Tactical Gear and Dark Lions Avatar parameters revealed under ‘In-Game Parameters’ section
    * Daily Roar now drops Attack and Defence rewards
    * Added a VFX toggle to switch the VFX on or off in the Settings menu

</details>

<details>

<summary>29 April 2024 - Alpha v0.4.1</summary>

* New Features
  * Max Prestige button is live, you can now upgrade your Business to the maximum level and Prestige possible with your available Gold and Diamonds.&#x20;
    * A 5% Diamond fee will be included, calculated based on the highest Prestige attained
* General Fixes and Balancing updates
  * Issue with the UI overlap for icons and the land plot unlock popup
  * Achievements System will now retroactively calculate all past diamond purchases made with CRO and Vouchers
  * Technical issue with Achievements System has been fixed, below are the balancing adjustments:
    * Increased the Points per Milestone&#x20;
      * Mogul of Mane City from 2 to **10**
      * Hustling Hard from 1 to **5**
      * Lord of the Lands from 5 to **20**
      * High Roller from 5 to **10**
      * Power Broker from 5 to **10**
      * Theia's Grace from 1 to **2**
      * Benzaiten's Bounty from 1 to **3**
      * The Midas Touch from 1 to **4**
      * Power of Thor from 1 to **5**
    * Updated the Achievements Points table with cumulative points starting at 250 to reflect the updates from the technical fix
      * From 100 points - 0.25% to **250 points - 0.25%**
      * From 200 points - 0.5% to **500 points - 0.5%**
      * From 300 points - 0.75% to **750 points - 0.75%**
      * From 400 points - 1% to **1,000 points - 1%**
      * From 800 points - 2% to **2,000 points - 2%**
      * From 1,600 points - 3% to **4,000 points - 3%**
      * From 2,800 points - 4% to **7,000 points - 4%**
      * From 4,000 points - 5% to **10,000 points - 5%**
      * From 8,000 points - 10% to **20,000 points - 10%**

</details>

<details>

<summary>18 April 2024 - Alpha v0.4.0</summary>

* New Features
  * Blossom Blitz Competitive event goes live at 13:00 UTC
* Balancing adjustments
  * Adjusted parameters for score-based leaderboard system
    * Hourly starting score from 3M / (Rank ^ 0.9) to **2.5M / (Rank ^ 0.9)**
    * New score credited from 3x to **2.5x** each day

</details>

<details>

<summary>2 April 2024 - Alpha v0.4.0</summary>

* New Features
  * Daily Roar is live
    * Players can now login daily and receive 3 free spins&#x20;
  * Settings Menu is live
    * Players can now change your Username
    * Control the volume of the Music and SFX&#x20;
    * Toggle your business’ Prestige icon on/off

</details>

<details>

<summary>14 Mar 2024 - Alpha v0.3.9</summary>

* Balancing adjustments for Achievements System
  * Due to a minor technical issue, a new points/bonus system has been implemented to reflect the values of the balancing adjustments
    * From 1,000 points - 0.25% to **100 points - 0.25%**
    * From 1,500 points - 0.5% to 2**00 points - 0.5%**
    * From 2,000 points - 0.75% to **300 points - 0.75%**
    * From 2,500 points - 1% to **400 points - 1%**
    * From 3,000 points - 1.25% to **800 points - 2%**
    * From 3,500 points - 1.5% to **1,**&#x36;**00 points - 3%**
    * From 4,000 points - 1.75% to **2,**&#x38;**00 points - 4%**
    * From 4,500 points - 2% to **4,000 points - 5%**
    * From 5,000 points - 3% to **8,000 points - 10%**

</details>

<details>

<summary>13 Mar 2024 - Alpha v0.3.9</summary>

* New Features
  * Achievement system is live
    * Players will earn achievement points when they accomplish tasks
    * These points will accumulate, and once an important milestone threshold is reached, players will be rewarded with in-game bonuses such as Gold, Diamonds, and EXP points
    * There are separate instances of achievement in Normal and Competitive modes, and their bonuses apply globally
* Balancing adjustments
  * Adjusted parameters for Diamond bonus multiplier from 600% to 500%&#x20;
  * Adjusted parameters for score-based leaderboard system
    * Gold / sec will now include all gold and booster bonuses

</details>

<details>

<summary>6 Mar 2024 - Alpha v0.3.8</summary>

* Balancing adjustments
  * Adjusted parameters for score-based leaderboard system
    * Hourly starting score from 2M / (Rank ^ 0.9) to **3M / (Rank ^ 0.9)**
    * New score credited from 2x to **3x each day**
  * Increased Normal Mode leaderboard bonuses for;
    * Rank 1 from 2% to 5%
    * Rank 2 from 1.75% to 4.5%
    * Rank 3 from 1.5% to 4%
    * Rank 4 - 10 from 1.25% to 3.5%
    * Rank 11 - 50 from 1% to 3%
    * Rank 51 - 250 from 0.75% to 2.75%
    * Rank 251 - 500 from 0.5% to 2.5%
    * Rank 501 - 1000 from 0.25% to 2.25%
    * Rank 1001 - 1500 from 0% to 2%
    * Rank 1501 - 2000 from 0% to 1.75%
    * Rank 2001 - 2500 from 0% to 1.5%
    * Rank 2501 - 3000 from 0% to 1.25%
    * Rank 3001 - 3500 from 0% to 1%
    * Rank 3501 - 4000 from 0% to 0.75%
    * Rank 4001 - 4500 from 0% to 0.5%
    * Rank 4501 - 5000 from 0% to 0.25%
    * Rank 5001+ remains at 0%

</details>

<details>

<summary>13 Feb 2024 - Alpha v0.3.7</summary>

* New Features
  * Score-based leaderboard system is live
  * Prestige levels are now displayed on the Businesses
  * Prosperity Blitz Competitive event will be live on 15 Feb and ends on 29 Feb
    * Scores will be credited hourly, and players' final rankings will be determined by their Total Score at the end of the Event.
      * Players are credited a Score every hour based on their Base Gold generated per second ranking (exclude all Gold bonuses)
        * Score = 2M / (Rank ^ 0.9)
    * New score credited are doubled each day since the Event started
    * Total Score sums up all Scores earned during the Event

* General Fixes
  * Issue with missing warning that a business cannot be sold within 24 hours of purchase is back

</details>

<details>

<summary>1 Feb 2024 - Alpha v0.3.6</summary>

* New Features
  * Inbox notifications system is live
    * Player’s will receive notifications for various in-game actions, such as:
      * Purchasing a business from the Market
      * Buying diamonds with CRO
      * The start of a Competitive event
  * General Fixes
    * Login issues where players needed to refresh multiple times before being able to enter the game have been fixed

</details>

<details>

<summary>23 Jan 2024 - Alpha v0.3.5</summary>

* New Features
  * Equipping of multiple avatars is live
    * Adjusted Loaded Lion NFT to stated bonus;
      * Gold Bonus decreased from 10% to 4.5%
      * Diamond Bonus increased from 1% to 1.5%
      * EXP Bonus increased from 2% to 3%
    * Adjusted Cyber Cubs NFT to stated bonus;
      * Gold Bonus decreased from 5% to 1.5%
      * Diamond Bonus increased from 0% to 0.5%
      * EXP Bonus increased from 0% to 1%
  * Temporarily reduced Avatar Level requirements to Level 100 for Prestige Level 152+ before additional Mansion rooms can be unlocked

</details>

<details>

<summary>8 Jan 2024 - Alpha v0.3.4</summary>

* New Features
  * New Year’s Blitz Competitive event is live

</details>

<details>

<summary>21 Dec 2023 - Alpha v0.3.3</summary>

* New Features
  * Normal Mode Leaderboard bonuses - Players receive higher Gold, Diamond, EXP bonuses the higher they rank on the Leaderboard
  * Exchange of Vouchers to CRO is live

</details>

<details>

<summary>7 Dec 2023 - Alpha v0.3.2</summary>

* New Features
  * Past Competitive event rankings will be able to be viewed from the Normal mode leaderboard&#x20;
  * Email subscription to keep up-to-date with the latest Loaded Lions: Mane City news&#x20;
* General Fixes
  * Issues on Firefox browser has been resolved

</details>

<details>

<summary>20 Nov 2023 - Alpha v0.3.1</summary>

* New Features
  * Clear-all button for furniture!
* General Fixes
  * Filters applied in the market are saved when closed
  * Certain browsers displaying unity issues has been fixed
  * Currency balance sync display issues has been fixed
  * Competitive event Leaderboard optimisation improvements has been made
  * Memory-related optimizations has been made
  * Minor text errors in Gold debuff conditions has been made

</details>

<details>

<summary>6 Nov 2023 - Alpha v0.3.0</summary>

* General Fixes
  * Further improvements on Prestige system
    * Unrestricted Business placements - Businesses no longer need to satisfy Prestige requirements to be placed
    * Gold debuff - Businesses with a Prestige level with requirements that are not satisfied by the player will have its Gold income reduced to the highest Prestige level that is satisfied by the player
  * Market UI and filter improvements - the market is now faster and easier to navigate
  * Large quantities of NFT in-game are now displayed correctly
  * Incorrect display of negative currency balance and missing offline income

</details>

<details>

<summary>23 Oct 2023 - Alpha v0.2.9</summary>

* New Features
  * Tool NFTs can now be used in-game!
  * Equip all function for NFTs
  * Market listings now expires after 2 weeks (336 hours)
* General Fixes
  * Leaderboard scrolling is now optimised
* Balancing adjustments
  * Reduced the Voucher cost for the 16th Plot of Arid Plains from 100K to 10, the Voucher cost multiplier for each additional plot remains at 2
  * New players joining using an Access Code now receives 1M Bonus Diamonds to kickstart their journey
  * Backpack limits increased by 10 to 20
  * Tool limits increased by 60 to 100
  * Avatar, Tool, and Treasure bonus diminishing factor increased from 50% to 60%
  * Flashlight and Lantern Tool NFT temporarily provides double the stated in-game bonuses while the Arcade Room Blackout remains
  * Panthera Power Station Prestige Multiplier increased from 9.7 to 9.94
  * Greatly increased Prestige Level requirements at earlier levels, selected examples are shown below, upgrading to;
    * Prestige Level 1 requires Avatar Level 10
    * Prestige Level 5 requires Avatar Level 21
    * Prestige Level 10 requires Avatar Level 30
    * Prestige Level 20 requires Avatar Level 40
    * Prestige Level 30 requires Avatar Level 44
    * Prestige Level 40 requires Avatar Level 47

</details>

<details>

<summary>16 Oct 2023 - Alpha v0.2.8</summary>

* Balancing adjustments in preparation for Competitive Event
  * Avatar, Tool, and Treasure NFTs parameters revealed under ‘In-Game Parameters’ section, maximum total achievable bonuses at target state (from NFTs) are as follows:
    * 38% Gold Bonus
    * 13% Diamond Bonus
    * 27% EXP Bonus
  * Avatar Level 100 and above now rewards:
    * Uncommon Blueprints at all levels, except levels where Legendary Blueprints are rewarded
    * Legendary Blueprints every 10 levels
  * Changes related to Gold
    * Avatar Gold Bonus now increases 1% every 10 levels (18% at level 180)
    * Decreased Prestige Gold Income and Cost Multiplier for Common Business from 9.8 to 9.7
  * Changes related to Diamonds
    * Avatar Diamond Bonus now increases 2% every 10 levels (36% at level 180)
    * Diamond Bonus Multiplier increased from 2 to 6
    * Diamond production per hour for:
      * Arid Plains decreased by 20K to 160K
      * Arid Plains (when holding 1+ Land NFT) decreased by 20K to 180K

</details>

<details>

<summary>10 Oct 2023 - Alpha v0.2.7</summary>

* New Features
  * A new in-game Bonus - Diamond Bonuses: affects not only your Land production, but also the exchange rate at which you could buy/swap Diamonds with CRO/Vouchers!
    * Impact on Land production will always be equal to Diamond Bonuses
    * Impact on exchange rate will be 2x when first introduced, but may change in the future through modifying the Diamond Bonus Multiplier due to balancing requirements (more details can be found under [in-game mechanics](/desktop/gameplay/in-game-mechanics) section)
  * Upgrading and placing a Business on Land would need to satisfy a certain # of Prestige Businesses and a pre-defined Avatar Level
    * Already placed Businesses are not impacted, but if you remove them, the new restrictions will be in-place
  * Avatar Levels now provides progressively more Gold and Diamond Bonuses
* General fixes
  * Improved UI for purchasing Arid Plains
  * Improved UI for Avatar Level up pop-up
  * Market resale timer reduced from 72 to 24 hours
* Balancing adjustments in preparation for Competitive Event
  * Business Level Gold cost multiplier for:
    * Cool Cats Lounge increased by 0.0005 to 1.0216
    * Barbary Gym increased by 0.00053 to 1.0220
    * Flavour Town Diner increased by 0.0006 to 1.0224

</details>

<details>

<summary>5 Oct 2023 - Alpha v0.2.6</summary>

* General fixes
  * Enhanced player compensation system
  * Enhanced bug detection system
  * Enhanced fair-play detection system
* Balancing adjustments in preparation for Competitive Season
  * Decreased Prestige Gold Income and Cost Multiplier for Common Business from 9.92 to 9.8
  * Business Level Gold cost multiplier for:
    * Cool Cats Lounge increased by 0.0004 to 1.0211
    * Barbary Gym increased by 0.00047 to 1.02147
    * Flavour Town Diner increased by 0.0004 to 1.0218
    * Panthera Power Station increased by 0.0002 to 1.0213
  * Uncommon Blueprint drop rate for:
    * Panthera Power Station decreased from 11% to 8%
    * Cool Cats Lounge increased from 22.8% to 25.8%

</details>

<details>

<summary>25 Sep 2023 - Alpha v0.2.5</summary>

* New feature - Access Pass
* General fix - Market items will be locked for a period of time if any buy transaction is initiated to prevent double-spending issues
* Balancing adjustments in preparation for Competitive Event
  * Diamond production per hour for:
    * Crimson Dunes increased by 20K to 230K / hr
    * Alluring Aurora increased by 25K to 265K / hr
    * Sapphire Lagoon increased by 30K to 330K / hr
    * Molten Cavern increased by 40K to 420K / hr
    * Blocked Chain increased by 50K to 550K / hr
  * Boosters parameters adjusted for more widespread and strategic usage:
    * Violet Boost now provides 8 hours +25% Gold Boost for 0.9M Diamonds (previously 6 hours +100% Gold Boost for 1.6M Diamonds)
    * Silver Flash now provides 12 hours +50% Gold Boost for 1.9M Diamonds (previously 12 hours +100% Gold Boost for 3.0M Diamonds)
    * Sakura Boom provides 24 hours +100% Gold Boost for 5.9M Diamonds (previously 5.4M Diamonds)
    * Gold Rush now provides 6 hours +200% Gold Boost for 8.9M Diamonds (previously 12 hours +150% Gold Boost for 8.3M Diamonds)
    * Lightning Surge now provides 2 hours +300% Gold Boost for 9.9M Diamonds (previously 6 hours +200% Gold Boost for 8.7M Diamonds)
  * Decreased Prestige Gold Income and Cost Multiplier for:
    * Common Business from 9.96 to 9.92
    * Uncommon Business from 9.97 to 9.94
    * Rare Business from 9.98 to 9.96
    * Epic Business from 9.99 to 9.98
  * Business Level Gold cost multiplier for:
    * Cool Cats Lounge increased by 0.0005 to 1.0207
    * Barbary Gym increased by 0.0003 to 1.0210
    * Flavour Town Diner increased by 0.0002 to 1.0214
  * Arid Plains Voucher requirement pushed to 16th plot

</details>

<details>

<summary>18 Sep 2023 - Alpha v0.2.4</summary>

* General fixes
  * Implemented maintenance mode
  * Issues with Crypto.com account connecting to multiple accounts
  * Prestige requirements displaying incorrectly
  * Boosted income displaying incorrectly in expanded Land info UI
  * Game version displaying incorrectly
  * Purchases from Market cannot be resold within 3 days
* Balancing adjustments in preparation for Competitive Event
  * Business Level Gold cost multiplier for:
    * Panthera Power Station decreased by 0.0003 to 1.0211
    * Pride Records decreased by 0.0001 to 1.0216
    * LL Sports decreased by 0.0002 to 1.0223
    * Cyber Bazaar decreased by 0.0002 to 1.0226
    * Leo & Co decreased by 0.0002 to 1.0232
    * Felis Cineplex decreased by 0.0005 to 1.0234
    * The Lion’s Den Resort decreased by 0.0002 to 1.0244
    * KOTJ Bank decreased by 0.00045 to 1.02455
    * Museo del León decreased by 0.0002 to 1.0250
    * Mane Motors decreased by 0.0005 to 1.0254
    * Leisure-O-Polis Arcade decreased by 0.00044 to 1.02606
    * The Apex Tower decreased by 0.00035 to 1.02655
  * Blueprints now drop for every Avatar Level ending with digits 0 to 5; Legendary Blueprints now only drop every 20 Avatar Levels, starting from level 20; the rest are Uncommon Blueprints

</details>

<details>

<summary>11 Sep 2023 - Alpha v0.2.3</summary>

* General fixes
  * Inventory - items will be removed from inventory immediately after it is sold
  * Game will now be reloaded when players on laptops open the game from sleep mode after some time
* Balancing adjustments in preparation for Competitive Event
  * Business Level Gold cost multiplier for:
    * Cool Cats Lounge increased by 0.0002 to 1.0202
    * Barbary Gym increased by 0.0002 to 1.0207
    * Flavour Town Diner increased by 0.0002 to 1.0212
    * Panthera Power Station decreased by 0.0001 to 1.0214
    * Pride Records decreased by 0.0003 to 1.0217
    * Cyber Bazaar decreased by 0.0002 to 1.0228
    * Leo & Co decreased by 0.0001 to 1.0234
    * Felis Cineplex decreased by 0.0001 to 1.0239
    * The Lion’s Den Resort increased by 0.0001 to 1.0246
    * Museo del León decreased by 0.0003 to 1.0252
    * Mane Motors decreased by 0.0001 to 1.0259
    * The Apex Tower decreased by 0.0001 to 1.0269

</details>

<details>

<summary>8 Sep 2023 - Alpha v0.2.2</summary>

* General fixes
  * Negative income display
  * Corrupted buttons
  * Corrupted pop-ups
* Balancing adjustments in preparation for Competitive Event
  * Land Diamond Diminishing Factor adjusted from 0.95 to 0.9375 to reduce the benefits of stacking of lower tier Lands, and reduce Diamond generation inequality amongst players
  * Decreased Prestige Gold Income and Cost Multiplier for selected tiers to emphasise the importance of late-game playstyle
    * Common Business from 10 to 9.96
    * Uncommon Business from 10 to 9.97
    * Rare Business from 10 to 9.98
    * Epic Business from 10 to 9.99
  * Rebalanced base Diamond production per hour for

    * Crimson Dunes from 230K to 210K
    * Alluring Aurora from 270K to 240K
    * Sapphire Lagoon from 320K to 300K

    *Note: in Competitive Mode, a user's perceived value of their Land NFT will be heavily derived based on the number of unlockable Sites for Businesses to be built upon*

*As we head into the weekend, we encourage players to explore new strategies with these adjustments in mind. We are committed to enhancing the game experience and going forward we will be consolidating updates periodically on Mondays. Our goal is to ensure that all balancing changes are rolled out at least 1-2 weeks prior to the beginning of our first and every Competitive Event, giving you ample time to adapt and strategise*

</details>

<details>

<summary>6 Sep 2023 - Alpha v0.2.1</summary>

* Big thanks to all for joining our Alpha game launch!
* General fixes
  * Crypto.com login
  * NFT retrieval issues
  * Game freezes
  * Inventory bugs
* Added additional measures to detect possible exploits
* Balancing adjustments in preparation for Competitive Event
  * Decreased Prestige Diamond cost for Panthera Power Station from 4.81M to 4.68M
  * Decreased Arid Plains Diamond cost scaling multiplier to make it cheaper for all users
  * Decreased Blueprint drop rates for all non-common Businesses
  * Avatar Levels digits ending 6 to 9 will no longer generate Uncommon Blueprints
  * Increased base Diamond production per hour for
    * Arid Plains from 80K to 180K
    * Arid Plains (when holding 1+ Land NFT) from 100K to 200K
    * Crimson Dunes from 120K to 230K
    * Alluring Aurora from 150K to 270K
    * Sapphire Lagoon from 225K to 320K
    * Molten Cavern from 329K to 380K
    * Blocked Chain from 449K to 500K

</details>

<details>

<summary>30 Aug 2023 - Alpha v0.2.0</summary>

* Alpha officially live at 9AM UTC
* Functional with:
  * Basic game UI
  * MetaMask and Crypto.com DeFi Wallet integration
  * Crypto.com account connection
  * Basic NFT integration with Loaded Lions, Cyber Cubs, Crypto.com Land - The First Frontier, Crypto.com Expedition Gear Backpacks
  * 10 Displayable Land Plots
  * 15 Businesses
  * Business Prestige
  * Mansion with 5 unlockable rooms
  * Arid Plains

</details>


# Playbook Updates

This section is dedicated to logging all key modifications made to the Playbook, aiming to provide helpful and appropriate information based on our latest developments, tailored for our player base.

<details>

<summary>24 February 2026</summary>

* New Features&#x20;
  * Jak N Jil:
    * Jak N Jil NFTs can now be used in-game!
      * Avatar are parameters revealed under ‘In-Game Parameters’ section
    * Rozkazan business skin can now be equipped onto Museo del Leon
      * A Jak N Jil NFT will be needed to unlock the skin&#x20;
      * Business skin parameters are revealed under ‘Skin Parameters’ section
* Balancing updates
  * Avatar limits have been increased from 85 to 90

</details>

<details>

<summary>19 February 2026</summary>

* Added details on:
  * New Partner NFTs Parameters (Wolfies and Brave Badges)
* Balancing updates
  * Avatar NFT limits increased from 80 to 85

</details>

<details>

<summary>12 January 2026</summary>

* Added details on Elemental Blitz
* Added details on Mid-Season Championship

</details>

<details>

<summary>26 November 2025</summary>

* Parameters Updates
  * Elemental Businesses:&#x20;
    * Affinity Bonus
    * Diamond Cost
* Added details on Elemental Blitz

</details>

<details>

<summary>26 November 2025</summary>

* New Features&#x20;
  * Elemenrtal Businesses: Imbue your businesses with unique elements to unlock region-specific Affinity bonuses that maximize Cash Income and fortify your defenses.
  * Synthtopia:
    * Synthtopia: The synthetix NFTs can now be used in-game!
      * Avatar parameters revealed under ‘In-Game Parameters’ section
  * Firts Conqueror skin is live with CryptoOcean Pride Records!&#x20;
    * Business: Pride Records
    * Bonus: +2.0% Cash Income
    * Cost: 50,000 Vouchers

</details>

<details>

<summary>17 October 2025</summary>

* Added details on Howlpoint Blitz
* Added details on Nightmare Blitz

</details>

<details>

<summary>8 October 2025</summary>

* New Features&#x20;
  * Cows Gone Mad:
    * Cows Gone Mad NFTs can now be used in-game!
      * Avatar parameters revealed under ‘In-Game Parameters’ section

</details>

<details>

<summary>3 October 2025</summary>

* Voucher to Diamond exchange rate updated
* Skins prices updated
* Boosters bonus and Diamond cost updated
* Added details on Howlpoint Blitz

</details>

<details>

<summary>18 September 2025</summary>

* New Features
  * Capybara Nation’s Soak n’ BARA business skin is live!
    * Business: The Lion’s Den
    * Bonus: +4.5% Cash Income
    * Cost: 150,000 Vouchers

</details>

<details>

<summary>1 September 2025</summary>

* Added details on Uncharted Blitz
* Added details on Blazing the Trail Blitz

</details>

<details>

<summary>22 August 2025</summary>

* Balancing updates
  * Faction Bonuses are now fixed based on which faction the player chooses.
  * Adjusted Attack Success Rate for closer ranges.
  * Auction timers reduced on competitive mode.
  * $NUTS Treehouse cash income bonus reduced.
* New Features&#x20;
  * Project Ishin:
    * Ishin Revengers NFTs can now be used in-game!
      * Avatar parameters revealed under ‘In-Game Parameters’ section
      * Ishin Zen Garden Dojo now available!
        * Skin parameters revealed under ‘In-Game Parameters’ section
* Added details on Uncharted Blitz

</details>

<details>

<summary>6 August 2025</summary>

* New Features:
  * Daily Login Rewards: Log in daily to claim rewards and earn bonuses for staying consistent.
  * The Wolf Den:
    * Business: KOTJ Bank
    * Bonus: +4.5% Cash Income
    * Cost: 200,000 Vouchers
  * SYNTHTOPIA SPACE POWER VAULT:
    * Business: Felis Cineplex
    * Bonus: +4.5% Cash Income
    * Cost: 125,000 Vouchers
* Added details on Blazing the Trail Blitz

</details>

<details>

<summary>24 July 2025</summary>

* Added details on Blazing the Trail

</details>

<details>

<summary>17 July 2025</summary>

* Balancing updates&#x20;
  * Economy Changes:
    * Total income is now the sum of all region outputs.
    * Base cash cost to upgrade Businesses will be increased x7 to keep things balanced.
    * Arid Plains unlock cost will increase x7.
    * Mansion room unlock (Diamonds cost) and Furniture costs also increased x7.
    * Starting gold has been adjusted to 55M to support new players’ early growth.
  * Primordial Ascension (Land Combo)
    * +15% Cash Income
    * +5% Diamond Income
    * -2% Cash Cost to level up Businesses
  * $LION holdings Skin:
    * Bonus: +10% Cash Income
    * Cost: 500,000 Vouchers

</details>

<details>

<summary>18 June 2025</summary>

* Balancing updates&#x20;
  * Diamond purchases to unlock the market has increased from 500M to 2.5B

</details>

<details>

<summary>5 June 2025</summary>

* New Features
  * Business Combos will go live at 12.45pm UTC&#x20;
    * Updated details on Business combos
* Updated details on:
  * In World Map section, to elaborate on how the cash income is determined
  * In Boosters section, to elaborate that Boosters do not affect the base income of a region
  * In Abilities section, to elaborate that attacks affect only 5 out of 7 regions of a targeted player&#x20;
  * In Land Parameters section, to elaborate that diminishing returns are calculated separately for each region
  * In Abilities Parameter section
    * Attacks affect only 5 out of 7 regions of a targeted player&#x20;
    * Defences affect all regions
* Balancing Updates
  * Vouchers to Diamond exchange rate has been updated from 1:75 to 1:375&#x20;
  * Blueprint rewards&#x20;
    * 7 uncommon blueprints will be received at all avatar levels
    * 7 legendary blueprints will be received every 10 avatar levels&#x20;

</details>

<details>

<summary>3 June 2025</summary>

* Balancing adjustments
  * Attack Diamond Costs
    * Veil of Venom from 0.9M to 4.9M
    * Savanna Bandits from 0.9M to 4.9M
    * Malware Maelstrom from 0.9M to 4.9M
    * Aerial Bombardment from 1.9M to 9.9M
    * Kingpin's Wrath from 2.9M to 14.9M
  * Defence Diamond Costs
    * Gale of Safety from 3.9M to 24.9M
    * Perimeter Patrol from 3.9M to 24.9M
    * Gigabyte Guardian from 3.9M to 24.9M
    * Leo's Arsenal from 4.9M to 34.9M
    * Photon Barriers from 5.9M to 39.9M
  * Booster Diamond Costs&#x20;
    * Violet Boost from 0.9M to 1.9M
    * Silver Flash from 1.9M to 3.9M
    * Sakura Boom from 5.9M to 11.9M
    * Gold Rush from 8.9M to 17.9M
    * Lighting Surge from 9.9M to 19.9M

</details>

<details>

<summary>2 June 2025</summary>

* Mane City Season 3 goes live at 2pm UTC!&#x20;
  * New Features
    * New World Map feature with the Fractured Fate land NFTs integration&#x20;
      * Each region will have its own set of Lands and Businesses&#x20;
      * Updated [Crypto.com](http://crypto.com) Land section with links to purchase Fractured Fate land&#x20;
      * Cash income will now be defined by the region with the lowest cash output
      * Updated details on Land Parameters to include the 7 regions
    * Land Combos
      * Updated details on land combos
    * Arid Plains
      * Each of the 7 regions will now have their own Arid Plains
  * Balancing Updates
    * Mane City Access Pass limits
      * Every player has 5 invites&#x20;
      * Land holders (First Frontier and Fractured Fate) has unlimited invites

</details>

<details>

<summary>23 May 2025</summary>

* Added details on Road to Fractured Fate Blitz&#x20;

</details>

<details>

<summary>10 May 2025 </summary>

* Corrected the details of Road to Fractured Fate Blitz prize pool to $20K+

</details>

<details>

<summary>6 May 2025</summary>

* Added details on Road to Fractured Fate Blitz

</details>

<details>

<summary>28 Apr 2025</summary>

* Removed Voucher expiry from "In-game Currencies" section

</details>

<details>

<summary>14 Apr 2025</summary>

* Balancing updates
  * Trophy NFTs will now have 3 different tiers of rarity. Diminishing returns will apply within their respective tiers, but bonuses remain the same&#x20;
* New Features&#x20;
  * All vouchers will have a 1 year expiry, and will be converted to normal mode Diamonds automatically when the expiry is up.

</details>

<details>

<summary>17 Mar 2025</summary>

* Balancing updates
  * Auction bidding timeframes have been increased from 30 mins and 2 hours to 240 minutes
    * If there are no bids on the listing within 1 day, the listing will be moved to the Market and no bidding will be required then to purchase the item.
    * When a bid is placed, the item will go to the buyer after 240 mins, if there are no further bids.
    * All further bids extend the timer by 240 mins, and will go to the highest bidder if no bids are placed after 240 mins.

</details>

<details>

<summary>14 Mar 2025</summary>

* Added Voucher to wCRO exchange schedule to “In-Game Currencies” section

</details>

<details>

<summary>3 Mar 2025</summary>

* New Features
  * Skin system goes live, with Cretins Munks $NUTS Treehouse skin
    * Skin parameters revealed under ‘In-Game Parameters’ section

</details>

<details>

<summary>28 Feb 2025</summary>

* Added details on World Series II: The Great War&#x20;

</details>

<details>

<summary>9 Feb 2025</summary>

* Updated NFT rewards for World Series II to reflect the NFT rewards accurately, from Elite Tools to Elite Tactical Gear
* Updated Backpack base capacity from 5 to 4 to reflect in-game parameters

</details>

<details>

<summary>7 Feb 2025 </summary>

* Updated details for to Auction to showcase an additional scenario when the 1st bid is placed 30 mins after listing.

</details>

<details>

<summary>30 Jan 2025 </summary>

* Balancing Updates
  * Auction bidding timeframes have been increased from 10 mins and 30 mins to 30 mins and 2 hours&#x20;
    * If there are no offers on the listing within 1 day, the listing will be moved to the Market and no bidding will be required then to purchase the item
    * When first bid is placed, the item will go to the buyer after 2 hours, if there are no second bids&#x20;
    * If a 2nd bid is placed within 30 mins of the first bid, it will go to the highest bidder in 30 mins after the highest bid is placed.&#x20;
    * If a 2nd bid is placed after 310 mins of the first bid, it will go to the highest bidder 2 hours after the highest bid is placed.&#x20;
* Fixes
  * Visual bug for email login players
* Updated details for
  * World Series II: The Great War, Daily multiplier values
  * Voucher smart contract

</details>

<details>

<summary>23 January 2025</summary>

* Added details on World Series II: The Great War&#x20;

</details>

<details>

<summary>14 January 2025</summary>

* Balancing Updates
  * Avatar NFT limits has been increased from 50 to 60

</details>

<details>

<summary>9 January 2025</summary>

* New Features
  * Crazzzy Monsters - Arcane Creatures NFTs can now be used in-game!
    * Avatar parameters revealed under ‘In-Game Parameters’ section

</details>

<details>

<summary>4 January 2025</summary>

* Added details on New Year Showdown

</details>

<details>

<summary>2 January 2025</summary>

* Added details on New Year Showdown

</details>

<details>

<summary>23 December 2024</summary>

* New Features
  * Auction feature goes live at 3.30pm UTC
    * All items listed will be placed in an auction for players to bid. More details above.
* Balancing updates
  * Unsold items in the Market will automatically be delisted if not sold within 1 week instead of 2 weeks

</details>

<details>

<summary>13 Decemeber 2024</summary>

* Added details on Christmas Showdown

</details>

<details>

<summary>9 December 2024</summary>

* Winter Showdown has concluded at 1PM UTC
  * Added details on Winter Showdown

</details>

<details>

<summary>6 December 2024</summary>

* Updated details on Winter Showdown

</details>

<details>

<summary>2 December 2024</summary>

* Added details on Winter Showdown

</details>

<details>

<summary>25 November 2024</summary>

* Added details on Inaugural Showdown

</details>

<details>

<summary>20 November 2024</summary>

* New Voucher mechanics goes live at 3pm UTC&#x20;
  * Purchases of Businesses or Blueprints on the Market will now be done in vouchers. Additionally, you will be able to purchase Vouchers using CRO
  * Diamonds can only be purchased with Vouchers and no longer with CRO
  * Updates to Exchange rates:
    * CRO to Vouchers = 1 : 800
    * Vouchers to Diamonds = 1 : 75
    * Voucher to CRO = 1,000 : 1
* Added details for Inaugural Blitz

</details>

<details>

<summary>18 November 2024</summary>

Balancing updates

* Blueprints will now be rewarded at all levels, except levels were Legendary Blueprints are rewarded instead of levels ending with digits 0 to 5 (for Avatar Levels below 100)

</details>

<details>

<summary>11 November 2024</summary>

* New Market Requirements
  * To unlock the Market, players will need to either bind their Crypto.com Account to Mane City or purchase 500M diamonds&#x20;
  * Once a Crypto.com account is bound to a Mane City account, it cannot be used for another Mane City account

</details>

<details>

<summary>8 November 2024</summary>

* Added details on Final Blitz

</details>

<details>

<summary>25 October 2024</summary>

* Final Blitz Competitive event goes live today at 1pm UTC!
  * The daily multiplier values revealed in under ‘Final Blitz’ under ‘Competitive Mode Events’ section
  * A snapshot of each player’s income will be taken randomly within every 10 min intervals and used for their ranking
    * Players are credited their Live Power Score every 10 min based on their Cash generated per second ranking snapshot, which include cash and booster bonuses
* Updated the address of the Voucher Redemption Wallet

</details>

<details>

<summary>24 October 2024</summary>

* New Features
  * Cretins Munks - Munks on the Run NFTs can now be used in-game!
    * Avatar parameters revealed under ‘In-Game Parameters’ section
* Balancing Updates
  * Balancing updates to the Merge Parameters for Business Quality 3 - 10 across Common to Legendary Businesses
  * Avatar NFT limits has been increased from 40 to **50**

</details>

<details>

<summary>17 October 2024</summary>

* New Features
  * Stacking of the same type of boosters are now available on a single business&#x20;
    * Each booster stacked will extend the duration of the booster’s effect&#x20;
    * Each booster stacked will cost an additional 20% of the last booster cost

</details>

<details>

<summary>11 October 2024</summary>

* Added details on Royale Blitz

</details>

<details>

<summary>2 October 2024</summary>

* Power score adjustments
  * A Power score will be credited at an average interval of 10 mins instead of a fixed 10 mins

</details>

<details>

<summary>28 September 2024</summary>

* Balancing updates
  * Players are **credited a Power Score every hour** based on their **Cash generated per second** ranking (includes Cash and Booster bonuses)
    * Score formula updated from 2M / (Rank ^ 0.9) to **1M / (Rank ^ 0.9**)

</details>

<details>

<summary>27 September 2024 </summary>

* Royale Blitz Competitive event goes live today at 1pm UTC!
  * Added breakdown of starting CRO prize pool

</details>

<details>

<summary>26 September 2024</summary>

* Updated the Privacy Notice

</details>

<details>

<summary>25 September 2024 </summary>

* Royale Blitz updates
  * The daily multiplier values revealed in under ‘Royale Blitz’ under ‘Competitive Mode Events’ section
  * Power score adjustments
    * Updated frequency for Power Score to every 10 mins&#x20;
    * Scores are now multiplied by the daily multiplier for that day
* Workshop and Business Parameter updates&#x20;
  * Replaced ‘Tiers’ with the in-game definition of Business Rarities
    * Tier 1 - Common
    * Tier 2 - Uncommon
    * Tier 3 - Rare
    * Tier 4 - Epic
    * Tier 5 - Legendary&#x20;
* Balancing adjustments
  * Base Diamond per Voucher conversion from 60 to **75**

</details>

<details>

<summary>24 September 2024 </summary>

* New Features
  * New Workshop Feature is live!
    * You will now be able to burn and merge your businesses and blueprints.&#x20;
    * "Burn" and "Merge" mechanics and parameters have been updated in the "In-Game Parameters - Workshop" section

</details>

<details>

<summary>20 September 2024 </summary>

* New Features
  * Mery (Mistery on Cro) NFTs can now be used in-game!
    * Avatar parameters revealed under ‘In-Game Parameters’ section
    * Mistery on CRO NFTs listed under ‘NFT integrations’ section
* Balancing Updates
  * Avatar NFT limits has been increased from 30 to **40**
* Updated details on Royale Blitz

</details>

<details>

<summary>6 September 2024</summary>

* Feature updates&#x20;
  * Attack and Defence system
    * Updated how Malware Maelstrom Attack and Gigabyte Guardian Defence will shift to your new highest income business, even after it is activated, in the Attack and Defence table respectively
* Balancing adjustments
  * Savanna Bandits’ stolen bonus has been adjusted from 70% to **40%**&#x20;
  * Cost Multiplier per Cash Level has been adjusted for the following businesses:
    * Panthera Power Station from 1.0213x to **1.0225x**
    * Pride Records from 1.0220x to **1.0226x**
    * LL Sports from 1.0223x to **1.0230x**
    * Cyber Bazaar from 1.0226x to **1.0232x**

</details>

<details>

<summary>21 August 2024</summary>

* Balancing adjustments
  * Boost to Diamond Generation for Lands:
    * Arid Plains from 180K / hr to **215K / hr**
    * Arid Plains (hold 1+ Land NFT)  from 200K / hr to **240K / hr**
    * Crimson Dunes from 255K / hr to **305K / hr**
    * Alluring Aurora from 295K / hr to **355K / hr**
    * Sapphire Lagoon from 365K / hr to **440K / hr**
    * Molten Cavern from 465K / hr to **560K / hr**
    * Blocked Chain from 605K / hr to **750K / hr**
  * Base Diamond per CRO conversion from 50K to **62.5K**
  * Normal Mode Ranking Bonuses to Cash, Diamond and EXP
    * Rank 1 - from 5% to **10%**
    * Rank 2 - from 4.5% to **8%**
    * Rank 3 - from 4% to **6%**
    * Rank 4 to 10 - from 3.5% to **4%**

</details>

<details>

<summary>15 August 2024</summary>

* New Features
  * New Division System is live!
  * Division Mechanics and Parameters have been updated in the ‘In-Game Parameters’ section
* Updated in-game terminology&#x20;
  * ‘Cash’ will replace the generic term for Gold, as ‘Gold’ is now one of the currencies under the ‘Cash’ currency&#x20;
  * Updated all instances where Gold is now represented with the new term ‘Cash’&#x20;
* Updated Community section with Mane City’s TikTok and Instagram links&#x20;
* Updated *Loaded Lions: Mane City* Roadmap with ‘New Division system’ achieved

</details>

<details>

<summary>9 August 2024</summary>

Velocity Blitz has ended on 9 August, 13:00 UTC

* Updated details on final prize pool

</details>

<details>

<summary>31 July 2024 </summary>

* Activating Defences on your city will now grant income bonuses.&#x20;
  * All active Defences will grant 20% of the rolled Defence Effect in Income Bonus when there is no corresponding Attack on your city.&#x20;
  * Your Armour NFT adds to the range of your possible Defence Effect roll, it is also likely to increase the respective Income Bonus

</details>

<details>

<summary>28 July 2024</summary>

* Added details on Velocity Blitz

</details>

<details>

<summary>24 July 2024</summary>

* Updated the definition of Net Effect Bonus in the Abilities Parameters
  * Net Effect Bonus = (Attacker’s rolled Attack Effect - Defender’s rolled Defence Effect)\* 70

</details>

<details>

<summary>20 July 2024</summary>

* Brawlin' Blitz has ended on 20 July 2024, 16:00 UTC
  * Updated details on final prize pool

</details>

<details>

<summary>17 July 2024</summary>

* Added more pointers under ‘Note’ in the ‘Abilities Parameters’ section, regarding attack scenarios

</details>

<details>

<summary>12 July 2024</summary>

Brawlin’ Blitz Competitive event goes live today at 4pm UTC!

</details>

<details>

<summary>11 July 2024 </summary>

* Added email login as a method of entering Mane City
* Trailing Faction Bonus adjustments
  * Gold Income - 18% to **12%**
  * Diamond Income - 6% to **4%**
  * EXP Gain - 12% to **8%**

</details>

<details>

<summary>5 July 2024</summary>

* Updated details on Brawlin’ Blitz

</details>

<details>

<summary>2 July 2024</summary>

* Balancing adjustments
  * Backpack limits have been increased from 30 to **40**
  * Tools limits have now been increased from 100 to **200**
  * Tactical Gear limits have now been increased from 50 to **100**
  * Diamond bonus multiplier has been decreased from 400% to **300%**

</details>

<details>

<summary>28 June 2024</summary>

* Mayhem Blitz has ended on 28 June 2024, 13:00 UTC
  * Updated details on final prize pool
* Updated Winning Faction Rewards&#x20;
  * Increased the percentage bonus of total Diamonds spent during the Competitive Event from 5% to **10%**&#x20;

</details>

<details>

<summary>17 June 2024</summary>

* Updated details on Mayhem Blitz&#x20;

</details>

<details>

<summary>9 June 2024</summary>

* Updated the calculations in the Ability Damage Calculation section to reflect the latest Attack Net Effect Bonus

</details>

<details>

<summary>7 June 2024</summary>

* Balancing adjustments
  * Attack Hit Rates increased for 1 rank difference from 80% to **95%** (note that Attacks can still be blocked)
  * Attack Net Effect Bonus increased from 50% to **70%** to improve resource stealing effect
  * Attack Base Effect Bonus to be inline with Defense Base Effect Bonus to minimize complete crippling of income, values are in the format of \[lowerbound, upperbound]:
    * Veil of Venom - \[10%, 40%] to **\[10%, 30%]**
    * Savanna Bandits - \[10%, 40%] to **\[10%, 30%]**
    * Malware Maelstrom - \[40, 80%] to **\[30%, 60%]**
    * Aerial Bombardment - \[0, 10%] to **\[0, 6%]**
    * Kingpin’s Wrath - \[10%, 40%] to **\[10%, 30%]**
  * Trailing Faction Bonuses greatly increased to encourage active participation in both Factions:
    * Gold Income Bonus - 6% to **18%**
    * Diamond Income Bonus - 2% to **6%**
    * EXP Gain Bonus - 4% to **12%**
  * NFT equipping limits to reflect increased number of NFTs
    * Avatar NFT limits increased from 20 to **30**
    * Backpack NFT limits increased from 25 to **30**&#x20;
  * Tactical Gear Weapon Bonus adjustments to be in line with Armor Bonus to minimize complete crippling of income, values are in the format of \[lowerbound, upperbound]:
    * Venom Vial’s Veil of Venom Bonus - \[5%, 20%] to **\[5%, 15%]**
    * Bandit’s Sidearm’s Savanna Bandits Bonus - \[5, 20%] to **\[5%, 15%]**
    * Pixel Jammer’s Malware Maelstrom Bonus - \[20, 40%] to **\[10%, 30%]**
    * Drone Concealment Matrix’s Aerial Bombardment Bonus - \[0, 5%] to **\[0, 3%]**
    * Mobster’s Duffle Kingpin’s Wrath Bonus - \[5, 20%] to **\[5%, 15%]**
    * Smoke Grenade Launcher’s Veil of Venom Bonus - \[10%, 40%] to **\[10%, 30%]**
    * Time Bomb’s Savanna Bandits Bonus - \[10%, 40%] to **\[10%, 30%]**
    * Virus Capsule’s Malware Maelstrom Bonus - \[40, 80%] to **\[30%, 60%]**
    * Gatling Gun’s Aerial Bombardment Bonus - \[0, 10%] to **\[0, 6%]**
    * Rogue’s Data Pad’s Duffle Kingpin’s Wrath Bonus - \[10, 40%] to **\[10%, 30%]**
  * Spring Skirmish Blitz has ended on 7 June 2024, 16:00 UTC
    * Updated details on final prize pool

</details>

<details>

<summary>3 June 2024</summary>

* Updated the 'Abilities Parameters' to reflect the in-game values
  * After a successful attack, the attacker will steal and receive a positive **50%** of the Defender's Net Effect Bonus, instead of 20%

</details>

<details>

<summary>2 June 2024</summary>

* Updated the Spring Skirmish Blitz details
  * Date from 24 - 31 May to 31 May to 7 June
  * Special Rewards from:
    * 1st Place: 15 Random Elite Tactical Gear NFTs to **20 Random Elite Tactical Gear NFTs**
    * 2nd Place: 10 Random Elite Tactical Gear NFTs to **15 Random Elite Tactical Gear NFTs**
    * 3rd Place: 5 Random Elite Tactical Gear NFTs to **10 Random Elite Tactical Gear NFTs**
    * 4th-10th Place: 3 Random Elite Tactical Gear NFTs to **5 Random Elite Tactical Gear NFTs**
    * 11th-50th Place: 2 Random Elite Tactical Gear NFTs to **4 Random Elite Tactical Gear NFTs**
    * 51st-250th Place: 1 Random Elite Tactical Gear NFT to **3 Random Elite Tactical Gear NFTs**
    * 251st-500th Place: 1 Random Elite Tactical Gear NFT to **2 Random Elite Tactical Gear NFTs**
    * 501st-1000th Place: 1 Random Elite Tactical Gear NFT
* Updated the Note under Abilities Parameters:
  * If the net effect is <0%, it will be displayed as blocked instead of failed.&#x20;
  * In Competitive Events, it is calculated based on Standing rank.

</details>

<details>

<summary>31 May 2024</summary>

* Spring Skirmish Blitz Competitive event goes live today at 4pm UTC!
* Updated the Competitive Mode section to showcase the Winning Faction Reward

</details>

<details>

<summary>29 May 2024</summary>

* Updated the Faction Parameters, where the winning faction will be determined by ‘Total Faction Power’&#x20;
  * For Normal Mode - the winning faction will no longer be determined by gold/s, but ‘Total Faction Power’ = sum of individual ‘Power’ and an individual’s ‘Power Score’ = 1B / (rank ^ 0.9)
  * For Competitive Events - the winning faction will be determined by the ‘Total Faction Power’ which is the sum of all the individual players’ ‘Power’.
  * Within the game, ‘Total Score’ and ‘Live Score’ will be updated to ‘Total Power’ and ‘Live Power’ respectively.
* Updated ‘Total Score’ to ‘Total Power’ in the Competitive Mode Leaderboard section
* With the new Power System, the Leading and Trailing Faction bonuses has been reverted:
  * Leading faction bonus&#x20;
    * Gold - **3%**
    * Diamond - **1%**
    * EXP - **2%**
  * Trailing faction bonus&#x20;
    * Gold - **6%**
    * Diamond - **2%**
    * EXP - **4%**

</details>

<details>

<summary>27 May 2024</summary>

Balancing adjustments

* Backpack limits have now been increased from 20 to **25**

</details>

<details>

<summary>18 May 2024</summary>

Updated details on Spring Skirmish Blitz

</details>

<details>

<summary>16 May 2024</summary>

* Updated the Faction Parameters, for both factions to have the same bonuses.&#x20;
  * Balancing adjustments
    * Faction bonuses will be the same for The Legion and the Void:
      * Gold Income Bonus: 6%
      * Diamond Income Bonus: 2%
      * EXP Gain Bonus: 4%

</details>

<details>

<summary>15 May 2024</summary>

* Updated the capacity for Moonwalker (Backpack) from 28 - 38 to **28 - 39**, to reflect the parameters in-game

</details>

<details>

<summary>14 May 2024</summary>

* Balancing adjustments
  * Land’s Base Diamond Production will be adjusted to:
    * Arid Plains boosted from 160K/hr to **180K/hr**
    * Arid Plains (hold 1+ Land NFT) boosted from 180K/hr to **200K/hr**
    * Crimson Dunes boosted from 230K/hr to **255K/hr**
    * Alluring Aurora boosted from 265K/hr to **295K/hr**
    * Sapphire Lagoon boosted from 330K/hr to **365K/hr**
    * Molten Cavern boosted from 420K/hr to **465K/hr**
    * Blocked Chain boosted from 550K/hr to **605K/hr**
* Edited all instances of 'Success Rate' to 'Hit Rate'

</details>

<details>

<summary>13 May 2024</summary>

* Updated the Loaded Lions: User Interface section with more information on Abilities, Factions, Achievements and Daily Roar, also remove the ‘Wallet’ segment from the section

</details>

<details>

<summary>11 May 2024</summary>

* Added a note under the Attack Hit Rate table regarding failed attacks
  * Note: If the net effect is 0%, it will be displayed as failed even If the attack goes through successfully.

</details>

<details>

<summary>10 May 2024</summary>

* Balancing adjustments
  * Attack Hit Rates will have a new rank difference bracket and will be adjusted to:
    * Rank Difference 1 - **80%**
    * Rank Difference 2 to 10 - **50%**
    * Rank Difference 11 to 25 - **20%**
    * Rank Difference 26 to 50 - **10%**
    * Rank Difference 51 to 100 - **1%**
    * Rank Difference 101+ - **0.01%**
  * Adjusted parameters for Diamond bonus multiplier from 500% to **400%**&#x20;
* Fixes
  * The UI in the Diamond Shop will reflect the accurate exchange rate values

</details>

<details>

<summary>9 May 2024</summary>

* New Features
  * Dark Lions and Crypto.com Tactical Gear NFTs can now be used in-game!
  * Abilities - Attacks and Defences , Faction, Tactical Gear and Dark Lions Avatar parameters revealed under ‘In-Game Parameters’ section
* Added ‘The Pillager’ under Playstyles
* Updated FAQs to include 'Dark Lions' details
* Updated Loaded Lions: Mane City Roadmap&#x20;
  * Ability to attack other players ✅
  * Ability to defend your city ✅
  * Faction systems ✅

</details>

<details>

<summary>29 April 2024</summary>

* Achievements System will now retroactively calculate all past diamond purchases made with CRO and Vouchers
* Technical issue with Achievements System has been fixed, below are the balancing adjustments:
  * Increased the Points per Milestone&#x20;
    * Mogul of Mane City from 2 to **10**
    * Hustling Hard from 1 to **5**
    * Lord of the Lands from 5 to **20**
    * High Roller from 5 to **10**
    * Power Broker from 5 to **10**
    * Theia's Grace from 1 to **2**
    * Benzaiten's Bounty from 1 to **3**
    * The Midas Touch from 1 to **4**
    * Power of Thor from 1 to **5**
  * Updated the Achievements Points table with cumulative points starting at 250 to reflect the updates from the technical fix
    * From 100 points - 0.25% to **250 points - 0.25%**
    * From 200 points - 0.5% to **500 points - 0.5%**
    * From 300 points - 0.75% to **750 points - 0.75%**
    * From 400 points - 1% to **1,000 points - 1%**
    * From 800 points - 2% to **2,000 points - 2%**
    * From 1,600 points - 3% to **4,000 points - 3%**
    * From 2,800 points - 4% to **7,000 points - 4%**
    * From 4,000 points - 5% to **10,000 points - 5%**
    * From 8,000 points - 10% to **20,000 points - 10%**

</details>

<details>

<summary>25 April 2024</summary>

* Blossom Blitz has ended on 25 Apr 2024, 13:00 UTC
  * Updated details on final prize pool

</details>

<details>

<summary>18 April 2024</summary>

* Blossom Blitz is going live today at 13:00 UTC
* Balancing adjustments
  * Adjusted parameters for score-based leaderboard system
    * Hourly starting score from 3M / (Rank ^ 0.9) to 2.5M / (Rank ^ 0.9)
    * New score credited from 3x to 2.5x each day

</details>

<details>

<summary>15 April 2024</summary>

* Updated details on Blossom Blitz

</details>

<details>

<summary>28 March 2024</summary>

* March to Victory Blitz has ended on 28 Mar 2024, 13:00 UTC
  * Updated details on final prize pool&#x20;

</details>

<details>

<summary>26 March 2024</summary>

* Updated details on March to Victory Blitz Special NFT rewards
  * Increased number of NFT rewards from 1,066 to 1,840
  * Updated the NFT distribution for each rank bracket
    * 1st Place: From 6 to **20 Random Elite Tool NFTs**&#x20;
    * 2nd Place: From 5 to **15 Random Elite Tool NFTs**&#x20;
    * 3rd Place: From 4 to **10 Random Elite Tool NFTs**&#x20;
    * 4th-10th Place: From 3 to **5 Random Elite Tool NFTs**&#x20;
    * 11th-50th Place: From 2 to **4 Random Elite Tool NFTs**&#x20;
    * 51st-250th Place: From 1 to **3 Random Elite Tool NFTs**&#x20;
    * 251st-500th Place: From 1 to **2 Random Elite Tool NFTs**&#x20;
    * 501st-1000th Place: 1 Random Elite Tool NFT

</details>

<details>

<summary>14 March 2024</summary>

* Adjusted parameters for Achievements system
  * Increased ‘Points per Milestone’
  * Updated the Achievements points bracket and its respective bonuses
* Updated details on March to Victory Blitz

</details>

<details>

<summary>13 March 2024</summary>

* Achievement system is live
  * Updated In-Game Parameters with details on Achievement Systems - Achievement tasks, Points for each milestone and the in-game bonuses when a milestone threshold is hit
* Adjusted parameters for Diamond bonus multiplier from 600% to **500%**&#x20;
* Updated Competitive Mode Leaderboard details
  * Gold / sec will now include all gold and booster bonus

</details>

<details>

<summary>6 March 2024</summary>

* Adjusted parameters for score-based leaderboard system
* Updated Normal Mode leaderboard bonuses for the different rank brackets

</details>

<details>

<summary>29 February 2024</summary>

* Prosperity Blitz has ended on 29 Feb 2024, 13:00 UTC
  * Updated details on final prize pool

</details>

<details>

<summary>15 February 2024</summary>

Prosperity Blitz goes live today at 13:00 UTC

</details>

<details>

<summary>13 February 2024</summary>

* Score-based leaderboard is live
  * Updated details on the Competitive Mode Leaderboard
    * To reward continuous effort, the Leaderboard rankings follow a score-based system, scores will be credited hourly and players’ final rankings are based on their Total Score at the end of the Event.&#x20;
      * Players are credited a Score every hour based on their Base Gold generated per second ranking (exclude all Gold bonuses)
        * Score = 1M / Rank
      * New score credited are doubled each day since the Event started
      * Total Score sums up all Scores earned during the Event
* Updated details on Prosperity Blitz

</details>

<details>

<summary>1 February 2024</summary>

* Updated that Inbox Notifications System has been completed on the roadmap

</details>

<details>

<summary>31 January 2024</summary>

* Updated in-game terminology&#x20;
  * ‘Season’ now represents the chapter that Mane City is in&#x20;
  * ‘World Series’ now represents a major Competitive event
  * ‘Blitz’ represents a minor Competitive event

</details>

<details>

<summary>29 January 2024</summary>

* Updated details on 'Loaded Lions' NFT parameters and bonuses for equipping of multiple avatars
* Updated details on Competitive Mode events Gold rewards distribution from Gold earned to Gold spent within the event

</details>

<details>

<summary>23 January 2024</summary>

* **New Year’s Blitz has ended at 22 Jan 2024, 13:00 UTC**
  * Updated details on final prize pool&#x20;
* Added details on Avatar NFT parameters and bonuses for equipping of multiple avatars

</details>

<details>

<summary>8 January 2024</summary>

* **New Year’s Blitz is going live today at 13:00 UTC, have a roaring new year!**
* Updated details on New Year’s Blitz
* Provided clearer distinction between seasons and non-seasons

</details>

<details>

<summary>13 December 2023</summary>

* **World Series I: Rise of the Golden City has ended on 11 Dec at 13:00 UTC**
* Updated details on:
  * The First World Series event (Rise of the Golden City):
    * Final prize pool
    * Prize pool growth logic (which may now be different across events)
  * Competitive events Prize pool information

</details>

<details>

<summary>20 November 2023</summary>

* Clarified that Trophies may have differentiated bonuses in future implementation

</details>

<details>

<summary>6 November 2023</summary>

* **World Series I: Rise of the Golden City is going live today at 13:00 UTC, don’t miss the fun!**
* Updated how Prestige System will work in the latest state
* Updated the latest roadmap

</details>

<details>

<summary>30 October 2023</summary>

* Added details on:
  * The First World Series event (Rise of the Golden City):
    * Start, end date, duration, prize pool
    * NFT rewards allocation
  * Target state Backpack Bonus Diminishing Factor
  * Prestige Level requirements for Level 1 and 5

</details>

<details>

<summary>23 October 2023</summary>

* *Loaded Lions: Mane City* has opened its gates to all players! New players are also incentivized to join through the Access Pass system to gain a one-time Diamond bonus! - Sections under Full Game Access and Access Pass have been updated
* Added details on Prestige Level parameters

</details>

<details>

<summary>16 October 2023</summary>

* Added details on:
  * Crypto.com Expedition Gear: Tools of the Trade under NFT integration
  * Avatar Level, Avatar, Backpack, Tool and Treasure parameters
  * Leaderboard Prize Pool allocation for the Competitive Mode
  * How the Prestige System will work in the target state under In-game Mechanics

</details>

<details>

<summary>10 October 2023</summary>

* Added details on Avatar Level parameters

</details>

<details>

<summary> 5 October 2023</summary>

* Added details on Boosters parameters
* Added details on first World Series event (Rise of the Golden City) and starting Prize pool under Competitive Mode section

</details>

<details>

<summary>25 September 2023</summary>

* Added details on:
  * The Mane City Access Pass
  * Currency parameters
  * Diamond Bonus Multiplier under in-game mechanics
* Clarified that maximum Prestige level is 289

</details>

<details>

<summary>18 September 2023</summary>

* Added additional in-game parameters
* Clarified that the rule of 15% of Competitive Event Diamond Purchases going to next event will be relaxed; it will now go to **future events** instead of just the next event; this is to ensure that we have full freedom to create events of different lengths and that the prize pool allocated is appropriate for the event duration

</details>

<details>

<summary>11 September 2023</summary>

* Added a section on basic in-game parameters
* Clarified that **running multiple accounts or bots with the intention of profiting** through these accounts would result in a reset of the data of all associated accounts—we have **zero tolerance** towards this behaviour

</details>

<details>

<summary>4 September 2023</summary>

* Added The Artisan under playstyles
* Clarified that:
  1. Game development is in Alpha in accordance with game industry standard
  2. Boosters will continue to countdown when Business is in the inventory and when player is offline

</details>

<details>

<summary>30 August 2023</summary>

* *Loaded Lions: Mane City* Alpha is officially live at 9AM UTC
* Clarified the interaction of connecting a Crypto.com account working with only a single non-custodial wallet at any one time
* Added details on smart contract audit and key contract addresses

</details>

<details>

<summary>25 August 2023</summary>

* Added details on:
  1. Ability to connect your NFTs without having to withdraw them from Crypto.com NFT
  2. Certain calculations under in-game mechanics
  3. Latest roadmap!
* Clarified that diminishing returns may be introduced to ‘Crypto.com Expedition Gear’ backpacks due to balancing needs

</details>

<details>

<summary>11 August 2023</summary>

* Added details on supported platforms and operating systems
* Added a section on in-game mechanics
* Clarified the following:
  1. Navigation panel will include functionality to view detailed income breakdown and add Arid Plains
  2. At launch, rarer ‘Crypto.com Expedition Gear’ backpacks will provide higher offline income duration boosts. In the future, the capacity trait will be used to enable other functions
  3. A very weak diminishing returns will be introduced for Diamond income from Land to ensure game balance
  4. All CRO transactions are on-chain, and there are no in-game CRO tokens
  5. 'Crypto.com Expedition Gear' backpacks and their offline income duration boosts are on total income, not Land specific

</details>

<details>

<summary>11 July 2023</summary>

* Added Safe and Fair Play Policy
* Added 2 new questions to FAQ
* Clarified the following:
  1. Details on supported browsers
  2. Connection to Crypto.com NFT Platform is WIP
  3. Avatar level is not linked to a PFP NFT
  4. 'Crypto.com Expedition Gear' backpacks and their offline income duration boosts are infinitely stackable

</details>


# Safe and Fair Play Policy

We are committed to maintaining a fair and enjoyable gaming environment for all our players. **We take safe and fair play seriously** and have established a **zero-tolerance policy** where a confirmed policy breach may result in a **clawback of all pending rewards** and a **reset of all account data tied to the breaching address**.

To help with clarity, the **intentional exploitation** of other players, the game entity, software glitches, coding errors, or vulnerabilities within the game would constitute a breach of this policy. It also includes all actions that grant players an unfair advantage, disrupt the intended game balance, or compromise the overall fairness of the gaming experience. We have further compiled a **non-exhaustive list** of items we may consider as constituting a violation of our safe and fair play policy:

* Manipulating in-game mechanics, currency, events, timers, stats, items, and/or limitations to gain an unfair advantage.
* Running multiple accounts or bots with the intention to profit from these actions (golden rule: 1 player = 1 wallet).
* Performing unauthorised actions to access restricted areas or content.
* Intentionally causing server instability or disrupting gameplay for others.
* Utilising unauthorised third-party software or hacks to gain advantages.
* Exploiting errors in trading systems to scam or deceive other players.
* Exploiting bugs to gain unauthorised access to other players' accounts.
* Manipulating in-game communication systems for malicious purposes.

You can always contact us through our feedback channel, whether you are unsure if certain actions constitute a breach of the policy, came across a bug, or want to report suspected players engaging in unfair practices. This allows our development team to thoroughly investigate the issue and work towards a solution. By reporting bugs and exploiters, you contribute to the overall improvement of the game and the satisfaction of all players, and may be **eligible for special rewards and/or in-game compensations** as a token of our gratitude.


# Disclaimer

### General

Please read this disclaimer carefully before participating in the *Loaded Lions: Mane City* Web3 game ("Game"). Engagement with the Game is subject to the Terms and Conditions. Your participation in the Game constitutes your acknowledgment and acceptance of the Terms and Conditions, in addition to the general disclaimers and risk disclosure set forth below (together, the “Terms”).

The Game is provided on an "as-is" and "as-available" basis. The Game's development team ("Team") makes no warranties, express or implied, regarding the accuracy, reliability, or completeness of the Game's content, features, or functionality.&#x20;

The Game and its contents are for entertainment purposes only and do not constitute investment, financial, legal, or other expert or professional advice. You should consult with a qualified professional in the relevant field before making any decisions based on the information or content provided by the Game. Nothing in the Game or related documents and sites is intended to suggest that NFTs are investment products, securities, or anything similar or “financial” of any description. NFTs are to be reserved for fun only and NOT with any expectation of “value”, “profit”, “yield” or “investment”. Past performance is not a guarantee or predictor of future performance. The value of NFTs can go down as well as up and you could lose all or a substantial amount of your purchase price. When assessing an NFT, it’s essential for you to do your own research and due diligence to make the best possible judgement, as any purchases shall be your sole responsibility. Returns on the buying and selling of NFTs may be subject to tax, including capital gains tax, in your jurisdiction.

The Team reserves the right to modify, suspend, or discontinue the Game, or any part thereof, as well as the Terms, at any time in its sole discretion and without prior notice. The Team is not responsible for any losses, damages, or other consequences resulting from such modifications, suspensions, or discontinuations.

By participating in the Game, you acknowledge that you have read, understood, and agreed to be bound by the Terms. If you do not agree with any part of these Terms, you should not participate in the Game.

\
Risk Disclosure
---------------

You acknowledge and agree that your participation in the Game is at your own risk. You accept full responsibility for any losses, damages, or other consequences resulting from your use of the Game, and you agree to indemnify and hold harmless the Team and its affiliates from any claims, liabilities, or expenses arising from your use of the Game. You assume all risks arising from interactions with the Game. A non-exhaustive list sets out some of the applicable Web3 and Web2 risks below.&#x20;

#### &#x20;Web3 Risks

There are several Web3-related risks when playing the Game. These risks include inherent risks associated with the decentralised nature of the platform and participating in virtual asset transactions. Risks include, without limitation:

* Partial or total loss of virtual assets or the initial capital;
* Delisting or collapse in liquidity with respect to virtual assets;
* Changes in the compatibility of a virtual asset with the Game, changes in the smart contracts;
* Regulatory uncertainty and government or legal enforcement action against certain virtual assets or categories of virtual assets, tokens, projects, or persons involved in crypto activities, including, without limitation, the prohibition of virtual assets in certain jurisdictions;
* Extreme volatility with respect to market behaviour, market forces, transaction parameters and value attributed to virtual assets;
* Possibility of market misconduct by participants, including, for example, market manipulation, trading on the basis of non-public information, and front-running;
* Instability, congestion, disruptions, errors, high transaction costs, network latency;
* Delays in or complete failure of virtual asset transactions being confirmed;
* Decentralised decision-making;
* Counterparty risk;
* Faults, defects, hacks, exploits, errors, or unforeseen circumstances occurring in respect of the platform or the technologies that the platform depends on;
* Loss or compromisation of private keys; and
* Attacks on the platform or the technologies that the platform depends on, including, for example, distributed denial of service, Sybil attacks, phishing, social engineering, hacking, smurfing, malware, double-spending, majority-mining, consensus-based or other mining attacks, misinformation campaigns, forks, and spoofing.

This list of potential risks is not exhaustive and is not intended to capture the extent of all possible risks. In the event of any of the above occurring, you may lose your virtual assets entirely. Participants should consider all of the above and assess the nature of, and their own appetite for relevant risks independently and consult their advisers before making any decisions in participating in the Game. USERS WILL BE RESPONSIBLE FOR THEIR OWN RISK.

These above risks are in addition to existing Web2-related risks, which are the risks of using any virtual platform or digital space, as set out below.&#x20;

#### &#x20;Other Risks

There are a few other notable risks that may arise in playing the Game. Risks include, without limitation:

* Intellectual property risks: The Game may utilise various digital assets, such as NFTs, in-game items, or virtual currencies. The intellectual property rights surrounding these assets may be subject to dispute, infringement, or other legal issues that could negatively impact the Game's ecosystem or the value of the assets.
* Game development risks: The development and improvement of the Game depend on the ongoing efforts of the development team and the resources available to them. There is no guarantee that the Game will achieve its development goals or continue to receive updates and improvements. Additionally, the Game may experience delays, setbacks, or other challenges during its development process.
* Third-party risks: The Game may rely on or integrate with third-party platforms, services, or technologies. Any issues, changes, or disruptions to these third-party components could negatively impact the Game's performance or user experience.
* Internet transmission risks: The Game and particular virtual assets involved in the Game may rely on software or other technologies which may fail or experience issues.&#x20;
* Online security risks: The Game, like any online platform, may be susceptible to hacking, phishing, or other cyber attacks. Users must take precautions to secure their accounts and personal information and be vigilant against potential threats.
* Community and social risks: The success and longevity of the Game depend on the active participation and engagement of its user community. If the community's interest or involvement declines, the Game's ecosystem may suffer, potentially leading to reduced value for in-game assets and a diminished user experience.

This list of potential risks is not exhaustive and is not intended to capture the extent of all possible risks. Participants should consider all of the above and assess the nature of, and their own appetite for relevant risks independently and consult their advisers before making any decisions in participating in the Game. USERS WILL BE RESPONSIBLE FOR THEIR OWN RISK.

<br>


# Terms and Conditions

Terms and Conditions for *Loaded Lions: Mane City* are as specified in the document below.

Last updated: 6 July 2023

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## Leaderboard Lucky Draw

Terms and Conditions for the Leaderboard Lucky Draw are as specified in the documents below.

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# Privacy Notice

The Privacy Notice for *Loaded Lions: Mane City* is as specified in the document below.

Last updated: 26 Sept 2024

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