📝Patch Notes

Following the game's launch, our initial focus will be on addressing any bugs and balancing issues to ensure that the gameplay experience is optimal. After these have been resolved, we will embark on our first Competitive Mode event. To keep all players well-informed, we will regularly update our patch notes here and detail all major changes and updates.

This way, even players who return to the game later can easily understand the improvements made and stay up-to-date with all the latest developments in Loaded Lions: Mane City.

20 November - Alpha 0.6.0
  • New Features

    • New Voucher mechanics goes live at 3pm UTC

      • Purchases of Businesses or Blueprints on the Market will now be done in vouchers. Additionally, you will be able to purchase Vouchers using CRO

      • Diamonds can only be purchased with Vouchers and no longer with CRO

      • Updates to Exchange rates:

        • CRO to Vouchers = 1 : 800

        • Vouchers to Diamonds = 1 : 75

        • Voucher to CRO = 1,000 : 1

13 November - Alpha 0.5.9
  • Balancing updates

    • Blueprints will now be rewarded at all levels, except levels were Legendary Blueprints are rewarded instead of levels ending with digits 0 to 5 (for Avatar Levels below 100)

11 November - Alpha 0.5.9
  • New Market Requirements

    • To unlock the Market, players will need to either bind their Crypto.com Account to Mane City or purchase 500M diamonds

    • Once a Crypto.com account is bound to a Mane City account, it cannot be used for another Mane City account

  • Fixes

    • Issue with the Vouchers amount not appearing in the UI when purchasing Arid Plains

    • Achievements points sync fix

    • NFT filter fix

25 October - Alpha 0.5.8
  • Final Blitz Competitive event goes live today at 1pm UTC!

    • The daily multiplier values revealed in under ‘Final Blitz’ under ‘Competitive Mode Events’ section

    • A snapshot of each player’s income will be taken randomly within every 10 min intervals and used for their ranking

      • Players are credited their Live Power Score every 10 min based on their Cash generated per second ranking snapshot, which include cash and booster bonuses

24 October - Alpha 0.5.8
  • New Features

    • Cretins Munks - Munks on the Run NFTs can now be used in-game!

      • Avatar parameters revealed under ‘In-Game Parameters’ section

  • Balancing Updates

    • Balancing updates to the Merge Parameters for Business Quality 3 - 10 across Common to Legendary Businesses

    • Avatar NFT limits has been increased from 40 to 50

17 October - Alpha 0.5.7
  • New Features

    • Cyber Cubs Delivery Feature

      • Spot and click on the Cyber Cubs delivery van to claim rewards to sweeten your gameplay

    • Stacking of the same type of boosters are now available on a single business

      • Each booster stacked will extend the duration of the booster’s effect

      • Each booster stacked will cost an additional 20% of the last booster cost

2 October - Alpha 0.5.6
  • Power score adjustments

    • A Power score will be credited at an average interval of 10 mins instead of a fixed 10 mins

28 September - Alpha 0.5.6
  • Royale Blitz goes live today at 1pm UTC

  • Balancing updates

    • Players are credited a Power Score every hour based on their Cash generated per second ranking (includes Cash and Booster bonuses)

      • Score formula updated from 2M / (Rank ^ 0.9) to 1M / (Rank ^ 0.9)

25 September - Alpha 0.5.6
  • Balancing adjustments

    • Base Diamond per Voucher conversion from 60 to 75

24 September - Alpha 0.5.6
  • New Features

    • New Workshop Feature is live!

      • You will now be able to burn and merge your businesses and blueprints.

      • "Burn" and "Merge" mechanics and parameters have been updated in the "In-Game Parameters - Workshop" section

20 September 2024 - Alpha v0.5.5.1
  • New Features

    • Mery (Mistery on Cro) NFTs can now be used in-game!

      • Avatar parameters revealed under ‘In-Game Parameters’ section

  • Balancing Updates

    • Avatar NFT limits has been increased from 30 to 40

6 September 2024 - Alpha v0.5.4
  • Feature updates

    • Attack and Defence system

      • Malware Maelstrom Attack and Gigabyte Guardian Defence will now shift to your new highest income business, even after it is activated.

  • Balancing adjustments

    • Savanna Bandits’ stolen bonus has been adjusted from 70% to 40%

    • Cost Multiplier per Cash Level has been adjusted for the following businesses:

      • Panthera Power Station from 1.0213x to 1.0225x

      • Pride Records from 1.0220x to 1.0226x

      • LL Sports from 1.0223x to 1.0230x

      • Cyber Bazaar from 1.0226x to 1.0232x

21 August 2024 - Alpha v0.5.3
  • Balancing adjustments

    • Boost to Diamond Generation for Lands:

      • Arid Plains from 180K / hr to 215K / hr

      • Arid Plains (hold 1+ Land NFT) from 200K / hr to 240K / hr

      • Crimson Dunes from 255K / hr to 305K / hr

      • Alluring Aurora from 295K / hr to 355K / hr

      • Sapphire Lagoon from 365K / hr to 440K / hr

      • Molten Cavern from 465K / hr to 560K / hr

      • Blocked Chain from 605K / hr to 750K / hr

    • Base Diamond per CRO conversion from 50K to 62.5K

    • Normal Mode Ranking Bonuses to Cash, Diamond and EXP

      • Rank 1 - from 5% to 10%

      • Rank 2 - from 4.5% to 8%

      • Rank 3 - from 4% to 6%

      • Rank 4 to 10 - from 3.5% to 4%

15 August 2024 - Alpha v0.5.3
  • New Features

    • New Division System is live!

    • Division Mechanics and Parameters have been updated in the ‘In-Game Parameters’ section

  • Updated in-game terminology

    • ‘Cash’ will replace the generic term for Gold, as ‘Gold’ is now one of the currencies under the ‘Cash’ currency

2 August 2024 - Alpha v0.5.2.4
  • Velocity Blitz Competitive event goes live today at 1pm UTC!

  • Trailing Faction Bonus adjustments

    • Gold Income - 12% to 9%

    • Diamond Income - 4% to 3%

    • EXP Gain - 8% to 6%

31 July 2024 - Alpha v0.5.2.3
  • Activating Defences on your city will now grant income bonuses.

    • All active Defences will grant 20% of the rolled Defence Effect in Income Bonus when there is no corresponding Attack on your city

      • Your Armour NFT adds to the range of your possible Defence Effect roll, it is also likely to increase the respective Income Bonus

24 July 2024 - Alpha v0.5.2.3

  • Updated the definition of Net Effect Bonus in the Abilities Parameters

    • Net Effect Bonus = (Attacker’s rolled Attack Effect - Defender’s rolled Defence Effect)* 70%

11 July 2024 - Alpha v0.5.2
  • Added email login as a method of entering Mane City

  • Trailing Faction Bonus adjustments

    • Gold Income - 18% to 12%

    • Diamond Income - 6% to 4%

    • EXP Gain - 12% to 8%

2 July 2024 - Alpha v0.5.1.1
  • Balancing adjustments

    • Backpack limits have been increased from 30 to 40

    • Tools limits have now been increased from 100 to 200

    • Tactical Gear limits have now been increased from 50 to 100

    • Diamond bonus multiplier has been decreased from 400% to 300%

21 June 2024 - Alpha v0.5.1.1

Mayhem Blitz Competitive event goes live today at 1pm UTC!

17 June 2024 - Alpha v0.5.1.1
  • New Features

    • 1 Free Random Defence

      • Players can claim 1 free random defence daily, refreshing every 24 hours after the claim

7 June 2024 - Alpha v0.5.1.1
  • Balancing adjustments

    • Attack Hit Rates increased for 1 rank difference from 80% to 95% (note that Attacks can still be blocked)

    • Attack Net Effect Bonus increased from 50% to 70% to improve resource stealing effect

    • Attack Base Effect Bonus to be inline with Defense Base Effect Bonus to minimize complete crippling of income, values are in the format of [lowerbound, upperbound]:

      • Veil of Venom - [10%, 40%] to [10%, 30%]

      • Savanna Bandits - [10%, 40%] to [10%, 30%]

      • Malware Maelstrom - [40, 80%] to [30%, 60%]

      • Aerial Bombardment - [0, 10%] to [0, 6%]

      • Kingpin’s Wrath - [10%, 40%] to [10%, 30%]

    • Trailing Faction Bonuses greatly increased to encourage active participation in both Factions:

      • Gold Income Bonus - 6% to 18%

      • Diamond Income Bonus - 2% to 6%

      • EXP Gain Bonus - 4% to 12%

    • NFT equipping limits to reflect increased number of NFTs

      • Avatar NFT limits increased from 20 to 30

      • Backpack NFT limits increased from 25 to 30

    • Tactical Gear Weapon Bonus adjustments to be in line with Armor Bonus to minimize complete crippling of income, values are in the format of [lowerbound, upperbound]:

      • Venom Vial’s Veil of Venom Bonus - [5%, 20%] to [5%, 15%]

      • Bandit’s Sidearm’s Savanna Bandits Bonus - [5, 20%] to [5%, 15%]

      • Pixel Jammer’s Malware Maelstrom Bonus - [20, 40%] to [10%, 30%]

      • Drone Concealment Matrix’s Aerial Bombardment Bonus - [0, 5%] to [0, 3%]

      • Mobster’s Duffle Kingpin’s Wrath Bonus - [5, 20%] to [5%, 15%]

      • Smoke Grenade Launcher’s Veil of Venom Bonus - [10%, 40%] to [10%, 30%]

      • Time Bomb’s Savanna Bandits Bonus - [10%, 40%] to [10%, 30%]

      • Virus Capsule’s Malware Maelstrom Bonus - [40, 80%] to [30%, 60%]

      • Gatling Gun’s Aerial Bombardment Bonus - [0, 10%] to [0, 6%]

      • Rogue’s Data Pad’s Duffle Kingpin’s Wrath Bonus - [10, 40%] to [10%, 30%]

31 May 2024 - Alpha v0.5.1

Spring Skirmish Blitz Competitive event goes live today at 4pm UTC!

29 May 2024 - Alpha v0.5.1
  • New Features

    • Faction Power System

      • For Normal Mode - the winning faction will no longer be determined by gold/s, but ‘Total Faction Power’ = sum of individual ‘Power’ and an individual’s ‘Power Score’ = 1B / (rank ^ 0.9)

      • For Competitive Events - the winning faction will be determined by the ‘Total Faction Power’ which is the sum of all the individual players’ ‘Power’.

      • Within the game, ‘Total Score’ and ‘Live Score’ will be updated to ‘Total Power’ and ‘Live Power’ respectively.

      • With the new Power System, the Leading and Trailing Faction bonuses will be reverted:

        • Leading faction bonus

          • Gold - 3%

          • Diamond - 1%

          • EXP - 2%

        • Trailing faction bonus

          • Gold - 6%

          • Diamond - 2%

          • EXP - 4%

        • 3 Free Random Attacks

          • Players can claim 3 free random attacks daily, refreshing every 24 hours after the claim

        • Attacks and Defences Achievements

          • New Achievements have been added pertaining to the use of Attacks and Defences

        • Ability to sort businesses by Prestige

  • Fixes

    • UI Updates for Failed Attacks

      • Attacks that fail because the net effect of the attack be 0% or below, it will now be displayed as ‘Attack Blocked’

      • Attacks that fail because of hit rate, it will be displayed as ‘Attack Faile

27 May 2024 - Alpha v0.5.0
  • Balancing adjustments

    • Backpack limits have now been increased from 20 to 25

16 May 2024 - Alpha v0.5.0
  • Balancing adjustments

    • Faction bonuses will be the same for The Legion and the Void temporarily until the underlying system is fixed:

      • Gold Income Bonus: 6%

      • Diamond Income Bonus: 2%

      • EXP Gain Bonus: 4%

14 May 2024 - Alpha v0.5.0
  • Balancing adjustments

    • Land’s Base Diamond Production will be adjusted to:

      • Arid Plains boosted from 160K/hr to 180K/hr

      • Arid Plains (hold 1+ Land NFT) boosted from 180K/hr to 200K/hr

      • Crimson Dunes boosted from 230K/hr to 255K/hr

      • Alluring Aurora boosted from 265K/hr to 295K/hr

      • Sapphire Lagoon boosted from 330K/hr to 365K/hr

      • Molten Cavern boosted from 420K/hr to 465K/hr

      • Blocked Chain boosted from 550K/hr to 605K/hr

10 May 2024 - Alpha v0.5.0
  • Balancing adjustments

    • Attack Hit Rates will have a new rank difference bracket and will be adjusted to:

      • Rank Difference 1 - 80%

      • Rank Difference 2 to 10 - 50%

      • Rank Difference 11 to 25 - 20%

      • Rank Difference 26 to 50 - 10%

      • Rank Difference 51 to 100 - 1%

      • Rank Difference 101+ - 0.01%

    • Adjusted parameters for Diamond bonus multiplier from 500% to 400%

  • Fixes

    • The UI in the Diamond Shop will reflect the accurate exchange rate values

9 May 2024 - Alpha v0.5.0
  • Mane City Season 2 goes live today!

    • New Features

      • Dark Lions and Crypto.com Tactical Gear NFTs can now be used in-game!

        • Abilities - Attacks and Defences , Faction, Tactical Gear and Dark Lions Avatar parameters revealed under ‘In-Game Parameters’ section

      • Daily Roar now drops Attack and Defence rewards

      • Added a VFX toggle to switch the VFX on or off in the Settings menu

29 April 2024 - Alpha v0.4.1
  • New Features

    • Max Prestige button is live, you can now upgrade your Business to the maximum level and Prestige possible with your available Gold and Diamonds.

      • A 5% Diamond fee will be included, calculated based on the highest Prestige attained

  • General Fixes and Balancing updates

    • Issue with the UI overlap for icons and the land plot unlock popup

    • Achievements System will now retroactively calculate all past diamond purchases made with CRO and Vouchers

    • Technical issue with Achievements System has been fixed, below are the balancing adjustments:

      • Increased the Points per Milestone

        • Mogul of Mane City from 2 to 10

        • Hustling Hard from 1 to 5

        • Lord of the Lands from 5 to 20

        • High Roller from 5 to 10

        • Power Broker from 5 to 10

        • Theia's Grace from 1 to 2

        • Benzaiten's Bounty from 1 to 3

        • The Midas Touch from 1 to 4

        • Power of Thor from 1 to 5

      • Updated the Achievements Points table with cumulative points starting at 250 to reflect the updates from the technical fix

        • From 100 points - 0.25% to 250 points - 0.25%

        • From 200 points - 0.5% to 500 points - 0.5%

        • From 300 points - 0.75% to 750 points - 0.75%

        • From 400 points - 1% to 1,000 points - 1%

        • From 800 points - 2% to 2,000 points - 2%

        • From 1,600 points - 3% to 4,000 points - 3%

        • From 2,800 points - 4% to 7,000 points - 4%

        • From 4,000 points - 5% to 10,000 points - 5%

        • From 8,000 points - 10% to 20,000 points - 10%

18 April 2024 - Alpha v0.4.0
  • New Features

    • Blossom Blitz Competitive event goes live at 13:00 UTC

  • Balancing adjustments

    • Adjusted parameters for score-based leaderboard system

      • Hourly starting score from 3M / (Rank ^ 0.9) to 2.5M / (Rank ^ 0.9)

      • New score credited from 3x to 2.5x each day

2 April 2024 - Alpha v0.4.0
  • New Features

    • Daily Roar is live

      • Players can now login daily and receive 3 free spins

    • Settings Menu is live

      • Players can now change your Username

      • Control the volume of the Music and SFX

      • Toggle your business’ Prestige icon on/off

14 Mar 2024 - Alpha v0.3.9
  • Balancing adjustments for Achievements System

    • Due to a minor technical issue, a new points/bonus system has been implemented to reflect the values of the balancing adjustments

      • From 1,000 points - 0.25% to 100 points - 0.25%

      • From 1,500 points - 0.5% to 200 points - 0.5%

      • From 2,000 points - 0.75% to 300 points - 0.75%

      • From 2,500 points - 1% to 400 points - 1%

      • From 3,000 points - 1.25% to 800 points - 2%

      • From 3,500 points - 1.5% to 1,600 points - 3%

      • From 4,000 points - 1.75% to 2,800 points - 4%

      • From 4,500 points - 2% to 4,000 points - 5%

      • From 5,000 points - 3% to 8,000 points - 10%

13 Mar 2024 - Alpha v0.3.9
  • New Features

    • Achievement system is live

      • Players will earn achievement points when they accomplish tasks

      • These points will accumulate, and once an important milestone threshold is reached, players will be rewarded with in-game bonuses such as Gold, Diamonds, and EXP points

      • There are separate instances of achievement in Normal and Competitive modes, and their bonuses apply globally

  • Balancing adjustments

    • Adjusted parameters for Diamond bonus multiplier from 600% to 500%

    • Adjusted parameters for score-based leaderboard system

      • Gold / sec will now include all gold and booster bonuses

6 Mar 2024 - Alpha v0.3.8
  • Balancing adjustments

    • Adjusted parameters for score-based leaderboard system

      • Hourly starting score from 2M / (Rank ^ 0.9) to 3M / (Rank ^ 0.9)

      • New score credited from 2x to 3x each day

    • Increased Normal Mode leaderboard bonuses for;

      • Rank 1 from 2% to 5%

      • Rank 2 from 1.75% to 4.5%

      • Rank 3 from 1.5% to 4%

      • Rank 4 - 10 from 1.25% to 3.5%

      • Rank 11 - 50 from 1% to 3%

      • Rank 51 - 250 from 0.75% to 2.75%

      • Rank 251 - 500 from 0.5% to 2.5%

      • Rank 501 - 1000 from 0.25% to 2.25%

      • Rank 1001 - 1500 from 0% to 2%

      • Rank 1501 - 2000 from 0% to 1.75%

      • Rank 2001 - 2500 from 0% to 1.5%

      • Rank 2501 - 3000 from 0% to 1.25%

      • Rank 3001 - 3500 from 0% to 1%

      • Rank 3501 - 4000 from 0% to 0.75%

      • Rank 4001 - 4500 from 0% to 0.5%

      • Rank 4501 - 5000 from 0% to 0.25%

      • Rank 5001+ remains at 0%

13 Feb 2024 - Alpha v0.3.7
  • New Features

    • Score-based leaderboard system is live

    • Prestige levels are now displayed on the Businesses

    • Prosperity Blitz Competitive event will be live on 15 Feb and ends on 29 Feb

      • Scores will be credited hourly, and players' final rankings will be determined by their Total Score at the end of the Event.

        • Players are credited a Score every hour based on their Base Gold generated per second ranking (exclude all Gold bonuses)

          • Score = 2M / (Rank ^ 0.9)

      • New score credited are doubled each day since the Event started

      • Total Score sums up all Scores earned during the Event

  • General Fixes

    • Issue with missing warning that a business cannot be sold within 24 hours of purchase is back

1 Feb 2024 - Alpha v0.3.6
  • New Features

    • Inbox notifications system is live

      • Player’s will receive notifications for various in-game actions, such as:

        • Purchasing a business from the Market

        • Buying diamonds with CRO

        • The start of a Competitive event

    • General Fixes

      • Login issues where players needed to refresh multiple times before being able to enter the game have been fixed

23 Jan 2024 - Alpha v0.3.5
  • New Features

    • Equipping of multiple avatars is live

      • Adjusted Loaded Lion NFT to stated bonus;

        • Gold Bonus decreased from 10% to 4.5%

        • Diamond Bonus increased from 1% to 1.5%

        • EXP Bonus increased from 2% to 3%

      • Adjusted Cyber Cubs NFT to stated bonus;

        • Gold Bonus decreased from 5% to 1.5%

        • Diamond Bonus increased from 0% to 0.5%

        • EXP Bonus increased from 0% to 1%

    • Temporarily reduced Avatar Level requirements to Level 100 for Prestige Level 152+ before additional Mansion rooms can be unlocked

8 Jan 2024 - Alpha v0.3.4
  • New Features

    • New Year’s Blitz Competitive event is live

21 Dec 2023 - Alpha v0.3.3
  • New Features

    • Normal Mode Leaderboard bonuses - Players receive higher Gold, Diamond, EXP bonuses the higher they rank on the Leaderboard

    • Exchange of Vouchers to CRO is live

7 Dec 2023 - Alpha v0.3.2
  • New Features

    • Past Competitive event rankings will be able to be viewed from the Normal mode leaderboard

    • Email subscription to keep up-to-date with the latest Loaded Lions: Mane City news

  • General Fixes

    • Issues on Firefox browser has been resolved

20 Nov 2023 - Alpha v0.3.1
  • New Features

    • Clear-all button for furniture!

  • General Fixes

    • Filters applied in the market are saved when closed

    • Certain browsers displaying unity issues has been fixed

    • Currency balance sync display issues has been fixed

    • Competitive event Leaderboard optimisation improvements has been made

    • Memory-related optimizations has been made

    • Minor text errors in Gold debuff conditions has been made

6 Nov 2023 - Alpha v0.3.0
  • General Fixes

    • Further improvements on Prestige system

      • Unrestricted Business placements - Businesses no longer need to satisfy Prestige requirements to be placed

      • Gold debuff - Businesses with a Prestige level with requirements that are not satisfied by the player will have its Gold income reduced to the highest Prestige level that is satisfied by the player

    • Market UI and filter improvements - the market is now faster and easier to navigate

    • Large quantities of NFT in-game are now displayed correctly

    • Incorrect display of negative currency balance and missing offline income

23 Oct 2023 - Alpha v0.2.9
  • New Features

    • Tool NFTs can now be used in-game!

    • Equip all function for NFTs

    • Market listings now expires after 2 weeks (336 hours)

  • General Fixes

    • Leaderboard scrolling is now optimised

  • Balancing adjustments

    • Reduced the Voucher cost for the 16th Plot of Arid Plains from 100K to 10, the Voucher cost multiplier for each additional plot remains at 2

    • New players joining using an Access Code now receives 1M Bonus Diamonds to kickstart their journey

    • Backpack limits increased by 10 to 20

    • Tool limits increased by 60 to 100

    • Avatar, Tool, and Treasure bonus diminishing factor increased from 50% to 60%

    • Flashlight and Lantern Tool NFT temporarily provides double the stated in-game bonuses while the Arcade Room Blackout remains

    • Panthera Power Station Prestige Multiplier increased from 9.7 to 9.94

    • Greatly increased Prestige Level requirements at earlier levels, selected examples are shown below, upgrading to;

      • Prestige Level 1 requires Avatar Level 10

      • Prestige Level 5 requires Avatar Level 21

      • Prestige Level 10 requires Avatar Level 30

      • Prestige Level 20 requires Avatar Level 40

      • Prestige Level 30 requires Avatar Level 44

      • Prestige Level 40 requires Avatar Level 47

16 Oct 2023 - Alpha v0.2.8
  • Balancing adjustments in preparation for Competitive Event

    • Avatar, Tool, and Treasure NFTs parameters revealed under ‘In-Game Parameters’ section, maximum total achievable bonuses at target state (from NFTs) are as follows:

      • 38% Gold Bonus

      • 13% Diamond Bonus

      • 27% EXP Bonus

    • Avatar Level 100 and above now rewards:

      • Uncommon Blueprints at all levels, except levels where Legendary Blueprints are rewarded

      • Legendary Blueprints every 10 levels

    • Changes related to Gold

      • Avatar Gold Bonus now increases 1% every 10 levels (18% at level 180)

      • Decreased Prestige Gold Income and Cost Multiplier for Common Business from 9.8 to 9.7

    • Changes related to Diamonds

      • Avatar Diamond Bonus now increases 2% every 10 levels (36% at level 180)

      • Diamond Bonus Multiplier increased from 2 to 6

      • Diamond production per hour for:

        • Arid Plains decreased by 20K to 160K

        • Arid Plains (when holding 1+ Land NFT) decreased by 20K to 180K

10 Oct 2023 - Alpha v0.2.7
  • New Features

    • A new in-game Bonus - Diamond Bonuses: affects not only your Land production, but also the exchange rate at which you could buy/swap Diamonds with CRO/Vouchers!

      • Impact on Land production will always be equal to Diamond Bonuses

      • Impact on exchange rate will be 2x when first introduced, but may change in the future through modifying the Diamond Bonus Multiplier due to balancing requirements (more details can be found under in-game mechanics section)

    • Upgrading and placing a Business on Land would need to satisfy a certain # of Prestige Businesses and a pre-defined Avatar Level

      • Already placed Businesses are not impacted, but if you remove them, the new restrictions will be in-place

    • Avatar Levels now provides progressively more Gold and Diamond Bonuses

  • General fixes

    • Improved UI for purchasing Arid Plains

    • Improved UI for Avatar Level up pop-up

    • Market resale timer reduced from 72 to 24 hours

  • Balancing adjustments in preparation for Competitive Event

    • Business Level Gold cost multiplier for:

      • Cool Cats Lounge increased by 0.0005 to 1.0216

      • Barbary Gym increased by 0.00053 to 1.0220

      • Flavour Town Diner increased by 0.0006 to 1.0224

5 Oct 2023 - Alpha v0.2.6
  • General fixes

    • Enhanced player compensation system

    • Enhanced bug detection system

    • Enhanced fair-play detection system

  • Balancing adjustments in preparation for Competitive Season

    • Decreased Prestige Gold Income and Cost Multiplier for Common Business from 9.92 to 9.8

    • Business Level Gold cost multiplier for:

      • Cool Cats Lounge increased by 0.0004 to 1.0211

      • Barbary Gym increased by 0.00047 to 1.02147

      • Flavour Town Diner increased by 0.0004 to 1.0218

      • Panthera Power Station increased by 0.0002 to 1.0213

    • Uncommon Blueprint drop rate for:

      • Panthera Power Station decreased from 11% to 8%

      • Cool Cats Lounge increased from 22.8% to 25.8%

25 Sep 2023 - Alpha v0.2.5
  • New feature - Access Pass

  • General fix - Market items will be locked for a period of time if any buy transaction is initiated to prevent double-spending issues

  • Balancing adjustments in preparation for Competitive Event

    • Diamond production per hour for:

      • Crimson Dunes increased by 20K to 230K / hr

      • Alluring Aurora increased by 25K to 265K / hr

      • Sapphire Lagoon increased by 30K to 330K / hr

      • Molten Cavern increased by 40K to 420K / hr

      • Blocked Chain increased by 50K to 550K / hr

    • Boosters parameters adjusted for more widespread and strategic usage:

      • Violet Boost now provides 8 hours +25% Gold Boost for 0.9M Diamonds (previously 6 hours +100% Gold Boost for 1.6M Diamonds)

      • Silver Flash now provides 12 hours +50% Gold Boost for 1.9M Diamonds (previously 12 hours +100% Gold Boost for 3.0M Diamonds)

      • Sakura Boom provides 24 hours +100% Gold Boost for 5.9M Diamonds (previously 5.4M Diamonds)

      • Gold Rush now provides 6 hours +200% Gold Boost for 8.9M Diamonds (previously 12 hours +150% Gold Boost for 8.3M Diamonds)

      • Lightning Surge now provides 2 hours +300% Gold Boost for 9.9M Diamonds (previously 6 hours +200% Gold Boost for 8.7M Diamonds)

    • Decreased Prestige Gold Income and Cost Multiplier for:

      • Common Business from 9.96 to 9.92

      • Uncommon Business from 9.97 to 9.94

      • Rare Business from 9.98 to 9.96

      • Epic Business from 9.99 to 9.98

    • Business Level Gold cost multiplier for:

      • Cool Cats Lounge increased by 0.0005 to 1.0207

      • Barbary Gym increased by 0.0003 to 1.0210

      • Flavour Town Diner increased by 0.0002 to 1.0214

    • Arid Plains Voucher requirement pushed to 16th plot

18 Sep 2023 - Alpha v0.2.4
  • General fixes

    • Implemented maintenance mode

    • Issues with Crypto.com account connecting to multiple accounts

    • Prestige requirements displaying incorrectly

    • Boosted income displaying incorrectly in expanded Land info UI

    • Game version displaying incorrectly

    • Purchases from Market cannot be resold within 3 days

  • Balancing adjustments in preparation for Competitive Event

    • Business Level Gold cost multiplier for:

      • Panthera Power Station decreased by 0.0003 to 1.0211

      • Pride Records decreased by 0.0001 to 1.0216

      • LL Sports decreased by 0.0002 to 1.0223

      • Cyber Bazaar decreased by 0.0002 to 1.0226

      • Leo & Co decreased by 0.0002 to 1.0232

      • Felis Cineplex decreased by 0.0005 to 1.0234

      • The Lion’s Den Resort decreased by 0.0002 to 1.0244

      • KOTJ Bank decreased by 0.00045 to 1.02455

      • Museo del León decreased by 0.0002 to 1.0250

      • Mane Motors decreased by 0.0005 to 1.0254

      • Leisure-O-Polis Arcade decreased by 0.00044 to 1.02606

      • The Apex Tower decreased by 0.00035 to 1.02655

    • Blueprints now drop for every Avatar Level ending with digits 0 to 5; Legendary Blueprints now only drop every 20 Avatar Levels, starting from level 20; the rest are Uncommon Blueprints

11 Sep 2023 - Alpha v0.2.3
  • General fixes

    • Inventory - items will be removed from inventory immediately after it is sold

    • Game will now be reloaded when players on laptops open the game from sleep mode after some time

  • Balancing adjustments in preparation for Competitive Event

    • Business Level Gold cost multiplier for:

      • Cool Cats Lounge increased by 0.0002 to 1.0202

      • Barbary Gym increased by 0.0002 to 1.0207

      • Flavour Town Diner increased by 0.0002 to 1.0212

      • Panthera Power Station decreased by 0.0001 to 1.0214

      • Pride Records decreased by 0.0003 to 1.0217

      • Cyber Bazaar decreased by 0.0002 to 1.0228

      • Leo & Co decreased by 0.0001 to 1.0234

      • Felis Cineplex decreased by 0.0001 to 1.0239

      • The Lion’s Den Resort increased by 0.0001 to 1.0246

      • Museo del León decreased by 0.0003 to 1.0252

      • Mane Motors decreased by 0.0001 to 1.0259

      • The Apex Tower decreased by 0.0001 to 1.0269

8 Sep 2023 - Alpha v0.2.2
  • General fixes

    • Negative income display

    • Corrupted buttons

    • Corrupted pop-ups

  • Balancing adjustments in preparation for Competitive Event

    • Land Diamond Diminishing Factor adjusted from 0.95 to 0.9375 to reduce the benefits of stacking of lower tier Lands, and reduce Diamond generation inequality amongst players

    • Decreased Prestige Gold Income and Cost Multiplier for selected tiers to emphasise the importance of late-game playstyle

      • Common Business from 10 to 9.96

      • Uncommon Business from 10 to 9.97

      • Rare Business from 10 to 9.98

      • Epic Business from 10 to 9.99

    • Rebalanced base Diamond production per hour for

      • Crimson Dunes from 230K to 210K

      • Alluring Aurora from 270K to 240K

      • Sapphire Lagoon from 320K to 300K

      Note: in Competitive Mode, a user's perceived value of their Land NFT will be heavily derived based on the number of unlockable Sites for Businesses to be built upon

As we head into the weekend, we encourage players to explore new strategies with these adjustments in mind. We are committed to enhancing the game experience and going forward we will be consolidating updates periodically on Mondays. Our goal is to ensure that all balancing changes are rolled out at least 1-2 weeks prior to the beginning of our first and every Competitive Event, giving you ample time to adapt and strategise

6 Sep 2023 - Alpha v0.2.1
  • Big thanks to all for joining our Alpha game launch!

  • General fixes

    • Crypto.com login

    • NFT retrieval issues

    • Game freezes

    • Inventory bugs

  • Added additional measures to detect possible exploits

  • Balancing adjustments in preparation for Competitive Event

    • Decreased Prestige Diamond cost for Panthera Power Station from 4.81M to 4.68M

    • Decreased Arid Plains Diamond cost scaling multiplier to make it cheaper for all users

    • Decreased Blueprint drop rates for all non-common Businesses

    • Avatar Levels digits ending 6 to 9 will no longer generate Uncommon Blueprints

    • Increased base Diamond production per hour for

      • Arid Plains from 80K to 180K

      • Arid Plains (when holding 1+ Land NFT) from 100K to 200K

      • Crimson Dunes from 120K to 230K

      • Alluring Aurora from 150K to 270K

      • Sapphire Lagoon from 225K to 320K

      • Molten Cavern from 329K to 380K

      • Blocked Chain from 449K to 500K

30 Aug 2023 - Alpha v0.2.0
  • Alpha officially live at 9AM UTC

  • Functional with:

    • Basic game UI

    • MetaMask and Crypto.com DeFi Wallet integration

    • Crypto.com account connection

    • Basic NFT integration with Loaded Lions, Cyber Cubs, Crypto.com Land - The First Frontier, Crypto.com Expedition Gear Backpacks

    • 10 Displayable Land Plots

    • 15 Businesses

    • Business Prestige

    • Mansion with 5 unlockable rooms

    • Arid Plains

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