In-Game Parameters
Embarking on your adventure in Loaded Lions: Mane City? Start here, where we outline the foundational parameters to jumpstart your journey. While this provides the basics, countless deeper intricacies await discovery. Explore with the community, share strategies, and uncover the game's full potential together!
Please note that these parameters may change overtime (see patch notes for latest changes) due to balancing requirements as the game evolves, but we aim to keep it stable 1-2 weeks ahead of each Competitive Event.
Land Parameters
Land and its Diamond Production are infinitely additively stackable, but subject to diminishing returns. Available Sites (for building businesses) are only usable for a maximum of 10 plots of Land.
Land Diamond Diminishing Factor: 93.75%
Land Gold Diminishing Factor: 60%
# | Land Name | NFT Rarity | # of Available Sites | Base Diamond Production |
1 | Arid Plains | Not NFT | 10 | 180K / hr |
2 | Arid Plains (hold 1+ Land NFT) | Not NFT | 10 | 200K / hr |
3 | Crimson Dunes | Starter | 12 | 255K / hr |
4 | Alluring Aurora | Rare | 14 | 295K / hr |
5 | Sapphire Lagoon | Epic | 16 | 365K / hr |
6 | Molten Cavern | Legendary | 18 | 465K / hr |
7 | Blocked Chain | Mythical | 20 | 605K / hr |
Business Parameters
Business and its Gold Production are infinitely additively stackable, but subject to diminishing returns and available Sites to build on.
Maximum Prestige level: 289
# | Business Name | Tier | # of Sites Taken | Base Gold Production | Increment Gold Production Per Level | Base Gold Cost | Cost Multiplier per Gold Level | Base Diamond Cost | Cost Multiplier per Diamond Level | Max Business Level | Prestige Gold Multiplier | Prestige Diamond Cost | Drop Rate from Uncommon Blueprint | Drop Rate from Legendary Blueprint |
1 | Cool Cats Lounge | 1 | 1 | 4 - 9 / s | 1 - 5 / s | 140 | 1.0216x | 2 | 1.205 | 610 | 9.7x | 1.54M | 25.80% | 0.00% |
2 | Barbary Gym | 1 | 1 | 5 - 10 / s | 3 - 4 / s | 150 | 1.0220x | 2 | 1.210 | 600 | 9.7x | 1.82M | 22.50% | 0.00% |
3 | Flavour Town Diner | 1 | 1 | 6 - 10 / s | 2 - 6 / s | 160 | 1.0224x | 2 | 1.215 | 590 | 9.7x | 2.17M | 18.20% | 0.00% |
4 | Panthera Power Station | 1 | 2 | 14 - 20 / s | 1 - 13 / s | 170 | 1.0213x | 2 | 1.220 | 610 | 9.94x | 4.68M | 8.00% | 0.00% |
5 | Pride Records | 2 | 2 | 16 - 22 / s | 4 - 16 / s | 190 | 1.0216x | 3 | 1.225 | 610 | 9.94x | 6.24M | 7.20% | 0.00% |
6 | LL Sports | 2 | 2 | 16 - 24 / s | 2 - 19 / s | 200 | 1.0223x | 4 | 1.230 | 590 | 9.94x | 4.94M | 6.50% | 0.00% |
7 | Cyber Bazaar | 2 | 2 | 16 - 26 / s | 3 - 18 / s | 210 | 1.0226x | 4 | 1.235 | 580 | 9.94x | 5.59M | 6.30% | 0.00% |
8 | Leo & Co. | 3 | 1 | 9 - 15 / s | 5 - 11 / s | 230 | 1.0232x | 5 | 1.240 | 550 | 9.96x | 3.50M | 1.30% | 22.50% |
9 | Felis Cineplex | 3 | 3 | 30 - 48 / s | 15 - 30 / s | 240 | 1.0234x | 6 | 1.245 | 590 | 9.96x | 11.78M | 1.85% | 20.80% |
10 | The Lion’s Den Resort | 3 | 1 | 10 - 17 / s | 7 - 10 / s | 250 | 1.0244x | 6 | 1.250 | 520 | 9.96x | 2.87M | 1.00% | 20.70% |
11 | KOTJ Bank | 4 | 4 | 52 - 68 / s | 10 - 62 / s | 320 | 1.02455x | 11 | 1.255 | 570 | 9.985x | 11.75M | 0.50% | 10.50% |
12 | Museo del León | 4 | 2 | 30 - 40 / s | 14 - 26 / s | 300 | 1.025x | 9 | 1.260 | 540 | 9.985x | 7.67M | 0.40% | 9.90% |
13 | Mane Motors | 4 | 4 | 60 - 84 / s | 28 - 56 / s | 310 | 1.0254x | 11 | 1.265 | 560 | 9.985x | 15.5M | 0.30% | 11.10% |
14 | Leisure-O-Polis Arcade | 5 | 4 | 80 - 100 / s | 30 - 70 / s | 340 | 1.02606x | 14 | 1.270 | 550 | 10x | 13.25M | 0.10% | 3.00% |
15 | The Apex Tower | 5 | 4 | 80 - 108 / s | 45 - 65 / s | 375 | 1.02655x | 17 | 1.275 | 540 | 10x | 12.5M | 0.05% | 1.50% |
Booster Parameters
Only one Booster can be active on a single Business. You can have multiple Boosters active at the same time across Businesses. You can pre-buy multiple Boosters and stock up in your inventory.
# | Booster Name | Gold Boost | Duration | Diamond Cost |
1 | Violet Boost | +25% | 480 min | 0.90M |
2 | Silver Flash | +50% | 720 min | 1.90M |
3 | Sakura Boom | +100% | 1,440 min | 5.90M |
4 | Gold Rush | +200% | 360 min | 8.90M |
5 | Lightning Surge | +300% | 120 min | 9.90M |
Abilities Parameters
Abilities comprises Attacks & Defences, only one of each Attack & Defence type (i.e. Maximum of all 5 Attacks and all 5 Defences) can be active on a single player, and its effects are all additively stackable. Base Effect Bonus is affected by ‘Tactical Gear’ NFTs, and Base Diamond Cost, Duration, Diamond Cost for Attacks is affected by ‘Dark Lion’ NFTs.
Effect Bonus below are displayed in the format of X to Y where X is the lower bound bonus, and Y is the upper bound bonus; attack / defence bonuses when applied are randomized linearly between lower and upper bound range. You can pre-buy multiple Attacks / Defences and stock up in your inventory.
In addition, when successfully applying Attacks to other players, the attacker will steal and receive a positive 70% of their Net Effect Bonus [(Attacker’s rolled Attack Effect - Defender’s rolled Defence Effect)* 70%] applied to the defender that lasts for the duration of the Attack (this Bonus stacks); an attack’s hit rate varies depending on the Leaderboard Rank difference between the attacker and defender, which is also shown below.
Attack Table:
# | Attack Types | Effect | Base Effect Bonus | Base Cooldown | Base Duration | Base Diamond Cost |
1 | Veil of Venom | Decreases the Gold Income Bonus of all Common Businesses | 10% to 30% | 60 min | 120 min | 0.9M |
2 | Savanna Bandits | Decreases the Gold Income Bonus of all businesses on surrounding plots next to an obstacle | 10% to 30% | 60 min | 120 min | 0.9M |
3 | Malware Maelstrom | Decreases the Gold Income Bonus of the highest income producing business | 30% to 60% | 60 min | 120 min | 0.9M |
4 | Aerial Bombardment | Decreases the target’s Diamond Bonus | 0% to 6% | 60 min | 120 min | 1.9M |
5 | Kingpin’s Wrath | Decreases the Gold Income Bonus of all Businesses | 10% to 30% | 60 min | 120 min | 2.9M |
Defence Table:
# | Defence Types | Effect | Base Effect Bonus | Cooldown | Duration | Diamond Cost |
1 | Gale of Safety | Decreases the effect of Veil of Venom | 10% to 30% | 720 min | 720 min | 3.9M |
2 | Perimeter Patrol | Decreases the effect of Savanna Bandits | 10% to 30% | 720 min | 720 min | 3.9M |
3 | Gigabyte Guardian | Decreases the effect of Malware Maelstrom | 30% to 60% | 480 min | 480 min | 3.9M |
4 | Leo’s Arsenal | Decreases the effect of Aerial Bombardment | 0% to 6% | 480 min | 480 min | 4.9M |
5 | Photon Barriers | Decreases the effect of Kingpin’s Wrath | 10% to 30% | 240 min | 240 min | 5.9M |
Attack Hit Rate Table
Leaderboard Rank Difference | Hit Rate |
1 | 95% |
2 to 10 | 50% |
11 to 25 | 20% |
26 to 50 | 10% |
51 to 100 | 1% |
101+ | 0.01% |
Note:
If the net effect is 0%, it will be displayed as blocked instead of failed.
In Competitive Events, it is calculated based on Standing rank.
Ensure your leaderboard position reflects any business upgrades, successful attacks on opponents, or attacks received before launching further actions. Acting prematurely could lead to lower success rates compared to standard hit rate percentages.
Consecutive attacks on the same opponent via the Command Center window may lead to higher failure rates, as a successful initial attack might already alter the opponent's leaderboard position.
Faction Parameters
Players can select and switch Factions in Normal Mode with a 1 month cooldown. In a single Competitive Event, players can only select a Faction once.
The winning Faction will be determined by the ‘Total Faction Power’ score.
In Normal mode, Total Faction Power = Sum of all faction’s individual players’ ‘Power’ score, where an individual’s ‘Power Score’ = 1B / (rank ^ 0.9)
In Competitive events, ‘Total Faction Power’ is the sum of all the individual players’ power.
Faction State | Gold Income Bonus | Diamond Income Bonus | EXP Gain Bonus |
None | 0% | 0% | 0% |
Leading | +3% | +1% | +2% |
Trailing | +12% | +4% | +8% |
Currency Parameters
Base exchange rate of:
CRO to Diamonds = 1:50,000
CRO to Vouchers (Competitive Mode Prize Pool) = 1:1,000
Voucher to Diamonds = 1:60
Voucher to CRO = 1,000:1
Diamond Bonus Multiplier = 300%
Avatar Level Parameters
Increase in Avatar Levels grants reward and bonuses (the Maximum Level is 180 as of now), as detailed below:
Diamond Bonus increases by 2% every 10 levels
Gold Bonus increases by 1% every 10 levels
Before Level 100:
Uncommon Blueprints Reward: received at levels ending with digits 0 to 5, except at levels where Legendary Blueprints are rewarded
Legendary Blueprints Reward: received every 20 levels, starting from level 20 (i.e., level 20, 40, 60…)
After Level 100:
Uncommon Blueprints Reward: received at all levels, except at levels where Legendary Blueprints are rewarded
Legendary Blueprints Reward: received every 10 levels
Furniture Parameters
Furniture Diminishing Factor on EXP: 93.75% (To be released in a future patch)
Prestige Level Parameters
Selected Prestige Levels and its requirements are shown in the table below; the requirements stated are strictly followed for upgrades. If a player places a Business above their requirements, they will only receive the income of the Business of the Prestige Level corresponding to the highest prestige requirements that they satisfy (including both # of Business of one less Prestige Level and Avatar Level), more details on this can be found under the Prestige System section. Avatar Level requirement has been temporarily reduced to 100 for Prestige Level 152+ before additional Mansion Rooms can be unlocked.
Upgrading to Prestige Level | Total # of Business required of one less Prestige Level | Avatar Level required |
1 | 2 | 10 |
5 | 5 | 21 |
10 | 8 | 30 |
20 | 12 | 40 |
30 | 17 | 44 |
40 | 21 | 47 |
50 | 24 | 51 |
100 | 41 | 77 |
150 | 57 | 99 |
200 | 71 |
|
289 | 95 |
|
Normal Mode Leaderboard Bonuses
Strategy and gameplay in Normal mode has become ever more crucial. With the Normal Mode leaderboard bonuses, the higher your rank, the more bonuses you’ll get. These bonuses are not just limited to Normal Mode, but they extend to the Competitive Events as well.
By honing your skills in Normal Mode, you’ll lay a solid foundation for success in the Competitive Events.
Normal Mode Leaderboard Ranking | Bonus to Gold, Diamond and EXP |
Rank 1 | 5% |
Rank 2 | 4.5% |
Rank 3 | 4% |
Rank 4 - 10 | 3.5% |
Rank 11 - 50 | 3% |
Rank 51 - 250 | 2.75% |
Rank 251 - 500 | 2.5% |
Rank 501 - 1000 | 2.25% |
Rank 1001 - 1500 | 2% |
Rank 1501 - 2000 | 1.75% |
Rank 2001 - 2500 | 1.5% |
Rank 2501 - 3000 | 1.25% |
Rank 3001 - 3500 | 1% |
Rank 3501 - 4000 | 0.75% |
Rank 4001 - 4500 | 0.5% |
Rank 4501 - 5000 | 0.25% |
Rank 5001+ | 0% |
Achievement System Parameters
Every achievement is worth celebrating! As players complete tasks within Mane City, points will be earned. These points will accumulate, and upon reaching important milestone thresholds, players will be rewarded with in-game bonuses for Gold, Diamonds, and Furniture EXP. There are separate instances of achievements for Normal and Competitive Mode, of which the Competitive Mode instance resets at the end of each Competitive Event. These bonuses aren't just limited to their own Mode; but applies globally, meaning you could potentially get double the stated bonuses if you progress in the achievements for each of the modes!
Achievements Task Table
# | Achievement Name | Task | Milestones | Points gained / Milestone | Total Milestones |
---|---|---|---|---|---|
1 | Mogul of Mane City | Upgrade Prestige Level | Per Level | 10 | 289 |
2 | Hustling Hard | Upgrade Avatar Level | Per Level | 5 | 180 |
3 | Lord of the Lands | Purchase Arid Plains | Per Arid Plain purchased | 20 | 100 |
4 | High Roller | Purchase Diamonds with CRO | Per 10K CRO used | 10 | 150 |
5 | Power Broker | Purchase Diamonds with Vouchers | Per 10M Vouchers used | 10 | 150 |
6 | Feeling Royal | Activate Violet Boost Booster | Per 100 used | 1 | 100 |
7 | Theia’s Grace | Activate Silver Flash Booster | Per 100 used | 2 | 100 |
8 | Benzaiten's Bounty | Activate Sakura Boom Booster | Per 100 used | 3 | 100 |
9 | The Midas Touch | Activate Gold Rush Booster | Per 100 used | 4 | 100 |
10 | Power of Thor | Activate Lightning Surge Booster | Per 100 used | 5 | 100 |
Achievements Points Table
Achievement Points | Gold, Diamond and EXP Bonus |
---|---|
250 | 0.25% |
500 | 0.5% |
750 | 0.75% |
1,000 | 1% |
2,000 | 2% |
4,000 | 3% |
7,000 | 4% |
10,000 | 5% |
20,000 | 10% |
Avatar NFT Parameters
Avatar and its Bonuses, when equipped, are additively stackable for up to 30 Avatars, but subject to diminishing returns for the same Collection. Avatars do not take up any capacity. You can select one of your Avatar separately for your profile picture. More Avatars and types of Bonuses may be available in the future!
Bonus Diminishing Factor of the same type of Collection: 60%
# | Collection Name | Gold Income Bonus | Diamond Income Bonus | EXP Gain Bonus | Attack Cooldown Reduction | Attack Skill Duration | Attack Cost Reduction |
1 | Cyber Cubs | +1.5% | +0.5% | +1.0% | |||
2 | Dark Lions | +20.0% | +40.0% | +10.0% | |||
3 | Loaded Lions | +4.5% | +1.5% | +3.0% |
Backpack NFT Parameters
Backpack and their Bonuses, when equipped, are additively stackable for up to 40 Backpacks, but subject to diminishing returns (diminishing returns to be released in a future patch).
Base capacity: 5 (The capacity that players will have without any Backpack NFTs)
Base offline income duration: 240 min (The duration that players will have without any Backpack NFTs)
Backpack Diminishing Factor on Offline Income and Capacity: 93.75% (To be released in a future patch)
# | Gear Name | NFT Rarity | Bonus Offline Income Duration | Capacity |
1 | Commuter | Starter | 30 min | 3 - 6 |
2 | Explorer | Rare | 60 min | 7 - 12 |
3 | Adventurer | Epic | 120 min | 13 - 19 |
4 | Trailblazer | Legendary | 240 min | 20 - 27 |
5 | Moonwalker | Mythical | 960 min | 28 - 39 |
Tool NFT Parameters
Tools and their Bonuses, when equipped are additively stackable for up to 200 Tools (shared with Treasures), but subject to diminishing returns for the same Tool Types, and can only be active if they are equipped, which is only possible when there are sufficient capacity provided by Backpacks. Style variations may come into play in the future.
Bonus Diminishing Factor of the same type of Tools: 60%
# | Tool Types | Capacity Taken | Style Variations | Gold Income Bonus | Diamond Income Bonus | EXP Gain Bonus |
1 | Grappling Hook | 1 | 1 |
|
| +0.5% |
2 | Hydro Flask | 1 | 1 |
|
| +0.5% |
3 | Gauntlet Gloves | 1 | 1 |
|
| +0.5% |
4 | Flashlight | 1 | 1 |
| +0.25% |
|
5 | Explorer’s Fedora | 1 | 1 | +1.0% |
|
|
6 | Compasses | 1 | 5 |
|
| +1.0% |
7 | Knives | 1 | 5 |
|
| +1.0% |
8 | Lanterns | 2 | 5 |
|
| +1.5% |
9 | Navigators | 2 | 5 |
| +0.5% |
|
10 | Med Packs | 3 | 5 |
| +0.75% |
|
11 | Binoculars | 3 | 5 |
| +0.75% |
|
12 | Jackets | 3 | 5 | +1.5% |
|
|
13 | Footgear | 4 | 5 | +2.0% |
|
|
14 | Groundbreakers | 5 | 5 | +2.0% |
| +1.5% |
15 | Mobile Shelters | 6 | 5 | +2.0% | +0.75% |
|
Tactical Gear Parameters
Tactical Gear and their Bonuses, when equipped are additively stackable for up to 100 Weapons/Armour each, but subject to diminishing returns for the same Tactical Gear Types, and can only be active if they are equipped, which is only possible when there are sufficient capacity provided by Backpacks. Style variations may come into play in the future.
Bonuses below are displayed in the format of X to Y where X is the addition to lower bound bonus, and Y is the addition to upper bound bonus; attack / defence bonuses when applied are randomized between lower and upper bound range. Weapons improves the Effect of Attacks, Armour improves the Effect of Defences.
Bonus Diminishing Factor of the same type of Tactical Gears: 60%
Weapons Table:
# | Tactical Gear Types | Capacity Taken | Style Variations | Veil of Venom Bonus | Savanna Bandits Bonus | Malware Maelstrom Bonus | Aerial Bombardment Bonus | Kingpin's Wrath Bonus |
1 | Venom Vial | 1 | 1 | 5% to 15% |
| |||
2 | Bandit’s Sidearm | 1 | 1 |
| 5% to 15% | |||
3 | Pixel Jammer | 1 | 1 |
|
| 10% to 30% | ||
4 | Drone Concealment Matrix | 1 | 1 |
|
| 0% to 3% | ||
5 | Mobster’s Duffle | 1 | 1 |
|
| 5% to 15% | ||
6 | Smoke Grenade Launcher | 2 | 5 | 10% to 30% |
| |||
7 | Time Bomb | 3 | 5 |
| 10% to 30% | |||
8 | Virus Capsule | 4 | 5 |
|
| 30% to 60% | ||
9 | Gatling Gun | 5 | 5 |
|
| 0% to 6% | ||
10 | Rogue’s Data Pad | 6 | 5 |
|
| 10% to 30% |
Armour Table:
# | Tactical Gear Types | Capacity Taken | Style Variations | Gale of Safety Bonus | Perimeter Patrol Bonus | Gigabyte Guardian Bonus | Leo's Arsenal Bonus | Photon Barriers Bonus |
1 | Poison Purifier | 1 | 1 | 5% to 15% |
| |||
2 | Constabulary’s Armour | 1 | 1 |
| 5% to 15% | |||
3 | Grid Watcher | 1 | 1 |
|
| 10% to 30% | ||
4 | Turret Sightline System | 1 | 1 |
|
| 0% to 3% | ||
5 | Prosperous Canister | 1 | 1 |
|
| 5% to 15% | ||
6 | Windstorm Turbine | 2 | 5 | 10% to 30% |
| |||
7 | Thermal Vision Goggles | 3 | 5 |
| 10% to 30% | |||
8 | Encryption Device | 4 | 5 |
|
| 30% to 60% | ||
9 | EMP Shells | 5 | 5 |
|
| 0% to 6% | ||
10 | Power Generator | 6 | 5 |
|
| 10% to 30% |
Treasure NFT Parameters
Treasures are a special class of NFTs where it can only be earned or bought from the secondary market. Treasures and their Bonuses, when equipped are additively stackable, for up to 100 Treasures (shared with Tools), but subject to diminishing returns for same Treasure Types, and can only be active if they are equipped, which is only possible when there are sufficient capacity provided by Backpacks. In the future, treasures may be differentiated further to offer a greater range of bonuses.
Bonus Diminishing Factor of the same type of Treasure: 60%
# | Treasure Types | Capacity Taken | Style Variations | Gold Income Bonus | Diamond Income Bonus | EXP Gain Score Bonus |
1 | Trophies | 10 | 4 | +6.0% | +2% | +4.0% |
Last updated