In-Game Mechanics
Last updated
Last updated
Dive deep into the heart of Loaded Lions: Mane City as we unravel the intricacies of its in-game mechanics. Consisting of strategic mechanics, interactions, and calculations, this section deciphers the elements that make our game immersive and captivating.
Every Business has a specific Max Level, and a particular logic to calculate its Cash and Diamond costs for the Business to get to its Max Level. Once the Max Level is reached, players will have the option to upgrade the Business’ Prestige Level, which is denoted in a medal icon. After upgrading a Prestige Level, the Business Level is reset to Level 1, and its previous Cash income and Cash costs are multiplied by a common multiplier, while Diamond costs to upgrade remain the same.
Before upgrading the Prestige Level, there are also other prerequisites that players will need to fulfil. Prerequisites include a certain Avatar Level and having a certain number of other Businesses placed on a Land or in their inventory that are of the same or higher in Prestige Levels. These prerequisites encourage the player to expand their empire, and will become increasingly difficult as players climb up the Prestige Levels. Below are further details on how the prerequisites interact with other components of the game:
Unrestricted Market purchase: There are no prerequisites to purchase any Business from the Market
Unrestricted placement: There are no prerequisites to place any Businesses on Land Plots
Prestige upgrade: The player have to satisfy owning a certain number of Business of one Prestige Level below the Prestige Level that the player is trying to upgrade to, as well as having achieved a certain Avatar Level
Cash Income debuff: When placing a Business where its Prestige upgrade prerequisites have not been attained, the Cash Income of that Business will be temporarily reduced to the highest Prestige Level of which the prerequisites were already met by the player. An example is provided below for a Player has an Avatar Level of 40, and have a total of 12 Prestige Level 19 Businesses on their Land or inventory:
Assume the Player then buys a Prestige Level 40 Business off the Market (Prestige Level 40 requires Avatar Level 47 and at least 21 Prestige 39+ Businesses for its full Cash Income) and placed on their Land Plot
The Prestige Level 40 Business will only produce an income as if its Prestige Level 20 of the equivalent Business Level (The highest Prestige prerequisite that the player satisfies is Prestige Level 20 – Avatar Level 40 and at least 12 Prestige Level 19+ Businesses)
The Prestige Level 40 Business will only produce an income as if its Prestige Level 21 if the player then attains Prestige Level 21 prerequisites (Avatar Level 40 and at least 13 Prestige 20+ Businesses); by owning another Prestige 20+ Business
Arid Plains are the lowest rarity of in-game Land, and unlike other Land, it does not have an NFT counterpart. Arid Plains are a part of in-game progression, players can unlock multiple Arid Plains, each costing exponentially more in-game currencies to unlock. It’s designed to help players generate more passive Diamond income over time. Players can increase the passive Diamond generation of all Arid Plains by holding at least one NFT Land as well. Arid Plains unlocked in the Normal Mode will also be unlocked in the Competitive Mode and vice versa; allowing players who play a single mode rigorously to benefit in the other mode as well.
Cash income scales exponentially in this game. To improve the readability of the quantity of in-game currency income and balances, the game introduces a specific logic for the abbreviations of units that quantifies these numbers; some examples are detailed below:
Abbreviations of smaller numbers that may already be familiar to most players;
10^3 = 1K
10^6 = 1M
10^9 = 1B
10^12 = 1T
10^15 = 1Q
Higher numbers will be represented by lower-case alphabets; and if the alphabet representation is exhausted, one additional alphabet will be added, and the logic repeats;
10^18 = 1a
10^21 = 1b
10^93 = 1z
10^96 = 1aa
10^99 = 1ab
10^171 = 1az
10^174 = 1ba
10^249 = 1bz
There are two independent pathways that in-game currency can be affected on top of its base generation—Bonuses and Multipliers. All Bonuses are additively infinitely stackable; examples that apply Bonuses are Cash Boosters and Bonuses from NFTs. Multipliers on the other hand, as the name suggests, are multiplicatively infinitely stackable, an example of a Multiplier is the impact granted by the Prestige System, and the diminishing returns from having multiple plots of Land.
The equation form of the above is: Final Income = Base income x (1 + BonusA +...+ BonusZ) x MultiplierA x … x MultiplierZ
For example, if a Business has 100/s in base Cash income, with three sources of Cash income Bonuses of +10%, +50%, and +200% respectively, your total Cash income Bonus would be +10% + 50% + 200% = +260%, resulting in a total of 100/s x (1 + 2.6) = 360/s in Cash income.
However, if you then upgrade this Business to the same Business Level in a higher Prestige Level that provides a 4x Multiplier, and also shifted the Business to a plot of Land that applies a 0.5 Diminishing Returns Multiplier (or Land Multiplier) on Cash income, the actual Cash income from this Business would be 360/s x 4 x 0.5 = 720/s instead.
In order to provide a simplified UI on how Bonuses and Multipliers are shown in-game, when you hover over a Business’ Cash income generation, the Prestige Multiplier is displayed as part of the Business’ Prestige base income, and the Land Multiplier is calculated as an additive impact to the rest of the Business’ Cash bonuses. Taking the same example shown above under “Bonuses and Multipliers Interactions” section, it will be displayed as:
Business’ Prestige base income = Business’ base income x Prestige Multiplier = 100/s x 4 = 400/s
Bonuses are listed as percentages from different sources = +80%, of which:
Additive Bonus source A = 10%
Additive Bonus source B = 50%
Additive Bonus source C = 200%
Land Multiplier (x0.5) = (Land Multiplier - 1) x (1 + Additive Bonuses) = (0.5 - 1) x (1 + 2.6) = -180%
In other words, the higher your additive Bonuses, the more negative the Land Multiplier (in-terms of additive Bonus) it will translate into; as it is applied multiplicatively to existing additive Bonuses
The actual Cash income would still be the same = 400/s + 80% = 720/s
Diminishing Returns Multiplier (or Land Multiplier) of Diamond and Cash income is determined by an underlying Diminishing Factor. For example, if the Factor is 90%, then the Multiplier follows this pattern:
1st Land from the left = 90%^0 = 100%
2nd Land from the left = 90%^1 = 90%
3rd Land to the left = 90%^2 = 81%
Exchange rate to Diamonds will be affected by the Diamond bonus of a player. For example, if Base Voucher to Diamond Exchange Rate is 1:75, player has 50% Diamond bonus, with a Diamond Bonus Multiplier of 200%, then the exchange rate is calculated as follows:
Base Voucher to Diamond Exchange rate x (1 + Diamond Bonus x Diamond Bonus Multiplier) or in this case 1 Voucher can be swapped to 150 Diamonds
If the net amount of Diamond Bonus falls below 0, the Exchange rate will be fixed at its original value (100%).
All Effect Bonus calculations are additive (subject to diminishing returns of the same Tactical Gear Type), and those between Defence and Attack cancels out additively.
For Attack side of the equation, take an example of an Attacker who;
Wishes to use Veil of Venom, which has a Base Attack Effect of decreasing the Cash Income Bonus of all Common Businesses by 10% to 30%
Has 3 Venom Vials, which increases the Veil of Venom Attack Effect by (5% to 15%) x (60%^0 + 60%^1 + 60%^2) = (9.8% to 29.4%)
Another 2 Smoke Grenade Launchers, which further increases the Veil of Venom Attack Effect by (10% to 30%) x (60%^0 + 60%^1) = (16% to 58.8%)
The overall Veil of Venom Attack Effect has a;
Lower bound of 10% + 9.8% + 16% = 35.8%
Upper bound of 30% + 29.4% + 58.8% = 118.2%
If the attack was successful, a random number will be rolled in a uniform distribution, assume this to be 110%. Now assume that the Defender has an Attack active;
For Defence side of the equation, assume the Defender;
Used Gale of Safety to nullify the effects of Veil of Venom, which has a Base Defence Effect of 10% to 30%
Has 4 Poison Purifier, which increases the Gale of Safety Defence Effect by (5% to 15%) x (60%^0 + 60%^1 + 60%^2 + 60%^3) = (10.88% to 32.64%)
Another 1 Windstorm Turbine which increases the Gale of Safety Defence Effect by 10% to 30%
The overall Gale of Defence Defence Effect has a;
Lower bound of 10% + 10.88% + 10% = 30.88%
Upper bound of 30% + 32.64% + 30% = 92.64%
Again, a random number will be rolled in a uniform distribution, assume this to be 50%.
The Net Effect will be 110%-50% = 60%, the Defender will receive a -60% Cash Bonus additive to the rest of the Cash Bonus (e.g. from 200% to 140%).
The Attacker will also receive -60% x -70% = 42% of Cash Income Bonus on their Common Businesses for the same duration
If an Attacker attacks another player successfully, the Bonus received will stack together additively
If the Attack lands and Net Effect is calculated to be smaller or equal to 0%, it will be treated as the attack was blocked and unsuccessful and the Attack is not applied
If the Defender uses the Defence after an attack has successfully landed on them by an Attacker, they will negate the negative bonuses based on their roll, however the Attacker still gains the Bonus for the full duration of the attack
All players starts the game with all Businesses at Division 0, players can only upgrade an individual business to the next Division if they satisfy the following requirements;
Reaches both the maximum Prestige and Business Level for that individual Business.
Satisfies the Prestige requirement for the maximum Prestige in the current stage.
Have sufficient Diamonds for the upgrade.
A Business in a new Division will;
Generate a new Cash currency, that will always have a higher ranking in the Leaderboard than the previous currency.
Cost double the new Cash currency versus the previous Cash to upgrade, and double the Diamonds to upgrade Diamond Levels.
Have a similar Prestige requirement progression, however instead of requiring Business of an earlier Division, it will now require the Business of the same Division as the Business being upgraded.
Still count towards the Prestige requirement of an earlier Division.
Other aspects;
Players cannot purchase a Business in a new Division from the market unless they already own a Business of that Division.
Players will consume all the remaining balance of their currency in the current stage when upgrading a Business to the next Division.
Players will be granted additional Cash Bonuses, Diamond Bonuses, free Attacks, and free Boosters when attaining certain Prestige Level in the new Division, these Bonuses are additive and stackable.
There are a few mechanics in place associated with Quality (more details can be found under “In-Game Parameters - Workshop” section):
Businesses of a higher Quality will have a higher upper-bound for Cash Income production per Business Level upgrade, there are a total of 10 Qualities for each Business.
Businesses of the same Quality can be merged into a higher one by spending Diamonds, with an underlying success rate.
2 of the same Quality Business is required for merging.
A successful merge increases the Quality of the Business by 1.
The Business with the higher Division, (if tied then) followed by Prestige and Business Level is higher ‘ranked’ and will determine the resulting Business’ Levels.
The higher ‘ranked’ Business will be kept regardless if the merge is successful.
The lower ‘ranked’ Business will be deleted from the game regardless if the merge is successful.