📝Patch Notes
Following the game's launch, our initial focus will be on addressing any bugs and balancing issues to ensure that the gameplay experience is optimal. After these have been resolved, we will embark on our first Competitive Mode event. To keep all players well-informed, we will regularly update our patch notes here and detail all major changes and updates.
This way, even players who return to the game later can easily understand the improvements made and stay up-to-date with all the latest developments in Loaded Lions: Mane City.
20 November - Alpha 0.6.0
New Features
New Voucher mechanics goes live at 3pm UTC
Purchases of Businesses or Blueprints on the Market will now be done in vouchers. Additionally, you will be able to purchase Vouchers using CRO
Diamonds can only be purchased with Vouchers and no longer with CRO
Updates to Exchange rates:
CRO to Vouchers = 1 : 800
Vouchers to Diamonds = 1 : 75
Voucher to CRO = 1,000 : 1
13 November - Alpha 0.5.9
Balancing updates
Blueprints will now be rewarded at all levels, except levels were Legendary Blueprints are rewarded instead of levels ending with digits 0 to 5 (for Avatar Levels below 100)
11 November - Alpha 0.5.9
New Market Requirements
To unlock the Market, players will need to either bind their Crypto.com Account to Mane City or purchase 500M diamonds
Once a Crypto.com account is bound to a Mane City account, it cannot be used for another Mane City account
Fixes
Issue with the Vouchers amount not appearing in the UI when purchasing Arid Plains
Achievements points sync fix
NFT filter fix
25 October - Alpha 0.5.8
Final Blitz Competitive event goes live today at 1pm UTC!
The daily multiplier values revealed in under ‘Final Blitz’ under ‘Competitive Mode Events’ section
A snapshot of each player’s income will be taken randomly within every 10 min intervals and used for their ranking
Players are credited their Live Power Score every 10 min based on their Cash generated per second ranking snapshot, which include cash and booster bonuses
24 October - Alpha 0.5.8
New Features
Cretins Munks - Munks on the Run NFTs can now be used in-game!
Avatar parameters revealed under ‘In-Game Parameters’ section
Balancing Updates
Balancing updates to the Merge Parameters for Business Quality 3 - 10 across Common to Legendary Businesses
Avatar NFT limits has been increased from 40 to 50
17 October - Alpha 0.5.7
New Features
Cyber Cubs Delivery Feature
Spot and click on the Cyber Cubs delivery van to claim rewards to sweeten your gameplay
Stacking of the same type of boosters are now available on a single business
Each booster stacked will extend the duration of the booster’s effect
Each booster stacked will cost an additional 20% of the last booster cost
2 October - Alpha 0.5.6
Power score adjustments
A Power score will be credited at an average interval of 10 mins instead of a fixed 10 mins
28 September - Alpha 0.5.6
Royale Blitz goes live today at 1pm UTC
Balancing updates
Players are credited a Power Score every hour based on their Cash generated per second ranking (includes Cash and Booster bonuses)
Score formula updated from 2M / (Rank ^ 0.9) to 1M / (Rank ^ 0.9)
24 September - Alpha 0.5.6
New Features
New Workshop Feature is live!
You will now be able to burn and merge your businesses and blueprints.
"Burn" and "Merge" mechanics and parameters have been updated in the "In-Game Parameters - Workshop" section
20 September 2024 - Alpha v0.5.5.1
New Features
Mery (Mistery on Cro) NFTs can now be used in-game!
Avatar parameters revealed under ‘In-Game Parameters’ section
Balancing Updates
Avatar NFT limits has been increased from 30 to 40
6 September 2024 - Alpha v0.5.4
Feature updates
Attack and Defence system
Malware Maelstrom Attack and Gigabyte Guardian Defence will now shift to your new highest income business, even after it is activated.
Balancing adjustments
Savanna Bandits’ stolen bonus has been adjusted from 70% to 40%
Cost Multiplier per Cash Level has been adjusted for the following businesses:
Panthera Power Station from 1.0213x to 1.0225x
Pride Records from 1.0220x to 1.0226x
LL Sports from 1.0223x to 1.0230x
Cyber Bazaar from 1.0226x to 1.0232x
21 August 2024 - Alpha v0.5.3
Balancing adjustments
Boost to Diamond Generation for Lands:
Arid Plains from 180K / hr to 215K / hr
Arid Plains (hold 1+ Land NFT) from 200K / hr to 240K / hr
Crimson Dunes from 255K / hr to 305K / hr
Alluring Aurora from 295K / hr to 355K / hr
Sapphire Lagoon from 365K / hr to 440K / hr
Molten Cavern from 465K / hr to 560K / hr
Blocked Chain from 605K / hr to 750K / hr
Base Diamond per CRO conversion from 50K to 62.5K
Normal Mode Ranking Bonuses to Cash, Diamond and EXP
Rank 1 - from 5% to 10%
Rank 2 - from 4.5% to 8%
Rank 3 - from 4% to 6%
Rank 4 to 10 - from 3.5% to 4%
15 August 2024 - Alpha v0.5.3
New Features
New Division System is live!
Division Mechanics and Parameters have been updated in the ‘In-Game Parameters’ section
Updated in-game terminology
‘Cash’ will replace the generic term for Gold, as ‘Gold’ is now one of the currencies under the ‘Cash’ currency
2 August 2024 - Alpha v0.5.2.4
Velocity Blitz Competitive event goes live today at 1pm UTC!
Trailing Faction Bonus adjustments
Gold Income - 12% to 9%
Diamond Income - 4% to 3%
EXP Gain - 8% to 6%
31 July 2024 - Alpha v0.5.2.3
Activating Defences on your city will now grant income bonuses.
All active Defences will grant 20% of the rolled Defence Effect in Income Bonus when there is no corresponding Attack on your city
Your Armour NFT adds to the range of your possible Defence Effect roll, it is also likely to increase the respective Income Bonus
24 July 2024 - Alpha v0.5.2.3
Updated the definition of Net Effect Bonus in the Abilities Parameters
Net Effect Bonus = (Attacker’s rolled Attack Effect - Defender’s rolled Defence Effect)* 70%
11 July 2024 - Alpha v0.5.2
Added
email login as a method of entering Mane CityTrailing Faction Bonus adjustments
Gold Income - 18% to 12%
Diamond Income - 6% to 4%
EXP Gain - 12% to 8%
2 July 2024 - Alpha v0.5.1.1
Balancing adjustments
Backpack limits have been increased from 30 to 40
Tools limits have now been increased from 100 to 200
Tactical Gear limits have now been increased from 50 to 100
Diamond bonus multiplier has been decreased from 400% to 300%
17 June 2024 - Alpha v0.5.1.1
New Features
1 Free Random Defence
Players can claim 1 free random defence daily, refreshing every 24 hours after the claim
7 June 2024 - Alpha v0.5.1.1
Balancing adjustments
Attack Hit Rates increased for 1 rank difference from 80% to 95% (note that Attacks can still be blocked)
Attack Net Effect Bonus increased from 50% to 70% to improve resource stealing effect
Attack Base Effect Bonus to be inline with Defense Base Effect Bonus to minimize complete crippling of income, values are in the format of [lowerbound, upperbound]:
Veil of Venom - [10%, 40%] to [10%, 30%]
Savanna Bandits - [10%, 40%] to [10%, 30%]
Malware Maelstrom - [40, 80%] to [30%, 60%]
Aerial Bombardment - [0, 10%] to [0, 6%]
Kingpin’s Wrath - [10%, 40%] to [10%, 30%]
Trailing Faction Bonuses greatly increased to encourage active participation in both Factions:
Gold Income Bonus - 6% to 18%
Diamond Income Bonus - 2% to 6%
EXP Gain Bonus - 4% to 12%
NFT equipping limits to reflect increased number of NFTs
Avatar NFT limits increased from 20 to 30
Backpack NFT limits increased from 25 to 30
Tactical Gear Weapon Bonus adjustments to be in line with Armor Bonus to minimize complete crippling of income, values are in the format of [lowerbound, upperbound]:
Venom Vial’s Veil of Venom Bonus - [5%, 20%] to [5%, 15%]
Bandit’s Sidearm’s Savanna Bandits Bonus - [5, 20%] to [5%, 15%]
Pixel Jammer’s Malware Maelstrom Bonus - [20, 40%] to [10%, 30%]
Drone Concealment Matrix’s Aerial Bombardment Bonus - [0, 5%] to [0, 3%]
Mobster’s Duffle Kingpin’s Wrath Bonus - [5, 20%] to [5%, 15%]
Smoke Grenade Launcher’s Veil of Venom Bonus - [10%, 40%] to [10%, 30%]
Time Bomb’s Savanna Bandits Bonus - [10%, 40%] to [10%, 30%]
Virus Capsule’s Malware Maelstrom Bonus - [40, 80%] to [30%, 60%]
Gatling Gun’s Aerial Bombardment Bonus - [0, 10%] to [0, 6%]
Rogue’s Data Pad’s Duffle Kingpin’s Wrath Bonus - [10, 40%] to [10%, 30%]
29 May 2024 - Alpha v0.5.1
New Features
Faction Power System
For Normal Mode - the winning faction will no longer be determined by gold/s, but ‘Total Faction Power’ = sum of individual ‘Power’ and an individual’s ‘Power Score’ = 1B / (rank ^ 0.9)
For Competitive Events - the winning faction will be determined by the ‘Total Faction Power’ which is the sum of all the individual players’ ‘Power’.
Within the game, ‘Total Score’ and ‘Live Score’ will be updated to ‘Total Power’ and ‘Live Power’ respectively.
With the new Power System, the Leading and Trailing Faction bonuses will be reverted:
Leading faction bonus
Gold - 3%
Diamond - 1%
EXP - 2%
Trailing faction bonus
Gold - 6%
Diamond - 2%
EXP - 4%
3 Free Random Attacks
Players can claim 3 free random attacks daily, refreshing every 24 hours after the claim
Attacks and Defences Achievements
New Achievements have been added pertaining to the use of Attacks and Defences
Ability to sort businesses by Prestige
Fixes
UI Updates for Failed Attacks
Attacks that fail because the net effect of the attack be 0% or below, it will now be displayed as ‘Attack Blocked’
Attacks that fail because of hit rate, it will be displayed as ‘Attack Faile
27 May 2024 - Alpha v0.5.0
Balancing adjustments
Backpack limits have now been increased from 20 to 25
16 May 2024 - Alpha v0.5.0
Balancing adjustments
Faction bonuses will be the same for The Legion and the Void temporarily until the underlying system is fixed:
Gold Income Bonus: 6%
Diamond Income Bonus: 2%
EXP Gain Bonus: 4%
14 May 2024 - Alpha v0.5.0
Balancing adjustments
Land’s Base Diamond Production will be adjusted to:
Arid Plains boosted from 160K/hr to 180K/hr
Arid Plains (hold 1+ Land NFT) boosted from 180K/hr to 200K/hr
Crimson Dunes boosted from 230K/hr to 255K/hr
Alluring Aurora boosted from 265K/hr to 295K/hr
Sapphire Lagoon boosted from 330K/hr to 365K/hr
Molten Cavern boosted from 420K/hr to 465K/hr
Blocked Chain boosted from 550K/hr to 605K/hr
10 May 2024 - Alpha v0.5.0
Balancing adjustments
Attack Hit Rates will have a new rank difference bracket and will be adjusted to:
Rank Difference 1 - 80%
Rank Difference 2 to 10 - 50%
Rank Difference 11 to 25 - 20%
Rank Difference 26 to 50 - 10%
Rank Difference 51 to 100 - 1%
Rank Difference 101+ - 0.01%
Adjusted parameters for Diamond bonus multiplier from 500% to 400%
Fixes
The UI in the Diamond Shop will reflect the accurate exchange rate values
9 May 2024 - Alpha v0.5.0
Mane City Season 2 goes live today!
New Features
Dark Lions and Crypto.com Tactical Gear NFTs can now be used in-game!
Abilities - Attacks and Defences , Faction, Tactical Gear and Dark Lions Avatar parameters revealed under ‘In-Game Parameters’ section
Daily Roar now drops Attack and Defence rewards
Added a VFX toggle to switch the VFX on or off in the Settings menu
29 April 2024 - Alpha v0.4.1
New Features
Max Prestige button is live, you can now upgrade your Business to the maximum level and Prestige possible with your available Gold and Diamonds.
A 5% Diamond fee will be included, calculated based on the highest Prestige attained
General Fixes and Balancing updates
Issue with the UI overlap for icons and the land plot unlock popup
Achievements System will now retroactively calculate all past diamond purchases made with CRO and Vouchers
Technical issue with Achievements System has been fixed, below are the balancing adjustments:
Increased the Points per Milestone
Mogul of Mane City from 2 to 10
Hustling Hard from 1 to 5
Lord of the Lands from 5 to 20
High Roller from 5 to 10
Power Broker from 5 to 10
Theia's Grace from 1 to 2
Benzaiten's Bounty from 1 to 3
The Midas Touch from 1 to 4
Power of Thor from 1 to 5
Updated the Achievements Points table with cumulative points starting at 250 to reflect the updates from the technical fix
From 100 points - 0.25% to 250 points - 0.25%
From 200 points - 0.5% to 500 points - 0.5%
From 300 points - 0.75% to 750 points - 0.75%
From 400 points - 1% to 1,000 points - 1%
From 800 points - 2% to 2,000 points - 2%
From 1,600 points - 3% to 4,000 points - 3%
From 2,800 points - 4% to 7,000 points - 4%
From 4,000 points - 5% to 10,000 points - 5%
From 8,000 points - 10% to 20,000 points - 10%
18 April 2024 - Alpha v0.4.0
New Features
Blossom Blitz Competitive event goes live at 13:00 UTC
Balancing adjustments
Adjusted parameters for score-based leaderboard system
Hourly starting score from 3M / (Rank ^ 0.9) to 2.5M / (Rank ^ 0.9)
New score credited from 3x to 2.5x each day
2 April 2024 - Alpha v0.4.0
New Features
Daily Roar is live
Players can now login daily and receive 3 free spins
Settings Menu is live
Players can now change your Username
Control the volume of the Music and SFX
Toggle your business’ Prestige icon on/off
14 Mar 2024 - Alpha v0.3.9
Balancing adjustments for Achievements System
Due to a minor technical issue, a new points/bonus system has been implemented to reflect the values of the balancing adjustments
From 1,000 points - 0.25% to 100 points - 0.25%
From 1,500 points - 0.5% to 200 points - 0.5%
From 2,000 points - 0.75% to 300 points - 0.75%
From 2,500 points - 1% to 400 points - 1%
From 3,000 points - 1.25% to 800 points - 2%
From 3,500 points - 1.5% to 1,600 points - 3%
From 4,000 points - 1.75% to 2,800 points - 4%
From 4,500 points - 2% to 4,000 points - 5%
From 5,000 points - 3% to 8,000 points - 10%
13 Mar 2024 - Alpha v0.3.9
New Features
Achievement system is live
Players will earn achievement points when they accomplish tasks
These points will accumulate, and once an important milestone threshold is reached, players will be rewarded with in-game bonuses such as Gold, Diamonds, and EXP points
There are separate instances of achievement in Normal and Competitive modes, and their bonuses apply globally
Balancing adjustments
Adjusted parameters for Diamond bonus multiplier from 600% to 500%
Adjusted parameters for score-based leaderboard system
Gold / sec will now include all gold and booster bonuses
6 Mar 2024 - Alpha v0.3.8
Balancing adjustments
Adjusted parameters for score-based leaderboard system
Hourly starting score from 2M / (Rank ^ 0.9) to 3M / (Rank ^ 0.9)
New score credited from 2x to 3x each day
Increased Normal Mode leaderboard bonuses for;
Rank 1 from 2% to 5%
Rank 2 from 1.75% to 4.5%
Rank 3 from 1.5% to 4%
Rank 4 - 10 from 1.25% to 3.5%
Rank 11 - 50 from 1% to 3%
Rank 51 - 250 from 0.75% to 2.75%
Rank 251 - 500 from 0.5% to 2.5%
Rank 501 - 1000 from 0.25% to 2.25%
Rank 1001 - 1500 from 0% to 2%
Rank 1501 - 2000 from 0% to 1.75%
Rank 2001 - 2500 from 0% to 1.5%
Rank 2501 - 3000 from 0% to 1.25%
Rank 3001 - 3500 from 0% to 1%
Rank 3501 - 4000 from 0% to 0.75%
Rank 4001 - 4500 from 0% to 0.5%
Rank 4501 - 5000 from 0% to 0.25%
Rank 5001+ remains at 0%
13 Feb 2024 - Alpha v0.3.7
New Features
Score-based leaderboard system is live
Prestige levels are now displayed on the Businesses
Prosperity Blitz Competitive event will be live on 15 Feb and ends on 29 Feb
Scores will be credited hourly, and players' final rankings will be determined by their Total Score at the end of the Event.
Players are credited a Score every hour based on their Base Gold generated per second ranking (exclude all Gold bonuses)
Score = 2M / (Rank ^ 0.9)
New score credited are doubled each day since the Event started
Total Score sums up all Scores earned during the Event
General Fixes
Issue with missing warning that a business cannot be sold within 24 hours of purchase is back
1 Feb 2024 - Alpha v0.3.6
New Features
Inbox notifications system is live
Player’s will receive notifications for various in-game actions, such as:
Purchasing a business from the Market
Buying diamonds with CRO
The start of a Competitive event
General Fixes
Login issues where players needed to refresh multiple times before being able to enter the game have been fixed
23 Jan 2024 - Alpha v0.3.5
New Features
Equipping of multiple avatars is live
Adjusted Loaded Lion NFT to stated bonus;
Gold Bonus decreased from 10% to 4.5%
Diamond Bonus increased from 1% to 1.5%
EXP Bonus increased from 2% to 3%
Adjusted Cyber Cubs NFT to stated bonus;
Gold Bonus decreased from 5% to 1.5%
Diamond Bonus increased from 0% to 0.5%
EXP Bonus increased from 0% to 1%
Temporarily reduced Avatar Level requirements to Level 100 for Prestige Level 152+ before additional Mansion rooms can be unlocked
21 Dec 2023 - Alpha v0.3.3
New Features
Normal Mode Leaderboard bonuses - Players receive higher Gold, Diamond, EXP bonuses the higher they rank on the Leaderboard
Exchange of Vouchers to CRO is live
7 Dec 2023 - Alpha v0.3.2
New Features
Past Competitive event rankings will be able to be viewed from the Normal mode leaderboard
Email subscription to keep up-to-date with the latest Loaded Lions: Mane City news
General Fixes
Issues on Firefox browser has been resolved
20 Nov 2023 - Alpha v0.3.1
New Features
Clear-all button for furniture!
General Fixes
Filters applied in the market are saved when closed
Certain browsers displaying unity issues has been fixed
Currency balance sync display issues has been fixed
Competitive event Leaderboard optimisation improvements has been made
Memory-related optimizations has been made
Minor text errors in Gold debuff conditions has been made
6 Nov 2023 - Alpha v0.3.0
General Fixes
Further improvements on Prestige system
Unrestricted Business placements - Businesses no longer need to satisfy Prestige requirements to be placed
Gold debuff - Businesses with a Prestige level with requirements that are not satisfied by the player will have its Gold income reduced to the highest Prestige level that is satisfied by the player
Market UI and filter improvements - the market is now faster and easier to navigate
Large quantities of NFT in-game are now displayed correctly
Incorrect display of negative currency balance and missing offline income
23 Oct 2023 - Alpha v0.2.9
New Features
Tool NFTs can now be used in-game!
Equip all function for NFTs
Market listings now expires after 2 weeks (336 hours)
General Fixes
Leaderboard scrolling is now optimised
Balancing adjustments
Reduced the Voucher cost for the 16th Plot of Arid Plains from 100K to 10, the Voucher cost multiplier for each additional plot remains at 2
New players joining using an Access Code now receives 1M Bonus Diamonds to kickstart their journey
Backpack limits increased by 10 to 20
Tool limits increased by 60 to 100
Avatar, Tool, and Treasure bonus diminishing factor increased from 50% to 60%
Flashlight and Lantern Tool NFT temporarily provides double the stated in-game bonuses while the Arcade Room Blackout remains
Panthera Power Station Prestige Multiplier increased from 9.7 to 9.94
Greatly increased Prestige Level requirements at earlier levels, selected examples are shown below, upgrading to;
Prestige Level 1 requires Avatar Level 10
Prestige Level 5 requires Avatar Level 21
Prestige Level 10 requires Avatar Level 30
Prestige Level 20 requires Avatar Level 40
Prestige Level 30 requires Avatar Level 44
Prestige Level 40 requires Avatar Level 47
16 Oct 2023 - Alpha v0.2.8
Balancing adjustments in preparation for Competitive Event
Avatar, Tool, and Treasure NFTs parameters revealed under ‘In-Game Parameters’ section, maximum total achievable bonuses at target state (from NFTs) are as follows:
38% Gold Bonus
13% Diamond Bonus
27% EXP Bonus
Avatar Level 100 and above now rewards:
Uncommon Blueprints at all levels, except levels where Legendary Blueprints are rewarded
Legendary Blueprints every 10 levels
Changes related to Gold
Avatar Gold Bonus now increases 1% every 10 levels (18% at level 180)
Decreased Prestige Gold Income and Cost Multiplier for Common Business from 9.8 to 9.7
Changes related to Diamonds
Avatar Diamond Bonus now increases 2% every 10 levels (36% at level 180)
Diamond Bonus Multiplier increased from 2 to 6
Diamond production per hour for:
Arid Plains decreased by 20K to 160K
Arid Plains (when holding 1+ Land NFT) decreased by 20K to 180K
10 Oct 2023 - Alpha v0.2.7
New Features
A new in-game Bonus - Diamond Bonuses: affects not only your Land production, but also the exchange rate at which you could buy/swap Diamonds with CRO/Vouchers!
Impact on Land production will always be equal to Diamond Bonuses
Impact on exchange rate will be 2x when first introduced, but may change in the future through modifying the Diamond Bonus Multiplier due to balancing requirements (more details can be found under in-game mechanics section)
Upgrading and placing a Business on Land would need to satisfy a certain # of Prestige Businesses and a pre-defined Avatar Level
Already placed Businesses are not impacted, but if you remove them, the new restrictions will be in-place
Avatar Levels now provides progressively more Gold and Diamond Bonuses
General fixes
Improved UI for purchasing Arid Plains
Improved UI for Avatar Level up pop-up
Market resale timer reduced from 72 to 24 hours
Balancing adjustments in preparation for Competitive Event
Business Level Gold cost multiplier for:
Cool Cats Lounge increased by 0.0005 to 1.0216
Barbary Gym increased by 0.00053 to 1.0220
Flavour Town Diner increased by 0.0006 to 1.0224
5 Oct 2023 - Alpha v0.2.6
General fixes
Enhanced player compensation system
Enhanced bug detection system
Enhanced fair-play detection system
Balancing adjustments in preparation for Competitive Season
Decreased Prestige Gold Income and Cost Multiplier for Common Business from 9.92 to 9.8
Business Level Gold cost multiplier for:
Cool Cats Lounge increased by 0.0004 to 1.0211
Barbary Gym increased by 0.00047 to 1.02147
Flavour Town Diner increased by 0.0004 to 1.0218
Panthera Power Station increased by 0.0002 to 1.0213
Uncommon Blueprint drop rate for:
Panthera Power Station decreased from 11% to 8%
Cool Cats Lounge increased from 22.8% to 25.8%
25 Sep 2023 - Alpha v0.2.5
New feature - Access Pass
General fix - Market items will be locked for a period of time if any buy transaction is initiated to prevent double-spending issues
Balancing adjustments in preparation for Competitive Event
Diamond production per hour for:
Crimson Dunes increased by 20K to 230K / hr
Alluring Aurora increased by 25K to 265K / hr
Sapphire Lagoon increased by 30K to 330K / hr
Molten Cavern increased by 40K to 420K / hr
Blocked Chain increased by 50K to 550K / hr
Boosters parameters adjusted for more widespread and strategic usage:
Violet Boost now provides 8 hours +25% Gold Boost for 0.9M Diamonds (previously 6 hours +100% Gold Boost for 1.6M Diamonds)
Silver Flash now provides 12 hours +50% Gold Boost for 1.9M Diamonds (previously 12 hours +100% Gold Boost for 3.0M Diamonds)
Sakura Boom provides 24 hours +100% Gold Boost for 5.9M Diamonds (previously 5.4M Diamonds)
Gold Rush now provides 6 hours +200% Gold Boost for 8.9M Diamonds (previously 12 hours +150% Gold Boost for 8.3M Diamonds)
Lightning Surge now provides 2 hours +300% Gold Boost for 9.9M Diamonds (previously 6 hours +200% Gold Boost for 8.7M Diamonds)
Decreased Prestige Gold Income and Cost Multiplier for:
Common Business from 9.96 to 9.92
Uncommon Business from 9.97 to 9.94
Rare Business from 9.98 to 9.96
Epic Business from 9.99 to 9.98
Business Level Gold cost multiplier for:
Cool Cats Lounge increased by 0.0005 to 1.0207
Barbary Gym increased by 0.0003 to 1.0210
Flavour Town Diner increased by 0.0002 to 1.0214
Arid Plains Voucher requirement pushed to 16th plot
18 Sep 2023 - Alpha v0.2.4
General fixes
Implemented maintenance mode
Issues with Crypto.com account connecting to multiple accounts
Prestige requirements displaying incorrectly
Boosted income displaying incorrectly in expanded Land info UI
Game version displaying incorrectly
Purchases from Market cannot be resold within 3 days
Balancing adjustments in preparation for Competitive Event
Business Level Gold cost multiplier for:
Panthera Power Station decreased by 0.0003 to 1.0211
Pride Records decreased by 0.0001 to 1.0216
LL Sports decreased by 0.0002 to 1.0223
Cyber Bazaar decreased by 0.0002 to 1.0226
Leo & Co decreased by 0.0002 to 1.0232
Felis Cineplex decreased by 0.0005 to 1.0234
The Lion’s Den Resort decreased by 0.0002 to 1.0244
KOTJ Bank decreased by 0.00045 to 1.02455
Museo del León decreased by 0.0002 to 1.0250
Mane Motors decreased by 0.0005 to 1.0254
Leisure-O-Polis Arcade decreased by 0.00044 to 1.02606
The Apex Tower decreased by 0.00035 to 1.02655
Blueprints now drop for every Avatar Level ending with digits 0 to 5; Legendary Blueprints now only drop every 20 Avatar Levels, starting from level 20; the rest are Uncommon Blueprints
11 Sep 2023 - Alpha v0.2.3
General fixes
Inventory - items will be removed from inventory immediately after it is sold
Game will now be reloaded when players on laptops open the game from sleep mode after some time
Balancing adjustments in preparation for Competitive Event
Business Level Gold cost multiplier for:
Cool Cats Lounge increased by 0.0002 to 1.0202
Barbary Gym increased by 0.0002 to 1.0207
Flavour Town Diner increased by 0.0002 to 1.0212
Panthera Power Station decreased by 0.0001 to 1.0214
Pride Records decreased by 0.0003 to 1.0217
Cyber Bazaar decreased by 0.0002 to 1.0228
Leo & Co decreased by 0.0001 to 1.0234
Felis Cineplex decreased by 0.0001 to 1.0239
The Lion’s Den Resort increased by 0.0001 to 1.0246
Museo del León decreased by 0.0003 to 1.0252
Mane Motors decreased by 0.0001 to 1.0259
The Apex Tower decreased by 0.0001 to 1.0269
8 Sep 2023 - Alpha v0.2.2
General fixes
Negative income display
Corrupted buttons
Corrupted pop-ups
Balancing adjustments in preparation for Competitive Event
Land Diamond Diminishing Factor adjusted from 0.95 to 0.9375 to reduce the benefits of stacking of lower tier Lands, and reduce Diamond generation inequality amongst players
Decreased Prestige Gold Income and Cost Multiplier for selected tiers to emphasise the importance of late-game playstyle
Common Business from 10 to 9.96
Uncommon Business from 10 to 9.97
Rare Business from 10 to 9.98
Epic Business from 10 to 9.99
Rebalanced base Diamond production per hour for
Crimson Dunes from 230K to 210K
Alluring Aurora from 270K to 240K
Sapphire Lagoon from 320K to 300K
Note: in Competitive Mode, a user's perceived value of their Land NFT will be heavily derived based on the number of unlockable Sites for Businesses to be built upon
As we head into the weekend, we encourage players to explore new strategies with these adjustments in mind. We are committed to enhancing the game experience and going forward we will be consolidating updates periodically on Mondays. Our goal is to ensure that all balancing changes are rolled out at least 1-2 weeks prior to the beginning of our first and every Competitive Event, giving you ample time to adapt and strategise
6 Sep 2023 - Alpha v0.2.1
Big thanks to all for joining our Alpha game launch!
General fixes
Crypto.com login
NFT retrieval issues
Game freezes
Inventory bugs
Added additional measures to detect possible exploits
Balancing adjustments in preparation for Competitive Event
Decreased Prestige Diamond cost for Panthera Power Station from 4.81M to 4.68M
Decreased Arid Plains Diamond cost scaling multiplier to make it cheaper for all users
Decreased Blueprint drop rates for all non-common Businesses
Avatar Levels digits ending 6 to 9 will no longer generate Uncommon Blueprints
Increased base Diamond production per hour for
Arid Plains from 80K to 180K
Arid Plains (when holding 1+ Land NFT) from 100K to 200K
Crimson Dunes from 120K to 230K
Alluring Aurora from 150K to 270K
Sapphire Lagoon from 225K to 320K
Molten Cavern from 329K to 380K
Blocked Chain from 449K to 500K
30 Aug 2023 - Alpha v0.2.0
Alpha officially live at 9AM UTC
Functional with:
Basic game UI
MetaMask and Crypto.com DeFi Wallet integration
Crypto.com account connection
Basic NFT integration with Loaded Lions, Cyber Cubs, Crypto.com Land - The First Frontier, Crypto.com Expedition Gear Backpacks
10 Displayable Land Plots
15 Businesses
Business Prestige
Mansion with 5 unlockable rooms
Arid Plains
Last updated