📬Playbook Updates

This section is dedicated to logging all key modifications made to the Playbook, aiming to provide helpful and appropriate information based on our latest developments, tailored for our player base.

24 July 2024

  • Updated the definition of Net Effect Bonus in the Abilities Parameters

    • Net Effect Bonus = (Attacker’s rolled Attack Effect - Defender’s rolled Defence Effect)* 70

20 July 2024
  • Brawlin' Blitz has ended on 20 July 2024, 16:00 UTC

    • Updated details on final prize pool

17 July 2024
  • Added more pointers under ‘Note’ in the ‘Abilities Parameters’ section, regarding attack scenarios

12 July 2024

Brawlin’ Blitz Competitive event goes live today at 4pm UTC!

11 July 2024
  • Added email login as a method of entering Mane City

  • Trailing Faction Bonus adjustments

    • Gold Income - 18% to 12%

    • Diamond Income - 6% to 4%

    • EXP Gain - 12% to 8%

5 July 2024
  • Updated details on Brawlin’ Blitz

2 July 2024
  • Balancing adjustments

    • Backpack limits have been increased from 30 to 40

    • Tools limits have now been increased from 100 to 200

    • Tactical Gear limits have now been increased from 50 to 100

    • Diamond bonus multiplier has been decreased from 400% to 300%

28 June 2024
  • Mayhem Blitz has ended on 28 June 2024, 13:00 UTC

    • Updated details on final prize pool

  • Updated Winning Faction Rewards

    • Increased the percentage bonus of total Diamonds spent during the Competitive Event from 5% to 10%

17 June 2024
  • Updated details on Mayhem Blitz

9 June 2024
  • Updated the calculations in the Ability Damage Calculation section to reflect the latest Attack Net Effect Bonus

7 June 2024
  • Balancing adjustments

    • Attack Hit Rates increased for 1 rank difference from 80% to 95% (note that Attacks can still be blocked)

    • Attack Net Effect Bonus increased from 50% to 70% to improve resource stealing effect

    • Attack Base Effect Bonus to be inline with Defense Base Effect Bonus to minimize complete crippling of income, values are in the format of [lowerbound, upperbound]:

      • Veil of Venom - [10%, 40%] to [10%, 30%]

      • Savanna Bandits - [10%, 40%] to [10%, 30%]

      • Malware Maelstrom - [40, 80%] to [30%, 60%]

      • Aerial Bombardment - [0, 10%] to [0, 6%]

      • Kingpin’s Wrath - [10%, 40%] to [10%, 30%]

    • Trailing Faction Bonuses greatly increased to encourage active participation in both Factions:

      • Gold Income Bonus - 6% to 18%

      • Diamond Income Bonus - 2% to 6%

      • EXP Gain Bonus - 4% to 12%

    • NFT equipping limits to reflect increased number of NFTs

      • Avatar NFT limits increased from 20 to 30

      • Backpack NFT limits increased from 25 to 30

    • Tactical Gear Weapon Bonus adjustments to be in line with Armor Bonus to minimize complete crippling of income, values are in the format of [lowerbound, upperbound]:

      • Venom Vial’s Veil of Venom Bonus - [5%, 20%] to [5%, 15%]

      • Bandit’s Sidearm’s Savanna Bandits Bonus - [5, 20%] to [5%, 15%]

      • Pixel Jammer’s Malware Maelstrom Bonus - [20, 40%] to [10%, 30%]

      • Drone Concealment Matrix’s Aerial Bombardment Bonus - [0, 5%] to [0, 3%]

      • Mobster’s Duffle Kingpin’s Wrath Bonus - [5, 20%] to [5%, 15%]

      • Smoke Grenade Launcher’s Veil of Venom Bonus - [10%, 40%] to [10%, 30%]

      • Time Bomb’s Savanna Bandits Bonus - [10%, 40%] to [10%, 30%]

      • Virus Capsule’s Malware Maelstrom Bonus - [40, 80%] to [30%, 60%]

      • Gatling Gun’s Aerial Bombardment Bonus - [0, 10%] to [0, 6%]

      • Rogue’s Data Pad’s Duffle Kingpin’s Wrath Bonus - [10, 40%] to [10%, 30%]

    • Spring Skirmish Blitz has ended on 7 June 2024, 16:00 UTC

      • Updated details on final prize pool

3 June 2024
  • Updated the 'Abilities Parameters' to reflect the in-game values

    • After a successful attack, the attacker will steal and receive a positive 50% of the Defender's Net Effect Bonus, instead of 20%

2 June 2024
  • Updated the Spring Skirmish Blitz details

    • Date from 24 - 31 May to 31 May to 7 June

    • Special Rewards from:

      • 1st Place: 15 Random Elite Tactical Gear NFTs to 20 Random Elite Tactical Gear NFTs

      • 2nd Place: 10 Random Elite Tactical Gear NFTs to 15 Random Elite Tactical Gear NFTs

      • 3rd Place: 5 Random Elite Tactical Gear NFTs to 10 Random Elite Tactical Gear NFTs

      • 4th-10th Place: 3 Random Elite Tactical Gear NFTs to 5 Random Elite Tactical Gear NFTs

      • 11th-50th Place: 2 Random Elite Tactical Gear NFTs to 4 Random Elite Tactical Gear NFTs

      • 51st-250th Place: 1 Random Elite Tactical Gear NFT to 3 Random Elite Tactical Gear NFTs

      • 251st-500th Place: 1 Random Elite Tactical Gear NFT to 2 Random Elite Tactical Gear NFTs

      • 501st-1000th Place: 1 Random Elite Tactical Gear NFT

  • Updated the Note under Abilities Parameters:

    • If the net effect is <0%, it will be displayed as blocked instead of failed.

    • In Competitive Events, it is calculated based on Standing rank.

31 May 2024
  • Spring Skirmish Blitz Competitive event goes live today at 4pm UTC!

  • Updated the Competitive Mode section to showcase the Winning Faction Reward

29 May 2024
  • Updated the Faction Parameters, where the winning faction will be determined by ‘Total Faction Power’

    • For Normal Mode - the winning faction will no longer be determined by gold/s, but ‘Total Faction Power’ = sum of individual ‘Power’ and an individual’s ‘Power Score’ = 1B / (rank ^ 0.9)

    • For Competitive Events - the winning faction will be determined by the ‘Total Faction Power’ which is the sum of all the individual players’ ‘Power’.

    • Within the game, ‘Total Score’ and ‘Live Score’ will be updated to ‘Total Power’ and ‘Live Power’ respectively.

  • Updated ‘Total Score’ to ‘Total Power’ in the Competitive Mode Leaderboard section

  • With the new Power System, the Leading and Trailing Faction bonuses has been reverted:

    • Leading faction bonus

      • Gold - 3%

      • Diamond - 1%

      • EXP - 2%

    • Trailing faction bonus

      • Gold - 6%

      • Diamond - 2%

      • EXP - 4%

27 May 2024

Balancing adjustments

  • Backpack limits have now been increased from 20 to 25

18 May 2024

Updated details on Spring Skirmish Blitz

16 May 2024
  • Updated the Faction Parameters, for both factions to have the same bonuses.

    • Balancing adjustments

      • Faction bonuses will be the same for The Legion and the Void:

        • Gold Income Bonus: 6%

        • Diamond Income Bonus: 2%

        • EXP Gain Bonus: 4%

15 May 2024
  • Updated the capacity for Moonwalker (Backpack) from 28 - 38 to 28 - 39, to reflect the parameters in-game

14 May 2024
  • Balancing adjustments

    • Land’s Base Diamond Production will be adjusted to:

      • Arid Plains boosted from 160K/hr to 180K/hr

      • Arid Plains (hold 1+ Land NFT) boosted from 180K/hr to 200K/hr

      • Crimson Dunes boosted from 230K/hr to 255K/hr

      • Alluring Aurora boosted from 265K/hr to 295K/hr

      • Sapphire Lagoon boosted from 330K/hr to 365K/hr

      • Molten Cavern boosted from 420K/hr to 465K/hr

      • Blocked Chain boosted from 550K/hr to 605K/hr

  • Edited all instances of 'Success Rate' to 'Hit Rate'

13 May 2024
  • Updated the Loaded Lions: User Interface section with more information on Abilities, Factions, Achievements and Daily Roar, also remove the ‘Wallet’ segment from the section

11 May 2024
  • Added a note under the Attack Hit Rate table regarding failed attacks

    • Note: If the net effect is 0%, it will be displayed as failed even If the attack goes through successfully.

10 May 2024
  • Balancing adjustments

    • Attack Hit Rates will have a new rank difference bracket and will be adjusted to:

      • Rank Difference 1 - 80%

      • Rank Difference 2 to 10 - 50%

      • Rank Difference 11 to 25 - 20%

      • Rank Difference 26 to 50 - 10%

      • Rank Difference 51 to 100 - 1%

      • Rank Difference 101+ - 0.01%

    • Adjusted parameters for Diamond bonus multiplier from 500% to 400%

  • Fixes

    • The UI in the Diamond Shop will reflect the accurate exchange rate values

9 May 2024
  • New Features

    • Dark Lions and Crypto.com Tactical Gear NFTs can now be used in-game!

    • Abilities - Attacks and Defences , Faction, Tactical Gear and Dark Lions Avatar parameters revealed under ‘In-Game Parameters’ section

  • Added ‘The Pillager’ under Playstyles

  • Updated FAQs to include 'Dark Lions' details

  • Updated Loaded Lions: Mane City Roadmap

    • Ability to attack other players ✅

    • Ability to defend your city ✅

    • Faction systems ✅

29 April 2024
  • Achievements System will now retroactively calculate all past diamond purchases made with CRO and Vouchers

  • Technical issue with Achievements System has been fixed, below are the balancing adjustments:

    • Increased the Points per Milestone

      • Mogul of Mane City from 2 to 10

      • Hustling Hard from 1 to 5

      • Lord of the Lands from 5 to 20

      • High Roller from 5 to 10

      • Power Broker from 5 to 10

      • Theia's Grace from 1 to 2

      • Benzaiten's Bounty from 1 to 3

      • The Midas Touch from 1 to 4

      • Power of Thor from 1 to 5

    • Updated the Achievements Points table with cumulative points starting at 250 to reflect the updates from the technical fix

      • From 100 points - 0.25% to 250 points - 0.25%

      • From 200 points - 0.5% to 500 points - 0.5%

      • From 300 points - 0.75% to 750 points - 0.75%

      • From 400 points - 1% to 1,000 points - 1%

      • From 800 points - 2% to 2,000 points - 2%

      • From 1,600 points - 3% to 4,000 points - 3%

      • From 2,800 points - 4% to 7,000 points - 4%

      • From 4,000 points - 5% to 10,000 points - 5%

      • From 8,000 points - 10% to 20,000 points - 10%

25 April 2024
  • Blossom Blitz has ended on 25 Apr 2024, 13:00 UTC

    • Updated details on final prize pool

18 April 2024
  • Blossom Blitz is going live today at 13:00 UTC

  • Balancing adjustments

    • Adjusted parameters for score-based leaderboard system

      • Hourly starting score from 3M / (Rank ^ 0.9) to 2.5M / (Rank ^ 0.9)

      • New score credited from 3x to 2.5x each day

15 April 2024
  • Updated details on Blossom Blitz

28 March 2024
  • March to Victory Blitz has ended on 28 Mar 2024, 13:00 UTC

    • Updated details on final prize pool

26 March 2024
  • Updated details on March to Victory Blitz Special NFT rewards

    • Increased number of NFT rewards from 1,066 to 1,840

    • Updated the NFT distribution for each rank bracket

      • 1st Place: From 6 to 20 Random Elite Tool NFTs

      • 2nd Place: From 5 to 15 Random Elite Tool NFTs

      • 3rd Place: From 4 to 10 Random Elite Tool NFTs

      • 4th-10th Place: From 3 to 5 Random Elite Tool NFTs

      • 11th-50th Place: From 2 to 4 Random Elite Tool NFTs

      • 51st-250th Place: From 1 to 3 Random Elite Tool NFTs

      • 251st-500th Place: From 1 to 2 Random Elite Tool NFTs

      • 501st-1000th Place: 1 Random Elite Tool NFT

14 March 2024
  • Adjusted parameters for Achievements system

    • Increased ‘Points per Milestone’

    • Updated the Achievements points bracket and its respective bonuses

  • Updated details on March to Victory Blitz

13 March 2024
  • Achievement system is live

    • Updated In-Game Parameters with details on Achievement Systems - Achievement tasks, Points for each milestone and the in-game bonuses when a milestone threshold is hit

  • Adjusted parameters for Diamond bonus multiplier from 600% to 500%

  • Updated Competitive Mode Leaderboard details

    • Gold / sec will now include all gold and booster bonus

6 March 2024
  • Adjusted parameters for score-based leaderboard system

  • Updated Normal Mode leaderboard bonuses for the different rank brackets

29 February 2024
  • Prosperity Blitz has ended on 29 Feb 2024, 13:00 UTC

    • Updated details on final prize pool

15 February 2024

Prosperity Blitz goes live today at 13:00 UTC

13 February 2024
  • Score-based leaderboard is live

    • Updated details on the Competitive Mode Leaderboard

      • To reward continuous effort, the Leaderboard rankings follow a score-based system, scores will be credited hourly and players’ final rankings are based on their Total Score at the end of the Event.

        • Players are credited a Score every hour based on their Base Gold generated per second ranking (exclude all Gold bonuses)

          • Score = 1M / Rank

        • New score credited are doubled each day since the Event started

        • Total Score sums up all Scores earned during the Event

  • Updated details on Prosperity Blitz

1 February 2024
  • Updated that Inbox Notifications System has been completed on the roadmap

31 January 2024
  • Updated in-game terminology

    • ‘Season’ now represents the chapter that Mane City is in

    • ‘World Series’ now represents a major Competitive event

    • ‘Blitz’ represents a minor Competitive event

29 January 2024
  • Updated details on 'Loaded Lions' NFT parameters and bonuses for equipping of multiple avatars

  • Updated details on Competitive Mode events Gold rewards distribution from Gold earned to Gold spent within the event

23 January 2024
  • New Year’s Blitz has ended at 22 Jan 2024, 13:00 UTC

    • Updated details on final prize pool

  • Added details on Avatar NFT parameters and bonuses for equipping of multiple avatars

8 January 2024
  • New Year’s Blitz is going live today at 13:00 UTC, have a roaring new year!

  • Updated details on New Year’s Blitz

  • Provided clearer distinction between seasons and non-seasons

13 December 2023
  • World Series I: Rise of the Golden City has ended on 11 Dec at 13:00 UTC

  • Updated details on:

    • The First World Series event (Rise of the Golden City):

      • Final prize pool

      • Prize pool growth logic (which may now be different across events)

    • Competitive events Prize pool information

20 November 2023
  • Clarified that Trophies may have differentiated bonuses in future implementation

6 November 2023
  • World Series I: Rise of the Golden City is going live today at 13:00 UTC, don’t miss the fun!

  • Updated how Prestige System will work in the latest state

  • Updated the latest roadmap

30 October 2023
  • Added details on:

    • The First World Series event (Rise of the Golden City):

      • Start, end date, duration, prize pool

      • NFT rewards allocation

    • Target state Backpack Bonus Diminishing Factor

    • Prestige Level requirements for Level 1 and 5

23 October 2023
  • Loaded Lions: Mane City has opened its gates to all players! New players are also incentivized to join through the Access Pass system to gain a one-time Diamond bonus! - Sections under Full Game Access and Access Pass have been updated

  • Added details on Prestige Level parameters

16 October 2023
  • Added details on:

    • Crypto.com Expedition Gear: Tools of the Trade under NFT integration

    • Avatar Level, Avatar, Backpack, Tool and Treasure parameters

    • Leaderboard Prize Pool allocation for the Competitive Mode

    • How the Prestige System will work in the target state under In-game Mechanics

10 October 2023
  • Added details on Avatar Level parameters

5 October 2023
  • Added details on Boosters parameters

  • Added details on first World Series event (Rise of the Golden City) and starting Prize pool under Competitive Mode section

25 September 2023
  • Added details on:

    • The Mane City Access Pass

    • Currency parameters

    • Diamond Bonus Multiplier under in-game mechanics

  • Clarified that maximum Prestige level is 289

18 September 2023
  • Added additional in-game parameters

  • Clarified that the rule of 15% of Competitive Event Diamond Purchases going to next event will be relaxed; it will now go to future events instead of just the next event; this is to ensure that we have full freedom to create events of different lengths and that the prize pool allocated is appropriate for the event duration

11 September 2023
  • Added a section on basic in-game parameters

  • Clarified that running multiple accounts or bots with the intention of profiting through these accounts would result in a reset of the data of all associated accounts—we have zero tolerance towards this behaviour

4 September 2023
  • Added The Artisan under playstyles

  • Clarified that:

    1. Game development is in Alpha in accordance with game industry standard

    2. Boosters will continue to countdown when Business is in the inventory and when player is offline

30 August 2023
  • Loaded Lions: Mane City Alpha is officially live at 9AM UTC

  • Clarified the interaction of connecting a Crypto.com account working with only a single non-custodial wallet at any one time

  • Added details on smart contract audit and key contract addresses

25 August 2023
  • Added details on:

    1. Ability to connect your NFTs without having to withdraw them from Crypto.com NFT

    2. Certain calculations under in-game mechanics

    3. Latest roadmap!

  • Clarified that diminishing returns may be introduced to ‘Crypto.com Expedition Gear’ backpacks due to balancing needs

11 August 2023
  • Added details on supported platforms and operating systems

  • Added a section on in-game mechanics

  • Clarified the following:

    1. Navigation panel will include functionality to view detailed income breakdown and add Arid Plains

    2. At launch, rarer ‘Crypto.com Expedition Gear’ backpacks will provide higher offline income duration boosts. In the future, the capacity trait will be used to enable other functions

    3. A very weak diminishing returns will be introduced for Diamond income from Land to ensure game balance

    4. All CRO transactions are on-chain, and there are no in-game CRO tokens

    5. 'Crypto.com Expedition Gear' backpacks and their offline income duration boosts are on total income, not Land specific

11 July 2023
  • Added Safe and Fair Play Policy

  • Added 2 new questions to FAQ

  • Clarified the following:

    1. Details on supported browsers

    2. Connection to Crypto.com NFT Platform is WIP

    3. Avatar level is not linked to a PFP NFT

    4. 'Crypto.com Expedition Gear' backpacks and their offline income duration boosts are infinitely stackable

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