๐ฌPlaybook Updates
Last updated
Last updated
This section is dedicated to logging all key modifications made to the Playbook, aiming to provide helpful and appropriate information based on our latest developments, tailored for our player base.
Final Blitz Competitive event goes live today at 1pm UTC!
The daily multiplier values revealed in under โFinal Blitzโ under โCompetitive Mode Eventsโ section
A snapshot of each playerโs income will be taken randomly within every 10 min intervals and used for their ranking
Players are credited their Live Power Score every 10 min based on their Cash generated per second ranking snapshot, which include cash and booster bonuses
Updated the address of the Voucher Redemption Wallet
New Features
Cretins Munks - Munks on the Run NFTs can now be used in-game!
Avatar parameters revealed under โIn-Game Parametersโ section
Balancing Updates
Balancing updates to the Merge Parameters for Business Quality 3 - 10 across Common to Legendary Businesses
Avatar NFT limits has been increased from 40 to 50
New Features
Stacking of the same type of boosters are now available on a single business
Each booster stacked will extend the duration of the boosterโs effect
Each booster stacked will cost an additional 20% of the last booster cost
Power score adjustments
A Power score will be credited at an average interval of 10 mins instead of a fixed 10 mins
Balancing updates
Players are credited a Power Score every hour based on their Cash generated per second ranking (includes Cash and Booster bonuses)
Score formula updated from 2M / (Rank ^ 0.9) to 1M / (Rank ^ 0.9)
Royale Blitz Competitive event goes live today at 1pm UTC!
Added breakdown of starting CRO prize pool
Royale Blitz updates
The daily multiplier values revealed in under โRoyale Blitzโ under โCompetitive Mode Eventsโ section
Power score adjustments
Updated frequency for Power Score to every 10 mins
Scores are now multiplied by the daily multiplier for that day
Workshop and Business Parameter updates
Replaced โTiersโ with the in-game definition of Business Rarities
Tier 1 - Common
Tier 2 - Uncommon
Tier 3 - Rare
Tier 4 - Epic
Tier 5 - Legendary
Balancing adjustments
Base Diamond per Voucher conversion from 60 to 75
New Features
New Workshop Feature is live!
You will now be able to burn and merge your businesses and blueprints.
"Burn" and "Merge" mechanics and parameters have been updated in the "In-Game Parameters - Workshop" section
New Features
Mery (Mistery on Cro) NFTs can now be used in-game!
Avatar parameters revealed under โIn-Game Parametersโ section
Mistery on CRO NFTs listed under โNFT integrationsโ section
Balancing Updates
Avatar NFT limits has been increased from 30 to 40
Updated details on Royale Blitz
Feature updates
Attack and Defence system
Updated how Malware Maelstrom Attack and Gigabyte Guardian Defence will shift to your new highest income business, even after it is activated, in the Attack and Defence table respectively
Balancing adjustments
Savanna Banditsโ stolen bonus has been adjusted from 70% to 40%
Cost Multiplier per Cash Level has been adjusted for the following businesses:
Panthera Power Station from 1.0213x to 1.0225x
Pride Records from 1.0220x to 1.0226x
LL Sports from 1.0223x to 1.0230x
Cyber Bazaar from 1.0226x to 1.0232x
Balancing adjustments
Boost to Diamond Generation for Lands:
Arid Plains from 180K / hr to 215K / hr
Arid Plains (hold 1+ Land NFT) from 200K / hr to 240K / hr
Crimson Dunes from 255K / hr to 305K / hr
Alluring Aurora from 295K / hr to 355K / hr
Sapphire Lagoon from 365K / hr to 440K / hr
Molten Cavern from 465K / hr to 560K / hr
Blocked Chain from 605K / hr to 750K / hr
Base Diamond per CRO conversion from 50K to 62.5K
Normal Mode Ranking Bonuses to Cash, Diamond and EXP
Rank 1 - from 5% to 10%
Rank 2 - from 4.5% to 8%
Rank 3 - from 4% to 6%
Rank 4 to 10 - from 3.5% to 4%
New Features
New Division System is live!
Division Mechanics and Parameters have been updated in the โIn-Game Parametersโ section
Updated in-game terminology
โCashโ will replace the generic term for Gold, as โGoldโ is now one of the currencies under the โCashโ currency
Updated all instances where Gold is now represented with the new term โCashโ
Updated Community section with Mane Cityโs TikTok and Instagram links
Updated Loaded Lions: Mane City Roadmap with โNew Division systemโ achieved
Activating Defences on your city will now grant income bonuses.
All active Defences will grant 20% of the rolled Defence Effect in Income Bonus when there is no corresponding Attack on your city.
Your Armour NFT adds to the range of your possible Defence Effect roll, it is also likely to increase the respective Income Bonus
Updated the definition of Net Effect Bonus in the Abilities Parameters
Net Effect Bonus = (Attackerโs rolled Attack Effect - Defenderโs rolled Defence Effect)* 70
Added more pointers under โNoteโ in the โAbilities Parametersโ section, regarding attack scenarios
Added email login as a method of entering Mane City
Trailing Faction Bonus adjustments
Gold Income - 18% to 12%
Diamond Income - 6% to 4%
EXP Gain - 12% to 8%
Balancing adjustments
Backpack limits have been increased from 30 to 40
Tools limits have now been increased from 100 to 200
Tactical Gear limits have now been increased from 50 to 100
Diamond bonus multiplier has been decreased from 400% to 300%
Mayhem Blitz has ended on 28 June 2024, 13:00 UTC
Updated details on final prize pool
Updated Winning Faction Rewards
Increased the percentage bonus of total Diamonds spent during the Competitive Event from 5% to 10%
Updated the calculations in the Ability Damage Calculation section to reflect the latest Attack Net Effect Bonus
Balancing adjustments
Attack Hit Rates increased for 1 rank difference from 80% to 95% (note that Attacks can still be blocked)
Attack Net Effect Bonus increased from 50% to 70% to improve resource stealing effect
Attack Base Effect Bonus to be inline with Defense Base Effect Bonus to minimize complete crippling of income, values are in the format of [lowerbound, upperbound]:
Veil of Venom - [10%, 40%] to [10%, 30%]
Savanna Bandits - [10%, 40%] to [10%, 30%]
Malware Maelstrom - [40, 80%] to [30%, 60%]
Aerial Bombardment - [0, 10%] to [0, 6%]
Kingpinโs Wrath - [10%, 40%] to [10%, 30%]
Trailing Faction Bonuses greatly increased to encourage active participation in both Factions:
Gold Income Bonus - 6% to 18%
Diamond Income Bonus - 2% to 6%
EXP Gain Bonus - 4% to 12%
NFT equipping limits to reflect increased number of NFTs
Avatar NFT limits increased from 20 to 30
Backpack NFT limits increased from 25 to 30
Tactical Gear Weapon Bonus adjustments to be in line with Armor Bonus to minimize complete crippling of income, values are in the format of [lowerbound, upperbound]:
Venom Vialโs Veil of Venom Bonus - [5%, 20%] to [5%, 15%]
Banditโs Sidearmโs Savanna Bandits Bonus - [5, 20%] to [5%, 15%]
Pixel Jammerโs Malware Maelstrom Bonus - [20, 40%] to [10%, 30%]
Drone Concealment Matrixโs Aerial Bombardment Bonus - [0, 5%] to [0, 3%]
Mobsterโs Duffle Kingpinโs Wrath Bonus - [5, 20%] to [5%, 15%]
Smoke Grenade Launcherโs Veil of Venom Bonus - [10%, 40%] to [10%, 30%]
Time Bombโs Savanna Bandits Bonus - [10%, 40%] to [10%, 30%]
Virus Capsuleโs Malware Maelstrom Bonus - [40, 80%] to [30%, 60%]
Gatling Gunโs Aerial Bombardment Bonus - [0, 10%] to [0, 6%]
Rogueโs Data Padโs Duffle Kingpinโs Wrath Bonus - [10, 40%] to [10%, 30%]
Spring Skirmish Blitz has ended on 7 June 2024, 16:00 UTC
Updated details on final prize pool
Updated the 'Abilities Parameters' to reflect the in-game values
After a successful attack, the attacker will steal and receive a positive 50% of the Defender's Net Effect Bonus, instead of 20%
Updated the Spring Skirmish Blitz details
Date from 24 - 31 May to 31 May to 7 June
Special Rewards from:
1st Place: 15 Random Elite Tactical Gear NFTs to 20 Random Elite Tactical Gear NFTs
2nd Place: 10 Random Elite Tactical Gear NFTs to 15 Random Elite Tactical Gear NFTs
3rd Place: 5 Random Elite Tactical Gear NFTs to 10 Random Elite Tactical Gear NFTs
4th-10th Place: 3 Random Elite Tactical Gear NFTs to 5 Random Elite Tactical Gear NFTs
11th-50th Place: 2 Random Elite Tactical Gear NFTs to 4 Random Elite Tactical Gear NFTs
51st-250th Place: 1 Random Elite Tactical Gear NFT to 3 Random Elite Tactical Gear NFTs
251st-500th Place: 1 Random Elite Tactical Gear NFT to 2 Random Elite Tactical Gear NFTs
501st-1000th Place: 1 Random Elite Tactical Gear NFT
Updated the Note under Abilities Parameters:
If the net effect is <0%, it will be displayed as blocked instead of failed.
In Competitive Events, it is calculated based on Standing rank.
Spring Skirmish Blitz Competitive event goes live today at 4pm UTC!
Updated the Competitive Mode section to showcase the Winning Faction Reward
Updated the Faction Parameters, where the winning faction will be determined by โTotal Faction Powerโ
For Normal Mode - the winning faction will no longer be determined by gold/s, but โTotal Faction Powerโ = sum of individual โPowerโ and an individualโs โPower Scoreโ = 1B / (rank ^ 0.9)
For Competitive Events - the winning faction will be determined by the โTotal Faction Powerโ which is the sum of all the individual playersโ โPowerโ.
Within the game, โTotal Scoreโ and โLive Scoreโ will be updated to โTotal Powerโ and โLive Powerโ respectively.
Updated โTotal Scoreโ to โTotal Powerโ in the Competitive Mode Leaderboard section
With the new Power System, the Leading and Trailing Faction bonuses has been reverted:
Leading faction bonus
Gold - 3%
Diamond - 1%
EXP - 2%
Trailing faction bonus
Gold - 6%
Diamond - 2%
EXP - 4%
Updated the Faction Parameters, for both factions to have the same bonuses.
Balancing adjustments
Faction bonuses will be the same for The Legion and the Void:
Gold Income Bonus: 6%
Diamond Income Bonus: 2%
EXP Gain Bonus: 4%
Updated the capacity for Moonwalker (Backpack) from 28 - 38 to 28 - 39, to reflect the parameters in-game
Balancing adjustments
Landโs Base Diamond Production will be adjusted to:
Arid Plains boosted from 160K/hr to 180K/hr
Arid Plains (hold 1+ Land NFT) boosted from 180K/hr to 200K/hr
Crimson Dunes boosted from 230K/hr to 255K/hr
Alluring Aurora boosted from 265K/hr to 295K/hr
Sapphire Lagoon boosted from 330K/hr to 365K/hr
Molten Cavern boosted from 420K/hr to 465K/hr
Blocked Chain boosted from 550K/hr to 605K/hr
Edited all instances of 'Success Rate' to 'Hit Rate'
Updated the Loaded Lions: User Interface section with more information on Abilities, Factions, Achievements and Daily Roar, also remove the โWalletโ segment from the section
Added a note under the Attack Hit Rate table regarding failed attacks
Note: If the net effect is 0%, it will be displayed as failed even If the attack goes through successfully.
Balancing adjustments
Attack Hit Rates will have a new rank difference bracket and will be adjusted to:
Rank Difference 1 - 80%
Rank Difference 2 to 10 - 50%
Rank Difference 11 to 25 - 20%
Rank Difference 26 to 50 - 10%
Rank Difference 51 to 100 - 1%
Rank Difference 101+ - 0.01%
Adjusted parameters for Diamond bonus multiplier from 500% to 400%
Fixes
The UI in the Diamond Shop will reflect the accurate exchange rate values
New Features
Dark Lions and Crypto.com Tactical Gear NFTs can now be used in-game!
Abilities - Attacks and Defences , Faction, Tactical Gear and Dark Lions Avatar parameters revealed under โIn-Game Parametersโ section
Added โThe Pillagerโ under Playstyles
Updated FAQs to include 'Dark Lions' details
Updated Loaded Lions: Mane City Roadmap
Ability to attack other players โ
Ability to defend your city โ
Faction systems โ
Achievements System will now retroactively calculate all past diamond purchases made with CRO and Vouchers
Technical issue with Achievements System has been fixed, below are the balancing adjustments:
Increased the Points per Milestone
Mogul of Mane City from 2 to 10
Hustling Hard from 1 to 5
Lord of the Lands from 5 to 20
High Roller from 5 to 10
Power Broker from 5 to 10
Theia's Grace from 1 to 2
Benzaiten's Bounty from 1 to 3
The Midas Touch from 1 to 4
Power of Thor from 1 to 5
Updated the Achievements Points table with cumulative points starting at 250 to reflect the updates from the technical fix
From 100 points - 0.25% to 250 points - 0.25%
From 200 points - 0.5% to 500 points - 0.5%
From 300 points - 0.75% to 750 points - 0.75%
From 400 points - 1% to 1,000 points - 1%
From 800 points - 2% to 2,000 points - 2%
From 1,600 points - 3% to 4,000 points - 3%
From 2,800 points - 4% to 7,000 points - 4%
From 4,000 points - 5% to 10,000 points - 5%
From 8,000 points - 10% to 20,000 points - 10%
Blossom Blitz is going live today at 13:00 UTC
Balancing adjustments
Adjusted parameters for score-based leaderboard system
Hourly starting score from 3M / (Rank ^ 0.9) to 2.5M / (Rank ^ 0.9)
New score credited from 3x to 2.5x each day
March to Victory Blitz has ended on 28 Mar 2024, 13:00 UTC
Updated details on final prize pool
Updated details on March to Victory Blitz Special NFT rewards
Increased number of NFT rewards from 1,066 to 1,840
Updated the NFT distribution for each rank bracket
1st Place: From 6 to 20 Random Elite Tool NFTs
2nd Place: From 5 to 15 Random Elite Tool NFTs
3rd Place: From 4 to 10 Random Elite Tool NFTs
4th-10th Place: From 3 to 5 Random Elite Tool NFTs
11th-50th Place: From 2 to 4 Random Elite Tool NFTs
51st-250th Place: From 1 to 3 Random Elite Tool NFTs
251st-500th Place: From 1 to 2 Random Elite Tool NFTs
501st-1000th Place: 1 Random Elite Tool NFT
Adjusted parameters for Achievements system
Increased โPoints per Milestoneโ
Updated the Achievements points bracket and its respective bonuses
Updated details on March to Victory Blitz
Achievement system is live
Updated In-Game Parameters with details on Achievement Systems - Achievement tasks, Points for each milestone and the in-game bonuses when a milestone threshold is hit
Adjusted parameters for Diamond bonus multiplier from 600% to 500%
Updated Competitive Mode Leaderboard details
Gold / sec will now include all gold and booster bonus
Adjusted parameters for score-based leaderboard system
Updated Normal Mode leaderboard bonuses for the different rank brackets
Prosperity Blitz has ended on 29 Feb 2024, 13:00 UTC
Updated details on final prize pool
Score-based leaderboard is live
Updated details on the Competitive Mode Leaderboard
To reward continuous effort, the Leaderboard rankings follow a score-based system, scores will be credited hourly and playersโ final rankings are based on their Total Score at the end of the Event.
Players are credited a Score every hour based on their Base Gold generated per second ranking (exclude all Gold bonuses)
Score = 1M / Rank
New score credited are doubled each day since the Event started
Total Score sums up all Scores earned during the Event
Updated details on Prosperity Blitz
Updated in-game terminology
โSeasonโ now represents the chapter that Mane City is in
โWorld Seriesโ now represents a major Competitive event
โBlitzโ represents a minor Competitive event
Updated details on 'Loaded Lions' NFT parameters and bonuses for equipping of multiple avatars
Updated details on Competitive Mode events Gold rewards distribution from Gold earned to Gold spent within the event
New Yearโs Blitz has ended at 22 Jan 2024, 13:00 UTC
Updated details on final prize pool
Added details on Avatar NFT parameters and bonuses for equipping of multiple avatars
New Yearโs Blitz is going live today at 13:00 UTC, have a roaring new year!
Updated details on New Yearโs Blitz
Provided clearer distinction between seasons and non-seasons
World Series I: Rise of the Golden City has ended on 11 Dec at 13:00 UTC
Updated details on:
The First World Series event (Rise of the Golden City):
Final prize pool
Prize pool growth logic (which may now be different across events)
Competitive events Prize pool information
World Series I: Rise of the Golden City is going live today at 13:00 UTC, donโt miss the fun!
Updated how Prestige System will work in the latest state
Updated the latest roadmap
Added details on:
The First World Series event (Rise of the Golden City):
Start, end date, duration, prize pool
NFT rewards allocation
Target state Backpack Bonus Diminishing Factor
Prestige Level requirements for Level 1 and 5
Loaded Lions: Mane City has opened its gates to all players! New players are also incentivized to join through the Access Pass system to gain a one-time Diamond bonus! - Sections under Full Game Access and Access Pass have been updated
Added details on Prestige Level parameters
Added details on:
Crypto.com Expedition Gear: Tools of the Trade under NFT integration
Avatar Level, Avatar, Backpack, Tool and Treasure parameters
Leaderboard Prize Pool allocation for the Competitive Mode
How the Prestige System will work in the target state under In-game Mechanics
Added details on Boosters parameters
Added details on first World Series event (Rise of the Golden City) and starting Prize pool under Competitive Mode section
Added details on:
The Mane City Access Pass
Currency parameters
Diamond Bonus Multiplier under in-game mechanics
Clarified that maximum Prestige level is 289
Added additional in-game parameters
Clarified that the rule of 15% of Competitive Event Diamond Purchases going to next event will be relaxed; it will now go to future events instead of just the next event; this is to ensure that we have full freedom to create events of different lengths and that the prize pool allocated is appropriate for the event duration
Added a section on basic in-game parameters
Clarified that running multiple accounts or bots with the intention of profiting through these accounts would result in a reset of the data of all associated accountsโwe have zero tolerance towards this behaviour
Added The Artisan under playstyles
Clarified that:
Game development is in Alpha in accordance with game industry standard
Boosters will continue to countdown when Business is in the inventory and when player is offline
Loaded Lions: Mane City Alpha is officially live at 9AM UTC
Clarified the interaction of connecting a Crypto.com account working with only a single non-custodial wallet at any one time
Added details on smart contract audit and key contract addresses
Added details on:
Ability to connect your NFTs without having to withdraw them from Crypto.com NFT
Certain calculations under in-game mechanics
Latest roadmap!
Clarified that diminishing returns may be introduced to โCrypto.com Expedition Gearโ backpacks due to balancing needs
Added details on supported platforms and operating systems
Added a section on in-game mechanics
Clarified the following:
Navigation panel will include functionality to view detailed income breakdown and add Arid Plains
At launch, rarer โCrypto.com Expedition Gearโ backpacks will provide higher offline income duration boosts. In the future, the capacity trait will be used to enable other functions
A very weak diminishing returns will be introduced for Diamond income from Land to ensure game balance
All CRO transactions are on-chain, and there are no in-game CRO tokens
'Crypto.com Expedition Gear' backpacks and their offline income duration boosts are on total income, not Land specific
Added Safe and Fair Play Policy
Added 2 new questions to FAQ
Clarified the following:
Details on supported browsers
Connection to Crypto.com NFT Platform is WIP
Avatar level is not linked to a PFP NFT
'Crypto.com Expedition Gear' backpacks and their offline income duration boosts are infinitely stackable