In-Game Parameters

Embarking on your adventure in Loaded Lions: Mane City? Start here, where we outline the foundational parameters to jumpstart your journey. While this provides the basics, countless deeper intricacies await discovery. Explore with the community, share strategies, and uncover the game's full potential together!

Please note that these parameters may change overtime (see patch notes for latest changes) due to balancing requirements as the game evolves, but we aim to keep it stable 1-2 weeks ahead of each Competitive Event.

Land Parameters

Land and its Diamond Production are infinitely additively stackable, but subject to diminishing returns. Available Sites (for building businesses) are only usable for a maximum of 10 plots of Land.

Land Diamond Diminishing Factor: 93.75%

Land Gold Diminishing Factor: 60%

#

Land Name

NFT Rarity

# of Available Sites

Base Diamond Production

1

Arid Plains

Not NFT

10

180K / hr

2

Arid Plains (hold 1+ Land NFT)

Not NFT

10

200K / hr

3

Crimson Dunes

Starter

12

255K / hr

4

Alluring Aurora

Rare

14

295K / hr

5

Sapphire Lagoon

Epic

16

365K / hr

6

Molten Cavern

Legendary

18

465K / hr

7

Blocked Chain

Mythical

20

605K / hr

Business Parameters

Business and its Gold Production are infinitely additively stackable, but subject to diminishing returns and available Sites to build on.

Maximum Prestige level: 289

#

Business Name

Tier

# of Sites Taken

Base Gold Production

Increment Gold Production Per Level

Base Gold Cost

Cost Multiplier per Gold Level

Base Diamond Cost

Cost Multiplier per Diamond Level

Max Business Level

Prestige Gold Multiplier

Prestige Diamond Cost

Drop Rate from Uncommon Blueprint

Drop Rate from Legendary Blueprint

1

Cool Cats Lounge

1

1

4 - 9 / s

1 - 5 / s

140

1.0216x

2

1.205

610

9.7x

1.54M

25.80%

0.00%

2

Barbary Gym

1

1

5 - 10 / s

3 - 4 / s

150

1.0220x

2

1.210

600

9.7x

1.82M

22.50%

0.00%

3

Flavour Town Diner

1

1

6 - 10 / s

2 - 6 / s

160

1.0224x

2

1.215

590

9.7x

2.17M

18.20%

0.00%

4

Panthera Power Station

1

2

14 - 20 / s

1 - 13 / s

170

1.0213x

2

1.220

610

9.94x

4.68M

8.00%

0.00%

5

Pride Records

2

2

16 - 22 / s

4 - 16 / s

190

1.0216x

3

1.225

610

9.94x

6.24M

7.20%

0.00%

6

LL Sports

2

2

16 - 24 / s

2 - 19 / s

200

1.0223x

4

1.230

590

9.94x

4.94M

6.50%

0.00%

7

Cyber Bazaar

2

2

16 - 26 / s

3 - 18 / s

210

1.0226x

4

1.235

580

9.94x

5.59M

6.30%

0.00%

8

Leo & Co.

3

1

9 - 15 / s

5 - 11 / s

230

1.0232x

5

1.240

550

9.96x

3.50M

1.30%

22.50%

9

Felis Cineplex

3

3

30 - 48 / s

15 - 30 / s

240

1.0234x

6

1.245

590

9.96x

11.78M

1.85%

20.80%

10

The Lion’s Den Resort

3

1

10 - 17 / s

7 - 10 / s

250

1.0244x

6

1.250

520

9.96x

2.87M

1.00%

20.70%

11

KOTJ Bank

4

4

52 - 68 / s

10 - 62 / s

320

1.02455x

11

1.255

570

9.985x

11.75M

0.50%

10.50%

12

Museo del León

4

2

30 - 40 / s

14 - 26 / s

300

1.025x

9

1.260

540

9.985x

7.67M

0.40%

9.90%

13

Mane Motors

4

4

60 - 84 / s

28 - 56 / s

310

1.0254x

11

1.265

560

9.985x

15.5M

0.30%

11.10%

14

Leisure-O-Polis Arcade

5

4

80 - 100 / s

30 - 70 / s

340

1.02606x

14

1.270

550

10x

13.25M

0.10%

3.00%

15

The Apex Tower

5

4

80 - 108 / s

45 - 65 / s

375

1.02655x

17

1.275

540

10x

12.5M

0.05%

1.50%

Booster Parameters

Only one Booster can be active on a single Business. You can have multiple Boosters active at the same time across Businesses. You can pre-buy multiple Boosters and stock up in your inventory.

#

Booster Name

Gold Boost

Duration

Diamond Cost

1

Violet Boost

+25%

480 min

0.90M

2

Silver Flash

+50%

720 min

1.90M

3

Sakura Boom

+100%

1,440 min

5.90M

4

Gold Rush

+200%

360 min

8.90M

5

Lightning Surge

+300%

120 min

9.90M

Abilities Parameters

Abilities comprises Attacks & Defences, only one of each Attack & Defence type (i.e. Maximum of all 5 Attacks and all 5 Defences) can be active on a single player, and its effects are all additively stackable. Base Effect Bonus is affected by ‘Tactical Gear’ NFTs, and Base Diamond Cost, Duration, Diamond Cost for Attacks is affected by ‘Dark Lion’ NFTs.

Effect Bonus below are displayed in the format of X to Y where X is the lower bound bonus, and Y is the upper bound bonus; attack / defence bonuses when applied are randomized linearly between lower and upper bound range. You can pre-buy multiple Attacks / Defences and stock up in your inventory.

In addition, when successfully applying Attacks to other players, the attacker will steal and receive a positive 70% of their Net Effect Bonus [(Attacker’s rolled Attack Effect - Defender’s rolled Defence Effect)* 70%] applied to the defender that lasts for the duration of the Attack (this Bonus stacks); an attack’s hit rate varies depending on the Leaderboard Rank difference between the attacker and defender, which is also shown below.

Attack Table:

#

Attack Types

Effect

Base Effect Bonus

Base Cooldown

Base Duration

Base Diamond Cost

1

Veil of Venom

Decreases the Gold Income Bonus of all Common Businesses

10% to 30%

60 min

120 min

0.9M

2

Savanna Bandits

Decreases the Gold Income Bonus of all businesses on surrounding plots next to an obstacle

10% to 30%

60 min

120 min

0.9M

3

Malware Maelstrom

Decreases the Gold Income Bonus of the highest income producing business

30% to 60%

60 min

120 min

0.9M

4

Aerial Bombardment

Decreases the target’s Diamond Bonus

0% to 6%

60 min

120 min

1.9M

5

Kingpin’s Wrath

Decreases the Gold Income Bonus of all Businesses

10% to 30%

60 min

120 min

2.9M

Defence Table:

#

Defence Types

Effect

Base Effect Bonus

Cooldown

Duration

Diamond Cost

1

Gale of Safety

Decreases the effect of Veil of Venom

10% to 30%

720 min

720 min

3.9M

2

Perimeter Patrol

Decreases the effect of Savanna Bandits

10% to 30%

720 min

720 min

3.9M

3

Gigabyte Guardian

Decreases the effect of Malware Maelstrom

30% to 60%

480 min

480 min

3.9M

4

Leo’s Arsenal

Decreases the effect of Aerial Bombardment

0% to 6%

480 min

480 min

4.9M

5

Photon Barriers

Decreases the effect of Kingpin’s Wrath

10% to 30%

240 min

240 min

5.9M

Attack Hit Rate Table

Leaderboard Rank Difference

Hit Rate

1

95%

2 to 10

50%

11 to 25

20%

26 to 50

10%

51 to 100

1%

101+

0.01%

Note:

  • If the net effect is 0%, it will be displayed as blocked instead of failed.

  • In Competitive Events, it is calculated based on Standing rank.

  • Ensure your leaderboard position reflects any business upgrades, successful attacks on opponents, or attacks received before launching further actions. Acting prematurely could lead to lower success rates compared to standard hit rate percentages.

  • Consecutive attacks on the same opponent via the Command Center window may lead to higher failure rates, as a successful initial attack might already alter the opponent's leaderboard position.

Faction Parameters

Players can select and switch Factions in Normal Mode with a 1 month cooldown. In a single Competitive Event, players can only select a Faction once.

The winning Faction will be determined by the ‘Total Faction Power’ score.

In Normal mode, Total Faction Power = Sum of all faction’s individual players’ ‘Power’ score, where an individual’s ‘Power Score’ = 1B / (rank ^ 0.9)

In Competitive events, ‘Total Faction Power’ is the sum of all the individual players’ power.

Faction State

Gold Income Bonus

Diamond Income Bonus

EXP Gain Bonus

None

0%

0%

0%

Leading

+3%

+1%

+2%

Trailing

+12%

+4%

+8%

Currency Parameters

Base exchange rate of:

  • CRO to Diamonds = 1:50,000

  • CRO to Vouchers (Competitive Mode Prize Pool) = 1:1,000

  • Voucher to Diamonds = 1:60

  • Voucher to CRO = 1,000:1

Diamond Bonus Multiplier = 300%

Avatar Level Parameters

Increase in Avatar Levels grants reward and bonuses (the Maximum Level is 180 as of now), as detailed below:

  • Diamond Bonus increases by 2% every 10 levels

  • Gold Bonus increases by 1% every 10 levels

Before Level 100:

  • Uncommon Blueprints Reward: received at levels ending with digits 0 to 5, except at levels where Legendary Blueprints are rewarded

  • Legendary Blueprints Reward: received every 20 levels, starting from level 20 (i.e., level 20, 40, 60…)

After Level 100:

  • Uncommon Blueprints Reward: received at all levels, except at levels where Legendary Blueprints are rewarded

  • Legendary Blueprints Reward: received every 10 levels

Furniture Parameters

Furniture Diminishing Factor on EXP: 93.75% (To be released in a future patch)

Prestige Level Parameters

Selected Prestige Levels and its requirements are shown in the table below; the requirements stated are strictly followed for upgrades. If a player places a Business above their requirements, they will only receive the income of the Business of the Prestige Level corresponding to the highest prestige requirements that they satisfy (including both # of Business of one less Prestige Level and Avatar Level), more details on this can be found under the Prestige System section. Avatar Level requirement has been temporarily reduced to 100 for Prestige Level 152+ before additional Mansion Rooms can be unlocked.

Upgrading to Prestige Level

Total # of Business required of one less Prestige Level

Avatar Level required

1

2

10

5

5

21

10

8

30

20

12

40

30

17

44

40

21

47

50

24

51

100

41

77

150

57

99

200

71

117 100

289

95

145 100

Normal Mode Leaderboard Bonuses

Strategy and gameplay in Normal mode has become ever more crucial. With the Normal Mode leaderboard bonuses, the higher your rank, the more bonuses you’ll get. These bonuses are not just limited to Normal Mode, but they extend to the Competitive Events as well.

By honing your skills in Normal Mode, you’ll lay a solid foundation for success in the Competitive Events.

Normal Mode Leaderboard Ranking

Bonus to Gold, Diamond and EXP

Rank 1

5%

Rank 2

4.5%

Rank 3

4%

Rank 4 - 10

3.5%

Rank 11 - 50

3%

Rank 51 - 250

2.75%

Rank 251 - 500

2.5%

Rank 501 - 1000

2.25%

Rank 1001 - 1500

2%

Rank 1501 - 2000

1.75%

Rank 2001 - 2500

1.5%

Rank 2501 - 3000

1.25%

Rank 3001 - 3500

1%

Rank 3501 - 4000

0.75%

Rank 4001 - 4500

0.5%

Rank 4501 - 5000

0.25%

Rank 5001+

0%

Achievement System Parameters

Every achievement is worth celebrating! As players complete tasks within Mane City, points will be earned. These points will accumulate, and upon reaching important milestone thresholds, players will be rewarded with in-game bonuses for Gold, Diamonds, and Furniture EXP. There are separate instances of achievements for Normal and Competitive Mode, of which the Competitive Mode instance resets at the end of each Competitive Event. These bonuses aren't just limited to their own Mode; but applies globally, meaning you could potentially get double the stated bonuses if you progress in the achievements for each of the modes!

Achievements Task Table

#Achievement NameTaskMilestonesPoints gained / MilestoneTotal Milestones

1

Mogul of Mane City

Upgrade Prestige Level

Per Level

10

289

2

Hustling Hard

Upgrade Avatar Level

Per Level

5

180

3

Lord of the Lands

Purchase Arid Plains

Per Arid Plain purchased

20

100

4

High Roller

Purchase Diamonds with CRO

Per 10K CRO used

10

150

5

Power Broker

Purchase Diamonds with Vouchers

Per 10M Vouchers used

10

150

6

Feeling Royal

Activate Violet Boost Booster

Per 100 used

1

100

7

Theia’s Grace

Activate Silver Flash Booster

Per 100 used

2

100

8

Benzaiten's Bounty

Activate Sakura Boom Booster

Per 100 used

3

100

9

The Midas Touch

Activate Gold Rush Booster

Per 100 used

4

100

10

Power of Thor

Activate Lightning Surge Booster

Per 100 used

5

100

Achievements Points Table

Achievement PointsGold, Diamond and EXP Bonus

250

0.25%

500

0.5%

750

0.75%

1,000

1%

2,000

2%

4,000

3%

7,000

4%

10,000

5%

20,000

10%

Avatar NFT Parameters

Avatar and its Bonuses, when equipped, are additively stackable for up to 30 Avatars, but subject to diminishing returns for the same Collection. Avatars do not take up any capacity. You can select one of your Avatar separately for your profile picture. More Avatars and types of Bonuses may be available in the future!

Bonus Diminishing Factor of the same type of Collection: 60%

#

Collection Name

Gold Income Bonus

Diamond Income Bonus

EXP Gain Bonus

Attack Cooldown Reduction

Attack Skill Duration

Attack Cost Reduction

1

Cyber Cubs

+1.5%

+0.5%

+1.0%

2

Dark Lions

+20.0%

+40.0%

+10.0%

3

Loaded Lions

+4.5%

+1.5%

+3.0%

Backpack NFT Parameters

Backpack and their Bonuses, when equipped, are additively stackable for up to 40 Backpacks, but subject to diminishing returns (diminishing returns to be released in a future patch).

Base capacity: 5 (The capacity that players will have without any Backpack NFTs)

Base offline income duration: 240 min (The duration that players will have without any Backpack NFTs)

Backpack Diminishing Factor on Offline Income and Capacity: 93.75% (To be released in a future patch)

#

Gear Name

NFT Rarity

Bonus Offline Income Duration

Capacity

1

Commuter

Starter

30 min

3 - 6

2

Explorer

Rare

60 min

7 - 12

3

Adventurer

Epic

120 min

13 - 19

4

Trailblazer

Legendary

240 min

20 - 27

5

Moonwalker

Mythical

960 min

28 - 39

Tool NFT Parameters

Tools and their Bonuses, when equipped are additively stackable for up to 200 Tools (shared with Treasures), but subject to diminishing returns for the same Tool Types, and can only be active if they are equipped, which is only possible when there are sufficient capacity provided by Backpacks. Style variations may come into play in the future.

Bonus Diminishing Factor of the same type of Tools: 60%

#

Tool Types

Capacity Taken

Style Variations

Gold Income Bonus

Diamond Income Bonus

EXP Gain Bonus

1

Grappling Hook

1

1

+0.5%

2

Hydro Flask

1

1

+0.5%

3

Gauntlet Gloves

1

1

+0.5%

4

Flashlight

1

1

+0.25%

5

Explorer’s Fedora

1

1

+1.0%

6

Compasses

1

5

+1.0%

7

Knives

1

5

+1.0%

8

Lanterns

2

5

+1.5%

9

Navigators

2

5

+0.5%

10

Med Packs

3

5

+0.75%

11

Binoculars

3

5

+0.75%

12

Jackets

3

5

+1.5%

13

Footgear

4

5

+2.0%

14

Groundbreakers

5

5

+2.0%

+1.5%

15

Mobile Shelters

6

5

+2.0%

+0.75%

Tactical Gear Parameters

Tactical Gear and their Bonuses, when equipped are additively stackable for up to 100 Weapons/Armour each, but subject to diminishing returns for the same Tactical Gear Types, and can only be active if they are equipped, which is only possible when there are sufficient capacity provided by Backpacks. Style variations may come into play in the future.

Bonuses below are displayed in the format of X to Y where X is the addition to lower bound bonus, and Y is the addition to upper bound bonus; attack / defence bonuses when applied are randomized between lower and upper bound range. Weapons improves the Effect of Attacks, Armour improves the Effect of Defences.

Bonus Diminishing Factor of the same type of Tactical Gears: 60%

Weapons Table:

#

Tactical Gear Types

Capacity Taken

Style Variations

Veil of Venom Bonus

Savanna Bandits Bonus

Malware Maelstrom Bonus

Aerial Bombardment Bonus

Kingpin's Wrath Bonus

1

Venom Vial

1

1

5% to 15%

2

Bandit’s Sidearm

1

1

5% to 15%

3

Pixel Jammer

1

1

10% to 30%

4

Drone Concealment Matrix

1

1

0% to 3%

5

Mobster’s Duffle

1

1

5% to 15%

6

Smoke Grenade Launcher

2

5

10% to 30%

7

Time Bomb

3

5

10% to 30%

8

Virus Capsule

4

5

30% to 60%

9

Gatling Gun

5

5

0% to 6%

10

Rogue’s Data Pad

6

5

10% to 30%

Armour Table:

#

Tactical Gear Types

Capacity Taken

Style Variations

Gale of Safety Bonus

Perimeter Patrol Bonus

Gigabyte Guardian Bonus

Leo's Arsenal Bonus

Photon Barriers Bonus

1

Poison Purifier

1

1

5% to 15%

2

Constabulary’s Armour

1

1

5% to 15%

3

Grid Watcher

1

1

10% to 30%

4

Turret Sightline System

1

1

0% to 3%

5

Prosperous Canister

1

1

5% to 15%

6

Windstorm Turbine

2

5

10% to 30%

7

Thermal Vision Goggles

3

5

10% to 30%

8

Encryption Device

4

5

30% to 60%

9

EMP Shells

5

5

0% to 6%

10

Power Generator

6

5

10% to 30%

Treasure NFT Parameters

Treasures are a special class of NFTs where it can only be earned or bought from the secondary market. Treasures and their Bonuses, when equipped are additively stackable, for up to 100 Treasures (shared with Tools), but subject to diminishing returns for same Treasure Types, and can only be active if they are equipped, which is only possible when there are sufficient capacity provided by Backpacks. In the future, treasures may be differentiated further to offer a greater range of bonuses.

Bonus Diminishing Factor of the same type of Treasure: 60%

#

Treasure Types

Capacity Taken

Style Variations

Gold Income Bonus

Diamond Income Bonus

EXP Gain Score Bonus

1

Trophies

10

4

+6.0%

+2%

+4.0%

Last updated