In-Game Parameters

Embarking on your adventure in Loaded Lions: Mane City? Start here, where we outline the foundational parameters to jumpstart your journey. While this provides the basics, countless deeper intricacies await discovery. Explore with the community, share strategies, and uncover the game's full potential together!

Please note that these parameters may change overtime (see patch notes for latest changes) due to balancing requirements as the game evolves, but we aim to keep it stable 1-2 weeks ahead of each Competitive Event.

Land Parameters

Land and its Diamond Production are infinitely additively stackable, but subject to diminishing returns. Available Sites (for building businesses) are only usable for a maximum of 10 plots of Land.

Land Diamond Diminishing Factor: 93.75%

Land Gold Diminishing Factor: 60%

Business Parameters

Business and its Gold Production are infinitely additively stackable, but subject to diminishing returns and available Sites to build on.

Maximum Prestige level: 289

Booster Parameters

Only one Booster can be active on a single Business. You can have multiple Boosters active at the same time across Businesses. You can pre-buy multiple Boosters and stock up in your inventory.

Abilities Parameters

Abilities comprises Attacks & Defences, only one of each Attack & Defence type (i.e. Maximum of all 5 Attacks and all 5 Defences) can be active on a single player, and its effects are all additively stackable. Base Effect Bonus is affected by ‘Tactical Gear’ NFTs, and Base Diamond Cost, Duration, Diamond Cost for Attacks is affected by ‘Dark Lion’ NFTs.

Effect Bonus below are displayed in the format of X to Y where X is the lower bound bonus, and Y is the upper bound bonus; attack / defence bonuses when applied are randomized linearly between lower and upper bound range. You can pre-buy multiple Attacks / Defences and stock up in your inventory.

In addition, when successfully applying Attacks to other players, the attacker will steal and receive a positive 20% of their Net Effect Bonus applied to the defender that lasts for the duration of the Attack (this Bonus stacks); an attack’s hit rate varies depending on the Leaderboard Rank difference between the attacker and defender, which is also shown below.

Attack Table:

Defence Table:

Attack Hit Rate Table

Note: If the net effect is 0%, it will be displayed as failed even If the attack goes through successfully.

Faction Parameters

Players can select and switch Factions in Normal Mode with a 1 month cooldown. In a single Competitive Event, players can only select a Faction once. Players are incentivized to join a Faction to gain Bonuses; a Faction that is lagging will also receive a higher Bonus.

Currency Parameters

Base exchange rate of:

  • CRO to Diamonds = 1:50,000

  • CRO to Vouchers (Competitive Mode Prize Pool) = 1:1,000

  • Voucher to Diamonds = 1:60

  • Voucher to CRO = 1,000:1

Diamond Bonus Multiplier = 400%

Avatar Level Parameters

Increase in Avatar Levels grants reward and bonuses (the Maximum Level is 180 as of now), as detailed below:

  • Diamond Bonus increases by 2% every 10 levels

  • Gold Bonus increases by 1% every 10 levels

Before Level 100:

  • Uncommon Blueprints Reward: received at levels ending with digits 0 to 5, except at levels where Legendary Blueprints are rewarded

  • Legendary Blueprints Reward: received every 20 levels, starting from level 20 (i.e., level 20, 40, 60…)

After Level 100:

  • Uncommon Blueprints Reward: received at all levels, except at levels where Legendary Blueprints are rewarded

  • Legendary Blueprints Reward: received every 10 levels

Furniture Parameters

Furniture Diminishing Factor on EXP: 93.75% (To be released in a future patch)

Prestige Level Parameters

Selected Prestige Levels and its requirements are shown in the table below; the requirements stated are strictly followed for upgrades. If a player places a Business above their requirements, they will only receive the income of the Business of the Prestige Level corresponding to the highest prestige requirements that they satisfy (including both # of Business of one less Prestige Level and Avatar Level), more details on this can be found under the Prestige System section. Avatar Level requirement has been temporarily reduced to 100 for Prestige Level 152+ before additional Mansion Rooms can be unlocked.

Normal Mode Leaderboard Bonuses

Strategy and gameplay in Normal mode has become ever more crucial. With the Normal Mode leaderboard bonuses, the higher your rank, the more bonuses you’ll get. These bonuses are not just limited to Normal Mode, but they extend to the Competitive Events as well.

By honing your skills in Normal Mode, you’ll lay a solid foundation for success in the Competitive Events.

Achievement System Parameters

Every achievement is worth celebrating! As players complete tasks within Mane City, points will be earned. These points will accumulate, and upon reaching important milestone thresholds, players will be rewarded with in-game bonuses for Gold, Diamonds, and Furniture EXP. There are separate instances of achievements for Normal and Competitive Mode, of which the Competitive Mode instance resets at the end of each Competitive Event. These bonuses aren't just limited to their own Mode; but applies globally, meaning you could potentially get double the stated bonuses if you progress in the achievements for each of the modes!

Achievements Task Table

Achievements Points Table

Avatar NFT Parameters

Avatar and its Bonuses, when equipped, are additively stackable for up to 20 Avatars, but subject to diminishing returns for the same Collection. Avatars do not take up any capacity. You can select one of your Avatar separately for your profile picture. More Avatars and types of Bonuses may be available in the future!

Bonus Diminishing Factor of the same type of Collection: 60%

Backpack NFT Parameters

Backpack and their Bonuses, when equipped, are additively stackable for up to 20 Backpacks, but subject to diminishing returns (diminishing returns to be released in a future patch).

Base capacity: 5 (The capacity that players will have without any Backpack NFTs)

Base offline income duration: 240 min (The duration that players will have without any Backpack NFTs)

Backpack Diminishing Factor on Offline Income and Capacity: 93.75% (To be released in a future patch)

Tool NFT Parameters

Tools and their Bonuses, when equipped are additively stackable for up to 100 Tools (shared with Treasures), but subject to diminishing returns for the same Tool Types, and can only be active if they are equipped, which is only possible when there are sufficient capacity provided by Backpacks. Style variations may come into play in the future.

Bonus Diminishing Factor of the same type of Tools: 60%

Tactical Gear Parameters

Tactical Gear and their Bonuses, when equipped are additively stackable for up to 50 Weapons/Armour each, but subject to diminishing returns for the same Tactical Gear Types, and can only be active if they are equipped, which is only possible when there are sufficient capacity provided by Backpacks. Style variations may come into play in the future.

Bonuses below are displayed in the format of X to Y where X is the addition to lower bound bonus, and Y is the addition to upper bound bonus; attack / defence bonuses when applied are randomized between lower and upper bound range. Weapons improves the Effect of Attacks, Armour improves the Effect of Defences.

Bonus Diminishing Factor of the same type of Tactical Gears: 60%

Weapons Table:

Armour Table:

Treasure NFT Parameters

Treasures are a special class of NFTs where it can only be earned or bought from the secondary market. Treasures and their Bonuses, when equipped are additively stackable, for up to 100 Treasures (shared with Tools), but subject to diminishing returns for same Treasure Types, and can only be active if they are equipped, which is only possible when there are sufficient capacity provided by Backpacks. In the future, treasures may be differentiated further to offer a greater range of bonuses.

Bonus Diminishing Factor of the same type of Treasure: 60%

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