In-Game Mechanics

Dive deep into the heart of Loaded Lions: Mane City as we unravel the intricacies of its in-game mechanics. Consisting of strategic mechanics, interactions, and calculations, this section deciphers the elements that make our game immersive and captivating.

Prestige System

Every Business has a specific Max Level, and a particular logic to calculate its Gold and Diamond costs for the Business to get to its Max Level. Once the Max Level is reached, players will have the option to upgrade the Business’ Prestige Level, which is denoted in a medal icon. After upgrading a Prestige Level, the Business Level is reset to Level 1, and its previous Gold income and Gold costs are multiplied by a common multiplier, while Diamond costs to upgrade remain the same.
Before upgrading the Prestige Level, there are also other prerequisites that players will need to fulfil. Prerequisites include a certain Avatar Level and having a certain number of other Businesses placed on a Land or in their inventory that are of the same or higher in Prestige Levels. These prerequisites encourage the player to expand their empire, and will become increasingly difficult as players climb up the Prestige Levels. You will also not be able to place your Business on your Land Plots and earn Gold income if you do not satisfy the prerequisites.

Arid Plains

Arid Plains are the lowest tier of in-game Land, and unlike other Land, it does not have an NFT counterpart. Arid Plains are a part of in-game progression, players can unlock multiple Arid Plains, each costing exponentially more in-game currencies to unlock. It’s designed to help players generate more passive Diamond income over time. Players can increase the passive Diamond generation of all Arid Plains by holding at least one NFT Land as well. Arid Plains unlocked in the Normal Mode will also be unlocked in the Competitive Mode and vice versa; allowing players who play a single mode rigorously to benefit in the other mode as well.

Currency Units

Gold income scales exponentially in this game. To improve the readability of the quantity of in-game currency income and balances, the game introduces a specific logic for the abbreviations of units that quantifies these numbers; some examples are detailed below:
Abbreviations of smaller numbers that may already be familiar to most players;
  • 10^3 = 1K
  • 10^6 = 1M
  • 10^9 = 1B
  • 10^12 = 1T
  • 10^15 = 1Q
Higher numbers will be represented by lower-case alphabets; and if the alphabet representation is exhausted, one additional alphabet will be added, and the logic repeats;
  • 10^18 = 1a
  • 10^21 = 1b
  • 10^93 = 1z
  • 10^96 = 1aa
  • 10^99 = 1ab
  • 10^171 = 1az
  • 10^174 = 1ba
  • 10^249 = 1bz

Bonuses and Multipliers Interactions

There are two independent pathways that in-game currency can be affected on top of its base generation—Bonuses and Multipliers. All Bonuses are additively infinitely stackable; examples that apply Bonuses are Gold Boosters and Bonuses from NFTs. Multipliers on the other hand, as the name suggests, are multiplicatively infinitely stackable, an example of a Multiplier is the impact granted by the Prestige System, and the diminishing returns from having multiple plots of Land.
The equation form of the above is: Final Income = Base income x (1 + BonusA +...+ BonusZ) x MultiplierA x … x MultiplierZ
For example, if a Business has 100/s in base Gold income, with three sources of Gold income Bonuses of +10%, +50%, and +200% respectively, your total Gold income Bonus would be +10% + 50% + 200% = +260%, resulting in a total of 100/s x (1 + 2.6) = 360/s in Gold income.
However, if you then upgrade this Business to the same Business Level in a higher Prestige Level that provides a 4x Multiplier, and also shifted the Business to a plot of Land that applies a 0.5 Diminishing Returns Multiplier (or Land Multiplier) on Gold income, the actual Gold income from this Business would be 360/s x 4 x 0.5 = 720/s instead.

UI Display for Bonuses and Multipliers

In order to provide a simplified UI on how Bonuses and Multipliers are shown in-game, when you hover over a Business’ Gold income generation, the Prestige Multiplier is displayed as part of the Business’ Prestige base income, and the Land Multiplier is calculated as an additive impact to the rest of the Business’ Gold bonuses. Taking the same example shown above under “Bonuses and Multipliers Interactions” section, it will be displayed as:
  • Business’ Prestige base income = Business’ base income x Prestige Multiplier = 100/s x 4 = 400/s
  • Bonuses are listed as percentages from different sources = +80%, of which:
    • Additive Bonus source A = 10%
    • Additive Bonus source B = 50%
    • Additive Bonus source C = 200%
    • Land Multiplier (x0.5) = (Land Multiplier - 1) x (1 + Additive Bonuses) = (0.5 - 1) x (1 + 2.6) = -180%
      • In other words, the higher your additive Bonuses, the more negative the Land Multiplier (in-terms of additive Bonus) it will translate into; as it is applied multiplicatively to existing additive Bonuses
  • The actual Gold income would still be the same = 400/s + 80% = 720/s

Diminishing Returns Multiplier

Diminishing Returns Multiplier (or Land Multiplier) of Diamond and Gold income is determined by an underlying Diminishing Factor. For example, if the Factor is 0.9, then the Multiplier follows this pattern:
  • 1st Land from the left = 0.9^0 = 1
  • 2nd Land from the left = 0.9^1 = 0.9
  • 3rd Land to the left = 0.9^2 = 0.81

Diamond Bonus Multiplier

Exchange rate to Diamonds will be affected by the Diamond bonus of a player. For example, if Base CRO to Diamond Exchange Rate is 1:50,000, Base Voucher to Diamond Exchange Rate is 1:60, player has 50% Diamond bonus, with a Diamond Bonus Multiplier of 2, then the exchange rate is calculated as follows:
  • Base CRO to Diamond Exchange rate x (1 + Diamond Bonus x Diamond Bonus Multiplier) or in this case 1 CRO can be used to purchase 100,000 Diamonds
  • Base Voucher to Diamond Exchange rate x (1 + Diamond Bonus x Diamond Bonus Multiplier) or in this case 1 Voucher can be swapped to 120 Diamonds