๐ŸŒ†
Mane City Playbook
  • ๐Ÿ‘‹Welcome to Mane City
    • Origin Story
    • Gameplay Overview
  • ๐Ÿ‘‰Getting Started
    • Entering Mane City
    • Mane City Access Pass
  • ๐ŸŽฎGameplay
    • Loaded Lions: Mane City User Interface
    • NFT Integrations
    • In-Game Currencies
    • In-Game Assets
    • In-Game Mechanics
    • In-Game Parameters
    • Playstyles
    • Competitive Mode
  • ๐ŸคฏAdditional Information
  • ๐Ÿค”Frequently Asked Questions
  • ๐Ÿ“Patch Notes
  • ๐Ÿ“ฌPlaybook Updates
  • ๐ŸฆบSafe and Fair Play Policy
  • ๐Ÿ›‘Disclaimer
  • ๐Ÿ›๏ธTerms and Conditions
  • ๐Ÿ•ต๏ธPrivacy Notice
Powered by GitBook
On this page
  • Land Parameters
  • Business Parameters
  • Booster Parameters
  • Workshop Parameters
  • Abilities Parameters
  • Faction Parameters
  • Auction Parameters
  • Currency Parameters
  • Avatar Level Parameters
  • Furniture Parameters
  • Prestige Level Parameters
  • Division Parameters
  • Normal Mode Leaderboard Bonuses
  • Achievement System Parameters
  • Avatar NFT Parameters
  • Mane City NFTs
  • Partner NFTs
  • Backpack NFT Parameters
  • Tool NFT Parameters
  • Tactical Gear Parameters
  • Treasure NFT Parameters
  • Skin Parameters
  1. Gameplay

In-Game Parameters

PreviousIn-Game MechanicsNextPlaystyles

Last updated 23 days ago

Embarking on your adventure in Loaded Lions: Mane City? Start here, where we outline the foundational parameters to jumpstart your journey. While this provides the basics, countless deeper intricacies await discovery. Explore with the community, share strategies, and uncover the game's full potential together!

Please note that these parameters may change overtime (see for latest changes) due to balancing requirements as the game evolves, but we aim to keep it stable 1-2 weeks ahead of each Competitive Event.

Land Parameters

Land and its Diamond Production are infinitely additively stackable, but subject to diminishing returns. Available Sites (for building businesses) are only usable for a maximum of 10 plots of Land.

Land Diamond Diminishing Factor: 93.75%

Land Cash Diminishing Factor: 60%

#

Land Name

NFT Rarity

# of Available Sites

Base Diamond Production

1

Arid Plains

Not NFT

10

215K / hr

2

Arid Plains (hold 1+ Land NFT)

Not NFT

10

240K / hr

3

Crimson Dunes

Starter

12

305K / hr

4

Alluring Aurora

Rare

14

355K / hr

5

Sapphire Lagoon

Epic

16

440K / hr

6

Molten Cavern

Legendary

18

560K / hr

7

Blocked Chain

Mythical

20

750K / hr

Business Parameters

Business and its Cash Production are infinitely additively stackable, but subject to diminishing returns and available Sites to build on.

Maximum Prestige level: 289

#

Business Name

Rarity

# of Sites Taken

Base Cash Production

Increment Cash Production Per Level

Base Cash Cost

Cost Multiplier per Cash Level

Base Diamond Cost

Cost Multiplier per Diamond Level

Max Business Level

Prestige Cash Multiplier

Prestige Diamond Cost

Drop Rate from Uncommon Blueprint

Drop Rate from Legendary Blueprint

1

Cool Cats Lounge

Common

1

4 - 9 / s

1 - 5 / s

140

1.0216x

2

1.205

610

9.7x

1.54M

25.80%

0.00%

2

Barbary Gym

Common

1

5 - 10 / s

3 - 4 / s

150

1.0220x

2

1.210

600

9.7x

1.82M

22.50%

0.00%

3

Flavour Town Diner

Common

1

6 - 10 / s

2 - 6 / s

160

1.0224x

2

1.215

590

9.7x

2.17M

18.20%

0.00%

4

Panthera Power Station

Common

2

14 - 20 / s

1 - 13 / s

170

1.0225x

2

1.220

610

9.94x

4.68M

8.00%

0.00%

5

Pride Records

Uncommon

2

16 - 22 / s

4 - 16 / s

190

1.0226x

3

1.225

610

9.94x

6.24M

7.20%

0.00%

6

LL Sports

Uncommon

2

16 - 24 / s

2 - 19 / s

200

1.0230x

4

1.230

590

9.94x

4.94M

6.50%

0.00%

7

Cyber Bazaar

Uncommon

2

16 - 26 / s

3 - 18 / s

210

1.0232x

4

1.235

580

9.94x

5.59M

6.30%

0.00%

8

Leo & Co.

Rare

1

9 - 15 / s

5 - 11 / s

230

1.0232x

5

1.240

550

9.96x

3.50M

1.30%

22.50%

9

Felis Cineplex

Rare

3

30 - 48 / s

15 - 30 / s

240

1.0234x

6

1.245

590

9.96x

11.78M

1.85%

20.80%

10

The Lionโ€™s Den Resort

Rare

1

10 - 17 / s

7 - 10 / s

250

1.0244x

6

1.250

520

9.96x

2.87M

1.00%

20.70%

11

KOTJ Bank

Epic

4

52 - 68 / s

10 - 62 / s

320

1.02455x

11

1.255

570

9.985x

11.75M

0.50%

10.50%

12

Museo del Leรณn

Epic

2

30 - 40 / s

14 - 26 / s

300

1.025x

9

1.260

540

9.985x

7.67M

0.40%

9.90%

13

Mane Motors

Epic

4

60 - 84 / s

28 - 56 / s

310

1.0254x

11

1.265

560

9.985x

15.5M

0.30%

11.10%

14

Leisure-O-Polis Arcade

Legendary

4

80 - 100 / s

30 - 70 / s

340

1.02606x

14

1.270

550

10x

13.25M

0.10%

3.00%

15

The Apex Tower

Legendary

4

80 - 108 / s

45 - 65 / s

375

1.02655x

17

1.275

540

10x

12.5M

0.05%

1.50%

Booster Parameters

Boosters of the same type can be stacked on a single Business. Each booster stacked will extend the duration of the boosterโ€™s effect. For example, if Violet Boost is active on your business with a duration of 60 mins remaining, should you stack a second Violet booster at the 60th min mark, the total duration of your boosted Business will now be 540 mins. Do note that each booster you stack will cost an additional 20% of the last booster cost.

Additionally, you can have multiple Boosters active at the same time across Businesses. You can pre-buy multiple Boosters and stock up in your inventory.

#

Booster Name

Cash Boost

Duration

Diamond Cost

1

Violet Boost

+25%

480 min

0.90M

2

Silver Flash

+50%

720 min

1.90M

3

Sakura Boom

+100%

1,440 min

5.90M

4

Gold Rush

+200%

360 min

8.90M

5

Lightning Surge

+300%

120 min

9.90M

Workshop Parameters

Users are able to perform โ€œConvertโ€ and โ€œMergeโ€ within the Workshop.

Convert Parameters:

  • User can convert any 20 Businesses into an Uncommon Blueprint.

  • User can convert 50 Uncommon Blueprints into a Legendary Blueprint.

Merge Parameters:

Below table indicates the multiple on upperbound on โ€œIncrement Cash Production Per Levelโ€. For example, if the Increment Cash Production Per Level for a Common Business is โ€œ1 - 5 / sโ€ at Quality 1, it will be โ€œ1 - 20 / sโ€ at Quality 10.

Quality

Common Businesses

Uncommon Businesses

Rare Businesses

Epic Businesses

Legendary Businesses

1

100%

100%

100%

100%

100%

2

110%

120%

130%

140%

150%

3

125%

150%

175%

200%

225%

4

145%

190%

235%

280%

325%

5

170%

240%

310%

380%

450%

6

200%

300%

400%

500%

600%

7

235%

370%

505%

640%

775%

8

275%

450%

625%

800%

975%

9

320%

540%

760%

980%

1200%

10

410%

720%

1030%

1340%

1650%

Below table indicates the drop rate distribution of different Quality of Businesses from Blueprints. The maximum Quality you can receive from Blueprints directly is Quality 5 at the moment. For example, if the drop rate of Cool Cats Lounge is 25.8% from an Uncommon Blueprint, the effective drop rate of a Quality 2 Cool Cats Lounge from an Uncommon Blueprint is 25.8% x 16.00% โ‰ˆ 4.13%.

Quality

Drop Rates

1

80.03%

2

16.00%

3

3.20%

4

0.64%

5

0.13%

6

0.00%

7

0.00%

8

0.00%

9

0.00%

10

0.00%

Total

100%

Below table indicates the merge success rates and cost. For example, 2 of Quality 1 Business is required for the merge into Quality 2, this merge has a success rate of 90%, and a cost of 3M per Merge.

Quality

Success Rate

Total Diamond Cost per Merge

1

90%

3M

2

85%

6M

3

80%

12M

4

75%

24M

5

70%

48M

6

65%

96M

7

60%

192M

8

55%

384M

9

50%

768M

Abilities Parameters

Abilities comprises Attacks & Defences, only one of each Attack & Defence type (i.e. Maximum of all 5 Attacks and all 5 Defences) can be active on a single player, and its effects are all additively stackable. Base Effect Bonus is affected by โ€˜Tactical Gearโ€™ NFTs, and Base Diamond Cost, Duration, Diamond Cost for Attacks is affected by โ€˜Dark Lionโ€™ NFTs.

Effect Bonus below are displayed in the format of X to Y where X is the lower bound bonus, and Y is the upper bound bonus; attack / defence bonuses when applied are randomized linearly between lower and upper bound range. You can pre-buy multiple Attacks / Defences and stock up in your inventory.

In addition, when successfully applying Attacks (except Savanna Bandits) to other players, the attacker will steal and receive a positive 70% of their Net Effect Bonus [(Attackerโ€™s rolled Attack Effect - Defenderโ€™s rolled Defence Effect)* 70%] applied to the defender that lasts for the duration of the Attack (this Bonus stacks).

For Savanna Bandits Attack, the attacker will steal and receive a positive 40% of their Net Effect Bonus [(Attackerโ€™s rolled Attack Effect - Defenderโ€™s rolled Defence Effect)* 40%] applied to the defender that lasts for the duration of the Attack (this Bonus stacks).

An attackโ€™s hit rate varies depending on the Leaderboard Rank difference between the attacker and defender, which is also shown below.

Attack Table:

#

Attack Types

Effect

Base Effect Bonus

Base Cooldown

Base Duration

Base Diamond Cost

1

Veil of Venom

Decreases the Cash Income Bonus of all Common Businesses

10% to 30%

60 min

120 min

0.9M

2

Savanna Bandits

Decreases the Cash Income Bonus of all businesses on surrounding plots next to an obstacle

10% to 30%

60 min

120 min

0.9M

3

Malware Maelstrom

Decreases the Cash Income Bonus of the highest income producing business. This attack will shift to the new highest income-producing business if there is a change.

30% to 60%

60 min

120 min

0.9M

4

Aerial Bombardment

Decreases the targetโ€™s Diamond Bonus

0% to 6%

60 min

120 min

1.9M

5

Kingpinโ€™s Wrath

Decreases the Cash Income Bonus of all Businesses

10% to 30%

60 min

120 min

2.9M

Activating Defences on your city will also grant valuable Income Bonuses. All active Defences will grant 20% of the rolled Defence Effect in income bonus when there is no corresponding Attack on your city. For example, if a player activates Gale of Safety and rolls a Defence Effect of Y, player will get Y*20% in Cash Bonus on common businesses for the duration of the Defence. However, if an Attacker successfully lands a Veil of Venom, this Cash Bonus will also be removed. As your Armour NFT adds to the range of your possible Defence Effect roll, it is also likely to increase the respective Income Bonus.

Defence Table:

#

Defence Types

Effect

Base Effect Bonus

Cooldown

Duration

Diamond Cost

1

Gale of Safety

Decreases the effect of Veil of Venom

10% to 30%

720 min

720 min

3.9M

2

Perimeter Patrol

Decreases the effect of Savanna Bandits

10% to 30%

720 min

720 min

3.9M

3

Gigabyte Guardian

Decreases the effect of Malware Maelstrom. This defence will shift to the new highest income-producing business if there is a change.

30% to 60%

480 min

480 min

3.9M

4

Leoโ€™s Arsenal

Decreases the effect of Aerial Bombardment

0% to 6%

480 min

480 min

4.9M

5

Photon Barriers

Decreases the effect of Kingpinโ€™s Wrath

10% to 30%

240 min

240 min

5.9M

Attack Hit Rate Table

Leaderboard Rank Difference

Hit Rate

1

95%

2 to 10

50%

11 to 25

20%

26 to 50

10%

51 to 100

1%

101+

0.01%

Note:

  • If the net effect is 0%, it will be displayed as blocked instead of failed.

  • In Competitive Events, it is calculated based on Standing rank.

  • Ensure your leaderboard position reflects any business upgrades, successful attacks on opponents, or attacks received before launching further actions. Acting prematurely could lead to lower success rates compared to standard hit rate percentages.

  • Consecutive attacks on the same opponent via the Command Center window may lead to higher failure rates, as a successful initial attack might already alter the opponent's leaderboard position.

Faction Parameters

Players can select and switch Factions in Normal Mode with a 1 month cooldown. In a single Competitive Event, players can only select a Faction once.

The winning Faction will be determined by the โ€˜Total Faction Powerโ€™ score.

In Normal mode, Total Faction Power = Sum of all factionโ€™s individual playersโ€™ โ€˜Powerโ€™ score, where an individualโ€™s โ€˜Power Scoreโ€™ = 1B / (rank ^ 0.9)

In Competitive events, โ€˜Total Faction Powerโ€™ is the sum of all the individual playersโ€™ power.

Faction State

Cash Income Bonus

Diamond Income Bonus

EXP Gain Bonus

None

0%

0%

0%

Leading

+3%

+1%

+2%

Trailing

+9%

+3%

+6%

Auction Parameters

ALL Businesses or Blueprints that are listed for sale in the Market, will be placed in an Auction first. Mechanics are detailed below:

Auction prices

  • Auction price will start at sellerโ€™s initial listing price

  • The seller will receive 85% of the vouchers from final price for each successful transaction

Bidding Mechanics

  • All players can bid on items in the Auction, provided they have sufficient voucher balance

  • Once a bid is placed, the equivalent voucher amount will be deducted from the playerโ€™s voucher balance temporarily

  • When bidding starts for an item:

    • The first bid price will be the same as the listing price (for example: if the seller listed an item for 100K vouchers, the first bidder can bid for 100K vouchers)

      • If there should be 2 bidders for the same price at the same exact time, the person with the higher Avatar EXP will be successful and have their vouchers deducted temporarily

    • For every following bid, bids will be only be successfully placed if they fulfil, the minimum of 5% or 1,000 vouchers higher than the previous price at each time

      • If first bid is 60K vouchers, second bid must be at least 63K (minimum of 1,000 voucher increase or 5% increase of initial price)

      • If first bid is 5K vouchers, second bid must be at least 6K (minimum of 1,000 voucher increase or 5% increase of initial price)

Bid Timeframes

  • If there are no bids on the listing within 1 day, the listing will be moved to the Market and no bidding will be required then to purchase the item.

  • When a bid is placed, the item will go to the buyer after 240 mins, if there are no further bids.

  • All further bids extend the timer by 240 mins, and will go to the highest bidder if no bids are placed after 240 mins.

Other Auction rules

  • Seller cannot delist item if a bid is placed

    • Should the seller click delist at the same time as a first bidder, item will remain listed and biddable by a 2nd bidder

  • Unsold items in the Market will automatically be delisted if not sold within 1 week

Currency Parameters

Base exchange rate of:

  • CRO to Vouchers = 1 : 800

  • Vouchers to Diamonds = 1 : 75

  • Vouchers to CRO = 1,000 : 1

    • Vouchers will add to prize pool in this exchange rate (before applying tax rates)

Diamond Bonus Multiplier = 300%

Avatar Level Parameters

Increase in Avatar Levels grants reward and bonuses (the Maximum Level is 180 as of now), as detailed below:

  • Diamond Income Bonus increases by 2% every 10 levels

  • Cash Income Bonus increases by 1% every 10 levels

Blueprint rewards:

  • Uncommon Blueprints Reward: received at all levels, except at levels where Legendary Blueprints are rewarded

  • Legendary Blueprints Reward: received every 10 levels

Furniture Parameters

Furniture Diminishing Factor on EXP: 93.75% (To be released in a future patch)

Prestige Level Parameters

Upgrading to Prestige Level

Total # of Business required of one less Prestige Level

Avatar Level required

1

2

10

5

5

21

10

8

30

20

12

40

30

17

44

40

21

47

50

24

51

100

41

77

150

57

99

200

71

117 100

289

95

145 100

Division Parameters

Upgrading Businesses to Division 1 and achieving certain Prestige Levels for the first time in that new Division will grant additive benefits. When a player further upgrades to the next Division (e.g. Division 2 and above), they are able to receive all these benefits once more during that Division, and these benefits will persist in both Normal and Competitive Mode permanently. It will cost all Businesses 500M Diamonds each to upgrade to a new Division.

Prestige Level (Division 1 and above)

Additive Benefits

0

+1% Cash Income Bonus

20

+1% Cash Income Bonus

40

+1% Cash Income Bonus

60

+1% Cash Income Bonus

80

+1% Cash Income Bonus

100

+1 Daily free Attack

120

+1% Cash Income Bonus

140

+1% Cash Income Bonus

160

+1% Cash Income Bonus

180

+1% Cash Income Bonus

200

+1 Daily free Booster

220

+1% Diamond Income Bonus

240

+1% Diamond Income Bonus

260

+1% Diamond Income Bonus

280

+1% Diamond Income Bonus

Normal Mode Leaderboard Bonuses

Strategy and gameplay in Normal mode has become ever more crucial. With the Normal Mode leaderboard bonuses, the higher your rank, the more bonuses youโ€™ll get. These bonuses are not just limited to Normal Mode, but they extend to the Competitive Events as well.

By honing your skills in Normal Mode, youโ€™ll lay a solid foundation for success in the Competitive Events.

Normal Mode Leaderboard Ranking

Bonus to Cash, Diamond and EXP

Rank 1

10%

Rank 2

8%

Rank 3

6%

Rank 4 - 10

4%

Rank 11 - 50

3%

Rank 51 - 250

2.75%

Rank 251 - 500

2.5%

Rank 501 - 1000

2.25%

Rank 1001 - 1500

2%

Rank 1501 - 2000

1.75%

Rank 2001 - 2500

1.5%

Rank 2501 - 3000

1.25%

Rank 3001 - 3500

1%

Rank 3501 - 4000

0.75%

Rank 4001 - 4500

0.5%

Rank 4501 - 5000

0.25%

Rank 5001+

0%

Achievement System Parameters

Every achievement is worth celebrating! As players complete tasks within Mane City, points will be earned. These points will accumulate, and upon reaching important milestone thresholds, players will be rewarded with in-game bonuses for Cash, Diamonds, and Furniture EXP. There are separate instances of achievements for Normal and Competitive Mode, of which the Competitive Mode instance resets at the end of each Competitive Event. These bonuses aren't just limited to their own Mode; but applies globally, meaning you could potentially get double the stated bonuses if you progress in the achievements for each of the modes!

Achievements Task Table

#
Achievement Name
Task
Milestones
Points gained / Milestone
Total Milestones

1

Mogul of Mane City

Upgrade Prestige Level

Per Level

10

289

2

Hustling Hard

Upgrade Avatar Level

Per Level

5

180

3

Lord of the Lands

Purchase Arid Plains

Per Arid Plain purchased

20

100

4

High Roller

Purchase Diamonds with CRO

Per 10K CRO used

10

150

5

Power Broker

Purchase Diamonds with Vouchers

Per 10M Vouchers used

10

150

6

Feeling Royal

Activate Violet Boost Booster

Per 100 used

1

100

7

Theiaโ€™s Grace

Activate Silver Flash Booster

Per 100 used

2

100

8

Benzaiten's Bounty

Activate Sakura Boom Booster

Per 100 used

3

100

9

The Midas Touch

Activate Gold Rush Booster

Per 100 used

4

100

10

Power of Thor

Activate Lightning Surge Booster

Per 100 used

5

100

Achievements Points Table

Achievement Points
Cash, Diamond and EXP Bonus

250

0.25%

500

0.5%

750

0.75%

1,000

1%

2,000

2%

4,000

3%

7,000

4%

10,000

5%

20,000

10%

Avatar NFT Parameters

Avatar and its Bonuses, when equipped, are additively stackable for up to 60 Avatars, but subject to diminishing returns for the same Collection. Avatars do not take up any capacity. You can select one of your Avatar separately for your profile picture. More Avatars and types of Bonuses may be available in the future!

Bonus Diminishing Factor of the same type of Collection: 60%

Mane City NFTs

#

Collection Name

Cash Income Bonus

Diamond Income Bonus

EXP Gain Bonus

Attack Cooldown Reduction

Attack Skill Duration

Attack Cost Reduction

1

Cyber Cubs

+1.5%

+0.5%

+1.0%

2

Dark Lions

+20.0%

+40.0%

+10.0%

3

Loaded Lions

+4.5%

+1.5%

+3.0%

Partner NFTs

#

Collection Name

Cash Income Bonus

Diamond Income Bonus

EXP Gain Bonus

Attack Cooldown Reduction

Attack Skill Duration

Attack Cost Reduction

1

Mery (Mistery on Cro)

+2.0%

+4.0%

+1.0%

2

Cretins Munks - Munks on the Run

+0.9%

+0.3%

+0.6%

3

Crazzzy Monsters - Arcane Creatures

+0.9%

+4.0

+1.0%

Backpack NFT Parameters

Backpack and their Bonuses, when equipped, are additively stackable for up to 40 Backpacks, but subject to diminishing returns (diminishing returns to be released in a future patch).

Base capacity: 4 (The capacity that players will have without any Backpack NFTs)

Base offline income duration: 240 min (The duration that players will have without any Backpack NFTs)

Backpack Diminishing Factor on Offline Income and Capacity: 93.75% (To be released in a future patch)

#

Gear Name

NFT Rarity

Bonus Offline Income Duration

Capacity

1

Commuter

Starter

30 min

3 - 6

2

Explorer

Rare

60 min

7 - 12

3

Adventurer

Epic

120 min

13 - 19

4

Trailblazer

Legendary

240 min

20 - 27

5

Moonwalker

Mythical

960 min

28 - 39

Tool NFT Parameters

Tools and their Bonuses, when equipped are additively stackable for up to 200 Tools (shared with Treasures), but subject to diminishing returns for the same Tool Types, and can only be active if they are equipped, which is only possible when there are sufficient capacity provided by Backpacks. Style variations may come into play in the future.

Bonus Diminishing Factor of the same type of Tools: 60%

#

Tool Types

Capacity Taken

Style Variations

Cash Income Bonus

Diamond Income Bonus

EXP Gain Bonus

1

Grappling Hook

1

1

+0.5%

2

Hydro Flask

1

1

+0.5%

3

Gauntlet Gloves

1

1

+0.5%

4

Flashlight

1

1

+0.25%

5

Explorerโ€™s Fedora

1

1

+1.0%

6

Compasses

1

5

+1.0%

7

Knives

1

5

+1.0%

8

Lanterns

2

5

+1.5%

9

Navigators

2

5

+0.5%

10

Med Packs

3

5

+0.75%

11

Binoculars

3

5

+0.75%

12

Jackets

3

5

+1.5%

13

Footgear

4

5

+2.0%

14

Groundbreakers

5

5

+2.0%

+1.5%

15

Mobile Shelters

6

5

+2.0%

+0.75%

Tactical Gear Parameters

Tactical Gear and their Bonuses, when equipped are additively stackable for up to 100 Weapons/Armour each, but subject to diminishing returns for the same Tactical Gear Types, and can only be active if they are equipped, which is only possible when there are sufficient capacity provided by Backpacks. Style variations may come into play in the future.

Bonuses below are displayed in the format of X to Y where X is the addition to lower bound bonus, and Y is the addition to upper bound bonus; attack / defence bonuses when applied are randomized between lower and upper bound range. Weapons improves the Effect of Attacks, Armour improves the Effect of Defences.

Bonus Diminishing Factor of the same type of Tactical Gears: 60%

Weapons Table:

#

Tactical Gear Types

Capacity Taken

Style Variations

Veil of Venom Bonus

Savanna Bandits Bonus

Malware Maelstrom Bonus

Aerial Bombardment Bonus

Kingpin's Wrath Bonus

1

Venom Vial

1

1

5% to 15%

2

Banditโ€™s Sidearm

1

1

5% to 15%

3

Pixel Jammer

1

1

10% to 30%

4

Drone Concealment Matrix

1

1

0% to 3%

5

Mobsterโ€™s Duffle

1

1

5% to 15%

6

Smoke Grenade Launcher

2

5

10% to 30%

7

Time Bomb

3

5

10% to 30%

8

Virus Capsule

4

5

30% to 60%

9

Gatling Gun

5

5

0% to 6%

10

Rogueโ€™s Data Pad

6

5

10% to 30%

Activating Defences on your city will also grant valuable Income Bonuses. All active Defences will grant 20% of the rolled Defence Effect in income bonus when there is no corresponding Attack on your city. For example, if a player activates Gale of Safety and rolls a Defence Effect of Y, player will get Y*20% in Cash Bonus on common businesses for the duration of the Defence. However, if an Attacker successfully lands a Veil of Venom, this Cash Bonus will also be removed. As your Armour NFT adds to the range of your possible Defence Effect roll, it is also likely to increase the respective Income Bonus.

Armour Table:

#

Tactical Gear Types

Capacity Taken

Style Variations

Gale of Safety Bonus

Perimeter Patrol Bonus

Gigabyte Guardian Bonus

Leo's Arsenal Bonus

Photon Barriers Bonus

1

Poison Purifier

1

1

5% to 15%

2

Constabularyโ€™s Armour

1

1

5% to 15%

3

Grid Watcher

1

1

10% to 30%

4

Turret Sightline System

1

1

0% to 3%

5

Prosperous Canister

1

1

5% to 15%

6

Windstorm Turbine

2

5

10% to 30%

7

Thermal Vision Goggles

3

5

10% to 30%

8

Encryption Device

4

5

30% to 60%

9

EMP Shells

5

5

0% to 6%

10

Power Generator

6

5

10% to 30%

Treasure NFT Parameters

Treasures are a special class of NFTs where it can only be earned or bought from the secondary market. Treasures and their Bonuses, when equipped are additively stackable, for up to 100 Treasures (shared with Tools), but subject to diminishing returns for same Treasure Types, and can only be active if they are equipped, which is only possible when there are sufficient capacity provided by Backpacks. In the future, treasures may be differentiated further to offer a greater range of bonuses.

Bonus Diminishing Factor of each rarity tier of Treasure: 60%

#

Treasure Types

Capacity Taken

Rarity Tier

Cash Income Bonus

Diamond Income Bonus

EXP Gain Score Bonus

1

Pride Leader Award

10

Refined Cronium

+6.0%

+2%

+4.0%

2

Golden General Award

10

Refined Cronium

+6.0%

+2%

+4.0%

3

Blitz Apex Trophy

10

Refined Cronium

+6.0%

+2%

+4.0%

4

Mogul of Mane City

10

Cronium Ore

+6.0%

+2%

+4.0%

5

Silver Spirit Award

10

Cronium Ore

+6.0%

+2%

+4.0%

6

Silver Sovereign Award

10

Cronium Ore

+6.0%

+2%

+4.0%

7

Bronze Valor Award

10

Cronium Ore

+6.0%

+2%

+4.0%

8

Bronze Fury Award

10

Cronium Ore

+6.0%

+2%

+4.0%

9

Lionโ€™s Tenacity Award

10

Impure Cronium

+6.0%

+2%

+4.0%

10

Eminent Champion Award

10

Impure Cronium

+6.0%

+2%

+4.0%

Skin Parameters

Customise your in-game assets with new skins. Holders of the relevant NFT collections will be able to unlock exclusive skins, and when the NFT is equipped, you will receive additional Cash Income Bonuses for the business (for example, having the Cretins Munks - Munks on the Run NFT will unlock the $NUTS Treehouse skin automatically, but you will only receive the Cash income bonus when you equip the NFT).

Each skin can be equipped on its linked business, and it is your choice if you want to change all those businesses with the skins or just some. How your land looks is entirely up to your control.

Do note that the Cash income bonuses will be removed when NFT is unequipped, and Skin will be removed from the equipped Business and inventory when NFT is no longer found in your wallet.

Bonus Diminishing Factor of the same type of NFT: 60%

#

Skin name

NFT required to unlock skin

Business skin applies to

Cash Income Bonus when NFT is equipped

1

$NUTS Treehouse

Cretins Munks - Munks on the Run

Mane Motors

+20%

Selected Prestige Levels and its requirements are shown in the table below; the requirements stated are strictly followed for upgrades. If a player places a Business above their requirements, they will only receive the income of the Business of the Prestige Level corresponding to the highest prestige requirements that they satisfy (including both # of Business of one less Prestige Level and Avatar Level), more details on this can be found under the section. Avatar Level requirement has been temporarily reduced to 100 for Prestige Level 152+ before additional Mansion Rooms can be unlocked.

๐ŸŽฎ
Prestige System
patch notes