# In-Game Parameters

<figure><img src="https://3111127319-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fm4p9gBMjLFvkHqBuFkiT%2Fuploads%2FFmRtaE0F6k3Z1KTzB7ZQ%2FCommand%20Center.png?alt=media&#x26;token=24b70853-3e47-402a-9a7c-f934b1d4d654" alt=""><figcaption></figcaption></figure>

Embarking on your adventure in *Loaded Lions: Mane City*? Start here, where we outline the **foundational parameters** to jumpstart your journey. While this provides the basics, countless deeper intricacies await discovery. Explore with the community, share strategies, and uncover the game's full potential together!&#x20;

{% hint style="info" %}
Please note that these parameters may change overtime (see [patch notes](https://learn.mane.city/patch-notes) for latest changes) due to balancing requirements as the game evolves, but we aim to keep it stable 1-2 weeks ahead of each Competitive Event.
{% endhint %}

## Land Parameters

Land and its Diamond Production are **infinitely additively stackable**, but subject to diminishing returns. These diminishing returns are calculated separately for each region. Available Sites (for building businesses) are only usable for a maximum of 10 plots of Land.

**Land Diamond Diminishing Factor:** 93.75%

**Land Cash Diminishing Factor:** 60%

| **Regions**          | **Rarities** |                                |         |         |         |           |          |            |
| -------------------- | ------------ | ------------------------------ | ------- | ------- | ------- | --------- | -------- | ---------- |
|                      | Arid Plains  | Arid Plains (hold 1+ Land NFT) | Starter | Rare    | Epic    | Legendary | Mythical | Primordial |
| # of Obstacles       | 10           | 10                             | 8       | 6       | 4       | 2         | 0        | 0          |
| **Diamond per hour** |              |                                |         |         |         |           |          |            |
| Crimson              | 215,000      | 240,000                        | 305,000 | 355,000 | 440,000 | 560,000   | 750,000  | -          |
| Aurora               | 215,000      | 240,000                        | 305,000 | 355,000 | 440,000 | 560,000   | 750,000  | -          |
| Sapphire             | 215,000      | 240,000                        | 305,000 | 355,000 | 440,000 | 560,000   | 750,000  | -          |
| Molten               | 215,000      | 240,000                        | 305,000 | 355,000 | 440,000 | 560,000   | 750,000  | -          |
| Blocked Chain        | 215,000      | 240,000                        | 305,000 | 355,000 | 440,000 | 560,000   | 750,000  | -          |
| Lucent Ascent        | 215,000      | 240,000                        | -       | -       | -       | -         | -        | 1,000,000  |
| Stygian Storm        | 215,000      | 240,000                        | -       | -       | -       | -         | -        | 1,000,000  |

## Land Combos Parameters

Having different land rarities within the same region will create Land Combos. These bonuses will apply to all Lands and Businesses in that region. The more different rarities you include, the higher the bonus. Having more than one Land of the same rarity won’t provide any extra effect to the Land Combo.

| Rarities             | Cash Bonus | Diamond Bonus | Cost to Level Up Businesses |
| -------------------- | ---------- | ------------- | --------------------------- |
| 2 Different Rarities | +5%        | -             | -                           |
| 3 Different Rarities | +10%       | 2%            | -                           |
| 4 Different Rarities | +10%       | 5%            | -                           |
| 5 Different Rarities | +10%       | 5%            | -2%                         |

## Primordial Ascension

By owning at least one Primordial Land in a region, players will unlock Primordial Ascension, a special Land Combo that grants enhanced bonuses for that specific region.

* Activated by owning 1 or more Primordial Lands in the same region.
* Bonuses do not stack if multiple Primordial Lands are owned in the same region.
* Bonuses apply only to the region where Primordial Ascension is active.

Primordial Ascension Bonuses:

* +15% Cash Income
* +5% Diamond Income
* -2% Cash Cost to Level Up Businesses

## Business Parameters

Business and its Cash Production are **infinitely additively stackable**, but subject to diminishing returns and available Sites to build on.

**Maximum Prestige level:** 289

<table data-header-hidden data-full-width="true"><thead><tr><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th></tr></thead><tbody><tr><td><strong>#</strong></td><td><strong>Business Name</strong></td><td><strong>Rarity</strong></td><td><strong># of Sites Taken</strong></td><td><strong>Base Cash Production</strong></td><td><strong>Increment Cash Production Per Level</strong></td><td><strong>Base Cash Cost</strong></td><td><strong>Cost Multiplier per Cash Level</strong></td><td><strong>Base Diamond Cost</strong></td><td><strong>Cost Multiplier per Diamond Level</strong></td><td><strong>Max Business Level</strong></td><td><strong>Prestige Cash Multiplier</strong></td><td><strong>Prestige Diamond Cost</strong></td><td><strong>Drop Rate from Uncommon Blueprint</strong></td><td><strong>Drop Rate from Legendary Blueprint</strong></td></tr><tr><td>1</td><td>Cool Cats Lounge</td><td>Common</td><td>1</td><td>4 - 9 / s</td><td>1 - 5 / s</td><td>980</td><td>1.0216x</td><td>2</td><td>1.205</td><td>610</td><td>9.7x</td><td>1.54M</td><td>25.80%</td><td>0.00%</td></tr><tr><td>2</td><td>Barbary Gym</td><td>Common</td><td>1</td><td>5 - 10 / s</td><td>3 - 4 / s</td><td>1050</td><td>1.0220x</td><td>2</td><td>1.210</td><td>600</td><td>9.7x</td><td>1.82M</td><td>22.50%</td><td>0.00%</td></tr><tr><td>3</td><td>Flavour Town Diner</td><td>Common</td><td>1</td><td>6 - 10 / s</td><td>2 - 6 / s</td><td>1120</td><td>1.0224x</td><td>2</td><td>1.215</td><td>590</td><td>9.7x</td><td>2.17M</td><td>18.20%</td><td>0.00%</td></tr><tr><td>4</td><td>Panthera Power Station</td><td>Common</td><td>2</td><td>14 - 20 / s</td><td>1 - 13 / s</td><td>1190</td><td>1.0225x</td><td>2</td><td>1.220</td><td>610</td><td>9.94x</td><td>4.68M</td><td>8.00%</td><td>0.00%</td></tr><tr><td>5</td><td>Pride Records</td><td>Uncommon</td><td>2</td><td>16 - 22 / s</td><td>4 - 16 / s</td><td>1330</td><td>1.0226x</td><td>3</td><td>1.225</td><td>610</td><td>9.94x</td><td>6.24M</td><td>7.20%</td><td>0.00%</td></tr><tr><td>6</td><td>LL Sports</td><td>Uncommon</td><td>2</td><td>16 - 24 / s</td><td>2 - 19 / s</td><td>1400</td><td>1.0230x</td><td>4</td><td>1.230</td><td>590</td><td>9.94x</td><td>4.94M</td><td>6.50%</td><td>0.00%</td></tr><tr><td>7</td><td>Cyber Bazaar</td><td>Uncommon</td><td>2</td><td>16 - 26 / s</td><td>3 - 18 / s</td><td>1470</td><td>1.0232x</td><td>4</td><td>1.235</td><td>580</td><td>9.94x</td><td>5.59M</td><td>6.30%</td><td>0.00%</td></tr><tr><td>8</td><td>Leo &#x26; Co.</td><td>Rare</td><td>1</td><td>9 - 15 / s</td><td>5 - 11 / s</td><td>1610</td><td>1.0232x</td><td>5</td><td>1.240</td><td>550</td><td>9.96x</td><td>3.50M</td><td>1.30%</td><td>22.50%</td></tr><tr><td>9</td><td>Felis Cineplex</td><td>Rare</td><td>3</td><td>30 - 48 / s</td><td>15 - 30 / s</td><td>1680</td><td>1.0234x</td><td>6</td><td>1.245</td><td>590</td><td>9.96x</td><td>11.78M</td><td>1.85%</td><td>20.80%</td></tr><tr><td>10</td><td>The Lion’s Den Resort</td><td>Rare</td><td>1</td><td>10 - 17 / s</td><td>7 - 10 / s</td><td>1750</td><td>1.0244x</td><td>6</td><td>1.250</td><td>520</td><td>9.96x</td><td>2.87M</td><td>1.00%</td><td>20.70%</td></tr><tr><td>11</td><td>KOTJ Bank</td><td>Epic</td><td>4</td><td>52 - 68 / s</td><td>10 - 62 / s</td><td>2240</td><td>1.02455x</td><td>11</td><td>1.255</td><td>570</td><td>9.985x</td><td>11.75M</td><td>0.50%</td><td>10.50%</td></tr><tr><td>12</td><td>Museo del León</td><td>Epic</td><td>2</td><td>30 - 40 / s</td><td>14 - 26 / s</td><td>2100</td><td>1.025x</td><td>9</td><td>1.260</td><td>540</td><td>9.985x</td><td>7.67M</td><td>0.40%</td><td>9.90%</td></tr><tr><td>13</td><td>Mane Motors</td><td>Epic</td><td>4</td><td>60 - 84 / s</td><td>28 - 56 / s</td><td>2170</td><td>1.0254x</td><td>11</td><td>1.265</td><td>560</td><td>9.985x</td><td>15.5M</td><td>0.30%</td><td>11.10%</td></tr><tr><td>14</td><td>Leisure-O-Polis Arcade</td><td>Legendary</td><td>4</td><td>80 - 100 / s</td><td>30 - 70 / s</td><td>2380</td><td>1.02606x</td><td>14</td><td>1.270</td><td>550</td><td>10x</td><td>13.25M</td><td>0.10%</td><td>3.00%</td></tr><tr><td>15</td><td>The Apex Tower</td><td>Legendary</td><td>4</td><td>80 - 108 / s</td><td>45 - 65 / s</td><td>2625</td><td>1.02655x</td><td>17</td><td>1.275</td><td>540</td><td>10x</td><td>12.5M</td><td>0.05%</td><td>1.50%</td></tr></tbody></table>

## Business Combos Parameters

Businesses can be placed next to each other to create Business Combos. These combos will produce a fixed amount of Diamonds, affected by the Land Diamond Diminishing Factor of the land they are in.

| Combo Name           | Business A             | Business B         | Rarity Mix        | Max Diamond Income |
| -------------------- | ---------------------- | ------------------ | ----------------- | ------------------ |
| 🍔 Night Out Combo   | Cool Cats Lounge       | Flavour Town Diner | Common + Common   | 10,000 Diamonds/hr |
| 💪 Fitness Combo     | Barbary Gym            | LL Sports          | Common + Uncommon | 20,000 Diamonds/hr |
| 🎶 Indie Vibes Combo | Cool Cats Lounge       | Pride Records      | Common + Uncommon | 20,000 Diamonds/hr |
| ⚡ Tech Surge Combo   | Panthera Power Station | Cyber Bazaar       | Common + Uncommon | 20,000 Diamonds/hr |
| 👟 Lifestyle Combo   | LL Sports              | Leo & Co.          | Uncommon + Rare   | 25,000 Diamonds/hr |
| 🎮 Digital Weekend   | Cyber Bazaar           | Felis Cineplex     | Uncommon + Rare   | 25,000 Diamonds/hr |
| 🏛️ Prestige Drive   | Museo del León         | Mane Motors        | Epic + Epic       | 30,000 Diamonds/hr |
| 🎉 Ultimate Getaway  | Leisure-O-Polis Arcade | Lion’s Den Resort  | Legendary + Rare  | 35,000 Diamonds/hr |
| 🏙️ Financial Power  | The Apex Tower         | KOTJ Bank          | Legendary + Epic  | 40,000 Diamonds/hr |

The effectiveness of Business Combo Diamond Production depends on the Prestige Level of the businesses involved. The lower Prestige Level between the two businesses in the combo determines the percentage of maximum income received.

* Prestige 1 → 10% of max
* Prestige 2 → 20% of max

…

* Prestige 10 → 100% of max

Formula:

* Diamond Income = Max Combo Diamond × (Prestige / 10)

## Booster Parameters

Boosters of the same type can be stacked **on a single Business**. Each booster stacked will extend the duration of the booster’s effect. For example, if Violet Boost is active on your business with a duration of 60 mins remaining, should you stack a second Violet booster at the 60th min mark, the total duration of your boosted Business will now be 540 mins. Do note that each booster you stack will cost an **additional 20%** of the last booster cost.&#x20;

Additionally, you can have multiple Boosters active at the same time across Businesses. You can pre-buy multiple Boosters and stock up in your inventory.

<table data-header-hidden data-full-width="true"><thead><tr><th width="78"></th><th></th><th></th><th></th><th></th></tr></thead><tbody><tr><td><strong>#</strong></td><td><strong>Booster Name</strong></td><td><strong>Cash Boost</strong></td><td><strong>Duration</strong></td><td><strong>Diamond Cost</strong></td></tr><tr><td>1</td><td>Violet Boost</td><td>+40%</td><td>480 min</td><td>2.50M</td></tr><tr><td>2</td><td>Silver Flash</td><td>+75%</td><td>720 min</td><td>4.90M</td></tr><tr><td>3</td><td>Sakura Boom</td><td>+150%</td><td>1,440 min</td><td>14.90M</td></tr><tr><td>4</td><td>Gold Rush</td><td>+300%</td><td>360 min</td><td>21.90M</td></tr><tr><td>5</td><td>Lightning Surge</td><td>+450%</td><td>120 min</td><td>24.90M</td></tr></tbody></table>

## Workshop Parameters

Users are able to perform “Convert” and “Merge” within the Workshop.

**Convert Parameters:**

* User can convert **any 20 Businesses** into an **Uncommon Blueprint**.
* User can convert **50 Uncommon Blueprints** into a **Legendary Blueprint**.

**Merge Parameters:**

Below table indicates the multiple on upperbound on **“Increment Cash Production Per Level”**. For example, if the Increment Cash Production Per Level for a Common Business is “1 - 5 / s” at Quality 1, it will be “1 - 20 / s” at Quality 10.

| Quality | Common Businesses | Uncommon Businesses | Rare Businesses | Epic Businesses | Legendary Businesses |
| ------- | ----------------- | ------------------- | --------------- | --------------- | -------------------- |
| 1       | 100%              | 100%                | 100%            | 100%            | 100%                 |
| 2       | 110%              | 120%                | 130%            | 140%            | 150%                 |
| 3       | 125%              | 150%                | 175%            | 200%            | 225%                 |
| 4       | 145%              | 190%                | 235%            | 280%            | 325%                 |
| 5       | 170%              | 240%                | 310%            | 380%            | 450%                 |
| 6       | 200%              | 300%                | 400%            | 500%            | 600%                 |
| 7       | 235%              | 370%                | 505%            | 640%            | 775%                 |
| 8       | 275%              | 450%                | 625%            | 800%            | 975%                 |
| 9       | 320%              | 540%                | 760%            | 980%            | 1200%                |
| 10      | 410%              | 720%                | 1030%           | 1340%           | 1650%                |

Below table indicates the **drop rate distribution of different Quality of Businesses** from Blueprints. The maximum Quality you can receive from Blueprints directly is **Quality 5** at the moment. For example, if the drop rate of Cool Cats Lounge is 25.8% from an Uncommon Blueprint, the effective drop rate of a Quality 2 Cool Cats Lounge from an Uncommon Blueprint is 25.8% x 16.00% ≈ 4.13%.

| **Quality** | **Drop Rates** |
| ----------- | -------------- |
| **1**       | 80.03%         |
| **2**       | 16.00%         |
| **3**       | 3.20%          |
| **4**       | 0.64%          |
| **5**       | 0.13%          |
| **6**       | 0.00%          |
| **7**       | 0.00%          |
| **8**       | 0.00%          |
| **9**       | 0.00%          |
| **10**      | 0.00%          |
| **Total**   | **100%**       |

Below table indicates the merge **success rates and cost**. For example, 2 of Quality 1 Business is required for the merge into Quality 2, this merge has a success rate of 90%, and a cost of 3M per Merge.

| **Quality** | **Success Rate** | **Total Diamond Cost per Merge** |
| ----------- | ---------------- | -------------------------------- |
| **1**       | 90%              | 3M                               |
| **2**       | 85%              | 6M                               |
| **3**       | 80%              | 12M                              |
| **4**       | 75%              | 24M                              |
| **5**       | 70%              | 48M                              |
| **6**       | 65%              | 96M                              |
| **7**       | 60%              | 192M                             |
| **8**       | 55%              | 384M                             |
| **9**       | 50%              | 768M                             |

## Elemental Businesses Parameters

The cost to Imbue and upgrade Elemental Levels increases progressively. The "% of Bonus" column indicates how much of the Region's potential Affinity bonus is actually active at that level.

<table data-header-hidden><thead><tr><th></th><th width="187"></th><th></th><th></th></tr></thead><tbody><tr><td><strong>Level</strong></td><td>Essence Cost</td><td>Diamond Cost</td><td>% of Bonus Applied</td></tr><tr><td><strong>1</strong></td><td>5</td><td>50M</td><td>5%</td></tr><tr><td><strong>2</strong></td><td>25</td><td>100M</td><td>10%</td></tr><tr><td><strong>3</strong></td><td>50</td><td>200M</td><td>20%</td></tr><tr><td><strong>4</strong></td><td>100</td><td>300M</td><td>30%</td></tr><tr><td><strong>5</strong></td><td>150</td><td>500M</td><td>40%</td></tr><tr><td><strong>6</strong></td><td>200</td><td>1B</td><td>50%</td></tr><tr><td><strong>7</strong></td><td>300</td><td>2B</td><td>60%</td></tr><tr><td><strong>8</strong></td><td>400</td><td>3.5B</td><td>70%</td></tr><tr><td><strong>9</strong></td><td>500</td><td>7B</td><td>80%</td></tr><tr><td><strong>10</strong></td><td>1000</td><td>12B</td><td>100%</td></tr></tbody></table>

This table defines the relationship between every Element and Region. Lucent and Stygian are special cases with unique Hyper Affinity rules.

<table data-header-hidden><thead><tr><th></th><th width="187"></th><th></th><th></th><th></th><th></th><th></th><th></th></tr></thead><tbody><tr><td>Element / Region</td><td>Crimson Reaches</td><td>Aurora Wilds</td><td>Sapphire Sanctum</td><td>Molten Forge</td><td>Blocked Nexus</td><td>Lucent Ascent</td><td>Stygian Storm</td></tr><tr><td>Crimson</td><td>Super Affinity (++)</td><td>Rejection (-)</td><td>Affinity (+)</td><td></td><td>Super Rejection (--)</td><td>Rejection (-)</td><td>Affinity (+)</td></tr><tr><td>Aurora</td><td>Affinity (+)</td><td>Super Affinity (++)</td><td></td><td>Super Rejection (--)</td><td>Rejection (-)</td><td>Affinity (+)</td><td>Rejection (-)</td></tr><tr><td>Sapphire</td><td>Super Rejection (--)</td><td>Affinity (+)</td><td>Super Affinity (++)</td><td>Rejection (-)</td><td></td><td>Affinity (+)</td><td>Rejection (-)</td></tr><tr><td>Molten</td><td></td><td>Super Rejection (--)</td><td>Rejection (-)</td><td>Super Affinity (++)</td><td>Affinity (+)</td><td>Rejection (-)</td><td>Affinity (+)</td></tr><tr><td>Nexus</td><td>Rejection (-)</td><td></td><td>Super Rejection (--)</td><td>Affinity (+)</td><td>Super Affinity (++)</td><td></td><td></td></tr><tr><td>Lucent</td><td></td><td></td><td></td><td></td><td></td><td>Hyper Affinity (+++)</td><td>Super Rejection (--)</td></tr><tr><td>Stygian</td><td></td><td></td><td></td><td></td><td></td><td>Super Rejection (--)</td><td>Hyper Affinity (+++)</td></tr></tbody></table>

Depending on the affinity state, the following modifiers are applied to the Business.

|                 |             |                  |                 |
| --------------- | ----------- | ---------------- | --------------- |
| Affinity State  | Cash Income | Booster Duration | Defense Booster |
| Hyper Affinity  | +450%       | +50%             | x15%            |
| Super Affinity  | +400%       | +25%             | x10%            |
| Affinity        | +200%       | +10%             | x5%             |
| Neutral         | N/A         | N/A              | N/A             |
| Rejection       | -25%        | N/A              | N/A             |
| Super Rejection | -50%        | N/A              | N/A             |

#### Attack Calculation Logic

Elemental Affinity doesn't just affect income; it fortifies your city. Affinity levels directly impact the effectiveness of incoming attacks on a Business's Cash Income .

The damage reduction is determined by a combination of the Business's current Affinity (base reduction) and its Elemental Level (scaling factor) .

**Calculation Formula**

The reduction mechanism works in two steps:

1. Calculate Actual Reduction:
2. Actual Reduction = Base Affinity Reduction × Elemental Level %
3. Calculate Final Impact:
4. Final Impact = Original Attack Impact × (1 - Actual Reduction)

**Base Reduction Values**

* Affinity (+): 5% Base Reduction
* Super Affinity (++): 10% Base Reduction
* Hyper Affinity (+++): 15% Base Reduction

**Calculation Examples**

Below are examples of how the reduction applies to a standard attack (assuming an attack that normally reduces income by -30%):

1\. Affinity (+) at Elemental Level 5

* Scenario: A business with Affinity (+) has a base reduction of 5%. At Level 5, it unlocks 40% of this bonus.
* Actual Reduction: 5% × 0.40 = 2%
* Final Impact: -30% × (1 - 0.02) = -29.4%

2\. Super Affinity (++) at Elemental Level 8

* Scenario: A business with Super Affinity (++) has a base reduction of 10%. At Level 8, it unlocks 70% of this bonus.
* Actual Reduction: 10% × 0.70 = 7%
* Final Impact: -30% × (1 - 0.07) = -27.9%

3\. Hyper Affinity (+++) at Elemental Level 10

* Scenario: A business with Hyper Affinity (+++) has a base reduction of 15%. At Level 10, it unlocks 100% of this bonus.
* Actual Reduction: 15% × 1.00 = 15%
* Final Impact: -30% × (1 - 0.15) = -25.5%

## Abilities Parameters

Abilities comprises Attacks & Defences, **only one of each Attack & Defence type** (i.e. Maximum of all 5 Attacks and all 5 Defences) can be active on a single player, and its effects are all **additively stackable**. Base Effect Bonus is affected by ‘Tactical Gear’ NFTs, and Base Diamond Cost, Duration, Diamond Cost for **Attacks** is affected by ‘Dark Lion’ NFTs.&#x20;

**Effect Bonus below are displayed in the format of X to Y** where X is the lower bound bonus, and Y is the upper bound bonus; **attack / defence bonuses when applied are randomized linearly** between lower and upper bound range. You can pre-buy multiple Attacks / Defences and stock up in your inventory.

In addition, when successfully applying Attacks (except Savanna Bandits) to other players, the attacker will steal and receive **a positive 70% of their Net Effect Bonus \[(Attacker’s rolled Attack Effect - Defender’s rolled Defence Effect)\* 70%]** applied to the defender that lasts for the duration of the Attack (this Bonus stacks).&#x20;

For Savanna Bandits Attack, the attacker will steal and receive **a positive 40% of their Net Effect Bonus \[(Attacker’s rolled Attack Effect - Defender’s rolled Defence Effect)\* 40%]** applied to the defender that lasts for the duration of the Attack (this Bonus stacks).

An attack’s hit rate varies depending on the Leaderboard Rank difference between the attacker and defender, which is also shown below.

Important:

* Attacks will only affect 5 random regions out of the 7, selected at the time the attack is applied.
* The effect in each affected region will follow the standard mechanics based on the rolled bonus values.

\
**Attack Table:**

<table data-header-hidden data-full-width="true"><thead><tr><th width="62"></th><th width="162"></th><th width="330"></th><th width="170"></th><th width="150"></th><th width="159"></th><th width="181"></th></tr></thead><tbody><tr><td><strong>#</strong></td><td><strong>Attack Types</strong></td><td><strong>Effect</strong></td><td><strong>Base Effect Bonus</strong></td><td><strong>Base Cooldown</strong></td><td><strong>Base Duration</strong></td><td><strong>Base Diamond Cost</strong></td></tr><tr><td>1</td><td><strong>Veil of Venom</strong></td><td>Decreases the Cash Income Bonus of all Common Businesses</td><td>10% to 30%</td><td>60 min</td><td>120 min</td><td>4.9M</td></tr><tr><td>2</td><td><strong>Savanna Bandits</strong></td><td>Decreases the Cash Income Bonus of all businesses on surrounding plots next to an obstacle</td><td>10% to 30%</td><td>60 min</td><td>120 min</td><td>4.9M</td></tr><tr><td>3</td><td><strong>Malware Maelstrom</strong></td><td>Decreases the Cash Income Bonus of the highest income producing business. This attack will shift to the new highest income-producing business if there is a change.</td><td>30% to 60%</td><td>60 min</td><td>120 min</td><td>4.9M</td></tr><tr><td>4</td><td><strong>Aerial Bombardment</strong></td><td>Decreases the target’s Diamond Bonus</td><td>0% to 6%</td><td>60 min</td><td>120 min</td><td>9.9M</td></tr><tr><td>5</td><td><strong>Kingpin’s Wrath</strong></td><td>Decreases the Cash Income Bonus of all Businesses</td><td>10% to 30%</td><td>60 min</td><td>120 min</td><td>14.9M</td></tr></tbody></table>

Activating Defences on your city will also grant **valuable Income Bonuses**. All active Defences will grant **20% of the rolled Defence Effect in income bonus** when there is **no corresponding Attack on your city**. For example, if a player activates Gale of Safety and rolls a Defence Effect of Y, player will get Y\*20% in Cash Bonus on common businesses for the duration of the Defence. However, if an Attacker successfully lands a Veil of Venom, this Cash Bonus will also be removed. As your Armour NFT adds to the range of your possible Defence Effect roll, it is also likely to increase the respective Income Bonus.

Note: Defences apply to all regions of the player.

**Defence Table:**

<table data-header-hidden data-full-width="true"><thead><tr><th width="62"></th><th width="162"></th><th width="308"></th><th width="168"></th><th width="150"></th><th width="159"></th><th width="181"></th></tr></thead><tbody><tr><td><strong>#</strong></td><td><strong>Defence Types</strong></td><td><strong>Effect</strong></td><td><strong>Base Effect Bonus</strong></td><td><strong>Cooldown</strong></td><td><strong>Duration</strong></td><td><strong>Diamond Cost</strong></td></tr><tr><td>1</td><td><strong>Gale of Safety</strong></td><td>Decreases the effect of <strong>Veil of Venom</strong></td><td>10% to 30%</td><td>720 min</td><td>720 min</td><td>24.9M</td></tr><tr><td>2</td><td><strong>Perimeter Patrol</strong></td><td>Decreases the effect of <strong>Savanna Bandits</strong></td><td>10% to 30%</td><td>720 min</td><td>720 min</td><td>24.9M</td></tr><tr><td>3</td><td><strong>Gigabyte Guardian</strong></td><td>Decreases the effect of Malware Maelstrom. This defence will shift to the new highest income-producing business if there is a change.</td><td>30% to 60%</td><td>480 min</td><td>480 min</td><td>24.9M</td></tr><tr><td>4</td><td><strong>Leo’s Arsenal</strong></td><td>Decreases the effect of <strong>Aerial Bombardment</strong></td><td>0% to 6%</td><td>480 min</td><td>480 min</td><td>34.9M</td></tr><tr><td>5</td><td><strong>Photon Barriers</strong></td><td>Decreases the effect of <strong>Kingpin’s Wrath</strong></td><td>10% to 30%</td><td>240 min</td><td>240 min</td><td>39.9M</td></tr></tbody></table>

**Attack Hit Rate Table**

<table data-header-hidden><thead><tr><th width="298"></th><th></th></tr></thead><tbody><tr><td><strong>Leaderboard Rank Difference</strong></td><td><strong>Hit Rate</strong></td></tr><tr><td>1 to 3</td><td>95%</td></tr><tr><td>4 to 10</td><td>50%</td></tr><tr><td>11 to 25</td><td>20%</td></tr><tr><td>26 to 50</td><td>10%</td></tr><tr><td>51 to 100</td><td>1%</td></tr><tr><td>101+</td><td>0.01%</td></tr></tbody></table>

Note:&#x20;

* If the net effect is 0%, it will be displayed as blocked instead of failed.
* In Competitive Events, it is calculated based on Standing rank.
* Ensure your leaderboard position reflects any business upgrades, successful attacks on opponents, or attacks received before launching further actions. Acting prematurely could lead to lower success rates compared to standard hit rate percentages.
* Consecutive attacks on the same opponent via the Command Center window may lead to higher failure rates, as a successful initial attack might already alter the opponent's leaderboard position.

## Faction Parameters

Players can select and switch Factions in Normal Mode **with a 1 month cooldown**. In a single Competitive Event, players can only **select a Faction once**.&#x20;

The winning Faction will be determined by the ‘Total Faction Power’ score.&#x20;

In Normal mode, Total Faction Power = Sum of all faction’s individual players’ ‘Power’ score, where an individual’s ‘Power Score’ = 1B / (rank ^ 0.9)

In Competitive events, ‘Total Faction Power’ is the sum of all the individual players’ power.

<table data-header-hidden><thead><tr><th width="151"></th><th width="179"></th><th width="214"></th><th></th></tr></thead><tbody><tr><td><strong>Faction</strong></td><td><strong>Cash Income Bonus</strong></td><td><strong>Diamond Income Bonus</strong></td><td><strong>EXP Gain Bonus</strong></td></tr><tr><td>None</td><td>0%</td><td>0%</td><td>0%</td></tr><tr><td>The Legion</td><td>+10%</td><td>+2%</td><td>+2%</td></tr><tr><td>The Void</td><td>+10%</td><td>+2%</td><td>+2%</td></tr></tbody></table>

## Auction Parameters

ALL Businesses or Blueprints that are listed for sale in the Market, will be placed in an Auction first. Mechanics are detailed below:

**Auction** **prices**&#x20;

* Auction price will start at seller’s initial listing price&#x20;
* The seller will receive 85% of the vouchers from final price for each successful transaction&#x20;

**Bidding Mechanics**

* All players can bid on items in the Auction, provided they have sufficient voucher balance&#x20;
* Once a bid is placed, the equivalent voucher amount will be deducted from the player’s voucher balance temporarily
* When bidding starts for an item:
  * The first bid price will be the same as the listing price (for example: if the seller listed an item for 100K vouchers, the first bidder can bid for 100K vouchers)
    * If there should be 2 bidders for the same price at the same exact time, the person with the higher Avatar EXP will be successful and have their vouchers deducted temporarily
  * For every following bid, bids will be only be successfully placed if they fulfil, the minimum of 5% or 1,000 vouchers higher than the previous price at each time
    * If first bid is 60K vouchers, second bid must be at least 63K (minimum of 1,000 voucher increase or 5% increase of initial price)
    * If first bid is 5K vouchers, second bid must be at least 6K (minimum of 1,000 voucher increase or 5% increase of initial price)

**Bid Timeframes**

* If there are no bids on the listing within 1 day, the listing will be moved to the Market and no bidding will be required then to purchase the item.
* When a bid is placed, the item will go to the buyer after 240 mins (180 mins in competitive mode), if there are no further bids.
* All further bids extend the timer by 240 mins (180 mins in competitive mode), and will go to the highest bidder if no bids are placed after that.

**Other Auction** **rules**

* Seller cannot delist item if a bid is placed&#x20;
  * Should the seller click delist at the same time as a first bidder, item will remain listed and biddable by a 2nd bidder
* Unsold items in the Market will automatically be delisted if not sold within 1 week

## Currency Parameters

Base exchange rate of:

* **CRO to Vouchers** = 1 : 800&#x20;
* **Vouchers to Diamonds** = 1 : 750
* **Vouchers to CRO** = 1,000 : 1
  * Vouchers will add to prize pool in this exchange rate (before applying tax rates)

**Diamond Bonus Multiplier** = 300%

## Avatar Level Parameters

Increase in Avatar Levels grants reward and bonuses (the Maximum Level is 180 as of now), as detailed below:

* Diamond Income Bonus increases by 2% every 10 levels
* Cash Income Bonus increases by 1% every 10 levels

Blueprint rewards:

* **x7 Uncommon Blueprints Reward:** received at all levels, except at levels where Legendary Blueprints are rewarded
* **x7 Legendary Blueprints Reward:** received every 10 levels

## Furniture Parameters

**Furniture Diminishing Factor on EXP:** 93.75% (To be released in a future patch)

## Prestige Level Parameters

Selected Prestige Levels and its requirements are shown in the table below; the requirements stated are **strictly followed for upgrades**. If a player places a Business above their requirements, they will only receive the income of the Business of the Prestige Level corresponding to the highest prestige requirements that they satisfy (including both # of Business of one less Prestige Level and Avatar Level), more details on this can be found under the [Prestige System](https://learn.mane.city/in-game-mechanics#prestige-system) section. Avatar Level requirement has been **temporarily reduced to 100** for Prestige Level 152+ before additional Mansion Rooms can be unlocked.

<table data-header-hidden data-full-width="true"><thead><tr><th></th><th></th><th></th></tr></thead><tbody><tr><td><strong>Upgrading to Prestige Level</strong></td><td><strong>Total # of Business required of one less Prestige Level</strong></td><td><strong>Avatar Level required</strong></td></tr><tr><td>1</td><td>2</td><td>10</td></tr><tr><td>5</td><td>5</td><td>21</td></tr><tr><td>10</td><td>8</td><td>30</td></tr><tr><td>20</td><td>12</td><td>40</td></tr><tr><td>30</td><td>17</td><td>44</td></tr><tr><td>40</td><td>21</td><td>47</td></tr><tr><td>50</td><td>24</td><td>51</td></tr><tr><td>100</td><td>41</td><td>77</td></tr><tr><td>150</td><td>57</td><td>99</td></tr><tr><td>200</td><td>71</td><td><del>117</del> 100</td></tr><tr><td>289</td><td>95</td><td><del>145</del> 100</td></tr></tbody></table>

## Division Parameters&#x20;

Upgrading Businesses to Division 1 and achieving certain Prestige Levels for the first time in that new Division will **grant additive benefits**. When a player further upgrades to the next Division (e.g. Division 2 and above), they are able to receive all these benefits once more during that Division, and these **benefits will persist in both Normal and Competitive Mode permanently.** It will cost all Businesses **500M Diamonds** each to upgrade to a new Division.

| **Prestige Level (Division 1 and above)** | **Additive Benefits**    |
| ----------------------------------------- | ------------------------ |
| 0                                         | +1% Cash Income Bonus    |
| 20                                        | +1% Cash Income Bonus    |
| 40                                        | +1% Cash Income Bonus    |
| 60                                        | +1% Cash Income Bonus    |
| 80                                        | +1% Cash Income Bonus    |
| 100                                       | +1 Daily free Attack     |
| 120                                       | +1% Cash Income Bonus    |
| 140                                       | +1% Cash Income Bonus    |
| 160                                       | +1% Cash Income Bonus    |
| 180                                       | +1% Cash Income Bonus    |
| 200                                       | +1 Daily free Booster    |
| 220                                       | +1% Diamond Income Bonus |
| 240                                       | +1% Diamond Income Bonus |
| 260                                       | +1% Diamond Income Bonus |
| 280                                       | +1% Diamond Income Bonus |

## Normal Mode Leaderboard Bonuses

Strategy and gameplay in Normal mode has become ever more crucial. With the Normal Mode leaderboard bonuses, the higher your rank, the more bonuses you’ll get. These bonuses are not just limited to Normal Mode, but they extend to the Competitive Events as well.&#x20;

By honing your skills in Normal Mode, you’ll lay a solid foundation for success in the Competitive Events.

| **Normal Mode Leaderboard Ranking** | **Bonus to Cash, Diamond and EXP** |
| ----------------------------------- | ---------------------------------- |
| Rank 1                              | 10%                                |
| Rank 2                              | 8%                                 |
| Rank 3                              | 6%                                 |
| Rank 4 - 10                         | 4%                                 |
| Rank 11 - 50                        | 3%                                 |
| Rank 51 - 250                       | 2.75%                              |
| Rank 251 - 500                      | 2.5%                               |
| Rank 501 - 1000                     | 2.25%                              |
| Rank 1001 - 1500                    | 2%                                 |
| Rank 1501 - 2000                    | 1.75%                              |
| Rank 2001 - 2500                    | 1.5%                               |
| Rank 2501 - 3000                    | 1.25%                              |
| Rank 3001 - 3500                    | 1%                                 |
| Rank 3501 - 4000                    | 0.75%                              |
| Rank 4001 - 4500                    | 0.5%                               |
| Rank 4501 - 5000                    | 0.25%                              |
| Rank 5001+                          | 0%                                 |

## Achievement System Parameters

Every achievement is worth celebrating! As players complete tasks within Mane City, points will be earned. These points will accumulate, and upon reaching important milestone thresholds, players will be rewarded with in-game bonuses for **Cash, Diamonds, and Furniture EXP.** There are **separate instances of achievements** for Normal and Competitive Mode, of which the Competitive Mode instance resets at the end of each Competitive Event. These bonuses aren't just limited to their own Mode; but applies globally, meaning you could potentially get **double the stated bonuses** if you progress in the achievements for each of the modes!

**Achievements Task Table**

<table data-full-width="true"><thead><tr><th width="68">#</th><th width="197">Achievement Name</th><th>Task</th><th width="152">Milestones</th><th width="220">Points gained / Milestone</th><th>Total Milestones</th></tr></thead><tbody><tr><td>1</td><td>Mogul of Mane City</td><td>Upgrade Prestige Level</td><td>Per Level</td><td>10</td><td>289</td></tr><tr><td>2</td><td>Hustling Hard</td><td>Upgrade Avatar Level</td><td>Per Level</td><td>5</td><td>180</td></tr><tr><td>3</td><td>Lord of the Lands</td><td>Purchase Arid Plains</td><td>Per Arid Plain purchased</td><td>20</td><td>100</td></tr><tr><td>4</td><td>High Roller</td><td>Purchase Diamonds with CRO</td><td>Per 10K CRO used</td><td>10</td><td>150</td></tr><tr><td>5</td><td>Power Broker</td><td>Purchase Diamonds with Vouchers</td><td>Per 10M Vouchers used</td><td>10</td><td>150</td></tr><tr><td>6</td><td>Feeling Royal</td><td>Activate Violet Boost Booster</td><td>Per 100 used</td><td>1</td><td>100</td></tr><tr><td>7</td><td>Theia’s Grace</td><td>Activate Silver Flash Booster</td><td>Per 100 used</td><td>2</td><td>100</td></tr><tr><td>8</td><td>Benzaiten's Bounty</td><td>Activate Sakura Boom Booster</td><td>Per 100 used</td><td>3</td><td>100</td></tr><tr><td>9</td><td>The Midas Touch</td><td>Activate Gold Rush Booster</td><td>Per 100 used</td><td>4</td><td>100</td></tr><tr><td>10</td><td>Power of Thor</td><td>Activate Lightning Surge Booster</td><td>Per 100 used</td><td>5</td><td>100</td></tr></tbody></table>

**Achievements Points Table**

<table data-full-width="false"><thead><tr><th width="405">Achievement Points</th><th>Cash, Diamond and EXP Bonus</th></tr></thead><tbody><tr><td>250</td><td>0.25%</td></tr><tr><td>500</td><td>0.5%</td></tr><tr><td>750</td><td>0.75%</td></tr><tr><td>1,000</td><td>1%</td></tr><tr><td>2,000</td><td>2%</td></tr><tr><td>4,000</td><td>3%</td></tr><tr><td>7,000</td><td>4%</td></tr><tr><td>10,000</td><td>5%</td></tr><tr><td>20,000</td><td>10%</td></tr></tbody></table>

## Avatar NFT Parameters

Avatar and its Bonuses, when equipped, are **additively stackable** for up to **90 Avatars**, but subject to diminishing returns for the same Collection. Avatars do not take up any capacity. You can select one of your Avatar separately for your profile picture. More Avatars and types of Bonuses may be available in the future!

**Bonus Diminishing Factor of the same type of Collection:** 60%

### Mane City NFTs

<table data-header-hidden data-full-width="true"><thead><tr><th width="76.33333333333331">#</th><th width="110">Collection Name</th><th width="134">Gold Income Bonus</th><th width="145"></th><th width="122"></th><th width="126"></th><th></th><th></th></tr></thead><tbody><tr><td><strong>#</strong></td><td><strong>Collection Name</strong></td><td><strong>Cash Income Bonus</strong></td><td><strong>Diamond Income Bonus</strong></td><td><strong>EXP Gain Bonus</strong></td><td><strong>Attack Cooldown Reduction</strong> </td><td><strong>Attack Skill Duration</strong></td><td><strong>Attack Cost Reduction</strong> </td></tr><tr><td>1</td><td>Cyber Cubs</td><td>+1.5%</td><td>+0.5%</td><td>+1.0%</td><td></td><td></td><td></td></tr><tr><td>2</td><td>Dark Lions</td><td></td><td></td><td></td><td>+20.0%</td><td>+40.0%</td><td>+10.0%</td></tr><tr><td>3</td><td>Loaded Lions</td><td>+4.5%</td><td>+1.5%</td><td>+3.0%</td><td></td><td></td><td></td></tr></tbody></table>

### Partner NFTs

<table data-header-hidden data-full-width="true"><thead><tr><th width="76.33333333333331">#</th><th width="110">Collection Name</th><th width="134">Gold Income Bonus</th><th width="145"></th><th width="122"></th><th width="126"></th><th></th><th></th></tr></thead><tbody><tr><td><strong>#</strong></td><td><strong>Collection Name</strong></td><td><strong>Cash Income Bonus</strong></td><td><strong>Diamond Income Bonus</strong></td><td><strong>EXP Gain Bonus</strong></td><td><strong>Attack Cooldown Reduction</strong> </td><td><strong>Attack Skill Duration</strong></td><td><strong>Attack Cost Reduction</strong> </td></tr><tr><td>1</td><td>Mery (Mistery on Cro)</td><td></td><td></td><td></td><td>+2.0%</td><td>+4.0%</td><td>+1.0%</td></tr><tr><td>2</td><td>Cretins Munks - Munks on the Run</td><td>+0.9%</td><td>+0.3%</td><td>+0.6%</td><td></td><td></td><td></td></tr><tr><td>3</td><td>Crazzzy Monsters - Arcane Creatures</td><td>+0.9%</td><td></td><td></td><td></td><td>+4.0</td><td>+1.0%</td></tr><tr><td>4</td><td>Project Ishin - Ishin Revengers</td><td>+0.9%</td><td>+0.3%</td><td></td><td>+2.0%</td><td></td><td></td></tr><tr><td>5</td><td>Cows Gone Mad - Founder’s Edition</td><td></td><td></td><td>+0.6%</td><td>+2.0%</td><td>+4.0%</td><td></td></tr><tr><td>6</td><td>SYNTHTOPIA - THE SYNTHETIX</td><td>+0.9%</td><td></td><td></td><td>+2.0%</td><td></td><td>+1.0%</td></tr><tr><td>7</td><td> Wolfies</td><td>+0.9%</td><td></td><td>+0.6%</td><td></td><td>+4.0%</td><td></td></tr><tr><td>8</td><td>Brave Badges</td><td>+0.9%</td><td></td><td></td><td></td><td>+4.0%</td><td>+1.0%</td></tr><tr><td>9</td><td>Jak N Jil</td><td>+0.9%</td><td>+0.3%</td><td></td><td></td><td></td><td>+1.0%</td></tr></tbody></table>

## Backpack NFT Parameters

Backpack and their Bonuses, when equipped, are **additively stackable** for up to **40 Backpacks**, but subject to diminishing returns (**diminishing returns to be released in a future patch**).

**Base capacity: 4** (The capacity that players will have without any Backpack NFTs)

**Base offline income duration:** 240 min (The duration that players will have without any Backpack NFTs)

**Backpack Diminishing Factor on Offline Income and Capacity:** 93.75% (**To be released in a future patch**)

<table data-header-hidden data-full-width="true"><thead><tr><th width="74"></th><th></th><th></th><th></th><th></th></tr></thead><tbody><tr><td><strong>#</strong></td><td><strong>Gear Name</strong></td><td><strong>NFT Rarity</strong></td><td><strong>Bonus Offline Income Duration</strong></td><td><strong>Capacity</strong></td></tr><tr><td>1</td><td>Commuter</td><td>Starter</td><td>30 min</td><td>3 - 6</td></tr><tr><td>2</td><td>Explorer</td><td>Rare</td><td>60 min</td><td>7 - 12</td></tr><tr><td>3</td><td>Adventurer</td><td>Epic</td><td>120 min</td><td>13 - 19</td></tr><tr><td>4</td><td>Trailblazer</td><td>Legendary</td><td>240 min</td><td>20 - 27</td></tr><tr><td>5</td><td>Moonwalker</td><td>Mythical</td><td>960 min</td><td>28 - 39</td></tr></tbody></table>

## Tool NFT Parameters

Tools and their Bonuses, when equipped are **additively stackable** for up to **200 Tools** **(shared with Treasures)**, but subject to diminishing returns for the same Tool Types, and can only be active if they are equipped, which is only possible when there are sufficient capacity provided by Backpacks. Style variations may come into play in the future.

**Bonus Diminishing Factor of the same type of Tools:** 60%

<table data-header-hidden data-full-width="true"><thead><tr><th width="88"></th><th width="158"></th><th></th><th></th><th></th><th></th><th></th></tr></thead><tbody><tr><td><strong>#</strong></td><td><strong>Tool Types</strong></td><td><strong>Capacity Taken</strong></td><td><strong>Style Variations</strong></td><td><strong>Cash Income Bonus</strong></td><td><strong>Diamond Income Bonus</strong></td><td><strong>EXP Gain Bonus</strong></td></tr><tr><td>1</td><td>Grappling Hook</td><td>1</td><td>1</td><td><br></td><td><br></td><td>+0.5%</td></tr><tr><td>2</td><td>Hydro Flask </td><td>1</td><td>1</td><td><br></td><td><br></td><td>+0.5%</td></tr><tr><td>3</td><td>Gauntlet Gloves </td><td>1</td><td>1</td><td><br></td><td><br></td><td>+0.5%</td></tr><tr><td>4</td><td>Flashlight </td><td>1</td><td>1</td><td><br></td><td>+0.25%</td><td><br></td></tr><tr><td>5</td><td>Explorer’s Fedora </td><td>1</td><td>1</td><td>+1.0%</td><td><br></td><td><br></td></tr><tr><td>6</td><td>Compasses</td><td>1</td><td>5</td><td><br></td><td><br></td><td>+1.0%</td></tr><tr><td>7</td><td>Knives</td><td>1</td><td>5</td><td><br></td><td><br></td><td>+1.0%</td></tr><tr><td>8</td><td>Lanterns </td><td>2</td><td>5</td><td><br></td><td><br></td><td>+1.5%</td></tr><tr><td>9</td><td>Navigators </td><td>2</td><td>5</td><td><br></td><td>+0.5%</td><td><br></td></tr><tr><td>10</td><td>Med Packs </td><td>3</td><td>5</td><td><br></td><td>+0.75%</td><td><br></td></tr><tr><td>11</td><td>Binoculars</td><td>3</td><td>5</td><td><br></td><td>+0.75%</td><td><br></td></tr><tr><td>12</td><td>Jackets </td><td>3</td><td>5</td><td>+1.5%</td><td><br></td><td><br></td></tr><tr><td>13</td><td>Footgear </td><td>4</td><td>5</td><td>+2.0%</td><td><br></td><td><br></td></tr><tr><td>14</td><td>Groundbreakers </td><td>5</td><td>5</td><td>+2.0%</td><td><br></td><td>+1.5%</td></tr><tr><td>15</td><td>Mobile Shelters </td><td>6</td><td>5</td><td>+2.0%</td><td>+0.75%</td><td><br></td></tr></tbody></table>

## Tactical Gear Parameters

Tactical Gear and their Bonuses, when equipped are additively stackable for up to **100 Weapons/Armour each,** but subject to diminishing returns for the same Tactical Gear Types, and can only be active if they are equipped, which is only possible when there are sufficient capacity provided by Backpacks. Style variations may come into play in the future.&#x20;

Bonuses below are **displayed in the format of X to Y** where X is the addition to l**ower bound bonus**, and Y is the addition to **upper bound bonus**; attack / defence bonuses when applied are randomized between lower and upper bound range. Weapons improves the Effect of Attacks, Armour improves the Effect of Defences.

**Bonus Diminishing Factor of the same type of Tactical Gears**: 60%

**Weapons Table:**

<table data-header-hidden data-full-width="true"><thead><tr><th width="88"></th><th width="158"></th><th width="128"></th><th width="122"></th><th width="139"></th><th width="111"></th><th width="132"></th><th width="153"></th><th width="144"></th></tr></thead><tbody><tr><td><strong>#</strong></td><td><strong>Tactical Gear Types</strong></td><td><strong>Capacity Taken</strong></td><td><strong>Style Variations</strong></td><td><strong>Veil of Venom Bonus</strong></td><td><strong>Savanna Bandits Bonus</strong></td><td><strong>Malware Maelstrom Bonus</strong></td><td><strong>Aerial Bombardment Bonus</strong></td><td><strong>Kingpin's Wrath Bonus</strong></td></tr><tr><td>1</td><td><strong>Venom Vial</strong></td><td>1</td><td>1</td><td><br>5% to 15%</td><td><br></td><td></td><td></td><td></td></tr><tr><td>2</td><td><strong>Bandit’s Sidearm</strong></td><td>1</td><td>1</td><td><br></td><td><br>5% to 15%</td><td></td><td></td><td></td></tr><tr><td>3</td><td><strong>Pixel Jammer</strong></td><td>1</td><td>1</td><td><br></td><td><br></td><td>10% to 30%</td><td></td><td></td></tr><tr><td>4</td><td><strong>Drone Concealment Matrix</strong></td><td>1</td><td>1</td><td><br></td><td></td><td><br></td><td>0% to 3%</td><td></td></tr><tr><td>5</td><td><strong>Mobster’s Duffle</strong> </td><td>1</td><td>1</td><td></td><td><br></td><td><br></td><td></td><td>5% to 15%</td></tr><tr><td>6</td><td><strong>Smoke Grenade Launcher</strong></td><td>2</td><td>5</td><td>10% to 30%</td><td><br></td><td></td><td></td><td></td></tr><tr><td>7</td><td><strong>Time Bomb</strong></td><td>3</td><td>5</td><td><br></td><td>10% to 30%</td><td></td><td></td><td></td></tr><tr><td>8</td><td><strong>Virus Capsule</strong></td><td>4</td><td>5</td><td><br></td><td><br></td><td>30% to 60%</td><td></td><td></td></tr><tr><td>9</td><td><strong>Gatling Gun</strong></td><td>5</td><td>5</td><td><br></td><td></td><td><br></td><td>0% to 6%</td><td></td></tr><tr><td>10</td><td><strong>Rogue’s Data Pad</strong></td><td>6</td><td>5</td><td><br></td><td></td><td><br></td><td></td><td>10% to 30%</td></tr></tbody></table>

Activating Defences on your city will also grant **valuable Income Bonuses**. All active Defences will grant **20% of the rolled Defence Effect in income bonus** when there is **no corresponding Attack on your city**. For example, if a player activates Gale of Safety and rolls a Defence Effect of Y, player will get Y\*20% in Cash Bonus on common businesses for the duration of the Defence. However, if an Attacker successfully lands a Veil of Venom, this Cash Bonus will also be removed. As your Armour NFT adds to the range of your possible Defence Effect roll, it is also likely to increase the respective Income Bonus.

**Armour Table:**

<table data-header-hidden data-full-width="true"><thead><tr><th width="88"></th><th width="158"></th><th width="130"></th><th width="124"></th><th width="137"></th><th width="116"></th><th width="129"></th><th width="145"></th><th width="141"></th></tr></thead><tbody><tr><td><strong>#</strong></td><td><strong>Tactical Gear Types</strong></td><td><strong>Capacity Taken</strong></td><td><strong>Style Variations</strong></td><td><strong>Gale of Safety Bonus</strong></td><td><strong>Perimeter Patrol Bonus</strong></td><td><strong>Gigabyte Guardian Bonus</strong></td><td><strong>Leo's Arsenal Bonus</strong></td><td><strong>Photon Barriers Bonus</strong></td></tr><tr><td>1</td><td><strong>Poison Purifier</strong></td><td>1</td><td>1</td><td><br>5% to 15%</td><td><br></td><td></td><td></td><td></td></tr><tr><td>2</td><td><strong>Constabulary’s Armour</strong></td><td>1</td><td>1</td><td><br></td><td><br>5% to 15%</td><td></td><td></td><td></td></tr><tr><td>3</td><td><strong>Grid Watcher</strong></td><td>1</td><td>1</td><td><br></td><td><br></td><td>10% to 30%</td><td></td><td></td></tr><tr><td>4</td><td><strong>Turret Sightline System</strong></td><td>1</td><td>1</td><td><br></td><td></td><td><br></td><td>0% to 3%</td><td></td></tr><tr><td>5</td><td><strong>Prosperous Canister</strong></td><td>1</td><td>1</td><td></td><td><br></td><td><br></td><td></td><td>5% to 15%</td></tr><tr><td>6</td><td><strong>Windstorm Turbine</strong></td><td>2</td><td>5</td><td>10% to 30%<br></td><td><br></td><td></td><td></td><td></td></tr><tr><td>7</td><td><strong>Thermal Vision Goggles</strong></td><td>3</td><td>5</td><td><br></td><td><br>10% to 30%</td><td></td><td></td><td></td></tr><tr><td>8</td><td><strong>Encryption Device</strong></td><td>4</td><td>5</td><td><br></td><td><br></td><td>30% to 60%</td><td></td><td></td></tr><tr><td>9</td><td><strong>EMP Shells</strong></td><td>5</td><td>5</td><td><br></td><td></td><td><br></td><td>0% to 6%</td><td></td></tr><tr><td>10</td><td><strong>Power Generator</strong></td><td>6</td><td>5</td><td><br></td><td></td><td><br></td><td></td><td>10% to 30%</td></tr></tbody></table>

## Treasure NFT Parameters

Treasures are a special class of NFTs where it can only be earned or bought from the secondary market. Treasures and their Bonuses, when equipped are **additively stackable**, for up to **100 Treasures (shared with Tools)**, but subject to diminishing returns for same Treasure Types, and can only be active if they are equipped, which is only possible when there are sufficient capacity provided by Backpacks. In the future, treasures may be differentiated further to offer a greater range of bonuses.

**Bonus Diminishing Factor of each rarity tier of Treasure:** 60%

| #  | Treasure Types                       | Capacity Taken | Rarity Tier     | Cash Income Bonus | Diamond Income Bonus | EXP Gain Score Bonus |
| -- | ------------------------------------ | -------------- | --------------- | ----------------- | -------------------- | -------------------- |
| 1  | Pride Leader Award                   | 10             | Refined Cronium | +6.0%             | +2%                  | +4.0%                |
| 2  | Golden General Award                 | 10             | Refined Cronium | +6.0%             | +2%                  | +4.0%                |
| 3  | Blitz Apex Trophy                    | 10             | Refined Cronium | +6.0%             | +2%                  | +4.0%                |
| 4  | Mogul of Mane City                   | 10             | Cronium Ore     | +6.0%             | +2%                  | +4.0%                |
| 5  | Silver Spirit Award                  | 10             | Cronium Ore     | +6.0%             | +2%                  | +4.0%                |
| 6  | Silver Sovereign Award               | 10             | Cronium Ore     | +6.0%             | +2%                  | +4.0%                |
| 7  | <p><br></p><p>Bronze Valor Award</p> | 10             | Cronium Ore     | +6.0%             | +2%                  | +4.0%                |
| 8  | Bronze Fury Award                    | 10             | Cronium Ore     | +6.0%             | +2%                  | +4.0%                |
| 9  | Lion’s Tenacity Award                | 10             | Impure Cronium  | +6.0%             | +2%                  | +4.0%                |
| 10 | Eminent Champion Award               | 10             | Impure Cronium  | +6.0%             | +2%                  | +4.0%                |

## Skin Parameters

Customise your in-game assets with new skins. Holders of the relevant NFT collections will be able to unlock exclusive skins, and when the NFT is equipped, you will receive additional Cash Income Bonuses for the business (for example, having the Cretins Munks - Munks on the Run NFT will unlock the $NUTS Treehouse skin automatically, but you will only receive the Cash income bonus when you equip the NFT).

Each skin can be equipped on its linked business, and it is your choice if you want to change all those businesses with the skins or just some. How your land looks is entirely up to your control.&#x20;

Do note that the Cash income bonuses will be removed when NFT is unequipped, and Skin will be removed from the equipped Business and inventory when NFT is no longer found in your wallet.&#x20;

**Bonus Diminishing Factor of the same type of NFT:** 60%

| # | Skin name             | NFT required to unlock skin      | Business skin applies to | Cash Income Bonus when NFT is equipped |
| - | --------------------- | -------------------------------- | ------------------------ | -------------------------------------- |
| 1 | $NUTS Treehouse       | Cretins Munks - Munks on the Run | Mane Motors              | +12%                                   |
| 2 | Ishin Zen Garden Dojo | Project Ishin - Ishin Revengers  | LL Sports                | +8%                                    |
| 3 | Rozkazan              | Jak N Jil                        | Museo del Leon           | +8%                                    |

<br>

<table data-header-hidden><thead><tr><th width="152.0625"></th><th></th><th></th><th></th><th></th></tr></thead><tbody><tr><td>#</td><td>Skin name</td><td>Business skin applies to</td><td>Cash Income Bonus when Skin is equipped</td><td>Voucher Cost</td></tr><tr><td>1</td><td>$LION Holdings</td><td>Apex Tower</td><td>+10%</td><td>500.000</td></tr><tr><td>2</td><td>The Wolf Den</td><td>KOTJ Bank</td><td>+4.5%</td><td>200,000</td></tr><tr><td>3</td><td>SYNTHTOPIA SPACE POWER VAULT</td><td>Felis Cineplex</td><td>+4.5%</td><td>125,000</td></tr><tr><td>4</td><td>Soak n’ BARA</td><td>The Lion’s Den Resort</td><td>+4.5%</td><td>150,000</td></tr></tbody></table>

|   |                           |                          |                                         |                 |
| - | ------------------------- | ------------------------ | --------------------------------------- | --------------- |
| # | Skin name                 | Business skin applies to | Cash Income Bonus when Skin is equipped | Voucher Cost    |
| 1 | Ghostly Cottage           | Panthera Power Station   | +1.5%                                   | *Daily Rewards* |
| 2 | Nightmare Mansion         | Panthera Power Station   | +2.5%                                   | 50,000          |
| 3 | CryptoOcean Pride Records | Pride Records            | +2.0%                                   | 50,000          |
